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1.
The notion of environment is receiving an increasing attention in the development of multiagent applications. This is witnessed by the emergence of a number of infrastructures providing agent designers with useful means to develop the agent environment, and thus to structure an effective multiagent application. In this paper we analyse the role and features of such infrastructures, and survey some relevant examples. We endorse a general viewpoint where the environment of a multiagent system is seen as a set of basic bricks we call environment abstractions, which (i) provide agents with services useful for achieving individual and social goals, and (ii) are supported by some underlying software infrastructure managing their creation and exploitation. Accordingly, we focus the survey on the opportunities that environment infrastructures provide to system designers when developing multiagent applications.  相似文献   

2.
The increasing demand for mobility in our society poses various challenges to traffic engineering, computer science in general, and artificial intelligence and multiagent systems in particular. As it is often the case, it is not possible to provide additional capacity, so that a more efficient use of the available transportation infrastructure is necessary. This relates closely to multiagent systems as many problems in traffic management and control are inherently distributed. Also, many actors in a transportation system fit very well the concept of autonomous agents: the driver, the pedestrian, the traffic expert; in some cases, also the intersection and the traffic signal controller can be regarded as an autonomous agent. However, the “agentification” of a transportation system is associated with some challenging issues: the number of agents is high, typically agents are highly adaptive, they react to changes in the environment at individual level but cause an unpredictable collective pattern, and act in a highly coupled environment. Therefore, this domain poses many challenges for standard techniques from multiagent systems such as coordination and learning. This paper has two main objectives: (i) to present problems, methods, approaches and practices in traffic engineering (especially regarding traffic signal control); and (ii) to highlight open problems and challenges so that future research in multiagent systems can address them.  相似文献   

3.
On consensus protocols for high-order multiagent systems   总被引:1,自引:1,他引:0  
In this paper, the static consensus problem and the dynamic consensus problem are considered for a class of high-order multiagent systems. With the proposed consensus protocols, necessary and sufficient conditions for the consensus problems are obtained. For the static consensus protocol, the desired consensus speed can be achieved by adjusting feedback gains. Simulations show the effectiveness of the proposed consensus protocols.  相似文献   

4.
Engineering design is a complex socio-technical activity characterized by co-evolution of problem and solution. However, the actual design theories are not well-suited to represent and model the complexity of design activity, the co-evolution and its dynamics. Therefore, there is a need to develop design activity reasoning theories and tools, which can theorize and simulate the model of co-evolution and its dynamics. Multiagent systems have the capacity to play an important role in developing and analyzing models and theories of interactivity in socio-technical societies, particularly in design. This paper first addresses a theory for design activity reasoning. Then, it will present a multiagent system, called ADEA (Agents-based DEsign activity Analysis), in order to model, simulate and analyze this theory. The agents of the ADEA platform formalize the necessary design roles, characterizing the design activity as well as the relationship between design parameters in the design space. ADEA’s platform shows that cognitive limitation of role agents has been overcome, considering their relationship with the design space modeled as a network of design parameter agents.  相似文献   

5.
This paper considers the problems of formation and obstacle avoidance for multiagent systems.The objective is to design a term of agents that can reach a desired formation while avoiding collision with obstacles.To reduce the amount of information interaction between agents and target,we adopt the leader-follower formation strategy.By using the receding horizon control (RHC),an optimal problem is formulated in terms of cost minimization under constraints.Information on obstacles is incorporated online as sensed in a limited sensing range.The communication requirements between agents are that the followers should obtain the previous optimal control trajectory of the leader to each update time.The stability is guaranteed by adding a terminal-state penalty to the cost function and a terminal-state region to optimal problem.Finally,simulation studies are provided to verify the effectiveness of the proposed approach.  相似文献   

6.
Agent's flexibility and autonomy, as well as their capacity to coordinate and cooperate, are some of the features which make multiagent systems useful to work in dynamic and distributed environments. These key features are directly related to the way in which agents communicate and perceive each other, as well as their environment and surrounding conditions. Traditionally, this has been accomplished by means of message exchange or by using blackboard systems. These traditional methods have the advantages of being easy to implement and well supported by multiagent platforms; however, their main disadvantage is that the amount of social knowledge in the system directly depends on every agent actively informing of what it is doing, thinking, perceiving, etc. There are domains, for example those where social knowledge depends on highly distributed pieces of data provided by many different agents, in which such traditional methods can produce a great deal of overhead, hence reducing the scalability, efficiency and flexibility of the multiagent system. This work proposes the use of event tracing in multiagent systems, as an indirect interaction and coordination mechanism to improve the amount and quality of the information that agents can perceive from both their physical and social environment, in order to fulfill their goals more efficiently. In order to do so, this work presents an abstract model of a tracing system and an architectural design of such model, which can be incorporated to a typical multiagent platform.  相似文献   

7.
This paper suggests an evolutionary approach to design coordination strategies for multiagent systems. Emphasis is given to auction protocols since they are of utmost importance in many real world applications such as power markets. Power markets are one of the most relevant instances of multiagent systems and finding a profitable bidding strategy is a key issue to preserve system functioning and improve social welfare. Bidding strategies are modeled as fuzzy rule-based systems due to their modeling power, transparency, and ability to naturally handle imprecision in input data, an essential ingredient to a multiagent system act efficiently in practice. Specific genetic operators are suggested in this paper. Evolution of bidding strategies uncovers unknown and unexpected agent behaviors and allows a richer analysis of auction mechanisms and their role as a coordination protocol. Simulation experiments with a typical power market using actual thermal plants data show that the evolutionary, genetic-based design approach evolves strategies that enhance agents profitability when compared with the marginal cost-based strategies commonly adopted  相似文献   

8.
The objectives of this work are the development and design of disturbance observers (DO’s) for a team of agents that accomplish consensus on agents’ states in the presence of exogenous disturbances. A pinning control strategy is designed for a part of agents of the multiagent systems without disturbances, and this pinning control can bring multiple agents’ states to reaching an expected consensus value. Under the effect of the disturbances, nonlinear disturbance observers are developed for disturbances generated by an exogenous system to estimate the disturbances. Asymptotical consensus of the multiagent systems with disturbances under the composite controller can be achieved. Finally, by applying an example of multiagent systems with switching topologies and exogenous disturbances, the design of the parameters of DO’s are illuminated.  相似文献   

9.

Context

Multiagent systems (MAS) allow complex systems to be developed in which autonomous and heterogeneous entities interact. Currently, there are a great number of methods and frameworks for developing MAS. The selection of one or another development environment is a crucial part of the development process. Therefore, the evaluation and comparison of MAS software engineering techniques is necessary in order to make the selection of the development environment easier.

Objective

The main goal of this paper is to define an evaluation framework that will help in facilitating, standardizing, and simplifying the evaluation, analysis, and comparison of MAS development environments. Moreover, the final objective of the proposed tool is to provide a repository of the most commonly used MAS software engineering methods and tools.

Method

The proposed framework analyzes methods and tools through a set of criteria that are related to both system engineering dimensions and MAS features. Also, the support for developing organizational and service-oriented MAS is studied. This framework is implemented as an online application to improve its accessibility.

Results

In this paper, we present Masev, which is an evaluation framework for MAS software engineering. It allows MAS methods, techniques and environments to be analyzed and compared. A case study of the analysis of four methodologies is presented.

Conclusion

It is concluded that Masev simplifies the evaluation and comparison task and summarizes the most important issues for developing MAS, organizational MAS, and service-oriented MAS. Therefore, it could help developers to select the most appropriate MAS method and tools for developing a specific system, and it could be used for MAS software engineering developers to detect and deficiencies in their methods and tools. Also, developers of new tools can understand this application as a way to publish their tools and demonstrate what their contributions are to the state of the art.  相似文献   

10.
Current complex engineering software systems are often composed of many components and can be built based on a multiagent approach, resulting in what are called complex multiagent software systems. In a complex multiagent software system, various software agents may cite the operation results of others, and the citation relationships among agents form a citation network; therefore, the importance of a software agent in a system can be described by the citations from other software agents. Moreover, the software agents in a system are often divided into various groups, and each group contains the agents undergoing similar tasks or having related functions; thus, it is necessary to find the influential agent group (not only the influential individual agent) that can influence the system outcome utilities more than the others. To solve such a problem, this paper presents a new model for finding influential agent groups based on group centrality analyses in citation networks. In the presented model, a concept of extended group centrality is presented to evaluate the impact of an agent group, which is collectively determined by both direct and indirect citations from other agents outside the group. Moreover, the presented model addresses two typical types of agent groups: one is the adjacent group where agents of a group are adjacent in the citation network, and the other is the scattering group where agents of a group are distributed separately in the citation network. Finally, we present case studies and simulation experiments to prove the effectiveness of the presented model.  相似文献   

11.
In electronic marketplaces, trust is modeled, for instance, in order to allow buying agents to make effective selection of selling agents. Familiarity is often considered to be an important factor in determining the level of trust. In previous research, familiarity between two agents has been simply assumed to be the similarity between them. We propose an improved familiarity measurement based on the exploration of factors that affect a human’s feelings of familiarity. We also carry out experiments to show that the trust model with our improved familiarity measurement is more effective and more stable.  相似文献   

12.
Introduction to the special issue on normative multiagent systems   总被引:1,自引:0,他引:1  
This special issue contains four selected and revised papers from the second international workshop on normative multiagent systems, for short NorMAS07 (Boella et al. (eds) Normative multiagent systems. Dagstuhl seminar proceedings 07122, 2007), held at Schloss Dagstuhl, Germany, in March 2007. At the workshop a shift was identified in the research community from a legal to an interactionist view on normative multiagent systems. In this editorial we discuss the shift, examples, and 10 new challenges in this more dynamic setting, which we use to introduce the papers of this special issue.  相似文献   

13.
This paper addresses an improved distributed model predictive control (DMPC) scheme for multiagent systems with an attempt to improving its consistency. The deviation between what an agent is actually doing and what its neighbors believe that agent is doing is penalized in the cost function of each agent. At each sampling instant the compatibility constraint of each agent is set tighter than the previous sampling instant. Like the traditional approach, the performance cost is utilized as the Lyapunov function to prove closed-looped stability. The closed-loop stability is guaranteed if the weight matrix for deviation in the cost function are sufficiently large. The proposed distributed control scheme is formulated as quadratic programming with quadratic constraints. A numerical example is given to illustrate the effectiveness of the proposed scheme.  相似文献   

14.
This paper studies the cooperative control problem for a class of multiagent dynamical systems with partially unknown nonlinear system dynamics. In particular, the control objective is to solve the state consensus problem for multiagent systems based on the minimisation of certain cost functions for individual agents. Under the assumption that there exist admissible cooperative controls for such class of multiagent systems, the formulated problem is solved through finding the optimal cooperative control using the approximate dynamic programming and reinforcement learning approach. With the aid of neural network parameterisation and online adaptive learning, our method renders a practically implementable approximately adaptive neural cooperative control for multiagent systems. Specifically, based on the Bellman's principle of optimality, the Hamilton–Jacobi–Bellman (HJB) equation for multiagent systems is first derived. We then propose an approximately adaptive policy iteration algorithm for multiagent cooperative control based on neural network approximation of the value functions. The convergence of the proposed algorithm is rigorously proved using the contraction mapping method. The simulation results are included to validate the effectiveness of the proposed algorithm.  相似文献   

15.
16.
This paper reports on the design of a novel two-stage mechanism, based on strictly proper scoring rules, that allows a centre to acquire a costly forecast of a future event (such as a meteorological phenomenon) or a probabilistic estimate of a specific parameter (such as the quality of an expected service), with a specified minimum precision, from one or more agents. In the first stage, the centre elicits the agents' true costs and identifies the agent that can provide an estimate of the specified precision at the lowest cost. Then, in the second stage, the centre uses an appropriately scaled strictly proper scoring rule to incentivise this agent to generate the estimate with the required precision, and to truthfully report it. In particular, this is the first mechanism that can be applied to settings in which the centre has no knowledge about the actual costs involved in the generation an agents' estimates and also has no external means of evaluating the quality and accuracy of the estimates it receives. En route to this mechanism, we first consider a setting in which any single agent can provide an estimate of the required precision, and the centre can evaluate this estimate by comparing it with the outcome which is observed at a later stage. This mechanism is then extended, so that it can be applied in a setting where the agents' different capabilities are reflected in the maximum precision of the estimates that they can provide, potentially requiring the centre to select multiple agents and combine their individual results in order to obtain an estimate of the required precision. For all three mechanisms (the original and the two extensions), we prove their economic properties (i.e. incentive compatibility and individual rationality) and then perform a number of numerical simulations. For the single agent mechanism we compare the quadratic, spherical and logarithmic scoring rules with a parametric family of scoring rules. We show that although the logarithmic scoring rule minimises both the mean and variance of the centre's total payments, using this rule means that an agent may face an unbounded penalty if it provides an estimate of extremely poor quality. We show that this is not the case for the parametric family, and thus, we suggest that the parametric scoring rule is the best candidate in our setting. Furthermore, we show that the ‘multiple agent’ extension describes a family of possible approaches to select agents in the first stage of our mechanism, and we show empirically and prove analytically that there is one approach that dominates all others. Finally, we compare our mechanism to the peer prediction mechanism introduced by Miller et al. (2007) [29] and show that the centre's total expected payment is the same in both mechanisms (and is equal to total expected payment in the case that the estimates can be compared to the actual outcome), while the variance in these payments is significantly reduced within our mechanism.  相似文献   

17.
We consider the problem of providing decision support to a patrolling or security service in an adversarial domain. The idea is to create patrols that can achieve a high level of coverage or reward while taking into account the presence of an adversary. We assume that the adversary can learn or observe the patrolling strategy and use this to its advantage. We follow two different approaches depending on what is known about the adversary. If there is no information about the adversary we use a Markov Decision Process (MDP) to represent patrols and identify randomized solutions that minimize the information available to the adversary. This lead to the development of algorithms CRLP and BRLP, for policy randomization of MDPs. Second, when there is partial information about the adversary we decide on efficient patrols by solving a Bayesian–Stackelberg games. Here, the leader decides first on a patrolling strategy and then an adversary, of possibly many adversary types, selects its best response for the given patrol. We provide two efficient MIP formulations named DOBSS and ASAP to solve this NP-hard problem. Our experimental results show the efficiency of these algorithms and illustrate how these techniques provide optimal and secure patrolling policies. We note that these models have been applied in practice, with DOBSS being at the heart of the ARMOR system that is currently deployed at the Los Angeles International airport (LAX) for randomizing checkpoints on the roadways entering the airport and canine patrol routes within the airport terminals.
Sarit KrausEmail:
  相似文献   

18.
Mobility of software agents requires additional security measures. While the theoretical aspects of mobile agent security have been widely studied, there are few studies about the security levels of current agent platforms. In this paper, test cases are proposed to assess agent platform security. These tests focus on malicious agents trying to attack other agents or the agency. Currently, they have been carried out for two agent platforms: JADE and SeMoA. These tests show which of the known theoretical security problems are relevant in practice. Furthermore, they reveal how these problems are addressed by the respective platform and what security flaws are present.  相似文献   

19.
With the development of large scale multiagent systems, agents are always organized in network structures where each agent interacts only with its immediate neighbors in the network. Coordination among networked agents is a critical issue which mainly includes two aspects: task allocation and load balancing; in traditional approach, the resources of agents are crucial to their abilities to get tasks, which is called talent-based allocation. However, in networked multiagent systems, the tasks may spend so much communication costs among agents that are sensitive to the agent localities; thus this paper presents a novel idea for task allocation and load balancing in networked multiagent systems, which takes into account both the talents and centralities of agents. This paper first investigates the comparison between talent-based task allocation and centrality-based one; then, it explores the load balancing of such two approaches in task allocation. The experiment results show that the centrality-based method can reduce the communication costs for single task more effectively than the talent-based one, but the talent-based method can generally obtain better load balancing performance for parallel tasks than the centrality-based one.  相似文献   

20.
This paper investigates the problem of fully distributed consensus for polynomial fuzzy multiagent systems (MASs) under jointly connected topologies. First, a polynomial fuzzy modeling method is presented to characterize the error dynamics that is constructed by one leader and multiple followers. Then, using the relative state information and the agents' dynamics, a distributed adaptive protocol is designed to guarantee that MASs under jointly connected topologies can achieve consensus in a fully distributed fashion. Utilizing the Lyapunov technique, a relaxed sufficient criterion is proposed to ensure consensus for fuzzy MASs under jointly connected topologies. Moreover, the adaptive coupling weights between neighboring agents can converge to certain values. The derived condition is transformed into a sum-of-squares form, which can be solved numerically. We provide an example to illustrate the proposed distributed adaptive consensus technique's validity.  相似文献   

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