共查询到20条相似文献,搜索用时 46 毫秒
1.
Quantitative usability requirements are a critical but challenging, and hence an often neglected aspect of a usability engineering process. A case study is described where quantitative usability requirements played a key role in the development of a new user interface of a mobile phone. Within the practical constraints of the project, existing methods for determining usability requirements and evaluating the extent to which these are met, could not be applied as such, therefore tailored methods had to be developed. These methods and their applications are discussed. 相似文献
2.
In order to be capable of exploiting context for pro-active information recommendation, agents need to extract and understand
user activities based on their knowledge of the user interests. In this paper, we propose a novel approach for context-aware
recommendation in browsing assistants based on the integration of user profiles, navigational patterns and contextual elements.
In this approach, user profiles built using an unsupervised Web page clustering algorithm are used to characterize user ongoing
activities and behavior patterns. Experimental evidence show that using longer-term interests to explain active browsing goals
user assistance is effectively enhanced.
相似文献
3.
In a globalised economy the accessibility of services becomes increasingly important for businesses. This has led to a demand
that information systems should be ubiquitous in the sense that they are available to all users under all circumstances, everywhere
and at all times, and independent of the access devices and channels used. The authors believe the key to meeting that demand
is existence of an omnipresent media of interaction and existence of information systems that within that media adapt themselves
to context parameters at run-time. The World Wide Web is considered as that omnipresent media. Thus, the task is left to design
adaptive information systems in a way that avoids unnecessary replication. In this article it will be shown how context parameters
can be utilised to enable system adaptivity. The latter is supposed to increase usability and targets the quality of use,
the content, and the functionality. We propose using an algebraic approach that aids in providing the leanest appropriate
interface via user typing and story boarding. Our approach furthermore limits the content delivered to a user to the amount
that can be dealt with in a usage scenario. The latter is based on defining hyphenation points within the content.
相似文献
4.
The complexity of group dynamics occurring in small group interactions often hinders the performance of teams. The availability
of rich multimodal information about what is going on during the meeting makes it possible to explore the possibility of providing
support to dysfunctional teams from facilitation to training sessions addressing both the individuals and the group as a whole.
A necessary step in this direction is that of capturing and understanding group dynamics. In this paper, we discuss a particular
scenario, in which meeting participants receive multimedia feedback on their relational behaviour, as a first step towards
increasing self-awareness. We describe the background and the motivation for a coding scheme for annotating meeting recordings
partially inspired by the Bales’ Interaction Process Analysis. This coding scheme was aimed at identifying suitable observable
behavioural sequences. The study is complemented with an experimental investigation on the acceptability of such a service.
相似文献
5.
Tracking location is challenging due to the numerous constraints of practical systems including, but not limited to global
cost, device volume and weight, scalability and accuracy; these constraints are typically more severe for systems that should
be wearable and used indoors. We investigate the use of wearable solar cells to track changing light conditions (a concept
that we named LuxTrace) as a source of user displacement and activity data. We evaluate constraints of this approach and present
results from an experimental validation of displacement and activity estimation. The results indicate that a distance estimation
accuracy of 21 cm (80% quantile) can be achieved. A simple method to combine LuxTrace with complementary absolute location
estimation methods is also presented. We apply carpet-like distributed RFID tags to demonstrate online learning of new lighting
environments.
相似文献
6.
Listening to music on personal, digital devices whilst mobile is an enjoyable, everyday activity. We explore a scheme for
exploiting this practice to immerse listeners in navigation cues. Our prototype, ONTRACK, continuously adapts audio, modifying
the spatial balance and volume to lead listeners to their target destination. First we report on an initial lab-based evaluation
that demonstrated the approach’s efficacy: users were able to complete tasks within a reasonable time and their subjective
feedback was positive. Encouraged by these results we constructed a handheld prototype. Here, we discuss this implementation
and the results of field-trials. These indicate that even with a low-fidelity realisation of the concept, users can quite
effectively navigate complicated routes.
相似文献
7.
We present a study of using camera-phones and visual-tags to access mobile services. Firstly, a user-experience study is described in which participants were both observed learning to interact with a prototype mobile service and interviewed
about their experiences. Secondly, a pointing-device task is presented in which quantitative data was gathered regarding the speed and accuracy with which participants aimed and clicked
on visual-tags using camera-phones. We found that participants’ attitudes to visual-tag-based applications were broadly positive,
although they had several important reservations about camera-phone technology more generally. Data from our pointing-device
task demonstrated that novice users were able to aim and click on visual-tags quickly (well under 3 s per pointing-device
trial on average) and accurately (almost all meeting our defined speed/accuracy tradeoff of 6% error-rate). Based on our findings,
design lessons for camera-phone and visual-tag applications are presented.
相似文献
8.
We have built the first version of ScriptViz v.1.0 that allows users to visualize their screenplays in real time via animated graphics. Our system consists of a text understanding module, a high-level planning module and a scene generator. The user can input a screenplay as a set of well-formed english sentences via a graphic user interface. The text understanding module interprets the input sentences and triggers the high-level planner to construct a plan of actions for the appropriate agents. Then the agents execute the plans, and the scene generator renders the scene as the story evolves. Our system provides the user with a powerful tool to visualize his screenplays (stories) in the form of computer graphics, which makes writing story fun for students as well as for screenplay writers. 相似文献
9.
An important area of Human Reliability Assessment in interactive systems is the ability to understand the causes of human
error and to model their occurrence. This paper investigates a new approach to analysis of task failures based on patterns
of operator behaviour, in contrast with more traditional event-based approaches. It considers, as a case study, a formal model
of an Air Traffic Control system operator’s task which incorporates a simple model of the high-level cognitive processes involved.
The cognitive model is formalised in the CSP process algebra. Various patterns of behaviour that could lead to task failure
are described using temporal logic. Then a model-checking technique is used to verify whether the set of selected behavioural
patterns is sound and complete with respect to the definition of task failure. The decomposition is shown to be incomplete
and a new behavioural pattern is identified, which appears to have been overlooked in the informal analysis of the problem.
This illustrates how formal analysis of operator models can yield fresh insights into how failures may arise in interactive
systems.
相似文献
10.
Nowadays data mining plays an important role in decision making. Since many organizations do not possess the in-house expertise
of data mining, it is beneficial to outsource data mining tasks to external service providers. However, most organizations
hesitate to do so due to the concern of loss of business intelligence and customer privacy. In this paper, we present a Bloom
filter based solution to enable organizations to outsource their tasks of mining association rules, at the same time, protect
their business intelligence and customer privacy. Our approach can achieve high precision in data mining by trading-off the
storage requirement.
This research was supported by the USA National Science Foundation Grants CCR-0310974 and IIS-0546027.
相似文献
11.
The paper reflects on the unique experience of social and technological development in Lithuania since the regaining of independence
as a newly reshaped society constructing a distinctive competitive IST-based model at global level. This has presented Lithuanian
pattern of how to integrate different experiences and relations between generations in implementing complex information society
approaches. The resulting programme in general is linked to the Lisbon objectives of the European Union. The experience of
transitional countries in Europe, each different but facing some common problems, may be useful to developing countries in
Africa.
相似文献
12.
In order to provide high data availability in peer-to-peer (P2P) DHTs, proper data redundancy schemes are required. This paper
compares two popular schemes: replication and erasure coding. Unlike previous comparison, we take user download behavior into
account. Furthermore, we propose a hybrid redundancy scheme, which shares user downloaded files for subsequent accesses and
utilizes erasure coding to adjust file availability. Comparison experiments of three schemes show that replication saves more
bandwidth than erasure coding, although it requires more storage space, when average node availability is higher than 47%;
moreover, our hybrid scheme saves more maintenance bandwidth with acceptable redundancy factor.
相似文献
13.
Ohne Zusammenfassung
相似文献
14.
The Stanford Event Heap has been shown to provide appropriate support for constructing interactive workspace applications.
Given this success it is natural to consider the Event Heap as a platform to support other classes of Ubiquitous Computing
applications. In this paper we argue that the distributed, spontaneous nature of these applications places additional demands
on the Event Heap that require extensions to both the engineering and API. Suitable extensions are described and their use
to support a typical Ubicomp application is discussed.
相似文献
15.
In this article we present an engineering approach for the integration of social group dynamics in the behavior modeling of
multiagent systems. To this end, a toolbox was created that brings together several theories from the social sciences, each
focusing on different aspects of group dynamics. Due to its modular approach, the toolbox can either be used as a central
control component of an application or it can be employed temporarily to rapidly test the feasibility of the incorporated
theories for a given application domain. This is exemplified by applying the toolbox to different applications.
相似文献
16.
To get the maximum benefit from ambient intelligence (AmI), we need to anticipate and react to possible drawbacks and threats
emerging from the new technologies in order to devise appropriate safeguards. The SWAMI project took a precautionary approach
in its exploration of the privacy risks in AmI and sought ways to reduce them. It constructed four “dark scenarios” showing
possible negative implications of AmI, notably for privacy protection. Legal analysis of the depicted futures showed the shortcomings
of the current legal framework in being able to provide adequate privacy protection in the AmI environment. In this paper,
the authors, building upon their involvement in SWAMI research as well as the further advancement of EU privacy analysis,
identify various outstanding issues regarding the legal framework that still need to be resolved in order to deal with AmI
in an equitable and efficacious way. This article points out some of the lacunae in the legal framework and postulates several
privacy-specific safeguards aimed at overcoming them.
相似文献
17.
Synchronization protocols based on “dead-reckoning” are vulnerable to a popular type of cheat called speed-hack. A speed-hack
helps a cheater to gain unfair advantages by essentially speeding up the actions of the avatar controlled by the cheater,
so that the cheater can move, explore and gather items faster than honest players. This paper presents a novel version of
a dead-reckoning protocol that is invulnerable to speed-hacks. Existing games based on dead-reckoning can easily be modified
to use this hack-proof dead-reckoning protocol and how the protocol works on both client-server architecture and peer-to-peer
(P2P) architecture will be demonstrated in this paper.
相似文献
19.
We apply the scenario-based approach to modeling, via the language of live sequence charts (LSCs) and the Play-Engine tool
to a real-world complex telecommunication service, . It allows a user to call for help from a doctor, the fire brigade, a car maintenance service, etc. These kinds of services
are built on top of an embedded platform, using both new and existing service components, and their complexity stems from
their distributed architecture, the various time constraints they entail, and their rapidly evolving underlying systems. A
well known problem in this class of telecommunication applications is that of feature interaction, whereby a new feature might
cause problems in the execution of existing features. Our approach provides a methodology for high-level modeling of telecommunication
applications that can help in detecting feature interaction at early development stages. We exhibit the results of applying
the methodology to the specification, animation and formal verification of the Depannage service.
相似文献
20.
The European Union co-funded COMUNICAR (communication multimedia unit inside car) project designed and developed an integrated multimedia human–machine interface (HMI) able to manage a wide variety of driver information systems (from entertainment to safety). COMUNICAR proposed an innovative information provision paradigm, in which the on-vehicle HMI is able to tailor the delivery of the information in real time according to the actual driving context and the drivers workload. COMUNICAR adopted a user-centred design process involving an iterative development based on extensive user tests since the early phases of the project. This approach was particularly useful to define and improve the layout of the user interface and specify the rules that decide the scheduling and the modalities of the delivery of the information messages to the driver. This paper introduces the COMUNICAR concept and the user-centred flow of design. Then, a concrete case of user-test driven, iterative improvement of a systems functionality is presented. We also briefly describe two software tools that we have designed to enhance the development process in a user-centred perspective. Finally, the future evolution of the concept of smart and safe information scheduling is sketched and discussed. 相似文献
|