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1.
介绍ActiveX技术在构建RFID系统中的重要作用,对ActiveX控件的设计方法进行详细研究,主要介绍用C#编制ActiveX控件时,有关控件的编写和发布以及在Web中调用的关健技术。 相似文献
2.
基于Web的信息系统中客户端读卡器应用设计 总被引:1,自引:0,他引:1
文章介绍了用VB制作能操作读卡器并传送结果参数的ActiveX控件,在网页程序中调用ActiveX控件读写IC卡,将ActiveX控件打包以及为便在客户端下载和运行而进行的设置等设计和实现方法。 相似文献
3.
《软件世界》2000,(7)
用ActiveX控件制作交互式多媒体演示的方法廉育功ActiveX是Mcrosoft提供的一项多媒体技术。它有很多功能强大的控件可供用户方便快速地设计Internet的Web页面或开发其他应用程序。在Office97/2000中,Microsoft已将ActiveX控件集成到World.EXcel.PowerPoint等软件中,使得这些著名的工具软件又上了一个新台阶。要全面了解和掌握ActiveX控件并非一日之功,本文仅从一个侧面用实例简要介绍怎样在PowerPolnt环境下电ActiveX控件开发交互式多媒体演示程序。4CtjV6I控件用于刚川开发王勃动态Web页面DHTM的开发方}去很多如使用扩展标记… 相似文献
4.
朱韶平 《计算技术与自动化》2010,29(4):104-106
随着虚拟现实技术的不断发展,网络虚拟实验室得到了广泛的应用。在介绍网络虚拟实验室、Web、ActiveX等关键技术的基础上,提出基于Web ActiveX数据控件的网络虚拟实验室构建方法。基于Web ActiveX数据控件的网络虚拟实验室能够跨应用程序、跨平台、跨网络运行,解决系统数据通用性差,实验过程中用户与系统的交互性差等问题。 相似文献
5.
ActiveX技术在Web应用中实现本地端打印 总被引:5,自引:0,他引:5
本文介绍了采用ActiveX技术在基于Web的业务应用系统中进行本地端打印和报表输出的方法,讨论了ActiveX控件的开发,ActiveX控件与Web浏览器集成,ActiveX控件从服务器端获取数据,连续本地端打印机进行打印输出等问题。 相似文献
6.
基于Fuzzing的ActiveX控件漏洞挖掘技术研究 总被引:1,自引:0,他引:1
ActiveX控件漏洞存在广泛且往往具有较高的威胁等级,有必要对此类漏洞的挖掘技术展开研究,发现并修复漏洞,从而杜绝安全隐患.在对ActiveX控件特性进行分析的基础上,设计并实现了ActiveX控件漏洞挖掘工具——ActiveX-Fuzzer.它基于黑盒Fuzzing测试技术,能够自动地构造半有效数据对控件接口展开测试,尝试发现潜在的缓冲区溢出、整数溢出及格式化字符串错误等安全问题.通过使用该工具对常用ActiveX控件进行广泛的测试,发现多个未公布的高危漏洞,受影响的软件包括腾讯QQ、WinZip、微软Office等国内外重要软件,以及部分知名银行的网上服务中使用的控件.该测试结果表明了ActiveX-Fuzzer的有效性和先进性. 相似文献
7.
本文介绍了ACTIVEX控件技术,控件的属性、方法、和事件机制,应用Activex控件实现即时通讯软件与Web网页的动态交互;给出了用ATL开发Activex控件的关键步骤,最后将ActiveX控件嵌入网页。 相似文献
8.
9.
随着Internet/Intranet技术的不断发展,要求组态软件能够实现B/S(Browse/Server)体系结构,从而实现工业过程中应用越来越广泛的远程监控功能。从功能的角度分析了组态软件对于Web服务功能的需求,并据此选择了ActiveX控件客户+Socket通信的实现方案。介绍了Web服务的系统设计,客户端ActiveX控件的开发和Socket通信的具体实现方案。在实现过程中充分考虑了工业过程控制监控系统中对于数据实时性的要求,从许多方面对此做了优化。 相似文献
10.
在Matlab仿真平台中嵌入用户界面的方法 总被引:1,自引:0,他引:1
介绍了一种利用ActiveX控件开发用户界面并嵌入到Matlab仿真环境,以方便用户进行初值设定、实时传参以及试验过程控制的方法。首先介绍了ActiveX控件的特点及其优势,然后重点研究了ActiveX控件与Matlab的接口问题。在此基础上以Matlab/xPC实时仿真环境为例详细介绍了将ActiveX控件嵌入到Matlab仿真环境的实现过程。最后给出了这种技术在实际工程项目中的一个应用实例。 相似文献
11.
S. Shaw 《Journal of Computer Assisted Learning》1993,9(2):93-99
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained. 相似文献
12.
European Community policy and the market 总被引:1,自引:0,他引:1
C. Lloyd 《Journal of Computer Assisted Learning》1993,9(2):86-91
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven. 相似文献
13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。 相似文献
14.
Wayne O’Brien Author Vitae 《Journal of Systems and Software》2008,81(11):1997-2013
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them. 相似文献
15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives. 相似文献
16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what
is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic
sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and
its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of
an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify
robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can
or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest.
This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January
31–February 2, 2008 相似文献
17.
David Poole 《Computational Intelligence》1989,5(2):97-110
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given. 相似文献
18.
Watts S. Humphrey 《Annals of Software Engineering》2002,14(1-4):39-72
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical. 相似文献
19.
基于复小波噪声方差显著修正的SAR图像去噪 总被引:4,自引:1,他引:3
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。 相似文献
20.
R. NOSS 《Journal of Computer Assisted Learning》1987,3(1):2-12
Abstract This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development. 相似文献