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1.
The current study investigates the effects of 3D displays (shuttered display vs. polarized display). People experienced superior fidelity and brightness when they watched 2D still images on a shuttered display, rather than on a polarized display. Conversely, people experienced greater brightness when they watched 3D still images on a polarized display, rather than on a shuttered display. Second, people were able to read a smaller font or characters on a shuttered display than on a polarized display. Third, people noticed flickering on a shuttered display when they watched 3D images. Fourth, people experienced greater brightness when they watched 3D moving images on a shuttered display, rather than on a shuttered display. The perceived brightness of the screen positively correlated with enjoyment, content satisfaction, and 3DTV satisfaction when the viewers watched a 3D movie. The flickering, on the other hand, has a negative correlation with enjoyment and 3DTV satisfaction. 相似文献
2.
Jonathan Mumm Bilge Mutlu 《Computers in human behavior》2011,27(5):1643-1650
The present study draws on theories of attribution, social comparison, and social facilitation to investigate how computers might use principles of motivation and persuasion to provide user feedback. In an online experiment, 192 participants performed a speed-reading task. The independent variables included whether or not the verbal feedback from the computer involved praise, whether the objective feedback showed that the participants were performing better or worse from their peers, and whether or not the feedback was presented by an on-screen agent. The main dependent variables included a subjective measure of participants’ intrinsic motivation and an objective measure of their task persistence. Results showed that providing participants with praise or comparative information on others’ performance improved intrinsic motivation. When praised, participants whose performances were comparatively low persisted in the task longer than those whose performances were comparatively high did. Additionally, the mere presence of an embodied agent on the screen increased participants’ motivation. Together, these results indicate that praise and social comparison can serve as effective forms of motivational feedback and that humanlike embodiment further improves user motivation. 相似文献
3.
《Ergonomics》2012,55(8):1158-1172
AbstractIn the main control rooms of nuclear power plants, operators frequently have to switch between procedure displays and system information displays. In this study, we proposed an operation-unit-based integrated design, which combines the two displays to facilitate the synthesis of information. We grouped actions that complete a single goal into operation units and showed these operation units on the displays of system states. In addition, we used different levels of visual salience to highlight the current unit and provided a list of execution history records. A laboratory experiment, with 42 students performing a simulated procedure to deal with unexpected high pressuriser level, was conducted to compare this design against an action-based integrated design and the existing separated-displays design. The results indicate that our operation-unit-based integrated design yields the best performance in terms of time and completion rate and helped more participants to detect unexpected system failures.Practitioner Summary: In current nuclear control rooms, operators frequently have to switch between procedure and system information displays. We developed an integrated design that incorporates procedure information into system displays. A laboratory study showed that the proposed design significantly improved participants’ performance and increased the probability of detecting unexpected system failures. 相似文献
4.
Computerized displays of continuously acquired audience response measures have become an increasingly common component in television, particularly in political campaign media coverage. However, the effect of such presentations on consumer’s perceptions of both the presenters and their messages remain unclear. To address this concern, simulated computerized continuous response measurement (CRM) graphics were overlaid onto apolitical video content to produce three (negative, neutral, positive) experimental manipulations. The findings revealed considerable symmetry between the valence of the CRM graphics and research participant responses. Evaluations of the presenter and message were significantly more negative following negative CRM graphic manipulation exposure (compared against the neutral and positive conditions) suggesting that CRM graphics can be a powerful device for influencing viewers’ judgments. 相似文献
5.
PDAs and shared public displays: Making personal information public, and public information personal 总被引:1,自引:0,他引:1
We are investigating how people move from individual to group work through the use of both personal digital assistants (PDAs) and a shared public display. Our scenario of this work covers the following activities. First, mobile individuals can create personal notes on their PDAs. Second, when individuals meet in real time, they can selectively publicise notes by moving them to a shared public display. Third, the group can manipulate personal and public items in real time through both PDAs and the shared public display, where the notes contained on both PDAs and public display are automatically synchronised. Finally, people leave a meeting with a common record of their activity. We describe our SharedNotes system that illustrates how people move through this scenario. We also highlight a variety of problematic design issues that result from having different devices and from having the system enforce a rigid distinction between personal and public information. 相似文献
6.
The purpose of this research is twofold: first, to undertake a thorough appraisal of existing Input Variable Selection (IVS) methods within the context of time-critical and computation resource-limited dimensionality reduction problems; second, to demonstrate improvements to, and the application of, a recently proposed time-critical sensitivity analysis method called EventTracker to an environment science industrial use-case, i.e., sub-surface drilling.Producing time-critical accurate knowledge about the state of a system (effect) under computational and data acquisition (cause) constraints is a major challenge, especially if the knowledge required is critical to the system operation where the safety of operators or integrity of costly equipment is at stake. Understanding and interpreting, a chain of interrelated events, predicted or unpredicted, that may or may not result in a specific state of the system, is the core challenge of this research. The main objective is then to identify which set of input data signals has a significant impact on the set of system state information (i.e. output). Through a cause-effect analysis technique, the proposed technique supports the filtering of unsolicited data that can otherwise clog up the communication and computational capabilities of a standard supervisory control and data acquisition system.The paper analyzes the performance of input variable selection techniques from a series of perspectives. It then expands the categorization and assessment of sensitivity analysis methods in a structured framework that takes into account the relationship between inputs and outputs, the nature of their time series, and the computational effort required. The outcome of this analysis is that established methods have a limited suitability for use by time-critical variable selection applications. By way of a geological drilling monitoring scenario, the suitability of the proposed EventTracker Sensitivity Analysis method for use in high volume and time critical input variable selection problems is demonstrated. 相似文献
7.
Filters are widely used for contrast enhancement of active electronic displays. This paper considers the application of circular polarizers to LED, vacuum fluorescent and plasma displays under a variety of ambient illumination situations. Relevant parameters controlling contrast enhancement have been identified. The degree of contrast enhancement obtained with appropriate circular polarizing filters under different ambient illumination values is reported for each display type. These values are compared with those obtained using non-polarizing chromatic filters. In general, when contrast is being degraded by specular reflections of ambient light, the circular polarizing filters improve contrast to a much greater extent than the non-polarizing filters. 相似文献
8.
《Ergonomics》2012,55(1-3):68-87
Multimodal interfaces offer great potential to humanize interactions with computers by employing a multitude of perceptual channels. This paper reports on a novel multimodal interface using auditory, haptic and visual feedback in a direct manipulation task to establish new recommendations for multimodal feedback, in particular uni-, bi- and trimodal feedback. A close examination of combinations of uni-, bi- and trimodal feedback is necessary to determine which enhances performance without increasing workload. Thirty-two participants were asked to complete a task consisting of a series of ‘drag-and-drops’ while the type of feedback was manipulated. Each participant was exposed to three unimodal feedback conditions, three bimodal feedback conditions and one trimodal feedback condition that used auditory, visual and haptic feedback alone, and in combination. Performance under the different conditions was assessed with measures of trial completion time, target highlight time and a self-reported workload assessment captured by the NASA Task Load Index (NASA-TLX). The findings suggest that certain types of bimodal feedback can enhance performance while lowering self-perceived mental demand. 相似文献
9.
Gunther Kress 《Computers and Composition》2005,22(1):5-22
In this paper, I look at what might be gained and what might be lost as we move from representation primarily through writing to representation primarily though image. In so doing, I also consider issues related to learning, knowledge, and human agency. 相似文献
10.
Internet based data collection methods have many advantages for psychological assessment when compared with more traditional paper formats, including, reduced costs, and greater convenience for both the researcher and the participant. However, prior to the wide-spread adoption of these methods, equivalence with paper tests formats must be established. The present study compared questionnaire data from the computer with that from a traditional paper format in a sample of college students both directly and through an opinion survey. Three types of questionnaires that represent distinct areas commonly assessed in psychological research included: quality of life (SF-36), depression (BDI-II) and personality (NEO). A within-subjects design counterbalanced order across the computer and paper formats. Overall the findings showed no differences for the Neuroticism and Extraversion facts of the NEO, for the BDI and for the subscales and composite scores of the SF-36. Significant differences were found between the paper and computer formats for the Openness, Agreeableness, and Conscientiousness facets of the NEO. Additionally, the computer was perceived to be convenient, user-friendly, comfortable, and secure. Results suggest that a computerized format is an efficient way to conduct quality of life research, especially for the assessment of distress levels and quality of life. 相似文献
11.
Giles Lane 《Personal and Ubiquitous Computing》2003,7(3-4):169-175
Urban Tapestries is an action research project combining social research interaction design and cultural production. The project is developing a prototype system for accessing and publishing location specific content wirelessly, and creating sound maps of environments and journeys that can be shared remotely. 相似文献
12.
Short term and long term effects of enhanced auditory feedback on typing force,EMG, and comfort while typing 总被引:2,自引:0,他引:2
Two studies were conducted to determine the effects of enhanced auditory feedback on typing force, electromyography (EMG) and subjective discomfort. The introduction of enhanced auditory feedback caused a 10-20% reduction in 90th percentile typing force, finger flexor EMG, and finger extensor EMG. Adaptation to the enhanced auditory feedback occurred in <3 min. After 1 week of intermittent enhanced auditory feedback there were no differences in typing force or EMG while subjects were typing with or without the enhanced auditory feedback. The continued use of auditory feedback did not further reduce the levels of typing force or EMG after 1 or 2 weeks of exposure. 相似文献
13.
The fields of control and robotics are working toward the development of bipedal robots that can realize walking motions with the stability and agility of a human being. Dynamic models for bipeds are hybrid in nature. They contain both continuous and discrete elements, with switching events that are governed by a combination of unilateral constraints and impulse-like forces that occur at foot touchdown. Control laws for these machines must be hybrid as well. The goals of this paper are fourfold: highlight certain properties of the models which greatly influence the control law design; overview the literature; present two control design approaches in depth; and indicate some of the many open problems. 相似文献
14.
Optimising performance of complex engineering artefacts, which are typically designed to have a useful life of several decades, becomes very difficult during in-service if lessons learnt are not used properly. The authors argue that performance of long-lived complex artefacts can be improved if adequate product in-service data is fed back to the early stages of the product life cycle. This paper discusses an inclusive life cycle approach to optimising product performance by using knowledge and experience gained during in-service. The problem is presented alongside a review of literature of relevant subject areas. A framework for in-service knowledge management is then presented and operationalised through an industrial case study. The framework is developed from the point of view of an integrated product and service provider. The findings from the case study demonstrate how in-service knowledge can be captured, fed back and reused for the design and manufacture stages of the product lifecycle. This enables designers to learn from in-service product performance by informing subsequent designs with in-service knowledge, and consequently improving the through-life product performance. 相似文献
15.
《Ergonomics》2012,55(5):466-481
Worker satisfaction improved significantly as a consequence of the provision of the assigned and participative standards with performance feedback in a repetitive industrial production task. The maximum improvement in worker satisfaction was found for the participative standard and feedback condition. Only this condition had a significant positive effect on worker job attitudes. Monetary incentive, when provided with an assigned or participative standard with feedback, added no incremental worker satisfaction or job attitudes gain. The participative standard with feedback condition emerges as the optimum strategy for improving worker satisfaction and job attitudes in a repetitive industrial production task. 相似文献
16.
《Displays》2007,28(2):45-59
This paper reviews the literature on factors that influence the visual (ocular) accommodation response when using see-through virtual image displays (VIDs) such as head-up and helmet-mounted displays. This review suggests that the overall accommodation response is determined by a complex interaction of many factors, some of which are associated with the visual stimulus (such as blur and chromatic aberration) and some of which are cognitive in nature (such as workload and attention). When using VIDs, the effects of these different influences on the accommodation response may not be congruent, leading to the level of accommodation being inappropriate for the task. 相似文献
17.
《Ergonomics》2012,55(4):816-827
A mouse was modified to add tactile feedback via a solenoid-driven pin projecting through a hole in the left mouse button. An experiment is described using a target selection task under five different sensory feedback conditions (‘normal’, auditory, colour, tactile, and combined). No differences were found in overall response times, error rates, or bandwidths; however, significant differences were found in the final positioning times (from the cursor entering the target to selecting the target). For the latter, tactile feedback was the quickest, normal feedback was the slowest. An examination of the spatial distributions in responses showed a peaked, narrow distribution for the normal condition, and a flat, wide distribution for the tactile (and combined) conditions. It is argued that tactile feedback allows subjects to use a wider area of the target and to select targets more quickly once the cursor is inside the target. Design considerations for human-computer interfaces are discussed. 相似文献
18.
Mood change and computer anxiety: A comparison between computerised and paper measures of negative affect 总被引:1,自引:1,他引:1
The lack of equivalence between computerized and pencil-and-paper administration in measures of negative affect have been attributed to variance created by negative affect towards computers or computer anxiety (CA). In the current study, paper baseline computer anxiety and state/trait anxiety measures were obtained from 51 first-year psychology undergraduate volunteers. Further measures were taken by either paper or computer before and after students received their grade for the first research methods practical report of the course. Levels of state anxiety (SA) were found to increase significantly at this time. A lexical decision task was completed at each measurement stage as an additional behavioural mood indicator. Results revealed that CA was only related to SA prior to receipt of grade, at a point where equivalence between administration method of measures had been demonstrated. Non-equivalence in measurement of SA occurred after students had received their mark, in that levels of anxiety increased in the computer condition and decreased in the paper condition. Lack of equivalence, therefore, appears to be a function of psychological stress, characterised by affective modulation rather than CA. 相似文献
19.
《Ergonomics》2012,55(5):953-963
Abstract In spite of the palpable benefits to organizations of applying the principles of ergonomics, it appears that a majority of employers, whether through ignorance or neglect, fail to do so (Simpson 1990). The present study sought to assess the impact of ergonomics on a broad cross-section of organizations in Northern Ireland from three perspectives: (1) knowledge and awareness of ergonomics; (2) attitudes towards ergonomics; and (3) the extent to which the principles of ergonomics were put into practice in the work-place. In all, 700 organizations were surveyed, representing manufacturing, service, and public sectors and ranging in size from 10 to more than 1000 employees. A total of 417 questionnaires (59·7%) were returned and, of these, 152 (36·5%) claimed no knowledge whatever of ergonomics. The extent to which knowledge was claimed tended to depend on the nature of the organizations. Analysis of the remaining 263 questionnaires revealed that, while only 36 organizations employed ergonomic specialists or engaged outside ergonomic consultants, 163 respondents reported specific instances of addressing ergonomic issues during the previous 12 months. Respondents exhibited generally positive attitudes towards ergonomics, although some cynicism was evident. Principal components analysis of the questionnaire items revealed several factors, most notably a general concern for ergonomic issues, cynicism towards ergonomics and, arguably, an attitude of helplessness concerning the state of the organization. Implications of these findings for promoting implementation of ergonomics within organizations are discussed. 相似文献
20.
The stochastic regulation problem for linear systems with state- and control-dependent noise and a noisy linear output equation is considered. The optimal quadratic cost output-feedback control law in a class of linear controllers is found. This problem was first addressed in the early 1970s and solved, in the complete information case, by Wonham. In this paper we give the solution of the problem in the incomplete information case, that is, for a linear output equation corrupted by Gaussian noise. Moreover, a different method is used here, giving the solution in a more direct way even in the complete information case. 相似文献