共查询到20条相似文献,搜索用时 15 毫秒
1.
58 undergraduates were assigned randomly to 1 of 6 experimental conditions representing 2 levels of goal difficulty (easy vs very hard) and 3 levels of normative information, indicating that the goal had been achieved by 95, 50, or 5% of students previously tested. Ss then set their own performance goals for a creativity task, which they performed over 10 repeated trials. Following Trial 10, Ss were allowed to choose to continue working on from 0 to 5 more trials. As hypothesized, personal performance goals were strongly influenced by assigned goals, but ability, as measured by pretest performance, had no relation to personal goals. Normative information did not influence personal goals directly but did, unexpectedly, interact with assigned goals. Both assigned goals and ability had significant and independent effects on performance, as hypothesized. The results of a path analysis revealed that assigned goals influenced performance both indirectly, through their influence on personal goals, and directly, due to the fact that most Ss assigned very difficult goals set personal performance goals at or above their ability ceiling. Ss assigned goals beyond their immediate reach did not evidence any decrement in intrinsic motivation when compared with those assigned easier goals. (16 ref) (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
2.
Effects of two types of performance feedback, goal discrepancy (GDF) and past-performance discrepancy (PDF), on acceptance of assigned goals and personal goal levels were examined. Subjects were 110 introductory psychology students, 90 in an experimental and 20 in a control condition, who performed an anagram task for seven trials. Assigned goals for experimental subjects became increasingly difficult. As predicted, assigned goals were rejected when GDF became sufficiently negative. GDF and PDF differed both in sign and magnitude of effects on acceptance and personal goals, indicating that subjects used these feedback discrepancies differently in the goal evaluation process. Unexpectedly, personal goals and performance remained high even after assigned goals were rejected. The importance of understanding factors affecting goal acceptance was discussed. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
3.
Tested a model asserting that goal difficulty and task component complexity influence group performance by affecting the effort exerted by group members, the amount and quality of their planning, and the timing of their planning (preplanning vs in-process planning). Hypotheses derived from this model were tested in a 2?×?2 experimental design. 56 groups of 4 students each worked for 15 min building Tinkertoy structures. Results show that group-goal difficulty influenced group performance through effort; task component complexity influenced performance through the amount of planning performed by group members and the level of effort invested in their work; and the quality of the group's planning process also influenced group performance. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
4.
We conducted two experiments to test the hypothesis that assigned goals affect personal goals and task performance, in part, by providing normative information about the task. Normative information inferred from the goal was expected to influence performance expectancy and performance valence, which, in turn, would affect personal goal and, ultimately, performance. In Experiment 1, 60 undergraduate students were assigned performance goals of varying difficulty on a brainstorming task, and measures of perceived norm, performance expectancy, performance valence, personal goal, and task performance were obtained. Results of analyses of covariance and path analysis were generally consistent with the proposed cognitive mediation model. In Experiment 2, information about the performance norm was manipulated independently of goal difficulty for 135 undergraduates working on the same brainstorming task. Results of similar analyses revealed that (a) the effects of goal difficulty observed in Experiment 1 were attenuated by the presentation of normative information and (b) performance norm had significant effects on all of the dependent variables. The findings have implications for the integration of motivation theories and for the use of goal setting as a motivational technique. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
5.
Locke Edwin A.; Frederick Elizabeth; Lee Cynthia; Bobko Philip 《Canadian Metallurgical Quarterly》1984,69(2):241
Manipulated self-efficacy and task strategies in the training of 209 undergraduates under high strategy, low strategy, and control conditions. Ss underwent 5 trials and were administered a self-efficacy scale after each trial. Results show that ability, past performance, and self-efficacy were the major predictors of goal choice. Ability, self-efficacy, goals, and task strategies were related to task performance. Self-efficacy was more strongly related to past performance than to future performance but remained a significant predictor of future performance even when past performance was controlled. Self-efficacy ratings for moderate to difficult levels of performance were the best predictors of future performance; a reanalysis of 2 previous goal-setting studies by the first author confirms this finding. (19 ref) (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
6.
An experiment was conducted to determine the effects of amount of information displayed, level of task difficulty, and practice on performance speed and accuracy for a visual motor task. Based on results from 16 Ss, it was concluded that an increase in the number of cues available for visual reference will not necessarily affect performance. Further cooroborative evidence was obtained for the hypothesis that the criterion of redundancy in displayed information should be based on perceptual usefulness of the cues provided. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
7.
A laboratory study was conducted to assess effects of electronic performance monitoring on individuals working on computers in an officelike environment. Participants (N ?=?108) worked on a computerized data correction task under 6 experimental conditions that varied the amount of control over performance monitoring and knowledge concerning specific monitoring events. Results confirmed and extended a model proposed by D. B. Greenberger and S. Strasser (1986) to relate personal control, satisfaction, and performance. Participants with the ability to delay or prevent electronic performance monitoring indicated higher feelings of personal control and demonstrated superior task performance. Participants with exact knowledge of the occurrence of monitoring expressed lower feelings of personal control than those from whom specific knowledge of monitoring was hidden. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
8.
Vickroy Stephen C.; Shaw James B.; Fisher Cynthia D. 《Canadian Metallurgical Quarterly》1982,67(1):97
Examined the effects of room temperature, clothing, and task complexity on task performance and satisfaction. 120 18–22 yr old male college students worked on either a mathematical problem-solving task or a collating task. Room temperature was maintained at either 65 or 78Φ during the task session. Ss were requested to wear either a suit (or sport coat), long sleeve shirt, and tie; or a short-sleeve shirt with no tie. Ss were administered the Minnesota Satisfaction Questionnaire. Results show that Ss wearing appropriate clothing for the temperature conditions showed higher levels of performance and satisfaction with the working condition than did those wearing inappropriate clothing, regardless of task complexity. Similar results were found for intrinsic task satisfaction only for the simpler task. (12 ref) (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
9.
Tested the hypotheses that goal acceptance moderates the relationship of goal difficulty to task performance as follows: (a) The relationship is positive and linear for accepted goals; (b) it is negative and linear if the goal is rejected; and thus, (c) slope reversal from positively to negatively linear relationships is associated with transition from positive to negative values of goal acceptance. The experiment was a within-S design, allowing for high variance in acceptance, with technicians and engineers (21–50 yrs of age) divided at random into a 2-phase experimental condition (n?=?104) with specific goal difficulty gradually increasing from Trial 1 to 7 and a control group (n?=?36) with the general instructions to "do your best." Instructions for Phase 2 differed from Phase 1 in that Ss were instructed to reassess their acceptance of difficult goals. The task consisted of determining, within 2-min trials, how many digits or letters in a row were the same as the circled one to the left of each row. Results support the hypotheses. (16 ref) (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
10.
Effects of task difficulty, goal setting, and strategy on performance of a heuristic task. 总被引:1,自引:0,他引:1
Investigated the relative contribution of goal setting and task difficulty to performance on a heuristic computer task with 128 undergraduates who attempted to solve either easy or difficult maze puzzles. Each S was assigned either an easy, moderate, or difficult goal or told to do his/her best. One month prior to the experiment, Ss responded to the Neuroticism scale of the Eysenck Personality Inventory to collect data on arousal. Data were also collected on acceptance, commitment, task complexity, and performance. Results show that both goals and task difficulty affected task performance, arousal, and perceptions of task complexity. A linear, rather than curvilinear, relationship was found between task arousal and performance. Contrary to prior research by G. A. Bassett (see record 1980-33518-001), results also show that, when the task was difficult, the setting of a difficult goal led to significantly lower performance. The decrease in performance in the difficult goal condition was attributed to the variation in performance strategy employed by these Ss as opposed to other Ss. It is argued that the setting of difficult goals may not be an effective motivational strategy when a heuristic, rather than algorithmic, solution is needed. (40 ref) (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
11.
Morisano Dominique; Hirsh Jacob B.; Peterson Jordan B.; Pihl Robert O.; Shore Bruce M. 《Canadian Metallurgical Quarterly》2010,95(2):255
Of students who enroll in 4-year universities, 25% never finish. Precipitating causes of early departure include poor academic progress and lack of clear goals and motivation. In the present study, we investigated whether an intensive, online, written, goal-setting program for struggling students would have positive effects on academic achievement. Students (N = 85) experiencing academic difficulty were recruited to participate in a randomized, controlled intervention. Participants were randomly assigned to 1 of 2 intervention groups: Half completed the goal-setting program, and half completed a control task with intervention-quality face validity. After a 4-month period, students who completed the goal-setting intervention displayed significant improvements in academic performance compared with the control group. The goal-setting program thus appears to be a quick, effective, and inexpensive intervention for struggling undergraduate students. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
12.
Notes that the setting of difficult goals has been consistently found to improve performance in both laboratory and field settings; however, the setting of difficult goals has sometimes been confounded with the difficulty of the task especially in field studies where the difficulty of goals and more complex tasks often co-vary. The present study investigated the relative contribution of goal setting and task difficulty to performance on chess problems. Employing a 3 * 3 factorial design, 82 chess-playing undergraduates attempted to solve either easy, moderately difficult, or difficult chess problems, after accepting either an easy, moderately difficult, or difficult goal. Results show that both goals and task difficulty contributed additively to task performance. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
13.
Research on expertise has shown that nonexperts may sometimes outperform experts. Some researchers have suggested that superior performance by experts depends on the match between the experts' cognition and the demands of the task. The authors explored this issue using a quasi-experiment set in an organization. They examined how 3 sets of similar tasks that differ in their type of complexity can lead to differences in task perceptions and performance among experts, intermediates, and novices. The results suggest that experts and novices pay attention to different aspects of a task and that this affects both their perceptions of task complexity (i.e., task analyzability and variability) and their performance on the task. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
14.
Stajkovic Alexander D.; Locke Edwin A.; Blair Eden S. 《Canadian Metallurgical Quarterly》2006,91(5):1172
The authors conducted 2 studies of subconscious goal motivation. First, the authors ran a pilot study to establish the effects of priming of subconscious goals on a performance task frequently used in goal setting research. Second, the authors conducted the main study in which the authors examined the effects of both priming of subconscious goals and assigned conscious goals on the same performance task. The authors found significant main effects of both manipulations and a significant interaction between subconscious and conscious goals. The effects of conscious difficult and do-best goals were enhanced by subconscious goals, although conscious easy goals were not affected. All effects from the main study still held after 1 day. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
15.
The authors provide an analytic framework for studying the joint influence of personal achievement goals and classroom goal structures on achievement-relevant outcomes. This framework encompasses 3 models (the direct effect model, indirect effect model, and interaction effect model), each of which addresses a different aspect of the joint influence of the 2 goal levels. These 3 models were examined together with a sample of 1,578 Japanese junior high and high school students from 47 classrooms. Results provided support for each of the 3 models: Classroom goal structures were not only direct, but also indirect predictors of intrinsic motivation and academic self-concept, and some cross-level interactions between personal achievement goals and classroom goal structures were observed (indicating both goal match and goal mismatch effects). A call is made for more research that takes into consideration achievement goals at both personal and structural levels of representation. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
16.
Conducted 2 laboratory experiments with 117 undergraduates to examine (1) the effect of assigned goal difficulty on arousal (self-report and heart rate), cognition (perceived norm, self-efficacy strength, and personal goal), and behavioral (task performance) measures and (2) the role of heart rate as a mediator of the goal-difficulty–performance relation. All Ss performed a task requiring cognitive and physical responses. Results of both experiments demonstrate that assigned goal difficulty affected heart rate, cognition, and task performance and that heart rate change was positively related to the cognitive and behavioral measures. Regression analyses suggested that a cognitive–affective mechanism may mediate the goal-difficulty–performance relation. Discussion is focused on the theoretical and practical implications of integrating an arousal concept within goal-setting theory. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
17.
This paper investigates the effects of initial heart-rate level, frustration, and task complexity on digit-symbol performance. Low (LD) and high (HD) heart-rate Ss worked on a digit-symbol problem immediately before and after a frustration manipulation which raised heart rate about 20 beats/min. The results indicated that HD Ss achieved higher initial performance scores than LD Ss on tasks of relatively low complexity; however, following frustration LD Ss manifested a significantly greater increment in performance than HD Ss. The latter group showed a trend toward a decrement in performance. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
18.
Vancouver Jeffrey B.; Thompson Charles M.; Williams Amy A. 《Canadian Metallurgical Quarterly》2001,86(4):605
The common interpretation of the positive correlation among self-efficacy, personal goals, and performance is questioned. Using self-efficacy theory (A. Bandura, 1977), it was predicted that cross-sectional correlational results were a function of past performance's influence on self-efficacy, and using control theory (W. T. Powers, 1973), it was predicted that self-efficacy could negatively influence subsequent performance. These predictions were supported with 56 undergraduate participants, using a within-person procedure. Personal goals were also positively influenced by self-efficacy and performance but negatively related to subsequent performance. A 2nd study involving 185 undergraduates found that manipulated goal level positively predicted performance and self-efficacy positively predicted performance in the difficult-goal condition. The discussion focuses on conditions likely to affect the sign of the relationship among self-efficacy, goals, and performance. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
19.
Pepinsky Pauline N.; Pepinsky Harold B.; Pavlik William B. 《Canadian Metallurgical Quarterly》1960,44(1):34
Using 72 college students as Ss, team productivity was studied under a contract with the Office of Naval Research. 24 3-man teams performed assembly tasks under 2 levels of difficulty and 3 levels of time pressure. The task should be complex enough to reduce boredom but not exceed a moderate acceleration of time pressure. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
20.
263 undergraduates participated in a factorial design consisting of 4 goal conditions (no goal, do your best, easy goal, and difficult goal)?×?3 evaluative contexts (control, peer evaluation, and compliance)?×?2 task characteristics (low and high variety)?×?2 (order of task presentation); all Ss worked on 2 tasks (manual and cognitive). Univariate MANOVAs revealed that performance on the cognitive task was significantly affected by type of goal, task variety, and evaluative context. Performance on the manual task was affected by task variety and evaluative context but not by type of goal. For both tasks, satisfaction was adversely affected by the presence of goals but was unaffected by evaluative contexts. For the cognitive task only, satisfaction was significantly higher in the low-variety condition. (19 ref) (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献