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1.
Recent years have seen intensive investigations of Periodic Broadcast, an attractive paradigm for broadcasting popular videos. In this paradigm, the server simply broadcasts segments of a popular video periodically on a number of communication channels. A large number of clients can be served simultaneously by tuning into these channels to receive segments of the requested video. A playback can begin as soon as a client can access the first segment. Periodic Broadcast guarantees a small maximum service delay regardless of the number of concurrent clients. Existing periodic broadcast techniques are typically evaluated through analytical assessment. While these results are good performance indicators, they cannot demonstrate subtle implementation difficulty that can prohibit these techniques from practical deployment. In this paper, we present the design and implementation of a video broadcasting system based on our periodic broadcast scheme called Striping Broadcast. Our experience with the system confirms that the system offers a low service delay close to its analytical guaranteed delay while requiring small storage space and low download bandwidth at a client.  相似文献   

2.
In this paper, we propose an intuitive live video streaming system based on virtual reality technologies among people who are far apart. This system is a kind of server-client system, and can provide remote users with virtual 3D audiovisual fields in real time via a very-high-speed network. The server captures audio and video data from its clients, compiles them into a 3D audiovisual scene at a virtual conference, and broadcasts it to the clients. At the present stage, our system captures 2 videos and creates one 3D video at a time. Our system can play 3D audiovisual contents on Windows XP systems as well as on CAVE systems. Currently, our system can play the 3D video contents at about 2.36 fps under a LAN environment. This work was presented in part at the 12th International Symposium on Artificial Life and Robotics, Oita, Japan, January 25–27, 2007  相似文献   

3.
A video streaming proxy server needs to handle hundreds of simultaneous connections between media servers and clients. Inside, every video arrived at the server and delivered from it follows a specific arrival and delivery schedule. While arrival schedules compete for incoming network bandwidth, delivery schedules compete for outgoing network bandwidth. As a result, a proxy server has to provide sufficient buffer and disk cache for storage, together with memory space, disk space and disk bandwidth. In order to optimize the throughput, a proxy server has to govern the usage of these resources. In this paper, we first analyze the property of a traditional smoothing algorithm and a video staging algorithm. Then we develop, based on the smoothing algorithm, a video staging algorithm for video streaming proxy servers. This algorithm allows us to devise an arrival schedule based on the delivery schedule. Under this arrival and delivery schedule pair, we can achieve a better resource utilization rate gracefully between different parameter sets. It is also interesting to note that the usage of the resources such as network bandwidth, disk bandwidth and memory space becomes interchangeable. It provides the basis for inter-resource scheduling to further improve the throughput of a video streaming proxy server system.
Daniel P. K. LunEmail:
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4.
视频传输需要消耗大量的带宽和占用服务器的大量计算资源,为了解决同时传输的视频流数目受到限制的问题,提出了一种新颖的视频流传输框架,多个网络视频服务器组成一个组来共同为多个视频流用户提供服务.在此框架下,研究了一个新的问题——最大化视频流,目标是最大化同时传输的视频流数量.设计了一个启发式的高效算法,与传统的几种视频流传输模式相比,该方法可以支持更多的视频流.  相似文献   

5.
High coding dependencies among video frames suffer from vulnerability to packet loss, which impacts the playback quality of video streaming. In this paper, according to the characteristics of MPEG4/H.264 encoding methods, we propose a simple and low-complexity XOR-based FEC frame loss recovery scheme. Within an entire Group of Pictures (GOP), the proposed scheme shows the ability to recover simultaneously I-frame loss and one P-frame loss. The high frame loss resilience improves the playback QoS of compressed video streaming. The mathematical analysis reveals that the proposed scheme has 72.7% performance improvement than no frame loss protection in term of full GOP frames successful decoding rate.  相似文献   

6.
Video streaming is vital for many important applications such as distance learning, digital video libraries, and movie-on-demand. Since video streaming requires significant server and networking resources, caching has been used to reduce the demand on these resources. In this paper, we propose a novel collaboration scheme for video caching on overlay networks, called Overlay Caching Scheme (OCS), to further minimize service delays and loads placed on an overlay network for video streaming applications. OCS is not a centralized nor a hierarchical collaborative scheme. Despite its design simplicity, OCS effectively uses an aggregate storage space and capability of distributed overlay nodes to cache popular videos and serve nearby clients. Moreover, OCS is light-weight and adaptive to clients’ locations and request patterns. We also investigate other video caching techniques for overlay networks including both collaborative and non-collaborative ones. Compared with these techniques on topologies inspired from actual networks, OCS offers extremely low average service delays and approximately half the server load. OCS also offers smaller network load in most cases in our study.
Wanida PutthividhyaEmail:
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7.
Large scale video streaming over the Internet requires a large amount of resources such as server I/O bandwidth and network bandwidth. A number of video delivery techniques can be used to lower these requirements. Periodic broadcast by a central server combined with proxy caching offers a significant reduction of the aggregate network and server I/O bandwidth usage. However, the resources available to a single server are still limited. In this paper we propose a system with multiple geographically distributed servers. The problem of multiple servers for periodic broadcast is quite different from the problem of object location for multiple web servers. Multiple servers offer increased amount of resources and service availability and may potentially allow a further reduction of network bandwidth usage. On the other hand, the benefit of periodic broadcast mostly comes from high demand videos. With multiple servers holding a video, the demand of the video at each server is reduced. Therefore, it is a challenge to use multiple servers efficiently. We first analyze the dependence of the resource requirements on the number and locations of the servers. Based on the character of the function describing such a dependence, we formulate and solve the problem of video location and delivery, in a way that minimizes resource usage. We explore a trade-off between network and I/O bandwidth requirements. We evaluate our proposed solutions through a number of tests.
David H. C. DuEmail:
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8.
In the Internet, video streaming services, in which users can enjoy videos at home, are becoming popular. Video streaming with high definition TV (HDTV) or ultra high definition video (UHDV) quality will be also provided and widely demanded in the future. However, the transmission bit-rate of high-quality video streaming is quite large, so generated traffic flows will cause link congestion. In the Internet, routes that packets take are determined using static link weights, so the network productivity, i.e., the maximum achievable throughout by the network, is determined by the capacity of a bottleneck link with the maximum utilization, although utilizations of many links remain low level. Therefore, when providing streaming services of rich content, i.e., videos with HDTV or UHDV quality, it is important to flatten the link utilization, i.e., reduce the maximum link utilization. We propose that ISPs use multiple servers to deliver rich content to balance the link utilization and propose server allocation and server selection methods for parallel delivery. We evaluate the effect of parallel delivery using 23 actual commercial ISP networks.  相似文献   

9.
This paper proposes a systematic rate controller (SRC) for content-aware streaming of MPEG-4 FGS video over the Internet. An active layer dropping technique is proposed to provide both coarse-grain and fine-granularity scalability of smooth quality adaptation to bandwidth fluctuations and bit-rate variations of streamed video over a general time-scale. The smooth quality adaptation is realized through the mode and state transition of a state machine that implements the SRC. The SRC effectively uses available bandwidth and client buffer by forward-shifting the FGS video stream. It provides protection to video segments with important content by introducing a content-aware priority-based layer model for the MPEG-4 FGS video stream. RID="*" ID="*" The work reported in this paper was performed when this author was working at Microsoft Research Asia as a research intern.  相似文献   

10.
为了应对H.264可伸缩视频编码(SVC)应用中网络特性的波动,提出了一种预测播放中断与缓冲区溢出风险进行及早调节的自适应媒体播放(AMP)算法。该算法估算网络流量与视频图像组(GOP)结构中各帧长度用于风险预测,通过K步调节过程实现良好的调节平滑性与速度,并利用SVC的可伸缩性尽量减少溢出带来的质量损失。仿真结果表明,该算法在抑制播放中断、处理缓冲区溢出与抖动性能等方面,优于现行的平滑AMP与常规AMP算法。  相似文献   

11.
Peer to peer video streaming in Bluetooth overlays   总被引:2,自引:2,他引:0  
As Bluetooth is available in most personal and portable terminals (eg, cellular phone, PDA, videocamera, laptop, etc) Peer-to-peer video streaming through Bluetooth networks is now a reality. Camera equipped Bluetooth phones capture video and broadcast it to other Bluetooth devices and to the infrastructure. Tra ditionally, large scale Bluetooth networks were designed using scatternet concepts. However, many Bluetooth devices do not support Scatternet connections and, even if they support it, they provide only very limited features suitable mostly for static environments. In high mobility situations, a traditional Scatternet design is not useful because of frequent disconnections and reconnections. To overcome these problems, we propose overlaid Bluetooth Piconets (OBP) and simplified overlaid Bluetooth Piconets (SOBP) that interconnect Piconets forming virtual Scatternets. In OBP, every Piconet dynamically reconfigures to collect metadata from neighboring Piconets. If metadata shows the existence of useful data to transfer, an inter-Piconet connection is made to carry out the transfer. SOBP can be used instead of OBP once neighbor Piconets have already discovered each other. In this paper, we compare via analysis and simulation the throughput and efficiency of OBP, SOBP and Scatternet for video applications. We demonstrate the feasibility of video over OBP and SOBP for a representative application.
Mario GerlaEmail:
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12.
Multicast video streaming in heterogeneous networks undergoes to very different physical constraints, in fact, such networks are characterized by different QoS parameters, involving one or more transcoding process between the sender and the receivers. Video streaming authentication algorithms must be robust to transcoding processes and must guarantee the copyright of the video owner/producer. We propose a real-time video streaming authentication algorithm that can guarantee the copyright of the video owner and that we prove to be robust to packet loss and transcoding processes.  相似文献   

13.
在保证可分级视频流延时要求的情况下,为了有效提高其在无线网络中传输的带宽利用率,提出了一种新的调度方案。该方案利用可分级视频流的分解特性以及不同的流采用不同的调度周期来提高带宽利用率。数值结果表明该方案非常有效,特别是当物理层传输速率较大的时候,其有效性更加明显。  相似文献   

14.
During recent years, the Internet has witnessed rapid advancement in peer-to-peer (P2P) media streaming. In these applications, an important issue has been the block scheduling problem, which deals with how each node requests the media data blocks from its neighbors. In most streaming systems, peers are likely to have heterogeneous upload/download bandwidths, leading to the fact that different peers probably perceive different streaming quality. Layered (or scalable) streaming in P2P networks has recently been proposed to address the heterogeneity of the network environment. In this paper, we propose a novel block scheduling scheme that is aimed to address the P2P layered video streaming. We define a soft priority function for each block to be requested by a node in accordance with the block’s significance for video playback. The priority function is unique in that it strikes good balance between different factors, which makes the priority of a block well represent the relative importance of the block over a wide variation of block size between different layers. The block scheduling problem is then transformed to an optimization problem that maximizes the priority sum of the delivered video blocks. We develop both centralized and distributed scheduling algorithms for the problem. Simulation of two popular scalability types has been conducted to evaluate the performance of the algorithms. The simulation results show that the proposed algorithm is effective in terms of bandwidth utilization and video quality.  相似文献   

15.
A new Web cache sharing scheme is presented. Our scheme reduces the duplicated copies of the same objects in global shared Web caches. It also reduces the message overhead of existing schemes significantly. Trace-driven simulations with actual Web cache logs show that the proposed scheme performs better than the two well-known Web cache sharing schemes, the Internet Cache Protocol and the Cache Array Routing Protocol.  相似文献   

16.
Combining the advantages of Peer-to-Peer (P2P) content distribution concept and metadata driven adaptation of videos in compressed domain, in this paper, we propose a simple but scalable design of distributed adaptation and overlay streaming using MPEG-21 gBSD, called DAg-stream. The objective is not only to shift the bandwidth burden to end participating peers, but also to move the computation load for adapting video contents away from dedicated media-streaming/adaptation servers. It is an initiative to merge the adaptation operations and the P2P streaming basics to support the expansion of context-aware mobile P2P systems. DAg-stream organizes mobile and heterogeneous peers into overlays. For each video, a separate overlay is formed. No control message is exchanged among peers for overlay maintenance. We present a combination of infrastructure-centric and application end-point architecture. The infrastructure-centric architecture refers to a tree controller, named DAg-master, which is responsible for tree/overlay administering and maintenance. The application end-point architecture refers to video sharing, streaming and adaptation by the participating resourceful peers. The motivation for this work is based on the experiences and lessons learned so far about developing a video adaptation system for heterogeneous devices. In this article, we present our architecture and some experimental evaluations supporting the design concept for overlay video streaming and online adaptation.
Shervin ShirmohammadiEmail:

Razib Iqbal   is pursuing his Ph.D. degree in Computer Science at the University of Ottawa (uOttawa), Canada. His current research interests include — Distributed and online video adaptation, and video watermaking. Mr. Iqbal received his Masters and Bachelors degree, both in Computer Science, from uOttawa in 2006 and North South University, Bangladesh in 2003 respectively. He is a recipient of the uOttawa International Admission Scholarship for both his Masters and Ph.D. studies. Shervin Shirmohammadi   Associate Professor at the School of Information Technology and Engineering, University of Ottawa, Canada, joined the University as an Assistant Professor in 2004, after 4 years of industry experience as a Senior Software Architect and Project Manager that followed his Ph.D. degree in Electrical Engineering from the same University in 2000. His current research interests include Massively Multiuser Online Gaming (MMOG) and Virtual Environments, Application Layer Multicasting and Overlay Networks, Adaptive P2P Audio/Video Streaming, and Multimedia Assisted Rehabilitation Engineering. In addition to his academic publications, which include two Best Paper Awards, he has over a dozen technology transfers to the private sector. He is Editor-in-Chief of the International Journal of Advanced Media and Communications, Associate Editor of ACM Transactions on Multimedia Computing, Communications, and Applications, Associate Editor of Springer's Journal of Multimedia Tools and Applications, and also chairs or serves on the program committee of a number of conferences in multimedia, virtual environments and games, and medical applications. Dr. Shirmohammadi is a University of Ottawa Gold Medalist, a licensed Professional Engineer in Ontario, a Senior Member of the IEEE, and a Professional Member of the ACM.   相似文献   

17.
A scalable video server extracts data corresponding to the resolution requested by its client from the total data containing the information encoding a full resolution video. Depending on the requested resolution, the extracted data may not be contiguously placed on a disk or a disk array. For this reason, the traverse distance, which indicates the difference between the first read position and the last read position, can be much larger than the amount of the requested data. This causes additional rotational latency in a disk and thus degrades disk performance. Furthermore, scalable video data more seriously deteriorates the independency of disks in a disk array. That is, even a small read request can be split into multiple disk requests across disks of a disk array, because the requested data are scattered across multiple disks. To address these problems, we propose new data arrangement schemes for scalable video data. In these new schemes, we first deal with the arrangement of multi-dimensional scalable video data, which can be employed regardless of the number of scalability dimensions. Second, we improve disk performance by reducing average disk cost, which is based on both the traverse distance of each disk and the independency of disks. Third, we improve overall performance of disk devices through considering the entire request pattern, when large numbers of clients concurrently demand heterogeneous resolutions of videos from a server. We also propose fast arrangement algorithms to reduce the computation time required for searching an effective arrangement so that they can be easily applied to practical server system.  相似文献   

18.
Video streaming over Vehicular Ad Hoc Networks (VANETs) offers the opportunity to deploy many interesting services. These services, however, are strongly prone to packet loss due to the highly dynamic topology and shared wireless medium inherent in the VANETs. A possible strategy to enhance the delivery rate is to use redundancy for handling packet loss. This is a suitable technique for VANETs as it does not require any interaction between the source and receivers.In this work, we discuss novel approaches for the use of redundancy based on the particularities of video streaming over VANETs. A thorough study on the use of redundancy through Erasure Coding and Network Coding in both video unicast and video broadcast in VANETs is provided. We investigate each strategy, design novel solutions and compare their performance. We evaluated the proposed solutions from the perspective not only of cost as bandwidth utilization, but also the offered receiving rate of unique video content at the application layer. This perspective is fundamental to understanding how redundancy can be used without limiting the video quality that can be displayed to end users.Furthermore, we propose the selective use of redundancy solely on data that is more relevant to the video quality. This approach offers increases in overall video quality without leading to an excessive overhead nor to a substantial decrease in the receiving rate of unique video content.  相似文献   

19.
In Internet multimedia streaming, the quality of the delivered media can be adapted to the Quality of Service provided by the underlying network, thanks to encoding algorithms. These allow a fine grained enhancement of a low quality base layer at streaming time. The main objective that should be satisfied in such systems is to avoid the starvation of the decoding process and consequent playout interruptions. In this work, we tackle the problem using a control theoretic approach. In particular, we design and implement the novel end-to-end Quality Adaptive Scheduler for properly distributing the network available bandwidth among base and enhancement layers. The developed solution can be adopted in many contexts given that it has been designed without assumptions on the delivered media nor on the protocol stack. Anyway, to test its effectiveness, we have casted it in a H.264/AVC SVC based video streaming architecture for unicast Internet applications. The performance of the scheduler has been experimentally evaluated in both a controlled testbed and several “wild” Internet scenarios, including also UMTS and satellite radio links. Results have clearly demonstrated that our Quality Adaptive Scheduler is able to significantly improve the performance of the video streaming system in all operative conditions.  相似文献   

20.
Sirui  Hai  Bo  Xiaofei 《Computer Networks》2009,53(15):2703-2715
Peer-to-Peer (P2P) live video streaming systems are known to suffer from intermediate attacks due to its inherent vulnerabilities. The content pollution is one of the common attacks that have received little attention in P2P live streaming systems. In this paper, we propose a modeling framework of content pollution in P2P live streaming systems. This model considers both unstructured and structured overlays, and captures the key factors including churns, user interactions, multiple attackers and defensive techniques. The models are verified with simulations and implemented in a real working system, Anysee. We analyze content pollution and its effect in live streaming system. We show that: (1) the impact from content pollution can exponentially increase, similar to the random scanning worms, leading to playback interruption and unnecessary bandwidth consumption; (2) content pollution is influenced by peer cooperation, peer degree and bandwidth in unstructured overlays, and topology breadth in structured ones; (3) the structured overlay is more resilient to content pollution; (4) a hybrid overlay result in better reliability and pollution resistance; (5) hash-based chunk signature scheme is most promising against content pollution.  相似文献   

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