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1.
The problem of kNN (k Nearest Neighbor) queries has received considerable attention in the database and information retrieval communities. Given a dataset D and a kNN query q, the k nearest neighbor algorithm finds the closest k data points to q. The applications of kNN queries are board, not only in spatio-temporal databases but also in many areas. For example, they can be used in multimedia databases, data mining, scientific databases and video retrieval. The past studies of kNN query processing did not consider the case that the server may receive multiple kNN queries at one time. Their algorithms process queries independently. Thus, the server will be busy with continuously reaccessing the database to obtain the data that have already been acquired. This results in wasting I/O costs and degrading the performance of the whole system. In this paper, we focus on this problem and propose an algorithm named COrrelated kNN query Evaluation (COKE). The main idea of COKE is an “information sharing” strategy whereby the server reuses the query results of previously executed queries for efficiently processing subsequent queries. We conduct a comprehensive set of experiments to analyze the performance of COKE and compare it with the Best-First Search (BFS) algorithm. Empirical studies indicate that COKE outperforms BFS, and achieves lower I/O costs and less running time. 相似文献
2.
The growing need for location based services motivates the moving k nearest neighbor query (MkNN), which requires to find the k nearest neighbors of a moving query point continuously. In most existing solutions, data objects are abstracted as points. However, lots of real-world data objects, such as roads, rivers or pipelines, should be reasonably modeled as line segments or polyline segments. In this paper, we present LV*-Diagram to handle MkNN queries over line segment data objects. LV*-Diagram dynamically constructs a safe region. The query results remain unchanged if the query point is in the safe region, and hence, the computation cost of the server is greatly reduced. Experimental results show that our approach significantly outperforms the baseline method w.r.t. CPU load, I/O, and communication costs. 相似文献
3.
The k nearest neighbors (k-NN) classification technique has a worldly wide fame due to its simplicity, effectiveness, and robustness. As a lazy learner, k-NN is a versatile algorithm and is used in many fields. In this classifier, the k parameter is generally chosen by the user, and the optimal k value is found by experiments. The chosen constant k value is used during the whole classification phase. The same k value used for each test sample can decrease the overall prediction performance. The optimal k value for each test sample should vary from others in order to have more accurate predictions. In this study, a dynamic k value selection method for each instance is proposed. This improved classification method employs a simple clustering procedure. In the experiments, more accurate results are found. The reasons of success have also been understood and presented. 相似文献
4.
Brian M. Steele 《Machine Learning》2009,74(3):235-255
Bootstrap aggregation, or bagging, is a method of reducing the prediction error of a statistical learner. The goal of bagging
is to construct a new learner which is the expectation of the original learner with respect to the empirical distribution
function. In nearly all cases, the expectation cannot be computed analytically, and bootstrap sampling is used to produce
an approximation. The k-nearest neighbor learners are exceptions to this generalization, and exact bagging of many k-nearest neighbor learners is straightforward. This article presents computationally simple and fast formulae for exact bagging
of k-nearest neighbor learners and extends exact bagging methods from the conventional bootstrap sampling (sampling n observations with replacement from a set of n observations) to bootstrap sub-sampling schemes (with and without replacement). In addition, a partially exact k-nearest neighbor regression learner is developed. The article also compares the prediction error associated with elementary
and exact bagging k-nearest neighbor learners, and several other ensemble methods using a suite of publicly available data sets. 相似文献
5.
Given a graph with a source and a sink node, the NP-hard maximum k-splittable s,t-flow (M
k
SF) problem is to find a flow of maximum value from s to t with a flow decomposition using at most k paths. The multicommodity variant of this problem is a natural generalization of disjoint paths and unsplittable flow problems.
Constructing a k-splittable flow requires two interdepending decisions. One has to decide on k paths (routing) and on the flow values for the paths (packing). We give efficient algorithms for computing exact and approximate
solutions by decoupling the two decisions into a first packing step and a second routing step. Usually the routing is considered
before the packing. Our main contributions are as follows:
(i) We show that for constant k a polynomial number of packing alternatives containing at least one packing used by an optimal M
k
SF solution can be constructed in polynomial time. If k is part of the input, we obtain a slightly weaker result. In this case we can guarantee that, for any fixed ε>0, the computed set of alternatives contains a packing used by a (1−ε)-approximate solution. The latter result is based on the observation that (1−ε)-approximate flows only require constantly many different flow values. We believe that this observation is of interest in
its own right.
(ii) Based on (i), we prove that, for constant k, the M
k
SF problem can be solved in polynomial time on graphs of bounded treewidth. If k is part of the input, this problem is still NP-hard and we present a polynomial time approximation scheme for it. 相似文献
6.
7.
The influence of a spatial facility object depicts the importance of the object in the whole data space. In this paper, we present a novel definition of object influence in applications where objects are of different categories. We study the problem of Spatial Influence Query which considers the contribution of an object in forming functional units consisting of a given set of objects with different categories designated by users. We first show that the problem of spatial influence query is NP-hard with respect to the number of object categories in the functional unit. To tackle the computational hardness, we develop an efficient framework following two main steps, possible participants finding and optimal functional unit computation. Based on this framework, for the first step, novel and efficient pruning techniques are developed based on the nearest neighbor set (NNS) approach. To find the optimal functional unit efficiently, we propose two algorithms, an exact algorithm and an efficient approximate algorithm with performance guarantee. Comprehensive experiments on both real and synthetic datasets demonstrate the effectiveness and efficiency of our techniques. 相似文献
8.
Ranking queries, also known as top-k queries, produce results that are ordered on some computed score. Typically, these queries involve joins, where users are usually interested only in the top-k join results. Top-k queries are dominant in many emerging applications, e.g., multimedia retrieval by content, Web databases, data mining, middlewares, and most information retrieval applications. Current relational query processors do not handle ranking queries efficiently, especially when joins are involved. In this paper, we address supporting top-k join queries in relational query processors. We introduce a new rank-join algorithm that makes use of the individual orders of its inputs to produce join results ordered on a user-specified scoring function. The idea is to rank the join results progressively during the join operation. We introduce two physical query operators based on variants of ripple join that implement the rank-join algorithm. The operators are nonblocking and can be integrated into pipelined execution plans. We also propose an efficient heuristic designed to optimize a top-k join query by choosing the best join order. We address several practical issues and optimization heuristics to integrate the new join operators in practical query processors. We implement the new operators inside a prototype database engine based on PREDATOR. The experimental evaluation of our approach compares recent algorithms for joining ranked inputs and shows superior performance.Received: 23 December 2003, Accepted: 31 March 2004, Published online: 12 August 2004Edited by: S. AbiteboulExtended version of the paper published in the Proceedings of the 29th International Conference on Very Large Databases, VLDB 2003, Berlin, Germany, pp 754-765 相似文献
9.
Ke Deng Xiaofang Zhou Heng Tao Shen Qing Liu Kai Xu Xuemin Lin 《The VLDB Journal The International Journal on Very Large Data Bases》2008,17(5):1101-1119
A spatial k-NN query returns k nearest points in a point dataset to a given query point. To measure the distance between two points, most of the literature
focuses on the Euclidean distance or the network distance. For many applications, such as wildlife movement, it is necessary
to consider the surface distance, which is computed from the shortest path along a terrain surface. In this paper, we investigate
the problem of efficient surface k-NN (sk-NN) query processing. This is an important yet highly challenging problem because the underlying environment data can be
very large and the computational cost of finding the shortest path on a surface can be very high. To minimize the amount of
surface data to be used and the cost of surface distance computation, a multi-resolution surface distance model is proposed
in this paper to take advantage of monotonic distance changes when the distances are computed at different resolution levels.
Based on this innovative model, sk-NN queries can be processed efficiently by accessing and processing surface data at a just-enough resolution level within
a just-enough search region. Our extensive performance evaluations using real world datasets confirm the efficiency of our
proposed model. 相似文献
10.
Diêgo B. M. Maciel Getulio J. A. Amaral Renata M. C. R. de Souza Bruno A. Pimentel 《Pattern Analysis & Applications》2017,20(1):59-71
In the fuzzy k-modes clustering, there is just one membership degree of interest by class for each individual which cannot be sufficient to model ambiguity of data precisely. It is known that the essence of a multivariate thinking allows to expose the inherent structure and meaning revealed within a set of variables classified. In this paper, a multivariate approach for membership degrees is presented to better handle ambiguous data that share properties of different clusters. This method is compared with other fuzzy k-modes methods of the literature based on a multivariate internal index that is also proposed in this paper. Synthetic and real categorical data sets are considered in this study. 相似文献
11.
The top-k query on uncertain data set has been a very hot topic these years, and there have been many studies on uncertain top-k queries. Unfortunately, most of the existing algorithms only consider centralized processing environments, and they are not suitable for the large-scale data. In this paper, it is the first attempt to process probabilistic threshold top-k queries (an important uncertain top-k query, PT-k for short) in a distributed environment. We propose 3 efficient algorithms. The serial distributed approach adopts a new method, which only requires a few amount of calculations, to serially process PT-k queries in distributed environments. The global sorting first algorithm for PT-k query processing (GSP) is designed for improving the computation speed. In GSP, a distributed sorting operation is performed, and then we compute the candidates for PT-k queries in parallel. The query results can be computed by using a novel incremental method which can reduce the number of calculations. The local filtering first algorithm for PT-k query processing is designed for reducing the network overhead. Specifically, several filtering strategies are proposed to filter out redundant data locally, and then the incremental method in GSP is used to process the PT-k queries. Finally, the effectiveness of our proposed algorithms is verified through a series of experiments. 相似文献
12.
With the popularization of wireless networks and mobile intelligent terminals, mobile crowd sensing is becoming a promising sensing paradigm. Tasks are assigned to users with mobile devices, which then collect and submit ambient information to the server. The composition of participants greatly determines the quality and cost of the collected information. This paper aims to select fewest participants to achieve the quality required by a sensing task. The requirement namely “t-sweep k-coverage” means for a target location, every t time interval should at least k participants sense. The participant selection problem for “t-sweep k-coverage” crowd sensing tasks is NP-hard. Through delicate matrix stacking, linear programming can be adopted to solve the problem when it is in small size. We further propose a participant selection method based on greedy strategy. The two methods are evaluated through simulated experiments using users’ call detail records. The results show that for small problems, both the two methods can find a participant set meeting the requirement. The number of participants picked by the greedy based method is roughly twice of the linear programming based method. However, when problems become larger, the linear programming based method performs unstably, while the greedy based method can still output a reasonable solution. 相似文献
13.
V. A. Vasil’ev 《Automation and Remote Control》2017,78(12):2248-2264
This paper proposes a strengthening of the author’s core-accessibility theorem for balanced TU-cooperative games. The obtained strengthening relaxes the influence of the nontransitivity of classical domination αv on the quality of the sequential improvement of dominated imputations in a game v. More specifically, we establish the k-accessibility of the core C(α v ) of any balanced TU-cooperative game v for all natural numbers k: for each dominated imputation x, there exists a converging sequence of imputations x0, x1,..., such that x0 = x, lim x r ∈ C(α v ) and xr?m is dominated by any successive imputation x r with m ∈ [1, k] and r ≥ m. For showing that the TU-property is essential to provide the k-accessibility of the core, we give an example of an NTU-cooperative game G with a ”black hole” representing a nonempty closed subset B ? G(N) of dominated imputations that contains all the α G -monotonic sequential improvement trajectories originating at any point x ∈ B. 相似文献
14.
Choosing the best location for starting a business or expanding an existing enterprize is an important issue. A number of location selection problems have been discussed in the literature. They often apply the Reverse Nearest Neighbor as the criterion for finding suitable locations. In this paper, we apply the Average Distance as the criterion and propose the so-called k-most suitable locations (k-MSL) selection problem. Given a positive integer k and three datasets: a set of customers, a set of existing facilities, and a set of potential locations. The k-MSL selection problem outputs k locations from the potential location set, such that the average distance between a customer and his nearest facility is minimized. In this paper, we formally define the k-MSL selection problem and show that it is NP-hard. We first propose a greedy algorithm which can quickly find an approximate result for users. Two exact algorithms are then proposed to find the optimal result. Several pruning rules are applied to increase computational efficiency. We evaluate the algorithms’ performance using both synthetic and real datasets. The results show that our algorithms are able to deal with the k-MSL selection problem efficiently. 相似文献
15.
Pseudo-Randomness of Certain Sequences of <Emphasis Type="Italic">k</Emphasis> Symbols with Length <Emphasis Type="Italic">pq</Emphasis> 下载免费PDF全文
The theory of finite pseudo-random binary sequences was built by C. Mauduit and A. Sárközy and later extended to sequences of k symbols (or k-ary sequences). Certain constructions of pseudo-random sequences of k symbols were presented over finite fields in the literature. In this paper, two families of sequences of k symbols are constructed by using the integers modulo pq for distinct odd primes p and q. The upper bounds on the well-distribution measure and the correlation measure of the families sequences are presented in terms of certain character sums over modulo pq residue class rings. And low bounds on the linear complexity profile are also estimated. 相似文献
16.
Raymond Chi-Wing Wong M. Tamer Özsu Ada Wai-Chee Fu Philip S. Yu Lian Liu Yubao Liu 《The VLDB Journal The International Journal on Very Large Data Bases》2011,20(6):893-919
Bichromatic reverse nearest neighbor (BRNN) has been extensively studied in spatial database literature. In this paper, we
study a related problem called MaxBRNN: find an optimal region that maximizes the size of BRNNs for L
p
-norm in two- and three- dimensional spaces. Such a problem has many real-life applications, including the problem of finding
a new server point that attracts as many customers as possible by proximity. A straightforward approach is to determine the
BRNNs for all possible points that are not feasible since there are a large (or infinite) number of possible points. To the
best of our knowledge, there are no existing algorithms which solve MaxBRNN for any L
p
-norm space of two- and three-dimensionality. Based on some interesting properties of the problem, we come up with an efficient
algorithm called MaxOverlap for to solve this problem. Extensive experiments are conducted to show that our algorithm is efficient. 相似文献
17.
An important query for spatio-temporal databases is to find nearest trajectories of moving objects. Existing work on this
topic focuses on the closest trajectories in the whole data space. In this paper, we introduce and solve constrained k-nearest neighbor (CkNN) queries and historical continuous CkNN (HCCkNN) queries on R-tree-like structures storing historical information about moving object trajectories. Given a trajectory
set D, a query object (point or trajectory) q, a temporal extent T, and a constrained region CR, (i) a CkNN query over trajectories retrieves from D within T, the k (≥ 1) trajectories that lie closest to q and intersect (or are enclosed by) CR; and (ii) an HCCkNN query on trajectories retrieves the constrained k nearest neighbors (CkNNs) of q at any time instance of T. We propose a suite of algorithms for processing CkNN queries and HCCkNN queries respectively, with different properties and advantages. In particular, we thoroughly investigate two types of CkNN queries, i.e., CkNNP and CkNNT, which are defined with respect to stationary query points and moving query trajectories, respectively; and two types of
HCCkNN queries, namely, HCCkNNP and HCCkNNT, which are continuous counterparts of CkNNP and CkNNT, respectively. Our methods utilize an existing data-partitioning index for trajectory data (i.e., TB-tree) to achieve low
I/O and CPU cost. Extensive experiments with both real and synthetic datasets demonstrate the performance of the proposed
algorithms in terms of efficiency and scalability. 相似文献
18.
Tzu-Chuen Lu 《Multimedia Tools and Applications》2017,76(2):1827-1855
In 2012, Lee et al. proposed an interpolation technique with neighboring pixels (INP) as the base to conceal secret information in predicted pixels. Their method can effectively predict the pixel between two neighboring pixels. However, the different lengths of secret messages caused great distortion when a large secret message was concealed in the predicted value. Therefore, the proposed scheme applies the center folding strategy to fold the secret message for reducing image distortion. Furthermore, the proposed scheme references the variance of the neighboring pixel to determine the length of the secret message for controlling image quality. The parameter pair (k, F 1) is used to categorize the variance and determine the size of the secret message hidden in each category. k is the total number of thresholds which computed based on the characteristics of each image for balancing hiding payload and image quality. F 1 is the length of the secret message for the smoothest area. The experimental results show that the embedding capacity of the proposed method is 1.5 bpp higher than that of existing methods. For the same hiding payload, the image quality of the proposed method is 1.6 dB higher than that of existing methods. 相似文献
19.
Nowadays, location-based services (LBS) are facilitating people in daily life through answering LBS queries. However, privacy issues including location privacy and query privacy arise at the same time. Existing works for protecting query privacy either work on trusted servers or fail to provide sufficient privacy guarantee. This paper combines the concepts of differential privacy and k-anonymity to propose the notion of differentially private k-anonymity (DPkA) for query privacy in LBS. We recognize the sufficient and necessary condition for the availability of 0-DPkA and present how to achieve it. For cases where 0-DPkA is not achievable, we propose an algorithm to achieve ??-DPkA with minimized ??. Extensive simulations are conducted to validate the proposed mechanisms based on real-life datasets and synthetic data distributions. 相似文献
20.
The polynomial-time solvable k-hurdle problem is a natural generalization of the classical s-t minimum cut problem where we must select a minimum-cost subset S of the edges of a graph such that |p∩S|≥k for every s-t path p. In this paper, we describe a set of approximation algorithms for “k-hurdle” variants of the NP-hard multiway cut and multicut problems. For the k-hurdle multiway cut problem with r terminals, we give two results, the first being a pseudo-approximation algorithm that outputs a (k−1)-hurdle solution whose cost is at most that of an optimal solution for k hurdles. Secondly, we provide a
2(1-\frac1r)2(1-\frac{1}{r})-approximation algorithm based on rounding the solution of a linear program, for which we give a simple randomized half-integrality
proof that works for both edge and vertex k-hurdle multiway cuts that generalizes the half-integrality results of Garg et al. for the vertex multiway cut problem. We
also describe an approximation-preserving reduction from vertex cover as evidence that it may be difficult to achieve a better
approximation ratio than
2(1-\frac1r)2(1-\frac{1}{r}). For the k-hurdle multicut problem in an n-vertex graph, we provide an algorithm that, for any constant ε>0, outputs a ⌈(1−ε)k⌉-hurdle solution of cost at most O(log n) times that of an optimal k-hurdle solution, and we obtain a 2-approximation algorithm for trees. 相似文献