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Jessie Y. C. Chen Shan G. Lakhmani Kimberly Stowers Anthony R. Selkowitz Julia L. Wright Michael Barnes 《Theoretical Issues in Ergonomics Science》2018,19(3):259-282
ABSTRACTEffective collaboration between humans and agents depends on humans maintaining an appropriate understanding of and calibrated trust in the judgment of their agent counterparts. The Situation Awareness-based Agent Transparency (SAT) model was proposed to support human awareness in human–agent teams. As agents transition from tools to artificial teammates, an expansion of the model is necessary to support teamwork paradigms, which require bidirectional transparency. We propose that an updated model can better inform human–agent interaction in paradigms involving more advanced agent teammates. This paper describes the model's use in three programmes of research, which exemplify the utility of the model in different contexts – an autonomous squad member, a mediator between a human and multiple subordinate robots, and a plan recommendation agent. Through this review, we show that the SAT model continues to be an effective tool for facilitating shared understanding and proper calibration of trust in human–agent teams. 相似文献
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G.L. Calhoun H.A. Ruff K.J. Behymer E.M. Frost 《Theoretical Issues in Ergonomics Science》2018,19(3):321-352
ABSTRACTFuture applications are envisioned in which a single human operator manages multiple heterogeneous unmanned vehicles (UVs) by working together with an autonomy teammate that consists of several intelligent decision-aiding agents/services. This article describes recent advancements in developing a new interface paradigm that will support human-autonomy teaming for air, ground, and surface (sea craft) UVs in defence of a military base. Several concise and integrated candidate control station interfaces are described by which the operator determines the role of autonomy in UV management using an adaptable automation control scheme. An extended play calling based control approach is used to support human-autonomy communication and teaming in managing how UV assets respond to potential threats (e.g. asset allocation, routing, and execution details). The design process for the interfaces is also described including: analysis of a base defence scenario used to guide this effort, consideration of ecological interface design constructs, and generation of UV and task-related pictorial symbology. 相似文献
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目的 智能交互系统在城市救援及日常生活中应用越来越广泛,探讨了人机组队作业中人机协同工效提升的内在机制和规律,以构建人机组队协同的相容性理论模型并应用于复杂系统中人机组队的设计和优化。方法 采用跨学科交叉分析和文献调研分析的方法,分别对认知心理学、工程心理学和计算机科学等不同领域文献进行充分检索和分析,系统梳理了从智能体的界面设计及自动化水平、操作员状态与情境感知能力、人机关系及交互方式等对人机协同工效的影响因素;并通过共享心理模型、自然主义决策模型、多重表征模型尝试对人机如何协同的机制进行探讨和分析,指出了目前研究中存在的问题和不足。在此基础上提出较为系统的智能交互系统中人机组队相容性理论模型。结果 该模型通过对人、智能体、环境和任务特征进行分析,并从物理相容性、认知相容性和情感相容性三个角度,对人机组队协同工效提升的内在规律和机制进行深入探讨,有效提升人机组队协同的系统工效和用户体验,避免安全事故的发生。结论 智能交互系统中人机组队的相容性模型可用于未来人机协同工效提升的理论和实践研究,也可用于未来智能人机交互系统,特别是智能化时代人机组队的设计和优化,满足众多复杂的人机系统(如商用飞机驾驶舱、核电站中央控制室)人机高效协同设计的需求,为建立自然高效人机协同作业的交互模式提供科学依据。 相似文献
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ABSTRACTAdvancements in autonomy are beginning to allow humans to partner with machines in order to accomplish work tasks in various settings. As human–agent teaming (HAT) becomes more prevalent as a research topic, the need to understand humans’ psychological perceptions of the machine partner is increasingly important, especially in terms of its perceived role, which may ultimately impact trust and team effectiveness. Specifically, it remains unclear how humans perceive intelligent agents and how consistent these perceptions are with existing taxonomies found in the psychology of teams. The present paper presents a definition of the construct of autonomous agent teammate-likeness (AAT) and a conceptual model of its components, reviews related concepts and germane research and proffers a number of propositions to guide future research. The goal is to contribute to the nascent literature on HAT by establishing a theoretical foundation for the AAT construct, upon which researchers can advance research on HAT. 相似文献
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By recognizing sensory information, through touch, vision, or voice sensory modalities, a robot can interact with people in a more intelligent manner. In human–robot interaction (HRI), emotion recognition has been a popular research topic in recent years. This paper proposes a method for emotion recognition, using a speech signal to recognize several basic human emotional states, for application in an entertainment robot. The proposed method uses voice signal processing and classification. Firstly, end-point detection and frame setting are accomplished in the pre-processing stage. Then, the statistical features of the energy contour are computed. Fisher’s linear discriminant analysis (FLDA) is used to enhance the recognition rate. In the final stage, a support vector machine (SVM) is used to complete the emotional state classification. In order to determine the effectiveness of emotional HRI, an embedded system was constructed and integrated with a self-built entertainment robot. The experimental results for the entertainment robot show that the robot interacts with a person in a responsive manner. The average recognition rate for five emotional states is 73.8% using the database constructed in the authors’ lab. 相似文献
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《国际生产研究杂志》2012,50(1):161-176
This research examines perception of dynamic objects and robots in a virtual and real industrial work environment. The studies are modelled after those of Karwowski and Rahimi from the early 1990s. By applying virtual reality technology, the real workplace can be simulated in the virtual world for the improvement of facility design. Perception of hazard and risk, safe waiting time, maximum reach of robot arm are measured related to the impact of parameters such as robot size, speed and type and exposure to a virtual accident. Analysis includes techniques such as sequential experiments to compare results in the virtual and real environments. These methods may be considered as a model for studying perception and transfer in other domains. The comparison of the analysed data in the virtual and real environments helps to further determine the transferability of performance and perception from virtual reality to real. Results show similarity in perceived safe waiting time, but there are large differences in perceived maximum reach of robot arms between the virtual and real environments. Using the preliminary results from the integrated data in the sequential experiments, potential guidelines for using virtual facility layout in industry are discussed. 相似文献
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目的分析人—智能体交互(Human-Agent Interaction,简称HAI)中意向立场的设计要素与意向立场下智能体的具身交互逻辑。方法以具身认知、具身交互理论和身体图式理论为基础,结合具体设计案例,对比一般人机交互和HAI交互逻辑、分层分析智能体的构成与交互要素、解析意向立场对HAI设计的影响,以及分析意向立场下HAI的结构与逻辑。结论 HAI中的人机关系是一种用户被设计引导进而运用意向立场的关系,智能体在用户的意向立场下需要被视为独立的个体进行设计,其在HAI中的交互行为是具身交互行为。为达成良好的HAI交互体验,需要持续性地保持用户在HAI中的意向立场,这需要在智能体认知经验融合的基础上,构建智能体交互的身体图式,并通过设计手段来建立智能体\"形象—功能—载体\"与\"个体—能力—身体\"的隐喻关系,最终形成意向立场下的HAI交互逻辑。 相似文献
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Jordan Navarro 《Theoretical Issues in Ergonomics Science》2017,18(6):519-547
A technological race toward always ever-increasing automation is engaged, a race in which automation users are hardly considered. This explains why more automation is not necessarily for the best. A variety of human–machine interaction (HMI) theories co-exist. First, those HMI theories and predictions for lane departure warnings systems (LDWS, assisted driving automation) are described. Second, a synthesis of the key questions currently addressed by empirical data on LDWS is offered. Lastly, a new model of human–machine cooperation modelling is proposed. The model has been inspired by previous theories and empirical data collected with LDWS-assisted driving. Interestingly, automation such as LDWS seems to avoid the ‘ironies of automation’ with no negative effects on human performance. However, a major issue to be addressed is poor automation acceptance. While the focus was set on LDWS to offer a complete overview for this type of device, the model may be extended to other warning assistance devices. 相似文献
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Sinem Kuz Alexander Mertens Christopher M. Schlick 《Theoretical Issues in Ergonomics Science》2013,14(6):738-751
AbstractThe demand for flexible production systems in which the flexibility at assembly processes is increased by new forms of human-robot collaboration rises. Besides occupational safety the transparency of the robot’s actions and the mental effort are of special importance. Based on the fact that anthropomorphic features of a robotic system can improve its acceptance, anthropomorphic movements of a gantry robot in an assembly cell are compared to conventional point-to-point movements. Results of a study with 20 male participants, in which the influence of these movements of the gantry robot on mental effort, prediction time and prediction accuracy was investigated, are presented in this paper. Results show that the participants could predict the target position of the presented movement significantly faster and more accurately when the gantry robot was controlled by the anthropomorphic motion primitives (α?=?0.05). The mental effort ratings show in general reduced values for the anthropomorphic movement, but this effect is statistically not significant. 相似文献
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Jia-ning Liu;Kui Du;Jia-hao Guo;Dan Wang;Cheng-bin Gong;Qian Tang; 《Small (Weinheim an der Bergstrasse, Germany)》2024,20(31):2311823
Perception of UV radiation has important applications in medical health, industrial production, electronic communication, etc. In numerous application scenarios, there is an increasing demand for the intuitive and low-cost detection of UV radiation through colorimetric visual behavior, as well as the efficient and multi-functional utilization of UV radiation. However, photodetectors based on photoconductive modes or photosensitive colorimetric materials are not conducive to portable or multi-scene applications owing to their complex and expensive photosensitive components, potential photobleaching, and single-stimulus response behavior. Here, a multifunctional visual sensor based on the “host–guest photo-controlled permutation” strategy and the “lock and key” model is developed. The host–guest specific molecular recognition and electrochromic sensing platform is integrated at the micro-molecular scale, enabling multi-functional and multi-scene applications in the convenient and fast perception of UV radiation, military camouflage, and information erasure at the macro level of human–computer interaction through light–electrical co-controlled visual switching characteristics. This light–electrical co-controlled visual sensor based on an optoelectronic multi-mode sensing system is expected to provide new ideas and paradigms for healthcare, microelectronics manufacturing, and wearable electronic devices owing to its advantages of signal visualization, low energy consumption, low cost, and versatility. 相似文献
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Thomas Hoff 《Theoretical Issues in Ergonomics Science》2013,14(5):453-472
This paper discusses how the difference between the disembodied and the embodied perspective on the human mind gives rise to a disagreement as to the status of representations in computerised systems. A major claim of the disembodied approach of contemporary cognitive science is that mental representations are constructed on the basis of sensory input. Hence, it is the mental mechanisms for the interpretation of these data that matters, not the external system representation per se. The embodied approach on the other hand claims that mental representations emerge as a relation between the perceiver and the perceived. Because the body constrains how we can perceive anything, the system representation per se is important. Following the latter approach, the ecology of common forms of representations were mapped. The mapping of representations, together with the notion of distributed cognitive systems, points in the direction of further augmentation of the ecology of human-machine systems. A case from energy management was presented which gives an example of how such a task might be pursued. 相似文献
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Yan Liu 《Theoretical Issues in Ergonomics Science》2013,14(1):63-92
Data mining (DM) can be defined as the non-trivial process of identifying valid, novel, potentially useful and ultimately understandable patterns in data. Modelling is the crucial step where DM algorithms are applied in order to extract data patterns. In order for domain experts, who play significant roles in DM process, to make the most efficient and effective use of DM tools, these tools must incorporate appropriate visualization to facilitate the process of modelling. Yet, unfortunately, study of how visualization should be designed, particularly what components should be included and how to present them, has been rather limited. This paper surveys the current state of art in application of visualization techniques to better comprehend and improve the decision trees modelling process in three modes: visualization of tree models, visualization of model evaluation and visual interactive tree construction. A number of issues that have been overlooked and areas that need to be improved are identified through reviewing a collection of related research and examining six current DM softwares in terms of their design of a few important features in each mode of the visualization support to decision trees classification modelling. Although this article focuses on decision trees classification modelling, guidelines derived from this study can be beneficial to other modelling techniques as well. At the end of the paper, a desirable design of visualization support to DM modelling is proposed with a conceptual model. 相似文献
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H. Wandke 《Theoretical Issues in Ergonomics Science》2013,14(2):129-155
Many interactive systems offer assistance when users have difficulties in operating or using them. In spite of the overwhelming variety of assistance techniques available, it is often unclear what type of assistance is really needed and how special assistance functions should be designed. The first step towards theoretically solid design decisions is a conceptual framework and a comprehensive taxonomy of assistance. This paper proposes to define assistance as access to machine functions and provides a taxonomy based mainly on action stages to be assisted. These stages are: (1) motivation, activation and goal setting; (2) perception; (3) information integration, generating situation awareness; (4) decision-making, action selection; (5) action execution; and (6) processing feedback of action results. In analogy to social assistance, various types of technical assistance are assigned to the six action stages. As additional dimensions to classify assistance, we also discuss adjustment, initiative, presentation media and input modality. 相似文献
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The importance of augmenting human-technology collaborative cognition has been envisioned as one of the fundamental ways to bolster human cognition through human-automation interaction in complex manufacturing and operational environments. The focus on collaborative cognition entails a human-automation mutual adaption strategy for augmenting team cognition and collective intelligence. This paper provides an overview of augmenting collaborative cognition from an analytic and model-based decision-making perspective. Aiming to advance basic research for understanding human cognition augmentation, the fundamental and applied aspects of creating mathematical and computational models are discussed in regard to cognitive state sensing and assessment, human-automation interaction adaption and control, as well as group decision making in human-automation systems. A research roadmap towards cyber-physical-human analysis is deliberated to reveal a variety of opportunities of developing novel methods for enhancing affective cognition and perception learning, trust dynamics modelling, human cognitive performance prediction, as well as human-automation interaction optimisation. 相似文献
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Zhaoyang Li Zhe Liu Sumei Xu Kaijun Zhang Dazhe Zhao Yucong Pi Xiao Guan Zhengchun Peng Qize Zhong Junwen Zhong 《Advanced materials (Deerfield Beach, Fla.)》2024,36(24):2313518
A wearable Braille-to-speech translation system is of great importance for providing auditory feedback in assisting blind people and people with speech impairment. However, previous reported Braille-to-speech translation systems still need to be improved in terms of comfortability or integration. Here, a Braille-to-speech translation system that uses dual-functional electrostatic transducers which are made of fabric-based materials and can be integrated into textiles is reported. Based on electrostatic induction, the electrostatic transducer can either serve as a tactile sensor or a loudspeaker with the same design. The proposed electrostatic transducers have excellent output performances, mechanical robustness, and working stability. By combining the devices with machine learning algorithms, it is possible to translate the Braille alphabet and 40 commonly used words (extensible) into speech with an accuracy of 99.09% and 97.08%, respectively. This work demonstrates a new approach for further developments of advanced assistive technology toward improving the lives of disabled people. 相似文献
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This paper describes a human–automation interactive manufacturing system and presents a formal model for describing and controlling the system. The model presented in this paper considers a system from two perspectives: structural and operational perspectives. Human and an automated controller are considered agents that cooperate to achieve given goals by executing assigned tasks. A human–automation interaction is described with a particular communication model between two agents that exchanges messages. A system control schema and human tasks are modelled separately and then integrated in a formal manner using a modified communicating finite state machine framework. An interface model that coordinates the message exchanges between two agents is then introduced. An automated shop floor control system with a human material handler is modelled with the proposed framework and a simple illustrative example is provided. 相似文献
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Aerial Camden Michael Nickels Chandler A. Phillips 《Theoretical Issues in Ergonomics Science》2017,18(3):266-278
Technological advances have led to increased prevalence of human multitasking. Traditionally, multitasking performance is measured for each individual task, utilising multiple performance metrics. Recently, the human operator informatic model (HOIM) has been developed as a quantitative model of human–machine interaction capable of measuring multitasking performance with a single metric. In this study, we investigated the performance effects of both a different number of tasks and five different task combinations while maintaining a constant level of overall difficulty. Results indicate that, at a constant difficulty level, neither number of tasks nor task combination significantly affects multitasking performance, indicating the reliability of input baud rate as a measure of system complexity. No task interaction effects were found among the different tasks. This study demonstrates the application of information theory for modelling of human multitasking performance and makes a case for the use of the HOIM in future studies of human information processing. 相似文献
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