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USB 3.0是什么?你能用它来干什么? USB 3.0推广小组成立于2007年英特尔信息技术峰会.6个成员公司(惠普、英特尔、微软、NEC、ST-NXP Wireless、德州仪器)起草了最初的规范,并与其他参与公司共同成立了由200名业内专家组成的组织,以确保在规范发布时能够获得广泛的支持.  相似文献   

3.
A major project at Lancaster University is the development of network infrastructures capable of supporting the quality-of-service (QoS) requirements of a wide range of distributed multimedia applications. The project includes more than thirty researchers and covers not only the network support but also the enabling technologies. The authors believe that QoS development cannot be done in isolation from the applications to be supported, which must form an integral part of the project. They focus on three application areas: interactive teaching and learning, mobile systems, and virtual reality. They chose applications that stretch network support to its limit. To realize the full potential of these distributed multimedia applications, the underlying network must satisfy all these requirements concurrently. They give a brief overview of their activities to this end and discuss the need for QoS support  相似文献   

4.
Satellite onboard processing for multimedia applications   总被引:1,自引:0,他引:1  
For future multimedia applications, satellites might play an important role. For broadcast applications satellites are ideally suited to illuminate a large geographical area. However, multimedia applications are interactive, and are therefore a combination of a broadcast mission and a multipoint-to-point mission. The natural question is, can a satellite system compete with the capacity provided by terrestrial cable networks? If the answer is positive, and it shown in this article that it is, a second question arises: what new developments are required to migrate from the state-of-the art satellite technology to such advanced concepts? Taking the example of the European Space Agency's activities in this field, an overview of the required building blocks which make up a complete multimedia communication satellite system are described. Based on this technological overview a discussion of the systems developed by European space industries with support from the European Space Agency is given  相似文献   

5.
Quality-of-service routing for supporting multimedia applications   总被引:28,自引:0,他引:28  
Several new architectures have been developed for supporting multimedia applications such as digital video and audio. However, quality-of-service (QoS) routing is an important element that is still missing from these architectures. In this paper, we consider a number of issues in QoS routing. We first examine the basic problem of QoS routing, namely, finding a path that satisfies multiple constraints, and its implications on routing metric selection, and then present three path computation algorithms for source routing and for hop-by-hop routing  相似文献   

6.
This paper presents an architecture that enforces time requirements and gives minimal end-to-end delays for multimedia applications. The layers and mechanisms allowing the system to fulfill the selected synchronization, i.e., the logical relationships and timed interval semantics, are presented. The proposed approach relies on the use of a formal model based on extended time Petri nets, i.e., the time stream Petri net model (TStreamPN), that allows the user to completely specify the time requirements of a given application. The architecture implements, in the application layer and on top of asynchronous environments, the requested quality of service (perceived by the user) with respect to time. At the transport layer, the use of a partial order transport service improves the reactive response of the communication transfers. Its principles are presented together with a presynchronization sublayer that makes the partial order transport service match the applicative synchronization requirements. Moreover, measurements on the implementation of a videoconference system show that the requirements of the quality of service are fulfilled  相似文献   

7.
Emerging multimedia communication and processing technologies enable many factory applications. However, these technologies are advancing at a prodigious pace. Therefore, designing, managing, and upgrading these networks within this fast-paced environment represents a formidable challenge. The various enabling technologies and the standards that control their use are the subject of this paper. Special emphasis is given to the use of these technologies to support developments on the factory floor. This strategy involves the use of video, audio, and data communications, as well as the inherent processing involved. The role that local area networks and the Internet play in the development of future factory applications is also discussed  相似文献   

8.
Seamless SIP-based mobility for multimedia applications   总被引:4,自引:0,他引:4  
Application-level protocol abstraction is required to support seamless mobility in next-generation heterogeneous wireless networks. Session initiation protocol (SIP) provides the required abstraction for mobility support for multimedia applications in such networks. However, the handoff procedure with SIP suffers from undesirable delay and hence packet loss in some cases, which is detrimental to applications like voice over IP (VoIP) or streaming video that demand stringent quality of service (QoS) requirements. In this article we present a SIP-based architecture that supports soft handoff for IP-centric wireless networks. Soft handoff ensures that there is no packet loss and that the end-to-end delay jitter is kept under control.  相似文献   

9.
This paper presents work carried out within the Cesame project for the design of a multimedia highspeed distributed transport provider. The term transport provider is used to target a reference framework but does not preclude any standardized reference model. It gives the objectives and relates the main contributions obtained during the first year of the project. The goal of this task is to monitor, select and design services, protocols and mechanisms for defining a transport provider to support distributed multimedia services. As far as architectural aspects are concerned, a refinement of reference models is mandatory, and work on this topic has already been started within several institutions. Moreover, it is worth to mention that the transport provider will have first to run on top ofAtm/Aal networks and is expected on top of other networks.  相似文献   

10.
In order to meet the requirements for multimedia applications, several approaches to DRAM architecture have emerged. Instead of a single, common memory device, several advanced approaches, such as extended data out (EDO) DRAM, and synchronous DRAM (SDRAM) will each play a major role in the future memory market. Furthermore, advanced interface technologies, such as Rambus RAM (RDRAM), RamLink, and SyncLink are very promising for future-generation memory. Also, application-specific memory, such as cache DRAM (CDRAM), enhanced DRAM (EDRAM), and video DRAM (VRAM) offer unique characteristics to improve performance in particular applications. Since it is beneficial to understand which type of high-speed memory can improve the speed performance of a particular system most effectively, this article discusses the fundamental concepts of these recent high-speed performance memory architectures to aid in the selection of memories for multimedia applications  相似文献   

11.
We present a framework for integrated scheduling of continuous media (CM) and other applications. The framework, called ARC scheduling, consists of a rate-controlled on-line CPU scheduler, an admission control interface, a monitoring module, and a rate adaptation interface. ARC scheduling allows threads to reserve CPU time for guaranteed progress. It provides firewall protection between threads such that the progress guarantee to a thread is independent of how other threads actually make scheduling requests. Rate adaptation allows a CM application to adapt its rate to changes in its execution environment. We have implemented the framework as an extension to Solaris 2.3. We present experimental results which show that ARC scheduling is highly effective for integrated scheduling of CM and other applications in a general purpose workstation environment. ARC scheduling is a key component of an end system architecture we have designed and implemented to support networking with quality of service guarantees. In particular, it enables protocol threads to make guaranteed progress  相似文献   

12.
Visual data compression for multimedia applications   总被引:2,自引:0,他引:2  
The compression of visual information in the framework of multimedia applications is discussed. To this end, major approaches to compress still as well as moving pictures are reviewed. The most important objective in any compression algorithm is that of compression efficiency. High-compression coding of still pictures can be split into three categories: waveform, second-generation, and fractal coding techniques. Each coding approach introduces a different artifact at the target bit rates. The primary objective of most ongoing research in this field is to mask these artifacts as much as possible to the human visual system. Video-compression techniques have to deal with data enriched by one more component, namely, the temporal coordinate. Either compression techniques developed for still images can be generalized for three-dimensional signals (space and time) or a hybrid approach can be defined based on motion compensation. The video compression techniques can then be classified into the following four classes: waveform, object-based, model-based, and fractal coding techniques. This paper provides the reader with a tutorial on major visual data-compression techniques and a list of references for further information as the details of each method  相似文献   

13.
We present a policy for handling multimedia traffic over satellite air interfaces. It extends the advantages of ATM to satellite by the statistical multiplexing of variable-rate traffic sources. Effectiveness is assessed within a multimedia satellite platform called EuroSkyWay, based on Ka-band payload and on-board processing  相似文献   

14.
15.
Kim-Loan Thai  Serge FDida 《电信纪事》1995,50(11-12):839-847
The emerging of high-speed networks provides the infrastructure for handling a wide set of new applications, covering distributed multimedia cooperative features. The new quality of service provided by these networks as well as the various requirements of these applications raises new architectural and protocol issues and trends to cope with this paradigm. The transport layer is one point of interest because it is the one between processing and communication. Also, aal type 5 is the most popular atm adaptation layer today and is available in all atm products. In this paper, we briefly overview the xtp and aal 5 key characteristics, then analyse how these two protocols can work together in order to provide the required services to the user’s applications.  相似文献   

16.
Transmitting real-time multimedia streams over heterogeneous mobile networks is a challenging task. Variation in network and system conditions can dramatically affect application performance. When providing end-to-end quality-of-service (QoS) multiple system facets should be coordinated: orchestration of local and peer resources, reservation of network resources, adaptation of multimedia streams, etc. This paper presents an end-to-end negotiation protocol (E2ENP) for negotiating and coordinating QoS on an end-to-end basis both at application and network layer. Based on a flexible extensible markup language (XML) model and extending SDPng concepts, the protocol enables the negotiation of system capabilities and allows provider-services to effectively influence the negotiation process. The aim of the E2ENP design is to optimize the efficiency of multimedia call setup and reduce the time for QoS renegotiations, whenever vertical handovers or spontaneous network reconfigurations occur. The basic protocol is presented, together with implementation and measurement results, stemming from several studies on current and future third-generation/fourth-generation scenarios.  相似文献   

17.
The aim of the EuroBridge project is to provide a uniform communication service platform. This platform will provide true multimedia multipoint services including interactive video conferencing and store-and-forward data services. The project will enhance selected OSI application layer services to provide them with multimedia capabilities. Selection of the initial services as well as the identification of necessary functional enhancements were based on actual user requirements. To support the dedicated communication requirements imposed by multimedia and multipoint applications, the lower layers of the OSI model will be enhanced accordingly. This includes designing and implementing new lightweight session and presentation protocols, respectively. Furthermore, high-speed transport protocols will be utilised. The actual protocol stack used will be configured dynamically depending on the requested quality of service. Support of multicast capabilities will be a crucial issue. The service platform is being implemented to run on top of different high-speed networks, including FDDI and DQDB  相似文献   

18.
Broad-band OFDM radio transmission for multimedia applications   总被引:8,自引:0,他引:8  
Future multimedia services will require the transmission of very high data rates over broad-band radio channels. In order to provide these services to mobile users, an appropriate transmission technique has to cope with frequency-selective and time-variant radio channels. The computation complexity for an equalizer increases in a frequency-selective radio channel for high data rate applications. Furthermore, the overhead for channel estimation procedures increases in time-variant channels. To overcome these drawbacks orthogonal frequency division multiplexing (OFDM) has been considered for broadband applications in many publications. The objective of this paper is to describe the large potential, the flexibility and adaptivity of the OFDM transmission technique in frequency-selective and time variant radio channels. Several technical aspects of OFDM transmission systems are discussed, especially the topics of differential modulation for which we compare different demodulation methods and channel coding with soft decision decoding. For higher level differential modulation, multilevel coding is taken into consideration  相似文献   

19.
At the data-link layer, ATM offers a number of features, such as high-bandwidth and per-session quality-of-service (QoS) guarantees, making it particularly attractive to multimedia applications. Unfortunately, many of these features are not visible to applications because of the inadequacies of existing higher-level protocol architectures. Although there is considerable effort underway to tune these protocols for ATM networks, we believe that a new ATM-specific protocol stack is essential to effectively exploit all the benefits of ATM. We describe the semantics of such a protocol stack, and discuss its advantages over traditional protocol architectures from the perspective of multimedia applications. The performance impact of the new protocol architecture is experimentally demonstrated on a video conferencing testbed built around IBM RS/6000's equipped with prototype hardware for video/audio processing, and connected via ATM links  相似文献   

20.
《Multimedia, IEEE》1995,2(1):85-89
The Moving Picture Experts Group was established in 1988 in the framework of the Joint ISO/IEC Technical Committee (JTC 1) on Information Technology. They were given the mandate to develop standards for coded representation of moving pictures, associated audio, and their combination when used for storage and retrieval on digital storage media (DSM). In April 1990 they became Working Group 11 of JTC 1/SC 2, then in November 1991, WG 11 of JTC 1/SC 29. The three original work items of the group-coding up to 1.5, 10, and 40 Mbps-were nicknamed MPEG-1, -2 and -3, respectively. The group dropped the MPEG3 work item in July 1992 when it became apparent that the functionalities supported by the MPEG-2 requirements made it redundant. The current MPEG-4 work item, first proposed in May 1991 and approved in July 1993, targets audiovisual coding at very low bit-rates  相似文献   

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