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1.
As mobile office technology becomes more advanced, drivers have increased opportunity to process information "on the move." Although speech-based interfaces can minimize direct interference with driving, the cognitive demands associated with such systems may still cause distraction. We studied the effects on driving performance of an in-vehicle simulated "E-mail" message system; E-mails were either system controlled or driver controlled. A high-fidelity, fixed-base driving simulator was used to test 19 participants on a car-following task. Virtual traffic scenarios varying in driving demand. Drivers compensated for the secondary task by adopting longer headways but showed reduced anticipation of braking requirements and shorter time to collision. Drivers were also less reactive when processing E-mails, demonstrated by a reduction in steering wheel inputs. In most circumstances, there were advantages in providing drivers with control over when E-mails were opened. However, during periods without E-mail interaction in demanding traffic scenarios, drivers showed reduced braking anticipation. This may be a result of increased cognitive costs associated with the decision making process when using a driver-controlled interface when the task of scheduling E-mail acceptance is added to those of driving and E-mail response. Actual or potential applications of this research include the design of speech-based in-vehicle messaging systems.  相似文献   

2.
Computational dual-task models of driving with a secondary task can help compute, simulate, and predict driving behavior in dual task situations. These models can thus help improve the process of developing in-vehicle devices by reducing or eliminating the need for conducting driver experiments in the early stage of the development. Further, these models can help improve traffic flow simulation. This article develops a dual-task model of driving with a visual distraction task using the Queuing Network model of driver lateral control and a logistic regression model. The comparison between the model simulation data and the human data from drivers in a driving simulator shows that this computational model can perform driving with a secondary visual task well and its performance is consistent with the driver data.  相似文献   

3.
Effects of advertising billboards during simulated driving   总被引:1,自引:0,他引:1  
There is currently a great deal of interest in the problem of driver distraction. Most research focuses on distractions from inside the vehicle, but drivers can also be distracted by objects outside the vehicle. Major roads are increasingly becoming sites for advertising billboards, and there is little research on the potential effects of this advertising on driving performance. The driving simulator experiment presented here examines the effects of billboards on drivers, including older and inexperienced drivers who may be more vulnerable to distractions. The presence of billboards changed drivers’ patterns of visual attention, increased the amount of time needed for drivers to respond to road signs, and increased the number of errors in this driving task.  相似文献   

4.
Lee JD  Caven B  Haake S  Brown TL 《Human factors》2001,43(4):631-640
As computer applications for cars emerge, a speech-based interface offers an appealing alternative to the visually demanding direct manipulation interface. However, speech-based systems may pose cognitive demands that could undermine driving safety. This study used a car-following task to evaluate how a speech-based e-mail system affects drivers' response to the periodic braking of a lead vehicle. The study included 24 drivers between the ages of 18 and 24 years. A baseline condition with no e-mail system was compared with a simple and a complex e-mail system in both simple and complex driving environments. The results show a 30% (310 ms) increase in reaction time when the speech-based system is used. Subjective workload ratings and probe questions also indicate that speech-based interaction introduces a significant cognitive load, which was highest for the complex e-mail system. These data show that a speech-based interface is not a panacea that eliminates the potential distraction of in-vehicle computers. Actual or potential applications of this research include design of in-vehicle information systems and evaluation of their contributions to driver distraction.  相似文献   

5.
With the advances in vehicle technologies, more information is communicated in real-time to the driver via an in-vehicle interface. In-vehicle messaging may deliver safety-related information such as warnings as well as non-safety-related information such as an upcoming lodging place. While much research has focused on the design of messaging safety-related information, little is known about the best practice in in-vehicle messaging of non-safety-related information. This study investigated the effects of information source and load on driver signage logo identification, glance behavior, and vehicle control among younger, middle-aged and older drivers. The logos were presented on: (1) an on-road sign panel, (2) an in-vehicle display, or (3) a combination of both, with half of the drives showing logo only, and the other half of the drives showing logo plus additional text. The general findings support the use of in-vehicle displays, especially when it is presented simultaneously with on-road signs. In-vehicle displays did not lead to a higher workload or more visual distraction, and simultaneous presentations resulted in slightly better speed control. The findings also showed minimal negative impacts on logo identification from increased information load. Older drivers performed less well in signage identification and vehicle control, and they made longer glances to logo information suggesting design considerations should be made to accommodate specific driver characteristics.  相似文献   

6.
OBJECTIVE: We conducted a set of experiments to examine the utility of several different uni- and multimodal collision avoidance systems (CASs) on driving performance of young and older adult drivers in a high-fidelity simulator. BACKGROUND: Although previous research has examined the efficacy of different CASs on collision avoidance, there has been a dearth of studies that have examined such devices in different driving situations with different populations of drivers. METHOD: Several different CAS warnings were examined in varying traffic and collision configurations both without (Experiment 1a) and with (Experiment 2) a distracting in-vehicle task. RESULTS: Overall, collision avoidance performance for both potential forward and side object collisions was best for an auditory/visual CAS, which alerted drivers using both modalities. Interestingly, older drivers (60-82 years of age) benefited as much as younger drivers from the CAS, and sometimes they benefited more. CONCLUSION: These data suggest that CASs can be beneficial across a number of different driving scenarios, types of collisions, and driver populations. APPLICATION: These results have important implications for the design and implementation of CASs for different driver populations and driving conditions.  相似文献   

7.
Vehicle crashes caused by driver distraction are of increasing concern. One approach to reduce the number of these crashes mitigates distraction by giving drivers feedback regarding their performance. For these mitigation systems to be effective, drivers must trust and accept them. The objective of this study was to evaluate real-time and post-drive mitigation systems designed to reduce driver distraction. The real-time mitigation system used visual and auditory warnings to alert the driver to distracting behavior. The post-drive mitigation system coached drivers on their performance and encouraged social conformism by comparing their performance to peers. A driving study with 36 participants between the ages of 25 and 50 years old (M=34) was conducted using a high-fidelity driving simulator. An extended Technology Acceptance Model captured drivers' acceptance of mitigation systems using four constructs: perceived ease of use, perceived usefulness, unobtrusiveness, and behavioral intention to use. Perceived ease of use was found to be the primary determinant and perceived usefulness the secondary determinant of behavioral intention to use, while the effect of unobtrusiveness on intention to use was fully mediated by perceived ease of use and perceived usefulness. The real-time system was more obtrusive and less easy to use than the post-drive system. Although this study included a relatively narrow age range (25 to 50 years old), older drivers found both systems more useful. These results suggest that informing drivers with detailed information of their driving performance after driving is more acceptable than warning drivers with auditory and visual alerts while driving.  相似文献   

8.
Driver distraction represents a significant problem in the public transport sector. Various methods exist for investigating distraction; however, the majority are difficult to apply within the context of naturalistic bus driving. This article investigates the nature of bus driver distraction at a major Australian public transport company, including the sources of distraction present, and their effects on driver performance, through the application of a novel framework of ergonomics methods. The framework represents a novel approach for assessing distraction in a real world context. The findings suggest that there are a number of sources of distraction that could potentially distract bus drivers while driving, including those that derive from the driving task itself, and those that derive from the additional requirements associated with bus operation, such as passenger and ticketing-related distractions. A taxonomy of the sources of bus driver distraction identified is presented, along with a discussion of proposed countermeasures designed to remove the sources identified or mitigate their effects on driver performance.  相似文献   

9.
Scott JJ  Gray R 《Human factors》2008,50(2):264-275
OBJECTIVE: This study examined the effectiveness of rear-end collision warnings presented in different sensory modalities as a function of warning timing in a driving simulator. BACKGROUND: The proliferation of in-vehicle information and entertainment systems threatens driver attention and may increase the risk of rear-end collisions. Collision warning systems have been shown to improve inattentive and/or distracted driver response time (RT) in rear-end collision situations. However, most previous rear-end collision warning research has not directly compared auditory, visual, and tactile warnings. METHOD: Sixteen participants in a fixed-base driving simulator experienced four warning conditions: no warning, visual, auditory, and tactile. The warnings activated when the time-to-collision (TTC) reached a critical threshold of 3.0 or 5.0 s. Driver RT was captured from a warning below critical threshold to brake initiation. RESULTS: Drivers with a tactile warning had the shortest mean RT. Drivers with a tactile warning had significantly shorter RT than drivers without a warning and had a significant advantage over drivers with visual warnings. CONCLUSION: Tactile warnings show promise as effective rear-end collision warnings. APPLICATION: The results of this study can be applied to the future design and evaluation of automotive warnings designed to reduce rear-end collisions.  相似文献   

10.
Lee YC  Lee JD  Boyle LN 《Human factors》2007,49(4):721-733
OBJECTIVE: This study investigates the effect of cognitive load on guidance of visual attention. BACKGROUND: Previous studies have shown that cognitive load can undermine driving performance, particularly drivers' ability to detect safety-critical events. Cognitive load combined with the loss of exogenous cues, which can occur when the driver briefly glances away from the roadway, may be particularly detrimental. METHOD: In each of two experiments, twelve participants engaged in an auditory task while performing a change detection task. A change blindness paradigm was implemented to mask exogenous cues by periodically blanking the screen in a driving simulator while a change occurred. Performance measures included participants' sensitivity to vehicle changes and confidence in detecting them. RESULTS: Cognitive load uniformly diminished participants' sensitivity and confidence, independent of safety relevance or lack of exogenous cues. Periodic blanking, which simulated glances away from the road-way, undermined change detection to a greater degree than did cognitive load; however, drivers' confidence in their ability to detect changes was diminished more by cognitive load than by periodic blanking. CONCLUSION: Cognitive load and short glances away from the road are additive in their tendency to increase the likelihood of drivers missing safety-critical events. APPLICATION: This study demonstrates the need to consider the combined consequence of cognitive load and brief glances away from the road in the design of emerging in-vehicle devices and the need to provide drivers with better feedback regarding these consequences.  相似文献   

11.
A two-stage simulation experiment was conducted to investigate the effect of information volume on traffic regulatory/road direction signs, drivers’ viewing strategies and sign familiarity on performance in visual search. In Stage I experiment, the amount of information on a total of 187 traffic regulatory and 1272 road direction signs was calculated and divided into five information levels using cluster analysis. In Stage II experiment, 24 subjects participated in a 2 (familiarity)×5 (information volume level)×2 (viewing strategy) mixed factorial experiment. Each subject was required to perform a visual search task and a question-and-answer (Q&A) task. Visual search time and number of correct responses collected serve as the objective dependent variables. Subjective workload related to time stress and visual effort was gathered through a modified three-point rating. Results show that information volume on traffic signs had significant impact on drivers’ visual search performance. Generally, the greater the amount of information, the slower the drivers in visual search are. However, while drivers had the highest accuracy rate in remembering purely pictorial traffic signs, these signs within the smallest information volume level required a relatively longer search time. Different viewing strategies also led to different performances. The back-and-forth strategy yielded better search performance than the fixed strategy. Subjective workload evaluation indicates that drivers with less sign familiarity will be under greater time/visual pressures. Guidelines for designing for traffic signs or in-vehicle signing systems are provided.

Relevance to industry

This study calculated the amount of information on traffic signs and compared the effects of different information volume on drivers’ visual search performance. The results can provide guidelines for traffic sign designers to help decide on the presentation format for in-vehicle signing information systems.  相似文献   


12.
Distraction-related accidents are, more often than not, due to the drivers’ voluntarily engagement with a secondary task. Therefore, the strategic management of in-vehicle tasks and the drivers’ decision to engage with them is an important aspect of the driver distraction phenomenon that needs to be addressed. While the consequences of distracting tasks are often assessed in settings where the risk of engaging is reduced (i.e., simulators), the drivers’ decision to engage with secondary tasks is often ignored. This study assessed the drivers’ decision to engage with secondary tasks using verbal protocols to provide insights into the drivers’ intention within a naturalistic driving setting, on the road, and in a simulated driving environment. This enabled an understanding of when drivers engage with technological distractions, why they choose to do so, as well as how they may go about doing it. Different road types were found to differentially impact the drivers’ intention to engage, as did the types of secondary tasks, with some tasks having an increased willingness to engage compared to others. Factors that increase and/or reduce the likelihood of engaging are presented. The decisions that drivers made to engage with secondary tasks in the simulator were found to correlate strongly to their decision to so on the road. This provides support for the use of simulators when assessing the drivers’ decision to engage with secondary tasks. The effect of verbal protocols on the drivers’ speed metrics was assessed to determine how they may have affected their driving performance.  相似文献   

13.
A driving simulator study was conducted to evaluate the effects of five in-vehicle warning information displays upon drivers' emergent response and decision performance. These displays include visual display, auditory displays with and without spatial compatibility, hybrid displays in both visual and auditory format with and without spatial compatibility. Thirty volunteer drivers were recruited to perform various tasks that involved driving, stimulus-response, divided attention and stress rating. Results show that for displays of single-modality, drivers benefited more when coping with visual display of warning information than auditory display with or without spatial compatibility. However, auditory display with spatial compatibility significantly improved drivers' performance in reacting to the divided attention task and making accurate S-R task decision. Drivers' best performance results were obtained for hybrid display with spatial compatibility. Hybrid displays enabled drivers to respond the fastest and achieve the best accuracy in both S-R and divided attention tasks.  相似文献   

14.
《Ergonomics》2012,55(2):187-209
In order to develop a driver-car interface that adapts the presentation of messages generated by in-vehicle information systems to driver workload, two experiments investigated potential determinants of driver visual and mental workload as indicated by performance on two secondary tasks. Experiment 1 suggested that road situation is a major determinant of visual and mental workload of the driver and that the processing resources of older drivers are somewhat more limited than those of younger and middle-aged drivers. Familiarity with the area of driving (when guided) and time of day (associated with traffic density) showed no secondary task effects. Experiment 2 showed that the categorization of road situations, proposed in Experiment 1, could underlie adaptation of visually loading messages to the workload incurred by driving. This was not found with respect to mentally loading messages.  相似文献   

15.
Verwey WB 《Ergonomics》2000,43(2):187-209
In order to develop a driver-car interface that adapts the presentation of messages generated by in-vehicle information systems to driver workload, two experiments investigated potential determinants of driver visual and mental workload as indicated by performance on two secondary tasks. Experiment 1 suggested that road situation is a major determinant of visual and mental workload of the driver and that the processing resources of older drivers are somewhat more limited than those of younger and middle-aged drivers. Familiarity with the area of driving (when guided) and time of day (associated with traffic density) showed no secondary task effects. Experiment 2 showed that the categorization of road situations, proposed in Experiment 1, could underlie adaptation of visually loading messages to the workload incurred by driving. This was not found with respect to mentally loading messages.  相似文献   

16.
Tasks that are easily interrupted under intermittent viewing conditions may be less distracting while driving because they allow drivers greater control over task sharing decisions. This paper investigates the reliability and sensitivity of the occlusion paradigm as a potential means of measuring task interruptability and distraction. Twenty-four participants, between the ages of 21 and 34, completed two separate experimental sessions. In one session they performed three in-vehicle tasks (a radio-tuning task and two simulated visual search tasks) under occlusion and while unoccluded. In another session, participants completed the same in-vehicle tasks while driving in a simulator, without occlusion. The tasks did not differ in terms of total task time, yet significant differences were found using the occlusion paradigm and subjective workload ratings. Task interruptability and task duration both need to be considered when assessing the suitability of tasks for time-sharing with driving.  相似文献   

17.
A comparison of the cell phone driver and the drunk driver   总被引:2,自引:0,他引:2  
OBJECTIVE: The objective of this research was to determine the relative impairment associated with conversing on a cellular telephone while driving. BACKGROUND: Epidemiological evidence suggests that the relative risk of being in a traffic accident while using a cell phone is similar to the hazard associated with driving with a blood alcohol level at the legal limit. The purpose of this research was to provide a direct comparison of the driving performance of a cell phone driver and a drunk driver in a controlled laboratory setting. METHOD: We used a high-fidelity driving simulator to compare the performance of cell phone drivers with drivers who were intoxicated from ethanol (i.e., blood alcohol concentration at 0.08% weight/volume). RESULTS: When drivers were conversing on either a handheld or hands-free cell phone, their braking reactions were delayed and they were involved in more traffic accidents than when they were not conversing on a cell phone. By contrast, when drivers were intoxicated from ethanol they exhibited a more aggressive driving style, following closer to the vehicle immediately in front of them and applying more force while braking. CONCLUSION: When driving conditions and time on task were controlled for, the impairments associated with using a cell phone while driving can be as profound as those associated with driving while drunk. APPLICATION: This research may help to provide guidance for regulation addressing driver distraction caused by cell phone conversations.  相似文献   

18.
《Ergonomics》2012,55(5):692-700
Abstract

In this study, we examined how spatially informative auditory and tactile cues affected participants’ performance on a visual search task while they simultaneously performed a secondary auditory task. Visual search task performance was assessed via reaction time and accuracy. Tactile and auditory cues provided the approximate location of the visual target within the search display. The inclusion of tactile and auditory cues improved performance in comparison to the no-cue baseline conditions. In comparison to the no-cue conditions, both tactile and auditory cues resulted in faster response times in the visual search only (single task) and visual–auditory (dual-task) conditions. However, the effectiveness of auditory and tactile cueing for visual task accuracy was shown to be dependent on task-type condition. Crossmodal cueing remains a viable strategy for improving task performance without increasing attentional load within a singular sensory modality.

Practitioner Summary: Crossmodal cueing with dual-task performance has not been widely explored, yet has practical applications. We examined the effects of auditory and tactile crossmodal cues on visual search performance, with and without a secondary auditory task. Tactile cues aided visual search accuracy when also engaged in a secondary auditory task, whereas auditory cues did not.  相似文献   

19.
It has been proposed that the current design of in-vehicle displays may not be appropriate for the older driver. This paper describes an empirical, road-based investigation of the benefits to older and younger drivers of providing landmarks within the instructions presented by an in-vehicle navigation system. Thirty two participants navigated a challenging urban route using either landmarks or distance information to identify the location of forthcoming manoeuvres. A range of driver behaviour measures were collected, including visual glance data, driving errors, driver workload, navigation errors, navigation confidence, and pre and post-trial driver attitudinal responses. Results show that, for older and younger drivers, landmarks reduced the time spent glancing to a visual display, reduced navigation and driving errors, and influenced driver confidence. There were some key differences between the older and younger drivers. The wider implications for the design of in-car interfaces for the older driver are discussed.  相似文献   

20.
Maltz M  Shinar D 《Human factors》2004,46(2):357-366
An experiment was conducted to determine the effects of an in-vehicle collision avoidance warning system (IVCAWS) on driver performance. A driving simulator was driven by 135 licensed drivers. Of these, 120 received alerts from the IVCAWS when their headway to a lead car was less than 2 s, and the other 15 (the control group) received no alerts. Drivers received varied alert interfaces: auditory, visual, and multimodal. The system had varied levels of reliability, determined by both false alarm rate and failure of the IVCAWS to alert to short headway. Results indicated that the IVCAWS led to safer (longer) headway maintenance. High false alarm rates induced drivers to slow down unnecessarily; large numbers of missed alerts did not have any significant impact on drivers. Driver acceptance of the system was mixed. Interface played a role in driver reliance on the system, with the multimodal interfaces generating least reliance. Actual or potential applications of this research include IVCAWS interface selection for greater system efficacy and user acceptance and the advisability of implementation, even of imperfect systems, for drivers who seek to maintain a safer headway.  相似文献   

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