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1.
A model-based approach to reconstruction of 3D human arm motion from a monocular image sequence taken under orthographic projection is presented. The reconstruction is divided into two stages. First, a 2D shape model is used to track the arm silhouettes and second-order curves are used to model the arm based on an iteratively reweighted least square method. As a result, 2D stick figures are extracted. In the second stage, the stick figures are backprojected into the scene. 3D postures are reconstructed using the constraints of a 3D kinematic model of the human arm. The motion of the arm is then derived as a transition between the arm postures. Applications of these results are foreseen in the analysis of human motion patterns. Received: 26 January 1996 / Accepted: 17 July 1997  相似文献   

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This paper introduces a new method for the coordination of human motion based on planning and AI techniques. Motions are considered as black boxes that are activated according to preconditions and produce postconditions in a hybrid, continuous and discrete world. Each part of the body is an autonomous entity that cooperates with the others as determined by global criteria, such as occupation rate and distance to a goal (common to all the entities). With this technique, we can easily specify and solve the motion coordination problem of a juggler that juggles with a dynamic number of balls in real time.  相似文献   

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We have synthesized new human body motions from existing motion data, by dividing the body of an animated character into several parts, such as upper and lower body, and partitioning the motion of the character into corresponding partial motions. By combining different partial motions, we can generate new motion sequences. We select the most natural-looking combinations by analyzing the similarity of partial motions, using techniques such as motion segmentation, dimensionality reduction, and clustering. These new combinations can dramatically increase the size of a motion database, allowing more score in selecting motions to meet constraints, such as collision avoidance. We verify the naturalness and physical plausibility of the new motions using an SVM learning model and by analysis of static and dynamic balance.  相似文献   

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One method to detect obstacles from a vehicle moving on a planar road surface is the analysis of motion-compensated difference images. In this contribution, a motion compensation algorithm is presented, which computes the required image-warping parameters from an estimate of the relative motion between camera and ground plane. The proposed algorithm estimates the warping parameters from displacements at image corners and image edges. It exploits the estimated confidence of the displacements to cope robustly with outliers. Knowledge about camera calibration, measuremts from odometry, and the previous estimate are used for motion prediction and to stabilize the estimation process when there is not enough information available in the measured image displacements. The motion compensation algorithm has been integrated with modules for obstacle detection and lane tracking. This system has been integrated in experimental vehicles and runs in real time with an overall cycle of 12.5 Hz on low-cost standard hardware. Received: 23 April 1998 / Accepted: 25 August 1999  相似文献   

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A growing number of promising applications requires recognizing human posture and motion. Conventional techniques require us to attach foreign objects to the body, which in some applications is disturbing or even impossible. New, nonintrusive motion capture approaches are called for. The well-known shape-from-silhouette technique for understanding 3D shapes could also be effective for human bodies. We present a novel technique for model-based motion capture that uses silhouettes extracted from multiple views. A 3D reconstruction of the performer can be computed from a silhouette with a technique known as volume intersection. We can recover the posture by fitting a model of the human body to the reconstructed volume. The purpose of this work is to test the effectiveness of this approach in a virtual environment by investigating the precision of the posture and motion obtained with various numbers and arrangements of stationary cameras. An average 1% position error has been obtained with five cameras.  相似文献   

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Motion segmentation and pose recognition with motion history gradients   总被引:7,自引:0,他引:7  
This paper presents a fast and simple method using a timed motion history image (tMHI) for representing motion from the gradients in successively layered silhouettes. This representation can be used to (a) determine the current pose of the object and (b) segment and measure the motions induced by the object in a video scene. These segmented regions are not “motion blobs”, but instead are motion regions that are naturally connected to parts of the moving object. This method may be used as a very general gesture recognition “toolbox”. We demonstrate the approach with recognition of waving and overhead clapping motions to control a music synthesis program. Accepted: 13 August 2001  相似文献   

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In this paper, we present a rule-based heuristic method of motion planning for an animated human agent with massively redundant degrees of freedom. It constructs motion plans to achieve 3D-space goals of control points on the body, e.g. a hand, while avoiding collisions. Like the artificial potential field approach, the method performs motion decisions in 3D world space rather than in joint space. To handle the massively redundant degrees of freedom, we use a qualitative kinematic model, which specifies motions of body parts and dependencies among them, without specifying the exact distance parameters. This model helps the body select appropriate primitive motions for given goals of control points more globally than does the gradient vector of an artificial potential field of the body. The method simulates (in imagination) the suggested plan to find whether some body parts hit objects, and how much they penetrate the objects. Based on this simulated collision information, the method suggests intermediate goals of the collision body parts. A subplan to achieve these intermediate goals is again postulated by using the qualitative kinematic model. This explicit reasoning helps alleviate the basic cause of local minima in the potential field approach, namely, conflicts between attractive potential fields due to goal positions of control points and repulsive potential fields due to obstacles.  相似文献   

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We propose a system that simultaneously utilizes the stereo disparity and optical flow information of real-time stereo grayscale multiresolution images for the recognition of objects and gestures in human interactions. For real-time calculation of the disparity and optical flow information of a stereo image, the system first creates pyramid images using a Gaussian filter. The system then determines the disparity and optical flow of a low-density image and extracts attention regions in a high-density image. The three foremost regions are recognized using higher-order local autocorrelation features and linear discriminant analysis. As the recognition method is view based, the system can process the face and hand recognitions simultaneously in real time. The recognition features are independent of parallel translations, so the system can use unstable extractions from stereo depth information. We demonstrate that the system can discriminate the users, monitor the basic movements of the user, smoothly learn an object presented by users, and can communicate with users by hand signs learned in advance. Received: 31 January 2000 / Accepted: 1 May 2001 Correspondence to: I. Yoda (e-mail: yoda@ieee.org, Tel.: +81-298-615941, Fax: +81-298-613313)  相似文献   

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In this study, a new framework of vision-based estimation is developed using some data fusion schemes to obtain previewed road curvatures and vehicular motion states based on the scene viewed from an in-vehicle camera. The previewed curvatures are necessary for the guidance of an automatically steering vehicle, and the desired vehicular motion variables, including lateral deviation, heading angle, yaw rate, and sideslip angle, are also required for proper control of the vehicular lateral motion via steering. In this framework, physical relationships of previewed curvatures among consecutive images, motion variables in terms of image features searched at various levels in the image plane, and dynamic correlation among vehicular motion variables are derived as bases of data fusion to enhance the accuracy of estimation. The vision-based measurement errors are analyzed to determine the fusion gains based on the technique of a Kalman filter such that the measurements from the image plane and predictions of physical models can be properly integrated to obtain reliable estimations. Off-line experimental works using real road scenes are performed to verify the whole framework for image sensing.  相似文献   

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A common need in machine vision is to compute the 3-D rigid body transformation that aligns two sets of points for which correspondence is known. A comparative analysis is presented here of four popular and efficient algorithms, each of which computes the translational and rotational components of the transform in closed form, as the solution to a least squares formulation of the problem. They differ in terms of the transformation representation used and the mathematical derivation of the solution, using respectively singular value decomposition or eigensystem computation based on the standard representation, and the eigensystem analysis of matrices derived from unit and dual quaternion forms of the transform. This comparison presents both qualitative and quantitative results of several experiments designed to determine (1) the accuracy and robustness of each algorithm in the presence of different levels of noise, (2) the stability with respect to degenerate data sets, and (3) relative computation time of each approach under different conditions. The results indicate that under “ideal” data conditions (no noise) certain distinctions in accuracy and stability can be seen. But for “typical, real-world” noise levels, there is no difference in the robustness of the final solutions (contrary to certain previously published results). Efficiency, in terms of execution time, is found to be highly dependent on the computer system setup.  相似文献   

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We discuss development of a word-unigram language model for online handwriting recognition. First, we tokenize a text corpus into words, contrasting with tokenization methods designed for other purposes. Second, we select for our model a subset of the words found, discussing deviations from an N-most-frequent-words approach. From a 600-million-word corpus, we generated a 53,000-word model which eliminates 45% of word-recognition errors made by a character-level-model baseline system. We anticipate that our methods will be applicable to offline recognition as well, and to some extent to other recognizers, such as speech recognizers and video retrieval systems. Received: November 1, 2001 / Revised version: July 22, 2002  相似文献   

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Scenarios in HCI are widely used and discussed as written or visual narratives. In this paper, we discuss fruitful conditions for the creation and performance of scenarios particularly for the concept design of mixed realities or wireless devices. Designers are attempting new ways of engaging people in design and experiencing ideas in early design phases. Examples range from exploring scenarios using mock-ups or Wizard-of-Oz techniques, to testing scenarios with prototypes. In our design projects, scenarios were created and performed with participants following them in their daily activities. Discussing these sessions, which we called SPES (Situated and Participative Enactment of Scenarios), we highlight as promising conditions to create scenarios: the everyday life as a stage and the opportunity for participants to exercise reflection-in-action.  相似文献   

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The purpose of this research is a quantitative analysis of movement patterns of dance,which cannot be analyzed with a motion capture system alone,using simultaneous measurement of body motion and biophysical information.In this research,two kinds of same leg movement are captured by simultaneous measurement;one is a leg movement with given strength,the other is a leg movement without strength on condition of basic experiment using optical motion capture and electromyography (EMG) equipment in order to quantitatively analyze characteristics of leg movement.Also,we measured the motion of the traditional Japanese dance using the constructed system.We can visualize leg movement of Japanese dance by displaying a 3D CG character animation with motion data and EMG data.In addition,we expect that our research will help dancers and researchers on dance through giving new information on dance movement which cannot be analyzed with only motion capture.  相似文献   

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We examine the application of symbolic CTL model checking to railway interlocking software. We show that the railway interlocking systems examined exhibit the characteristics of robustness and locality, and that these characteristics allow optimizations to the model checking algorithms not possible in the general case. In order to gain a better understanding of robustness and locality, we examine in detail a small railway interlocking. Published online: 9 October 2001  相似文献   

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