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2.
We investigate the effect of the metal pattern shape (i.e., square, hexagonal, and random grids) on the starburst phenomenon of touch screen panels (TSPs) based on opaque metallic grids. It is demonstrated that a standalone random metal grid can suppress the starburst phenomenon to a great extent. By way of ray tracing simulation, we have found that specular reflection of light on the gentle slope of the patterned edges of metallic grids contributes to the generation of starburst patterns. It is also addressed that employing a light-absorbing material and increasing metal grid spacing can reduce the intensity of starburst patterns. 相似文献
3.
Touch screens are a key component of consumer mobile devices such as smartphones and tablets, as well as an increasingly common self-service component of information retrieval on fixed screens and mobile devices in-store. The ubiquity of touch screens in daily life increases consumer accessibility and extended use for shopping, whilst software innovations have increased the functionality of touch screens, for example the extent to which images respond to fingertip control. This study examines how users engage with interactive visual rotation and tactile simulation features while browsing fashion clothing products on touch screen devices and thus contributes to retail touch screen research that previously focused on in-store kiosks and window displays. Findings show that three dimensions of user engagement (endurability, novelty and felt involvement) are positively influenced by both forms of manipulation. In order to examine the extent to which touch screen user engagement varies with individual preferences for an in-store experience, the paper also examines whether user engagement outcomes are mediated by an individual's need for physical touch. Findings indicate that the need for touch does not explain the variance between individuals. We conclude that touch screen technology complements the physical retail environment. 相似文献
4.
Touch pens allow user to write directly on a computer screen. An ergonomically designed touch pen can improve user performance and reduce musculoskeletal injuries. This study investigates the touch pen use in three sections. First, observations of users' handwriting during three screen tasks: writing, pointing-and-clicking and drawing. Second, examinations of the design and development of touch pens based on observed results and related design theory. Third, this study compares the five-point grip pen (FPGP) with the common touch pen. Study conclusions are as follows: (1) The gesture of gripping a common touch pen for on-screen handwriting is unnatural; that is, users tend to use the wrist, elbow or little finger for support. A user's hand and fingers are in a more natural position when using an FPGP. (2) User performance with the FPGP is superior to that with the common touch pen during three screen tasks. (3) The advantages of the FPGP include: increased hand stability, reduced hand fatigue, enhanced performance, and provided adjustability. (4) This study proposed an FPGP whereby a brace was added to a touch pen to increase the stability during screen-based tasks. The idea of adding a brace can be applied to those tasks requiring higher accuracy or continuous freehand without other limb support tasks, such as wall-painting, surgery operation, and other aiming tasks. 相似文献
5.
AbstractNowadays touch technology is growing and developers try to make it ever more intuitive and easier to use. This present work focused on the upper limb joint coordination during the achievement of puzzles on touch screen. A 5-inch and 10-inch devices were used to perform 9 and 16 pieces puzzles dragged with digits. The conclusions showed an increase in joint solicitation with the number of piece and the touch screen size. Moreover, three interactions strategies proved to be an evidence: the ‘wrist strategy’ preferentially implying wrist flexion/extension, the ‘elbow strategy’ preferentially implying the elbow flexion/extension and the ‘neutral strategy’ mobilising equally the two joints. From an ergonomic point of view, the data about how the upper limb segments are mobilised while interacting with the screen could be relevant to increase the adaptability of the devices to the user, including users with motor impairments. Practitioner Summary: Information about the biomechanical organisation of movement during interaction with touch devices appears relevant in order to develop applications adapted to the motor capacities of users. From the analysis of joint angles when performing several times a puzzle with healthy subjects, three motor strategies were highlighted. 相似文献
6.
介绍了一种由PLC和触摸屏控制的静电除尘控制器,讲述了该系统的软件、硬件设计思路和控制程序流程图,为环保对于粉尘处理提供了一种实用的数据采集处理和程序设计思路。 相似文献
7.
Touch screen input keys compete with other information for limited screen space. The present study estimated the smallest key size that would not degrade performance or user satisfaction. Twenty participants used finger touches to enter one, four or 10 digits in a numeric keypad displayed on a capacitive touch screen, while standing in front of a touch screen kiosk. Key size (10, 15, 20, 25 mm square) and edge-to-edge key spacing (1, 3 mm) were factorially combined. Performance was evaluated with response time and errors, and user preferences were obtained. Spacing had no measurable effects. Entry times were longer and errors were higher for smaller key sizes, but no significant differences were found between key sizes of 20 and 25 mm. Participants also preferred 20 mm keys to smaller keys, and they were indifferent between 20 and 25 mm keys. Therefore, a key size of 20 mm was found to be sufficiently large for land-on key entry. 相似文献
8.
The present study compared the effects of using one versus two display screens on cervical muscle activity of computer users. Healthy pain-free university students were recruited (11 males and 11 females), and surface electromyography in bilateral cervical erector spinae and upper trapezius (UT) muscles was measured. Each subject performed standardized text editing tasks for 15 min using a single screen and dual screens in a randomized order. In the dual screen condition, the primary screen was placed directly in front while the secondary screen was angled to the right of the user. Significant reductions of the 50th and 90th percentile amplitudes, representative of dynamic muscle loading, were found in the right UT muscle for dual screen condition. The 10th percentile muscle activity was similar in all muscles in the two conditions. These results suggest that viewing dual screens may be associated with different postural muscle activity compared to single screen. 相似文献
9.
论文结合图书馆在信息化过程中所遇到的具体问题和需求,总结了我校在研制开发图书馆触摸屏导读与查询系统及成功应用的经验,介绍了该系统的整体架构设计和主要功能模块设计,为要制作触摸屏多媒体导读系统工作的图书馆提供参考。目前本系统的分析、设计、实现和测试己基本完毕,运行效果良好。 相似文献
10.
This study aimed to describe contemporary technology use, especially smartphones and tablets (mobile touch screen devices), and examine associations with musculoskeletal symptoms and visual health among adolescents in Singapore. A representative sample of 1884 adolescents (50.4% girls) from grades primary 5 to post-secondary (10–18?years old), recruited from 13 schools, completed an online questionnaire in class. Total technology use was high, with smartphone duration being highest (mean?=?264 [SD?=?243] min/day). Patterns of use, including multitasking and bout length, were influenced by gender, school level, type of device and activities. Musculoskeletal discomfort and visual symptoms were commonly reported. After adjusting for potential confounders, more hours/day of smartphone use was associated with increased risk of neck/shoulders, upper back, arms and wrist/hand discomfort (OR?=?1.04[95%CI?=?1.01–1.07] to 1.07[1.03–1.10]) and visual symptoms (OR?=?1.05[1.02–1.08]), but was associated with decreased odds of myopia (OR?=?0.97[0.94–0.99]). No significant associations were found for tablet use. Practitioner Summary: 1884 adolescents in Singapore completed an in-depth questionnaire regarding their use of technology. The smartphone was the device with the highest usage, and greater smartphone use was associated with increased odds of musculoskeletal and visual symptoms. High use of smartphones has physical health implications for adolescents. 相似文献
11.
This study examined performance and acceptance effects of lack of kinesthetic and tactile feedback from the keyboard in a typing task with two subject groups of differing skill level: touch typists and casual users. Subjects' objective performance (e.g., speed, accuracy, throughput) and subjective acceptance (questionnaire) was evaluated for both a conventional full travel keyboard and a prototype piezoelectric flat keyboard which lacked familiar kinesthetic and tactile feedback. Any performance decrement present with the flat keyboard was expected to diminish with practice for the touch typists due to transfer and adaptation of typing skills. Performance for both subject groups was significantly higher with the conventional keyboard and touch typists' performance was more adversely affected by the flat keyboard than casual users'. No performance improvement with practice was found for one subject group relative to the other or for one keyboard relative to the other. It was concluded the touch typists were unable to adapt to the unusual feedback conditions present with the piezo-electric fiat keyboard. 相似文献
12.
This paper describes a preliminary study of the anthropometric characteristics of disabled Indian men, undertaken in order to facilitate the design of mobility aids. Fourteen anthropometric measurements were made in 61 men with disabilities of the lower extremities caused by poliomyelitis or spinal cord injury, and in 140 normal men. The study reports reduced growth of the affected parts and also some acquired deformity in the upper limbs. Inter-correlations between the body dimensions were different in the disabled and normal groups. 相似文献
13.
Limited information is available regarding ergonomic foldable display device forms. This two-stage study involving young South Koreans (divided into three hand-length groups) was conducted to determine ergonomic forms for hand-held foldable display devices considering folding/unfolding comfort and preference. Stage I obtained the suitability of three screen sizes for five tasks. Stage II evaluated 14 different bi- and tri-folding methods considering screen size, folding direction, and folding time. The effects of hand length were all non-significant. Screen size preferences were task-dependent; small screens were preferred for making calls, and medium screens for web searching and gaming. Folding methods affected folding/unfolding comfort and preference; outward screen and Z-shape screen folding were the most preferred bi- and tri-fold concepts, respectively. Screen protection and access appeared to be competing factors in the user preference determination process. Foldable screen size and folding method should be determined by considering tasks, folding/unfolding comfort, and user preferences. Practitioner summary: A 13.5?cm screen was preferred for making calls, whereas a 17.5?cm screen was best for web searching and gaming. An outward bi-fold screen concept with a 17.5?cm screen and Z-shape tri-fold screen concept with a 22.9?cm screen were preferred. Overall, the Z-shape concept was most preferred. Abbreviations: SD: standard deviation; ANOVA: analysis of variance; H: Height; W: Width; T: Thickness 相似文献
14.
The characterization of the surface state becomes an increasing necessity for many industries. This paper presents a patented measurement method [M.A. Bueno, S. Fontaine, M. Renner, Dispositif Pour Évaluer L’état de Surface d’un Matériau et Procédé de Mise en œuvre Dudit Dispositif, Patent No. PCT/FR01/01770, 2000], which is able to evaluate the surface state of materials. This method gives roughness–friction criteria and is based on the principle of a tribometer of type “blade-disc”, where the analysed surface is the disc. The sensor is an active element, which vibrates according to its vibrating modes. This work shows how experimental and numerical analysis has allowed optimizing its gage instrumentation and its geometry. Moreover, the modal analysis and the building of a numerical model have set up the coupling between mechanical solicitations of the tested surface and mechanical responses of the sensor in each mode. Finally, an example of measurement of known surfaces is illustrated to explain the results of this study and the efficiency of this measurement method. 相似文献
15.
The effects of alternative navigation device display features on drivers' visual sampling efficiency while searching forpoints of interest were studied in two driving simulation experiments with 40 participants. Given that the number of display items was sufficient, display features that facilitate resumption of visual search following interruptions were expected to lead to more consistent in-vehicle glance durations. As predicted, compared with a grid-style menu, searching information in a list-style menu while driving led to smaller variance in durations of in-vehicle glances, in particular with nine item displays. Kinetic touch screen scrolling induced a greater number of very short in-vehicle glances than scrolling with arrow buttons. The touch screen functionality did not significantly diminish the negative effects of the grid-menu compared with physical controls with list-style menus. The findings suggest that resumability of self-paced, in-vehicle visual search tasks could be assessed with the measures of variance of in-vehicle glance duration distributions. Statement of Relevance: The reported research reveals display design factors affecting safety-relevant variability of in-vehicle glance durations and provides a theoretical framework for explaining the effects. The research can have a significant methodical value for driver distraction research and practical value for the design and testing of in-vehicle user interfaces. 相似文献
16.
Abstract Virtual learning environments (VLEs) are widespread in higher education today, typically used to deliver instructional materials and facilitate communication within a course. This study aimed to investigate the task–technology fit of VLEs for their two main groups of users: instructors and students, using the VLE WebCT. Task–technology fit, user satisfaction, attitude towards use and anticipated consequences of use were found to be significantly higher for students than for instructors. Instructors were found to have higher perceptions of social norms and higher perceptions of facilitating conditions than students. However, there was no difference between the instructors and students in level of utilization of the VLE. Students perceived that the VLE had higher impacts on their learning compared with instructors' perceptions regarding their teaching. These results suggest that despite high levels of support acknowledged by instructors, they may still be unsure about the contribution of VLEs to their teaching. 相似文献
17.
Virtual reality has become popular in a variety of fields. Three experiments to study visual accommodation and task performance during stereographic vision were carried out in order to better understand the human response to virtual reality. Visual accommodation to stereograms on CRT was studied. Subjects could see the target on the CRT display binocularly through liquid crystal shutters. Accommodation to a stereogram with step changes in distance was tested first. As the second experiment, accommodation to a stereogram with gradual changes in distance, and comparison of ability to perform a colour photograph stereogram task were tested. Finally, accommodation and subject performance during a prolonged stereographic object task were observed for 30min. A virtual ‘gate’ was formed at a position 1.2?m from the subject. The virtual target moved forward and backward through this gate between the positions of 0.8?m and 20?m. The subjects were asked to focus on the target and press a button as it moved through the virtual gate. Subjective response to the task and the error between the position where the button was pressed and the gate was recorded. It was concluded that there are some people who exhibit large changes in accommodation while performing a stereographic task. There is a tendency to accommodate to a distance nearer than the baseline. Prolonged stereoscopic viewing caused visual fatigue or loss of accommodation and diminished task performance. 相似文献
18.
Search and rescue operations are necessary in locating, assisting and recovering individuals lost or in distress. In Australia, land-based search and rescue roles require a range of physically demanding tasks undertaken in dynamic and challenging environments. The aim of the current research was to identify and characterise the physically demanding tasks inherent to search and rescue operation personnel within Australia. These aims were met through a subjective job task analysis approach. In total, 11 criterion tasks were identified by personnel. These tasks were the most physically demanding, frequently occurring and operationally important tasks to these specialist roles. Muscular strength was the dominant fitness component for 7 of the 11 tasks. In addition to the discrete criterion tasks, an operational scenario was established. With the tasks and operational scenario identified, objective task analysis procedures can be undertaken so that practitioners can implement evidence-based strategies, such as physical selection procedures and task-based physical training programs, commensurate with the physical demands of search and rescue job roles. Practitioner Summary: The identification of physically demanding tasks amongst specialist emergency service roles predicates health and safety strategies which can be incorporated into organisations. Knowledge of physical task parameters allows employers to mitigate injury risk through the implementation of strategies modelled on the precise physical demands of the role. 相似文献
19.
To understand the residual vibration of the piezoelectric diaphragm in a piezo (PZT) driven inkjet printhead fabricated on silicon wafers by MEMS manufacturing process, the transfer function of the piezo velocity to sinusoidal input voltage is obtained in the experiments. The piezo velocity can be predicted using the obtained velocity transfer function with discrete Fourier transform of a trapezoidal waveform. In the low amplitude of voltage waveform, the spectrum shows a good agreement between the predicted and measured velocities of the piezo diaphragm. However, when the drop is ejected from the nozzle orifice with actual amplitude of the voltage waveform, the spectrum of the piezo velocity shows more complicated frequency components due to the reflected pressure waves and fluid motion inside the chamber. In this study it has been attempted to obtain the transfer function of the piezo velocity to the voltage input when the drops are fired. The simulated results of the piezo displacement with the various durations of the voltage waveform show a good agreement with the drop volume and velocity measured in experiments. In addition, it was found that suppressing the residual oscillations was closely related to eliminating the satellite drop formation, which was confirmed with the strobe stand drop visualization. 相似文献
20.
Three experiments compared the performances of adult participants (three groups of 10) on a perceptuo-motor task in both real world (RW) and virtual environments (VEs). The task involved passing a hoop over a bent wire course, and three versions of the task were used: a 3-D wire course with no background, a flattened version of the 3-D course (2½-D course) with no background, and the 2½-D course with added background to provide spatial context. In all three experiments the participants had to prevent the hoop from touching the wire as they moved it. In the first experiment, the VE condition produced about 18 times more errors than the RW task. The VE 2½-D task was found to be as difficult as the 3-D, and the 2½-D with the added background produced more errors than the other two experiments. Taken together, the experiments demonstrate the difficulty of performing fine motor tasks in VEs, a phenomenon that has not been given due attention in many previous studies of motor control in VEs. 相似文献
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