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1.
Adaptive Hypermedia 总被引:7,自引:2,他引:7
Adaptive hypermedia is a relatively new direction of research on the crossroads of hypermedia and user modeling. Adaptive hypermedia systems build a model of the goals, preferences and knowledge of each individual user, and use this model throughout the interaction with the user, in order to adapt to the needs of that user. The goal of this paper is to present the state of the art in adaptive hypermedia at the eve of the year 2000, and to highlight some prospects for the future. This paper attempts to serve both the newcomers and the experts in the area of adaptive hypermedia by building on an earlier comprehensive review (Brusilovsky, 1996; Brusilovsky, 1998). 相似文献
2.
A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers
to think in terms of utility and usability and helps develop a system based on what is actually needed. This paper discusses
the case of HyperAudio, a context-sensitive adaptive and mobile museum guide developed in the late 1990s. User requirements
were collected via a survey to understand visitors’ profiles and visit styles in natural science museums. The knowledge acquired
supported the specification of system requirements, helping define the user model, data structure and adaptive behaviour of
the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers,
and what instead needed more sophisticated adaptive techniques. This is a fundamental choice when all the computation must
be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed
as a further step in an iterative design process that considers the user interaction to be the central point. This paper discusses
how such an environment allows designers and developers to experiment with different system behaviours and to widely test
it under realistic conditions by simulating the actual context evolving over time. The understanding gained in HyperAudio
is then considered from the perspective of later developments: our findings still appers to be valid despite the time that
had passed.
Daniela Petrelli: The work discussed in this paper was carried out when the author was at ITC-irst in Italy. 相似文献
3.
In this study, we design a learning environment that supports reflective activities for information seeking on the Web and evaluate its educational effects. The features of this design are: (1) to visualize the learners’ search processes as described, based on a cognitive schema, (2) to support two types of reflective activities, such as “reflection-in-action” and “reflection-on-action”, and (3) to facilitate reflective activities by comparing their own search processes to other learners’ search processes. We have conducted an experiment to investigate the effects of our design. The experimental results confirm that: (1) the participants’ search performance in the instructional group supported by our instructional design improved effectively than in the control group; (2) they changed their ideas about important activities when seeking information on the Web, and (3) they activated their search cycles more than the control group did. 相似文献