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1.
Barcode design by evolutionary computation   总被引:1,自引:0,他引:1  
This paper proposes a method for generating 2-dimensional barcode incorporated some illustrations inside of the code without detracting machine-readability and stored information. We formulate the task that finding appropriate positions, scales, and angles of illustrations, photographs, logos or other image items put in QR code as an optimization problem. By using evolutionary computation algorithm, the proposed system can find positions in which given image items can be merged without damaging machine-readability. QR code is trademarked by Denso Wave, inc. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

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Evolutionary computation techniques have mostly been used to solve various optimization and learning problems. This paper describes a novel application of evolutionary computation techniques to equation solving. Several combinations of evolutionary computation techniques and classical numerical methods are proposed to solve linear and partial differential equations. The hybrid algorithms have been compared with the well-known classical numerical methods. The experimental results show that the proposed hybrid algorithms outperform the classical numerical methods significantly in terms of effectiveness and efficiency  相似文献   

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The user fatigue problem in interactive evolutionary computation (IEC) is a complex and interesting issue. If the IEC search space is created from the experience or knowledge of domain experts rather than from users values, it causes two potential problems which lead to fatigue problems in IEC: 1) inefficiency and 2) boredom. Therefore, we propose a customer values-based IEC model, solving the fatigue problem by avoiding the potential problems. A case study involving the design of mineral water bottles was used to verify the anti-fatigue capability of the users when using the proposed model. For comparison with the traditional domain knowledge-based model, we built two IEC systems, a customer values-based system and a traditional system, and conducted a user burden test and a system efficiency test over a two-week period. The results of both tests show that our proposed system performed better than the traditional system in designing mineral water bottles. Fang-Cheng Hsu, Ph.D.: He received his M.S. degree from Tamkang University, Taiwan, in 1985 and Ph.D. degree from Department of Information Management, National Central University, Taiwan, in 2000. He is an associate professor of Information Management at Aletheia University in Taiwan. Prior to this, he was on the faculty at Tamsui Oxford College. His current research interests include interactive evolutionary computation and evolutionary computation-based decision support systems. Peter Huang: He received his B.A. degree from Department of Information Management, Aletheia University, Taiwan, in 1997, and M.B.A. degree from Graduate Institute of Management Science, Aletheia University, Taiwan, in 2003. He is on staff at Information Technology Total Services and is a part-time lecturer at Aletheia University. His current research interests are decision analysis and interactive evolutionary computation.  相似文献   

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This paper discusses how the use of redundant representations influences the performance of genetic and evolutionary algorithms. Representations are redundant if the number of genotypes exceeds the number of phenotypes. A distinction is made between synonymously and non-synonymously redundant representations. Representations are synonymously redundant if the genotypes that represent the same phenotype are very similar to each other. Non-synonymously redundant representations do not allow genetic operators to work properly and result in a lower performance of evolutionary search. When using synonymously redundant representations, the performance of selectorecombinative genetic algorithms (GAs) depends on the modification of the initial supply. We have developed theoretical models for synonymously redundant representations that show the necessary population size to solve a problem and the number of generations goes with O(2(kr)/r), where kr is the order of redundancy and r is the number of genotypic building blocks (BB) that represent the optimal phenotypic BB. As a result, uniformly redundant representations do not change the behavior of GAs. Only by increasing r, which means overrepresenting the optimal solution, does GA performance increase. Therefore, non-uniformly redundant representations can only be used advantageously if a-priori information exists regarding the optimal solution. The validity of the proposed theoretical concepts is illustrated for the binary trivial voting mapping and the real-valued link-biased encoding. Our empirical investigations show that the developed population sizing and time to convergence models allow an accurate prediction of the empirical results.  相似文献   

6.
Image segmentation using evolutionary computation   总被引:2,自引:0,他引:2  
Image segmentation denotes a process by which a raw input image is partitioned into nonoverlapping regions such that each region is homogeneous and the union of any two adjacent regions is heterogeneous. A segmented image is considered to be the highest domain-independent abstraction of an input image. The image segmentation problem is treated as one of combinatorial optimization. A cost function which incorporates both edge information and region gray-scale uniformity is defined. The cost function is shown to be multivariate with several local minima. The genetic algorithm, a stochastic optimization technique based on evolutionary computation, is explored in the context of image segmentation. A class of hybrid evolutionary optimization algorithms based on a combination of the genetic algorithm and stochastic annealing algorithms such as simulated annealing, microcanonical annealing, and the random cost algorithm is shown to exhibit superior performance as compared with the canonical genetic algorithm. Experimental results on gray-scale images are presented  相似文献   

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Traditional tree search algorithms supply a blueprint for modeling problem solving behaviour. A diverse spectrum of problems can be formulated in terms of tree search. Quantum computation, namely Grover’s algorithm, has aroused a great deal of interest since it allows for a quadratic speedup to be obtained in search procedures. In this work we consider the impact of incorporating classical search concepts alongside Grover’s algorithm into a hybrid quantum search system. Some of the crucial points examined include: (1) the reverberations of contemplating the use of non-constant branching factors; (2) determining the consequences of incorporating an heuristic perspective into a quantum tree search model.  相似文献   

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This paper discusses the design optimization of a wing for supersonic transport (SST) using a multiple-objective genetic algorithm (MOGA). Three objective functions are used to minimize the drag for supersonic cruise, the drag for transonic cruise, and the bending moment at the wing root for supersonic cruise. The wing shape is defined by 66 design variables. A Euler flow code is used to evaluate supersonic performance, and a potential flow code is used to evaluate transonic performance. To reduce the total computational time, flow calculations are parallelized on an NEC SX-4 computer using 32 processing elements. The detailed analysis of the resulting Pareto front suggests a renewed interest in the arrow wing planform for the supersonic wing  相似文献   

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This paper focuses on the development of a competitive computer player for the one versus one Texas Hold’em poker using evolutionary algorithms (EA). A Texas Hold’em game engine is first constructed where an efficient odds calculator is programmed to allow for the abstraction of a player’s cards, which yield important but complex information. Effort is directed to realize an optimal player that will play close to the Nash equilibrium (NE) by proposing a new fitness criterion. Preliminary studies on a simplified version of poker highlighted the intransitivity nature of poker. The evolved player displays strategies that are logical but reveals insights that are hard to comprehend e.g., bluffing. The player is then benchmarked against Poki and PSOpti, which is the best heads-up Texas Hold’em artificial intelligence to date and plays closest to the optimal Nash equilibrium. Despite the much constrained chromosomal strategy representation, simulated results verified that evolutionary algorithms are effective in creating strategies that are comparable to Poki and PSOpti in the absence of expert knowledge.  相似文献   

11.
This paper presents the design and the application of asynchronous models of parallel evolutionary algorithms. An overview of the existing parallel evolutionary algorithm (PEA) models and available implementations is given. We present new PEA models in the form of asynchronous algorithms and implicit parallelization, as well as experimental data on their efficiency. The paper also discusses the definition of speedup in PEAs and proposes an appropriate speedup measurement procedure. The described parallel EA algorithms are tested on problems with varying degrees of computational complexity. The results show good efficiency of asynchronous and implicit models compared to existing parallel algorithms.  相似文献   

12.
Biclustering of expression data with evolutionary computation   总被引:2,自引:0,他引:2  
Microarray techniques are leading to the development of sophisticated algorithms capable of extracting novel and useful knowledge from a biomedical point of view. In this work, we address the biclustering of gene expression data with evolutionary computation. Our approach is based on evolutionary algorithms, which have been proven to have excellent performance on complex problems, and searches for biclusters following a sequential covering strategy. The goal is to find biclusters of maximum size with mean squared residue lower than a given /spl delta/. In addition, we pay special attention to the fact of looking for high-quality biclusters with large variation, i.e., with a relatively high row variance, and with a low level of overlapping among biclusters. The quality of biclusters found by our evolutionary approach is discussed and the results are compared to those reported by Cheng and Church, and Yang et al. In general, our approach, named SEBI, shows an excellent performance at finding patterns in gene expression data.  相似文献   

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Holland's Adaptation in Natural and Artificial Systems largely dealt with how systems, comprised of many self-interested entities, can and should adapt as a whole. This seminal book led to the last 25 years of work in genetic algorithms (GAs) and related forms of evolutionary computation (EC). In recent years, the expansion of the Internet, other telecommunications technologies, and other large scale networks have led to a world where large numbers of semi-autonomous software entities (i.e., agents) will be interacting in an open, universal system. This development cast the importance of Holland's legacy in a new light. This paper argues that Holland's fundamental arguments, and the years of developments that have followed, have a direct impact on systems of general network agents, regardless of whether they explicitly exploit EC. However, it also argues that the techniques and theories of EC cannot be directly transferred to the world of general agents (rather than EC-specific) without examination of effects that are embodied in general software agents. This paper introduces a framework for EC interchanges between general-purpose software agents. Preliminary results are shown that illustrate the EC effects of asynchronous actions of agents within this framework. Building on this framework, coevolutionary agents that interact in a simulated producer/consumer economy are introduced. Using these preliminary results as illustrations, areas for future investigation of embodied EC software agents are discussed.  相似文献   

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Typical floorplanning concerns a series of objectives, such as area, wirelength, and routability, etc., with various aspect ratios of modules in a free-outline regime. However, in a hierarchical design flow for very large ASICs and SoCs, a floorplan can be completely useless for a situation where its outline is dissatisfied. In this paper, we study the fixed-outline floorplanning problem that is more applicable to the hierarchical design style. We develop an efficient algorithm based on robust evolutionary search and achieve substantially improved success rate. We also propose a new approach to handle soft modules to further adjust the generated floorplan to fit into the prescribed chip outline. The effectiveness of our methods is demonstrated on several large cases of MCNC and GSRC benchmarks.  相似文献   

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This paper describes a novel knowledge discovery and data mining framework dealing with nonlinear interactions among domain attributes. Our network-based model provides an effective and efficient reasoning procedure to perform prediction and decision making. Unlike many existing paradigms based on linear models, the attribute relationship in our framework is represented by nonlinear nonnegative multiregressions based on the Choquet integral. This kind of multiregression is able to model a rich set of nonlinear interactions directly. Our framework involves two layers. The outer layer is a network structure consisting of network elements as its components, while the inner layer is concerned with a particular network element modeled by Choquet integrals. We develop a fast double optimization algorithm (FDOA) for learning the multiregression coefficients of a single network element. Using this local learning component and multiregression-residual-cost evolutionary programming (MRCEP), we propose a global learning algorithm, called MRCEP-FDOA, for discovering the network structures and their elements from databases. We have conducted a series of experiments to assess the effectiveness of our algorithm and investigate the performance under different parameter combinations, as well as sizes of the training data sets. The empirical results demonstrate that our framework can successfully discover the target network structure and the regression coefficients.  相似文献   

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Parallel computation models have been widely used to enhance the performance of traditional evolutionary algorithms, and they have been implemented on parallel computers to speed up the computation. Instead of using expensive parallel computing facilities, we propose to implement parallel evolutionary computation models on easily available networked PCs, and present a multi-agent framework to support parallelism. With the unique characteristics of agent autonomy and mobility, mobile agents can carry the EC-code and migrate from machine to machine to complete the computation dynamically. To evaluate the proposed approach we have developed a prototype system on a middleware platform JADE to solve a time-consuming task. Different kinds of experiments have been conducted to assess the developed system and the preliminary results show the promise and efficiency of our mobile agent-based approach.  相似文献   

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Engineering with Computers - The range of applications of artificial intelligence (AI) that is based on nature-inspired metaheuristics is rapidly increasing across various scientific fields as it...  相似文献   

20.
Recent convergence analyses of evolutionary pattern search algorithms (EPSAs) have shown that these methods have a weak stationary point convergence theory for a broad class of unconstrained and linearly constrained problems. This paper describes how the convergence theory for EPSAs can be adapted to allow each individual in a population to have its own mutation step length (similar to the design of evolutionary programing and evolution strategies algorithms). These are called locally-adaptive EPSAs (LA-EPSAs) since each individual's mutation step length is independently adapted in different local neighborhoods. The paper also describes a variety of standard formulations of evolutionary algorithms that can be used for LA-EPSAs. Further, it is shown how this convergence theory can be applied to memetic EPSAs, which use local search to refine points within each iteration.  相似文献   

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