首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 62 毫秒
1.
随着社会的发展,孩子占据家庭的中心位置,儿童家具设计已被设计界关注。文章剖析了儿童家具的设计现状,基于儿童生理和心理特征,概述了儿童家具设计的原则,同时提出了中国儿童家具设计的发展趋势。  相似文献   

2.
本文简述了儿童家具的特点和纸质儿童家具的优点,探讨了纸质儿童家具的设计原则和要点。最后为了儿童综合能力的培养,通过设计实例说明纸质儿童家具的设计与制作过程。  相似文献   

3.
社会的进步,儿童生活层次的提高,需要我们为孩子们营造一个全方位的理想生活空间。本文主要从卧室儿童家具、户外公共儿童家具、低龄学生学校家具这三个方面出发,分析了儿童家具的设计。旨在阐述儿童家具的设计方法,唤起社会各界对儿童家具设计的关注。  相似文献   

4.
针对目前儿童家具市场存在的问题,本文详细阐述了可成长性儿童家具的必要性、含义和特点,并提出了可成长性儿童家具的设计原则,为国内儿童家具设计提供一些有益的参考。  相似文献   

5.
从人机工学的角度分析,儿童家具的尺寸对于儿童家具的设计极为重要。但目前对于儿童人体尺寸的研究还很少,本文分别从儿童身体尺寸、儿童家具尺寸和儿童家具设计中的安全性与尺寸的关系进行阐述,希望儿童家具的设计者能够关注儿童身体尺寸与家具尺寸的安全性、适应性和舒适性。  相似文献   

6.
随着社会经济的发展,现代设计师必须掌握消费者的心理活动规律。文章借助PCCS色彩体系以及消费者的行为模式和色彩营销方式,对儿童家具的色彩设计进行探讨,并且总结出儿童家具设计的色彩特征和配色方案。  相似文献   

7.
本文主要论述:家具不仅是物,而且还是一个具有建筑性的,可以提供儿童进行自我设计空间愿望、展开多种行为的弹性空间。这种空间的有效组织与合理安排,对儿童家具中各个区域的功能发挥和对儿童的健康成长具有十分重要的意义。  相似文献   

8.
本文就博物馆中的儿童空间进行探讨,提出在博物馆的室内设计中应当考虑适宜的儿童空间,其中包括适宜儿童的活动空间和展示空间。在博物馆中设计特别的儿童卫生设施、儿童家具、儿童展示道具,这样一方面能优化博物馆的展示环境,另一方面对这些儿童空间的细致考虑,也体现了博物馆文化受众的全面性。具互动性的儿童展示设计将对今后博物馆设计的再创造具有借鉴意义。  相似文献   

9.
正提到儿童家具,不少家长脑中想到的不外乎"无法长久的使用"这一印象,婴儿时期的摇篮、婴儿床,或者幼儿时期的餐椅、沙发……随着孩子们的长大,这些家具就像孩子们小的时候穿过的衣服那样,被束之高阁,或者转手卖掉,再也不能继续使用。然而,"素元"工坊的创始人武巍设计的一系列儿童家具  相似文献   

10.
多功能设计是将多种功能集于一体,并能够在这些功能之间灵活地转换或者同时进行,是一种"一物多用"的设计思维。文章首先对多功能的设计理念、设计原则和优点进行了阐述,然后分析了儿童家具的设计原则,最后将多功能理念应用于儿童书桌设计中,并对儿童书桌的形态、功能、结构、材料等进行了着重分析与研究。  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号