首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 16 毫秒
1.
Post-quantum cryptosystems have attracted a great interest, from researchers, latest. This work introduces two new forms of the hidden discrete logarithm problem and three new post-quantum signature schemes. The finite non-commutative associative algebras of two types are used as the algebraic support of the proposed cryptoschemes: i) containing a global two-sided unit and ii) containing a large set of global left-sided units. The illustrated FPGA implementation results, show the efficiency of the proposed cryptographic schemes, in hardware approaches. Detailed comparisons, with other security hardware implementations, are also presented.  相似文献   

2.
A subdivision scheme for hexahedral meshes   总被引:2,自引:0,他引:2  
Published online: 23 July 2002  相似文献   

3.
With the augmentation in multimedia technology, demand for high-speed real-time image compression systems has also increased. JPEG 2000 still image compression standard is developed to accommodate such application requirements. Embedded block coding with optimal truncation (EBCOT) is an essential and computationally very demanding part of the compression process of JPEG 2000 image compression standard. Various applications, such as satellite imagery, medical imaging, digital cinema, and others, require high speed and performance EBCOT architecture. In JPEG 2000 standard, the context formation block of EBCOT tier-1 contains high complexity computation and also becomes the bottleneck in this system. In this paper, we propose a fast and efficient VLSI hardware architecture design of context formation for EBCOT tier-1. A high-speed parallel bit-plane coding (BPC) hardware architecture for the EBCOT module in JPEG 2000 is proposed and implemented. Experimental results show that our design outperforms well-known techniques with respect to the processing time. It can reach 70 % reduction when compared to bit plane sequential processing.  相似文献   

4.
传统的线性四点插值细分方法不能表示圆等非多项式曲线,为了解决这种问题,基于几何特性提出了一种带有一个参数的四点插值型曲线细分方法。细分过程中,过相邻三插值点作圆,过相邻二插值点的圆弧有两个中点,将其加权平均得到新插值点,文中给出了插值公式和算法描述。所给方法具有还圆性,可以实现保凸性。实例分析对比了本方法与多种细分方法的差异,说明本方法是有效的,当参数取值较小时,曲线靠近控制多边形。  相似文献   

5.
We present a methodology which helps structure the design and verification of hardware circuits. Our methodology supports reusable proofs of hardware components, provides for multiple implementations of the same specification, and allows both bottom up and top down verification styles. We provide mechanical assistance for our methodology in the Nuprl proof development system. Our method exploits Nuprl's rich type theory to encode the specification of a module in the type of the module. This allows us to elegantly describe parameterized hardware modules. The methodology is efficient because: the automated support reduces the amount of information that users must provide and the use of parameterized hardware modules eliminates redundant reasoning among proofs of hardware components. In this paper we explain our methodology and illustrate our approach with several examples of circuit verification.  相似文献   

6.
Design and implementation of hardware efficient stream ciphers using hash functions and analysis of their periodicity and security are presented in this paper. The hash generation circuits used for the design and development of stream ciphers are low power, low hardware complexity Linear Feedback Shift Register (LFSR) based circuits. One stream cipher design uses LFSR based Toeplitz hash generation circuit together with LFSR keystream generator circuit, while the other design combines LFSR based filter generator circuit with LFSR based polynomial modular division circuit. Both designs possess good security and periodicity properties for the keystreams generated. The developed circuits can compete with the most popular classic LFSR based stream ciphers in hardware complexity at the same time providing additional advantage that the same circuit can be used for hash generation.  相似文献   

7.
The de Casteljau evaluation algorithm applied to a finite sequence of control points defines a Bézier curve. This evaluation procedure also generates a subdivision algorithm and the limit of the subdivision process is this same Bézier curve. Extending the de Casteljau subdivision algorithm to an infinite sequence of control points defines a new family of curves. Here, limits of this stationary non-uniform subdivision process are shown to be equivalent to curves whose control points are the original data points and whose blending functions are given by the Poisson distribution. Thus this approach generalizes standard subdivision techniques from polynomials to arbitrary analytic functions. Extensions of this new subdivision scheme from curves to tensor product surfaces are also discussed.  相似文献   

8.
Dynamic modeling of butterfly subdivision surfaces   总被引:2,自引:0,他引:2  
The authors develop integrated techniques that unify physics based modeling with geometric subdivision methodology and present a scheme for dynamic manipulation of the smooth limit surface generated by the (modified) butterfly scheme using physics based “force” tools. This procedure based surface model obtained through butterfly subdivision does not have a closed form analytic formulation (unlike other well known spline based models), and hence poses challenging problems to incorporate mass and damping distributions, internal deformation energy, forces, and other physical quantities required to develop a physics based model. Our primary contributions to computer graphics and geometric modeling include: (1) a new hierarchical formulation for locally parameterizing the butterfly subdivision surface over its initial control polyhedron, (2) formulation of dynamic butterfly subdivision surface as a set of novel finite elements, and (3) approximation of this new type of finite elements by a collection of existing finite elements subject to implicit geometric constraints. Our new physics based model can be sculpted directly by applying synthesized forces and its equilibrium is characterized by the minimum of a deformation energy subject to the imposed constraints. We demonstrate that this novel dynamic framework not only provides a direct and natural means of manipulating geometric shapes, but also facilitates hierarchical shape and nonrigid motion estimation from large range and volumetric data sets using very few degrees of freedom (control vertices that define the initial polyhedron)  相似文献   

9.
The most critical point in the implementation on a vector computer of iterative methods to solve sparse linear algebraic systems is the sparse matrix-vector product. Therefor we have compared its performance under three different sparse matrix storage schemes found in literature. These schemes have been tested on a FPS M64/330 using matrices similar to those arising in finite element or finite difference discretizations.

The results are reported and discussed. On the basis of them a new storage scheme is proposed and tested in similar situations. The obtained performance is never worse and often much better than those of the other schemes we have analyzed.  相似文献   


10.
Striving for photorealism, texture mapping, and its more advanced variations, bump and displacement mapping, have all become fundamental tools in computer graphics. Recently, the introduction of programmable graphics hardware has enabled the employment of displacement mapping in real-time applications. While displacement mapping facilitates the actual modification of the underlying geometry, it is constrained by being an injective mapping. Further, it is also limited because it usually maps the geometry of the (low-resolution) smooth base surfaces, typically by displacing their vertices. Drawing from recent work on deformation displacement mapping (DDM) [4], in this paper we offer real-time solutions to both these limitations. Our solutions make it possible to employ the DDM paradigm on programmable graphics hardware. By reversing the roles of the base surfaces and their geometric details, both the one-to-one constraint and the base surface resolution limitation are resolved. Furthermore, this role reversal also paves the way for other benefits such as a tremendous decrease in the memory consumption of geometric detail information in the DDM and the ability to animate the details over the base surface. We show that the presented scheme can be used effectively to generate highly complex renderings and animations, in real time, on modern graphics hardware. The capabilities of the proposed method are demonstrated for both rational parametric base surfaces and polygonal base surfaces.  相似文献   

11.
12.
13.
A 4-point interpolatory subdivision scheme for curve design   总被引:64,自引:0,他引:64  
A 4-point interpolatory subdivision scheme with a tension parameter is analysed. It is shown that for a certain range of the tension parameter the resulting curve is C1. The role of the tension parameter is demonstrated by a few examples. The application to surfaces and some further potential generalizations are discussed.  相似文献   

14.
提出了一种新的构造曲线的算法——五点二重逼近细分法。利用细分格式 的生成多项式讨论了该细分格式的一致收敛性及Ck 连续性。该细分格式带有一个张力参数 μ, 通过选取不同的μ值,可以分别生成C1~C5 连续的极限曲线。特别是当μ=9/256 时, 细 分格式生成的极限曲线可以达到C7 连续。最后给出了五点二重逼近曲线细分的实例,表明 了这种细分格式是有效的。  相似文献   

15.
B. Y.  I. 《Computers in Industry》2003,50(3):265-275
Composite freeform surface reconstruction from 3D scanned data of a physical model has become a more and more important topic in the field of CAD/CAE/CAM. By repeated application of a fixed set of recursive interpolation subdivision schemes on the initial mesh of the 3D sparse scanned data of a physical model, a polygonal model of composite freeform surface can be constructed. In the paper, the algorithm for constructing the initial triangular mesh from 3D sparse scanned data is presented. The unified recursive interpolating subdivision scheme for triangular mesh is proposed. A special quad-tree data structure is suggested to store all the necessary information of the vertices and elements of the polygonal model. Examples of composite surface reconstruction are provided to explain the distinguished superiority of subdivision scheme for reconstructing the arbitrary topological complex surface.  相似文献   

16.
Competitive models based on a simple dot product neuron often deal with normalized vectors, which adds a hard computational cost. Using Euclidean distance nodes without normalization is only a partial solution, because they are less plausible from a biological point of view and the computational cost of the Euclidean distance is greater than that of the dot product. In this work the author proposes a dot product neuron, formally equivalent to a Euclidean neuron, which does not require vector normalization. The only requirement for such a neuron model is subtracting from the dot product an iteratively computed bias. A simple incremental learning rule for this neuron is also introduced. The proposed model is suitable for hardware implementation of competitive networks.  相似文献   

17.
There are several neural network implementations using either software, hardware-based or a hardware/software co-design. This work proposes a hardware architecture to implement an artificial neural network (ANN), whose topology is the multilayer perceptron (MLP). In this paper, we explore the parallelism of neural networks and allow on-the-fly changes of the number of inputs, number of layers and number of neurons per layer of the net. This reconfigurability characteristic permits that any application of ANNs may be implemented using the proposed hardware. In order to reduce the processing time that is spent in arithmetic computation, a real number is represented using a fraction of integers. In this way, the arithmetic is limited to integer operations, performed by fast combinational circuits. A simple state machine is required to control sums and products of fractions. Sigmoid is used as the activation function in the proposed implementation. It is approximated by polynomials, whose underlying computation requires only sums and products. A theorem is introduced and proven so as to cover the arithmetic strategy of the computation of the activation function. Thus, the arithmetic circuitry used to implement the neuron weighted sum is reused for computing the sigmoid. This resource sharing decreased drastically the total area of the system. After modeling and simulation for functionality validation, the proposed architecture synthesized using reconfigurable hardware. The results are promising.  相似文献   

18.
In this paper, we present a new interpolation subdivision scheme for mixed triangle/quad meshes that is C1 continuous. The new scheme is capable of reproducing the well-known four-point based interpolation subdivision in the quad region but does not reproduce Butterfly subdivision in the triangular part. The new scheme defines rules that produce surfaces both at the regular quad/triangle vertices and isolated, extraordinary points. We demonstrate the visually satisfying of our surfaces through several examples.  相似文献   

19.
An explicit formula is developed to decompose a rational triangular Bezier patch into three non-degenerate rational rectangular Bezier patches of the same degree.This formula yields a stable algorithm to compute the control vertices of those three rectangular subpatches.Some properties of the subdivision are discussed and the formula is illustrated with an example.  相似文献   

20.
一种新的六角形网格的砍边细分方法   总被引:1,自引:0,他引:1       下载免费PDF全文
提出了一种新的六角形网格的砍边细分算法。该算法通过面收缩和砍边两个过程,使细分网格的数目以4为倍数增长,并选择适当的几何定位使细分曲面保持C1连续性。该算法只适用于顶点的价为3的半正则网格,而对于任意的初始控制网格,算法可以通过预处理使初始网格半正则化。  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号