共查询到19条相似文献,搜索用时 140 毫秒
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大多数快速原型制造系统采用 STL 文件作为与 CAD系统之间的数据交换接口。但是 ,STL 文件是通过用一系列的三角片逼近实际零件表面而产生的 ,STL 文件本身及其创建过程均存在许多问题。要提高模型的精度 ,就必须增加三角片的数量 ,同时减小三角片的尺寸。这必然造成 STL 文件庞大 ,后续处理时间较长 ,而且易产生缺陷 ,使后续处理不能进行。针对上述问题 ,本文分析了 STL文件的不足 ,提出一种 CAD系统与 RPM系统之间新的数据交换方法。该方法对 CAD系统中的真实模型直接切片 ,将切片后所得到的轮廓数据作为 CAD系统与快速原型制造系统之间的数据交换接口。该切片算法已在“超人 2 0 0 0 CAD/ CAM”系统中实现 ,算法表现稳定 相似文献
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快速成型技术是一种基于离散/堆积成型原理的制造方法,它是在计算机的控制与管理下,根据零件的CAD模型,采用材料精确堆积的方法制造原型或零件的.目前在快速成型技术中,由于成型机的数据接口问题,通常在切片之前需要将CAD模型转换成STL模型,而STL模型的某些区域存在冗余的三角形,这些三角形的存在增加了切片时候的求交运算量.通过剔除部分狭长的钝角三角形,实现了对STL模型的合理优化,节省了文件存储空间和后续数据处理时间,具有一定的工程意义. 相似文献
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一种基于STEP的CAD模型直接分层方法 总被引:1,自引:0,他引:1
提出了一种基于产品模型数据交换标准的3维计算机辅助设计实体模型直接分层方法,零件的原始计算机辅助设计模型以产品模型数据交换标准中性文件的格式输入分层系统,系统提取其几何拓扑信息并重建计算机内部几何模型。用户选择零件的制作方向并指定分层厚度后,系统自动对计算机辅助设计模型进行直接分层,分层结果可直接送到各种快速成型系统加工。基于产品模型数据交换标准的计算机辅助设计模型直接分层不依赖任何特定的计算机辅助设计系统,通用性、灵活性好,而且产品模型数据交换标准文件的数据量大大小于STL文件,有利于网络化设计与制造环境下的数据传输与交换。 相似文献
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作为快速成型技术中必不可少的环节,根据对零件制造精度和装配要求及效率的侧重不同,多年来多种分层算法已被国内外学者开发出来。在同等加工条件下,根据加工精度要求和层厚变化的不同,将分层算法大致分为等层厚分层算法和适应性分层算法两类。从常用的立体光刻(STL)模型、原始计算机辅助设计(CAD)模型和点云数据3种数据模型入手,简述了两类分层算法的研究和发展;介绍了采用斜边的分层算法、基于区域划分的混合算法、曲面分层算法等先进分层算法;讨论了分层算法中待解决的问题:直接分层算法的文件格式标准和轮廓的精确拟合等问题。最后,总结得出了分层算法未来的研究方向和趋势。 相似文献
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Direct Slicing from PowerSHAPE Models for Rapid Prototyping 总被引:4,自引:2,他引:2
X. Chen C. Wang X. Ye Y. Xiao S. Huang 《The International Journal of Advanced Manufacturing Technology》2001,17(7):543-547
Rapid prototyping processes produce parts layer by layer directly from CAD models. An efficient method is required to slice
the geometric model of a part into layers. Several slicing methods are introduced in this paper: slicing from STL files; tolerate-errors
slicing; adaptive slicing; direct slicing; adaptive and direct slicing. PowerSHAPE is a powerful package for building models,
and it provided macro language and picture files for its secondary development work. To meet rapid proto-typing slicing demands,
the author proposes a direct slicing approach based on PowerSHAPE models. In this method, lines, arcs and Bezier curves are
used to describe the section contours. This approach can be used in stereolithography, selective laser sintering, fused deposition
modelling, and other rapid prototyping processes, e.g. laminated object manufacturing. It may be the future solution to existing
slicing problems. 相似文献
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Dexel-Based Direct Slicing of Multi-Material Assemblies 总被引:5,自引:3,他引:2
Slicing is an important procedure in rapid prototyping (RP) pre-processing, and can be grouped into two categories: direct
slicing and adaptive slicing. At present, investigations into the use of both direct and adaptive slicing methods are taking
place. However, not many direct slicing approaches have been reported in the literature. The methods are also restricted to
some solids in CSG or some CAD systems. Also, approaches on adaptive slicing are too complicated. The method proposed in this
paper employs dexel encoding for direct slicing multi-material (MM) assemblies in RP. One advantage of using a dexel model
is that Boolean operations can be performed simply on 1D line segments. Dexels can also be easily converted to tool paths
in RP machines. Compared to the ray representation of CSG trees, dexel models can be extended to represent MM assemblies with
material properties. Therefore, the method has high potential for direct slicing. In this paper, traditional dexel models
are first extended for rapid manufacturing single solid and MM assemblies. Compared to other adaptive slicing approaches,
a much more efficient and simple dexel model, for adaptive refinement in the building direction is then developed. To further
improve the surface finish, a layerwise refinement approach is also discussed. Finally, the computational complexity of the
proposed method is studied. 相似文献
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Stereolithography is one of the rapid prototyping processes which uses a photopolymer as the raw material to build prototypes. The photopolymer absorbs energy by selective laser exposure. The curing effect starts when the absorbing energy exceeds a critical value, and the process is called photopolymerisation. The photopolymerisation changes the phase from liquid to solid. The cured volume can expand and then shrink on cooling. The process parameters such as the scanning speed, scanning path, scanning pitch, and the slicing thickness, lead to different shrinkage and curl distortion, so, the photopolymerisation process is a dynamic material behaviour. In this study, a dynamic finite element simulation code has been developed to simulate the photopolymerisation process. The simulated result for a suspended beam which corresponds to the process parameters shows that a short raster causes less curl distortion than a long raster. The experimental result agrees very well with the simulated result. 相似文献
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Gang Zhao Guocai Ma Jiangwei Feng Wenlei Xiao 《The International Journal of Advanced Manufacturing Technology》2018,96(9-12):3149-3159
Additive manufacturing (AM, generally called 3D printing) has attracted great research interests due to its ability to build complex shapes. It transforms design files to functional products through slicing and material accumulation. Typically, the planar slicing strategy is used in AM to convert CAD model into accumulating layers. However, when building overhang structures and curved parts, it often needs support structures and generates a large number of planar layers, which lead to the fact that it spends more time in manufacturing. To reduce the need for support structures and decrease the number of layers, this paper presents two nonplanar slicing approaches: a decomposition-based curved surface slicing strategy and a transformation-based cylinder surface slicing method. The former is implemented based on STEP models and the latter is capable of slicing mesh models. The feasibility of the proposed methods are validated by printing two parts with a robotic fused deposition modelling system. 相似文献
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S. H. Sun H. W. Chiang M. I. Lee 《The International Journal of Advanced Manufacturing Technology》2007,34(7-8):702-701
Slicing a 3D graphic model into layers of 2D contour plots is an essential step for all rapid prototyping (RP) machines. Various
methods are available, such as stereo lithography (STL) file slicing, direct slicing and adaptive direct slicing. Amongst
these, adaptive direct slicing is the most advanced for its capability of adapting the slicing thickness according to the
curvature of any contour. In this study, an adaptive direct slicing method complete with the algorithm for calculating the
thickness of each layer is proposed. As an illustration of the method, the algorithm was programmed within the commercial
CAD software package, PowerSHAPE. The method was shown to be fast and accurate in comparison with STL file slicing and direct
slicing, which both used a constant layer thickness.
An erratum to this article can be found at 相似文献
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基于光成型的快速模具制造技术 总被引:2,自引:1,他引:2
阐述了用成型原理制造模具的几种技术。这些技术工艺过程简单,生产周期短,产品成本低,不需专用设备和工具,与并行工程相结合将为模具技术发展创造最佳条件。适合于快速生产形状复杂的精密模具,具有广泛的应用前景。 相似文献
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Direct slicing and G-code contour for rapid prototyping machine of UV resin spray using PowerSOLUTION macro commands 总被引:2,自引:1,他引:2
C. C. Chang 《The International Journal of Advanced Manufacturing Technology》2004,23(5-6):358-365
Rapid prototyping processes produce parts layer by layer directly from 3D CAD models. An important technique is required to slice the geometric model of a part into layers and to generate a motion code of the cross-sectional contour. Several slicing methods are available, such as slicing from sterolithgraphy (STL) files, tolerate-error slicing, adaptive slicing, direct slicing, and, adaptive and direct slicing. This paper proposes direct slicing from 3D CAD models and generating a G-code contour of each layer using PowerSOLUTION software (Delcam International, Birmingham, UK). PowerSOLUTION includes two main modules: PowerSHAPE is used to build 3D CAD models and PowerMILL is used to produce G-Code tool paths. It provides macro language, picture files and cutting paths for secondary development work.The authors used macro commands to write an interface generating direct slicing from 3D CAD models and G-code contours for all layers. Most well-known controllers in the market accept the G-Code. Therefore, it is easier to apply this scheme in a CNC-machining center to produce rapid prototyping such as laminated object manufacturing (LOM) for complex geometries. The interface was successfully applied the interface to the UV resin spray rapid prototyping (UVRS-RP) machine that was developed to produce RP. 相似文献