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1.
Abstract— A circular camera system employing an image‐based rendering technique that captures light‐ray data needed for reconstructing three‐dimensional (3‐D) images by using reconstruction of parallax rays from multiple images captured from multiple viewpoints around a real object in order to display a 3‐D image of a real object that can be observed from multiple surrounding viewing points on a 3‐D display is proposed. An interpolation algorithm that is effective in reducing the number of component cameras in the system is also proposed. The interpolation and experimental results which were performed on our previously proposed 3‐D display system based on the reconstruction of parallax rays will be described. When the radius of the proposed circular camera array was 1100 mm, the central angle of the camera array was 40°, and the radius of a real 3‐D object was between 60 and 100 mm, the proposed camera system, consisting of 14 cameras, could obtain sufficient 3‐D light‐ray data to reconstruct 3‐D images on the 3‐D display.  相似文献   

2.
Abstract— An integral imaging time‐division‐multiplexing 18‐view 3‐D display based on the one‐dimensional integral‐imaging (1‐D‐II) technique using a 9‐in. OCB‐LCD, lenticular sheet, and active shutter has been developed. By simulating a lens shape and a shutter structure and analyzing the light‐beam profile of the increasing‐parallax‐number region to find the best conditions, depth range, and viewing angle were an enhanced and a brighter and flicker‐less 3‐D image with smooth motion parallax was obtained.  相似文献   

3.
In order to investigate visual experience for watching the autostereoscopic three‐dimensional (3D) projection display, we conduct a subjective evaluation experiment by a questionnaire when viewing video clips. Factor analysis is adopted to classify the evaluation items for the perpetual constructs of visual experience. Then a mixed design with repeated measurement analysis of variance with dimension and display duration as factors is carried out on the evaluation data to check the factorial effects and interactions for statistical significance. The results of factor analysis extract five factors including visual comfort, image quality, distortion, naturalness, and presence, which can be used as comprehensive indicators to evaluate the autostereoscopic 3D projection display. The results of analysis of variance indicate that image quality, which is used to assess two‐dimensional contents, is no longer applicable. It is necessary to give consideration to depth when evaluating 3D visual experience. Although 3D scenes enhance the overall subjective performance such as naturalness and presence, the health issues and stereoscopic distortion related to the introduction of depth cannot be ignored.  相似文献   

4.
Abstract— A multi‐view depth‐fused 3‐D (DFD) display that provides smooth motion parallax for wide viewing angles is proposed. A conventional DFD display consists of a stack of two transparent emitting screens. It can produce motion parallax for small changes in observation angle, but its viewing zone is rather narrow due to the split images it provides in inclined views. On the other hand, even though multi‐view 3‐D displays have a wide viewing angle, motion parallax in them is discrete, depending on the number of views they show. By applying a stacked structure to multi‐view 3‐D displays, a wide‐viewing‐angle 3‐D display with smooth motion parallax was fabricated. Experimental results confirmed the viewing‐zone connection of DFD displays while the calculated results show the feasibility of stacked multi‐view displays.  相似文献   

5.
Dual layered display or also called tensor display that consists of two panels in a stack can present full‐parallax 3D images with high resolution and continuous motion parallax by reconstructing corresponding light ray field within a viewing angle. The depth range where the 3D images can be displayed with reasonable resolution, however, is limited around the panel stack. In this paper, we propose a dual layered display that can present stereoscopic images to multiple viewers located at arbitrary positions in observer space with high resolution and large depth range. Combined with the viewer tracking system, the proposed method provides a practical way to realize high‐resolution large‐depth auto‐stereoscopic 3D display for multiple observers without restriction on the observer position and the head orientation.  相似文献   

6.
Abstract— This study develops an autostereoscopic display based on a multiple miniature projector array to provide a scalable solution for a high‐resolution 3‐D display with large viewing freedom. To minimize distortion and dispersion, and to maximize the modulation transfer function (MTF) of the projection image to optimize 3‐D image quality, a dedicated projection lens and an accurate six‐axis adjusting platform for the miniature projector were designed and fabricated. Image‐blending technology based on a lookup table was adopted to combine images from 30 miniature projectors into a seamless single image. The result was a 35‐in. autostereoscopic display with 60 views ata 30° viewing angle, 90° FOV, and large range of viewing distance. The proposed system exhibits very smooth motion parallax when viewers move around in front of it.  相似文献   

7.
Floating three‐dimensional (3D) display implements direct interaction between human hands and virtual 3D images, which offers natural and effective augmented reality interaction. In this study, we propose a novel floating autostereoscopic display, combining head tracking lenticular display with an image projection system, to offer the observers with an accurate 3D image floating in midair without any optical elements between observers and the virtual 3D image. Combined with a gesture recognition device, the proposed system can achieve in situ augmented reality interaction with the floating 3D image. A distortion correction method is developed to achieve 3D display with accurate spatial information. Moreover, a coordinate calibration method is designed to improve the accuracy in the in situ interaction. Experiments were performed to prove the feasibility of the proposed system, and the good results show the potential of human‐computer interaction in medicine and life sciences.  相似文献   

8.
Abstract— Although there are numerous types of floating‐image display systems which can project three‐dimensional (3‐D) images into real space through a convex lens or a concave mirror, most of them provide only one image plane in space to the observer; therefore, they lack an in‐depth feeling. In order to enhance a real 3‐D feeling of floating images, a multi‐plane floating display is required. In this paper, a novel two‐plane electro‐floating display system using 3‐D integral images is proposed. One plane for the object image is provided by an electro‐floating display system, and the other plane for the background image is provided with the 3‐D integral imaging system. Consequently, the proposed two‐plane electro‐floating display system, having a 3‐D background, can provide floated images in front of background integral images resulting in a different perspective to the observer. To show the usefulness of the proposed system, experiments were carried out and their results are presented. In addition, the prototype was practically implemented and successfully tested.  相似文献   

9.
Abstract— An integral floating display (IFD) with a long depth range without floating lens distortion is proposed. Two lenses were used to reduce barrel distortion of the floating lens and three‐dimensional (3‐D) image deformation from object‐dependent longitudinal and lateral magnifications in the floating‐display system, combined with an integral imaging display. The distance between the floating lenses is the sum of their focal lengths. In the proposed configuration, lateral and longitudinal magnifications are constant regardless of the distance of the integrated 3‐D images, so the distortions from the distant‐dependent magnifications of the floating lens do not occur with the proposed method. In addition, the proposed floating system expands the depth range of the integral imaging display. As a result, the display can show a correct 3‐D floating image with a large depth range. Experimental results demonstrate that the proposed method successfully displays a 3‐D image without floating lens distortions across a large depth range.  相似文献   

10.
Abstract— An autostereoscopic display based on dual‐directional light guides with a fast‐switching liquid‐crystal panel was designed and fabricated to provide better 3‐D perception with image qualities comparable to that of 2‐D displays. With two identical micro‐grooved light guides, each with a light‐controlled ability in one direction, two restricted viewing cones are formed to project pairs of parallax images to the viewer's respective eyes sequentially. Crosstalk of less than 10% located within ±8°–±30° and an LC response time of 7.1 msec for a 1.8‐in. LCD panel can yield acceptable 3‐D perceptions at viewing distance of 5.6–23 cm. Moreover, 2‐D/3‐D compatibility is provided in this module.  相似文献   

11.
Abstract— An autostereoscopic 3‐D display suitable for the mobile environment is prototyped and evaluated. First, the required conditions for a 3‐D display in a mobile environment are considered, and the three major requirements are clarified: small size, viewing‐position flexibility, and application support. An application of a mobile‐type 3‐D display should be different from that of a large‐sized 3‐D display because a mobile‐type 3‐D display cannot realize the feeling of immersion while large‐sized 3‐D displays can realize it easily. From this assumption, it is considered that it is important to realize the feeling to handle a 3‐D image. Three types of 3‐D displays are developed to satisfy these requirements. They are subjectively evaluated to confirm their attractiveness. Results of the tests show that intuitive interaction can increase the reality of the 3‐D image in the sense of unity and also can improve the solidity and depth impression of the 3‐D image.  相似文献   

12.
An array detector was employed to characterize the crosstalk and contrast ratio uniformity of three‐dimensional (3D) displays. The measurement method is described and demonstrated on a stereoscopic display with passive glasses. The resulting high resolution spatial uniformity maps enable a comprehensive statistical characterization of the display and provide a useful visual assessment tool. The statistical uniformity data are used to evaluate the crosstalk dependence on viewing conditions (such as viewing distance), and show the degradation in display performance that could not be captured with a discrete spot measurement. The measurement method was also employed to examine the influence of crosstalk on contrast ratio. It is shown that for some 3D displays, the crosstalk uniformity can dominate the perceived contrast. A metric is proposed that defines the maximal crosstalk contribution to the perceived contrast for 3D images with small features. The summary parameters extracted from the uniformity maps can be utilized to define the boundary viewing conditions needed to maintain minimum image quality.  相似文献   

13.
Abstract— A 42‐in. 2‐D/3‐D switchable display operating in a parallax‐barrier‐type system consisting of liquid‐crystal displays (LCDs) has been developed. The system displays 2‐D images in full resolution, without any degradation to the original 2‐D images, and 3‐D autostereoscopic images with resolutions higher than SVGA with wide viewing zones electrically controlled by the parallax‐barrier system. The system is intended for use in public‐information displays (PIDs), a booming field, and as displays for gaming, medical, and simulation applications.  相似文献   

14.
If discrepancy between accommodation and convergence caused by a stereoscopic display exceeds fusion range of human eyes, viewers will see ghosting image, which leads to the loss of correct depth information and even causes severe visual fatigue. In this paper, an experiment aiming to investigate the binocular fusion range is conducted for a polarized 3D display. Two experimental trials are arranged to examine two aspects of fusion range including outward depth and inward depth. 3D modeling software is used to generate the test stereoscopic image pairs, which vary in depth by adjusting the separation between the virtual cameras. Angular parallax corresponding to the limit of fusion range is obtained by determining critical point of ghosting images. The experimental results show deviation between theoretical fusion range calculated by formula and experimental one.?0.223° to 0.275° represent critical fusion range for the polarized 3D display to avoid ghosting images.  相似文献   

15.
Although numerous potential causes may lead to visual discomfort when viewing content on three‐dimensional (3D) displays, vergence–accommodation conflict is a particular cause of binocular parallax‐based stereoscopic displays, and it is unavoidable. Based on the study of 3D content visual attention, we proposed a novel stereoscopic depth adjustment method to improve the visual comfort and enhance perceived naturalness. The proposed method combined the 3D image saliency and specific viewing condition to establish a novel model for computing the optimum zero‐disparity plane of stereoscopic image. The results of perception experiments, focused on visual comfort and stereoscopic sensation, supported that the proposed method can significantly enhance stereoscopic viewing comfort and even can improve the stereoscopic sensation by insuring the 3D image fusion.  相似文献   

16.
Abstract— The luminance distribution of autostereoscopic 3‐D displays using the parallax‐barrier method was simulated by two different calculation methods. The first method directly calculates the total luminance distribution by summing light rays coming from different positions on the imaging display through a parallax barrier at each eye position. The second method first calculates the angular distribution of light rays coming from the imaging display through a parallax barrier and then derives the spatial luminance distribution for each eye position. The two methods resulted in an equivalent distribution. Yet, the second method outperforms the first method in terms of calculating the speed and versatility.  相似文献   

17.
基于Java3D的立体显示技术及其在仿真中的应用   总被引:2,自引:0,他引:2  
提出用虚拟环境建模API Java3D产生场景左右眼图像的关键技术,以及用Java3D如何控制影响立体显示效果的主要因素,这些主要因素是左右图像视差、虚拟眼睛视场宽度和虚拟眼睛到显示平面的距离。这些技术已成功应用于Java3D开发的汽车驾驶仿真系统中以实现立体显示。这些技术为用Java3D开发视景仿真系统和三维立体视觉游戏软件提供支持。  相似文献   

18.
由于多视点立体视频合成具有数据量大,图像处理速度要求较高,支持的立体视角有限等特点,这些问题一直没有很好的解决并已成为多视点立体视频产业化的瓶颈。针对这种情况,提出了一种基于立体图像融合算法与人眼跟踪算法的立体视频处理系统。首先,按顺序循环读取立体视频中的每一帧,然后用立体图像融合算法对每一帧进行合成运算,接下来将融合后的图像依原有顺序进行显示与播放。同时加入人眼跟踪算法,根据观看者眼部所处的位置实时投放对应视区的图像。图像融合算法与人眼跟踪的结合有效地扩大了立体视角。实验结果表明,该方法实现了将多视点视频在立体显示器中以自由立体显示的方式展现出来,使观看者在屏幕前可以自由移动而不影响立体观看效果,同时播放速度流畅,能给观众带来比较真实的立体感受。  相似文献   

19.
Abstract— The benefits of stereoscopic viewing were explored in searching in words superimposed over a background. In the first experiment, eight participants searched for text in a normal 2‐D display, a 3‐D display using a parallax barrier, and a darkened 2‐D display of equivalent brightness to the 3‐D display. Word‐search performance was significantly faster for the bright 2‐D display vs. the 3‐D display, but when brightness was controlled, performance on the 3‐D display was better relative to the 2‐D (dim) display. In a second experiment, the effect of floating text vs. sinking background disparity was assessed across four background conditions. Twenty participants saw only the floating‐text (FT) condition and 20 participants saw only the sinking‐background (SB) condition. Performance of the SB group was significantly better than that of FT group, and the advantage of SB disparity was greater with the more‐complex backgrounds. Thus, when a parallax‐barrier 3‐D display is used to view text or other figural information overlaid on a background, it is proposed that the layer of primary interest (foreground) should be displayed with zero disparity (on the physical display surface) with the secondary layer (background) appearing to be sunk beneath that surface.  相似文献   

20.
Abstract— This paper describes a method for reducing the discrepancy between accommodation and convergence when viewing stereoscopic 3‐D images. The method uses a newly developed stereoscopic 3‐D display system with a telecentric optical system and a mobile LCD. The examination of a mono‐focal lens showed that a correction lens having the appropriate refractive power and conditions for presenting stereoscopic 3‐D images clearly reduces the discrepancy between accommodation and convergence. The authors also developed a stereoscopic 3‐D display that uses dynamic optical correction to reduce the discrepancy between accommodation and convergence. The display equalizes the theoretical points of accommodation and convergence. The purpose of the development was to expand the regeneration range of a stereoscopic 3‐D image having the appropriate accommodation. An evaluation of the developed display showed that it resolves the discrepancy between convergence and accommodation.  相似文献   

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