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1.
何丹  陈道蓄  谢立 《软件学报》2000,11(6):791-798
许多应用需要IP多目通信.在Internet大规模应用IP Multicast时,有效的路由是关键.这样的多目路由协议必须是有效的、可伸缩的和增量可配置的.但是传统的Internet路由对性能是不敏感的,不能平衡负载和处理拥塞.现有的大多数多目通信路由协议不仅负责数据转发,还负责路由树的构造,这给路由器带来了极大的复杂性,而且协议的配置是手动的、费时费钱的工作.该文提出一个主动层次式Multicast路由的体系结构,采用主动网络技术将多目通信路由协议的数据转发和控制机制分开,根据链路的状态信息用主动报文控  相似文献   

2.
刘莹  吴建平  刘三阳  唐厚俭 《软件学报》2002,13(6):1130-1134
在应用多播(multicast)时,有效的多播路由是关键.现有的多播路由算法一般假定每个节点都支持multicast,但在实际网络中,某些节点并不支持多播,而为了保证网络速度,需限制进行多播所要复制信息的数量.为此,采用度约束来表示每个节点的多播能力,提出了一种有度约束的分布式多播路由算法.算法的复杂度和所需传递信息的数量都低于已有的同类算法.  相似文献   

3.
研究了该算法在QoS组播路由问题中的应用,描述了QoS路由优化问题。基于多个不相关可加度量的QoS路由问题是NP完全问题,目前采用的方法多为启发式算法。由于蚁群算法是一种基于蚁群系统原理的、具有自组织能力的、新型的启发式优化算法,利用其能够寻找最短路径这一特性,提出了一种基于蚁群系统原理,用于解决时延和时延抖动约束问题的组播路由问题的QoS组播路由算法。该算法改进了路径选择策略,优化了信息素更新公式。仿真结果表明,该算法能够迅速、准确地找到最优解。  相似文献   

4.
A theory for the design of deadlock-free adaptive routing algorithms for wormhole networks, proposed by the author (1991, 1993), supplies sufficient conditions for an adaptive routing algorithm to be deadlock-free, even when there are cyclic dependencies between channels. Also, two design methodologies were proposed. Multicast communication refers to the delivery of the same message from one source node to an arbitrary number of destination nodes. A tree-like routing scheme is not suitable for hardware-supported multicast in wormhole networks because it produces many headers for each message, drastically increasing the probability of a message being blocked. A path-based multicast routing model was proposed by Lin and Ni (1991) for multicomputers with 2D-mesh and hypercube topologies. In this model, messages are not replicated at intermediate nodes. This paper develops the theoretical background for the design of deadlock-free adaptive multicast routing algorithms. This theory is valid for wormhole networks using the path-based routing model. It is also valid when messages with a single destination and multiple destinations are mixed together. The new channel dependencies produced by messages with several destinations are studied. Also, two theorems are proposed, developing conditions to verify that an adaptive multicast routing algorithm is deadlock-free, even when there are cyclic dependencies between channels. As an example, the multicast routing algorithms of Lin and Ni are extended, so that they can take advantage of the alternative paths offered by the network  相似文献   

5.
多QoS约束的层次多播路由算法框架   总被引:1,自引:0,他引:1  
为了解决网络路由的扩展性问题。大型网络通常被划分成若干个不同的域。拓扑聚集是对这些域的拓扑状态信息进行汇总的过程。在拓扑聚集的基础上,QoS层次多播路由算法用来构造满足QoS要求的域闻多播树。现有的QoS层次多播路由算法在其拓扑聚集和路径计算的过程中都只考虑了存在两个QoS特征值的情况。本文提出了一种具有多QoS约束的层次多播路由算法框架HMRMQ(Hierarchical Multicast Routing with Multiple QoS constraints),此算法框架不仅为基于多QoS特征值的拓扑状态聚集和状态信息表示提供了新的方法,而且提出了一种适应于多QoS约束的层次多播路由新算法。我们提出的状态信息表示法和拓扑聚集算法都具有很好的扩展性,分布式的路由算法也便于某些安全性策略的实施。理论分析和实验结果不仅证明了HMRMQ的正确性和有效性,同时也表明了HMRMQ在网络路由的扩展性、路由成功率、网络代价以及报文负载等方面都具有良好的性能。  相似文献   

6.
Several unicast and multicast routing protocols have been presented for MPSoCs. Multicast protocols in NoCs are used for cache coherency in distributed shared memory systems, replication, barrier synchronization, or clock synchronization. Unicast routing algorithms are not suitable for multicast, as they increase traffic, congestion and deadlock probability. Famous multicast schemes such as tree-based and path-based schemes have been proposed originally for multicomputers and recently adapted to NoCs. In this paper, we propose a switch tree-based multicast scheme, called STBA. This method supports tree construction with a minimum number of routers. Our evaluation results reveal that, for both synthetic and real traffic loads, the proposed scheme outperforms the baseline tree-based routing scheme in a conventional mesh by up to 41% and reduces power consumption by up to 29%.  相似文献   

7.
The group-oriented services are one of the primary application classes that are addressed by Mobile Ad hoc Networks (MANETs) in recent years. To support such services, multicast routing is used. Thus, there is a need to design stable and reliable multicast routing protocols for MANETs to ensure better packet delivery ratio, lower delays and reduced overheads. In this paper, we propose a mesh based multicast routing scheme that finds stable multicast path from source to receivers. The multicast mesh is constructed by using route request and route reply packets with the help of multicast routing information cache and link stability database maintained at every node. The stable paths are found based on selection of stable forwarding nodes that have high stability of link connectivity. The link stability is computed by using the parameters such as received power, distance between neighboring nodes and the link quality that is assessed using bit errors in a packet. The proposed scheme is simulated over a large number of MANET nodes with wide range of mobility and the performance is evaluated. Performance of the proposed scheme is compared with two well known mesh-based multicast routing protocols, i.e., on-demand multicast routing protocol (ODMRP) and enhanced on-demand multicast routing protocol (EODMRP). It is observed that the proposed scheme produces better packet delivery ratio, reduced packet delay and reduced overheads (such as control, memory, computation, and message overheads).  相似文献   

8.
QoS multicast routing problem in WDM networks is investigated, and an improved algorithm Multi-granularity Evolution based Quantum Genetic Algorithm (MEQGA) is proposed to address it. Based on Quantum Genetic Algorithm (QGA) with quantum rotation gate strategy, MEQGA introduces multi-granularity evolution mechanism, which allows different chromosomes of one generation to have different rotation angle step values to update. In term of this mechanism, MEQGA can significantly improve its capability of exploration and exploitation, since its optimization performance does not over-depend on the single rotation angle step scheme shared by all chromosomes any longer. MEQGA also presents an adaptive quantum mutation operation which is able to avoid local search efficiently. A repair method is applied to eliminate illegal graphs as many as possible hence more excellent solutions will appear in each evolutionary generation. Simulation results show that, for the QoS multicast routing problem, MEQGA outperforms other heuristic algorithms and is characterized by robustness, high success ratio, fast convergence and excellent capability on global searching.  相似文献   

9.
We show that deadlocks due to dependencies on consumption channels are a fundamental problem in wormhole multicast routing. This type of resource deadlocks has not been addressed in many previously proposed wormhole multicast algorithms. We also show that deadlocks on consumption channels can be avoided by using multiple classes of consumption channels and restricting the use of consumption channels by multicast messages. We provide upper bounds for the number of consumption channels required to avoid deadlocks. In addition, we present a new multicast routing algorithm, column-path, which is based on the well-known dimension-order routing used in many multicomputers and multiprocessors. Therefore, this algorithm could be implemented in existing multicomputers with simple changes to the hardware. Using simulations, we compare the performance of the proposed column-path algorithm with the previously proposed Hamiltonian-path-based multipath and an e-cube-based multicast routing algorithms. Our results show that for multicast traffic, the column-path routing offers higher throughputs, while the multipath algorithm offers lower message latencies. Another result of our study is that the commonly implemented simplistic scheme of sending one copy of a multicast message to each of its destinations exhibits good performance provided the number of destinations is small  相似文献   

10.
基于QoS约束的多播路由研究   总被引:1,自引:0,他引:1  
该文给出了多播路由的定义和多播树的分类,描述了一种适用于研究QoS多播路由的网络模型,对多播路由算法进行了分类,介绍了典型的基于QoS约束的多播路由协议和算法,对每个算法的性能特性和适应范围进行了客观的评价,提供了QoS多播路由算法复杂度的比较,对QoS多播路由技术的进一步研究进行了展望。  相似文献   

11.
The capability of multidestination wormhole allows a message to be propagated along any valid path in a wormhole-routed network conforming to the underlying base routing scheme. The multicast on the path-based routing model is highly dependent on the spatial locality of destinations participating in multicasting. In this paper, we propose two proximity grouping schemes for efficient multicast in wormhole-routed mesh networks with multidestination capability by exploiting the spatial locality of the destination set. The first grouping scheme, graph-based proximity grouping, is proposed to group the destinations together with locality to construct several disjoint sub-meshes. This is achieved by modeling the proximity grouping problem to graph partitioning problem. The second one, pattern-based proximity grouping, is proposed by the pattern classification schemes to achieve the goal of the proximity grouping. By simulation results, we show the routing performance gains over the traditional Hamiltonian-path routing scheme.  相似文献   

12.
Multicast is an important collective communication in scalable parallel computers. One efficient scheme to perform multicast is multidestination messaging[8]. In multidestination messaging, destination nodes of a multicast are partitioned into disjoint groups. Nodes in each group are reached with a multidestination message that conforms to the base routing algorithm of the system. A systematic way of partitioning the nodes is critical to the efficiency of multidestination messaging. In this paper we propose a node grouping method, called turn grouping, for partitioning the destination nodes in a multicast. Turn grouping is general in the sense that it supports any base routing algorithm derivable from the turn model [5]. Given such a base routing algorithm and the corresponding prohibited turns, turn grouping can systematically produce a proper schedule for multicasting the message. We evaluated the performance of turn grouping using three typical turn model-based routing algorithms. The simulation results show that our approach performs better than the Umesh [12] and the Hamiltonian-path [8] algorithms.  相似文献   

13.
Multicast communication services, in which the same message is delivered from a source node to an arbitrary number of destination nodes, are being provided in new-generation multicomputers. Broadcast is a special case of multicast in which a message is delivered to all nodes in the network. The nCUBE-2, a wormhole-routed hypercube multicomputer, provides hardware support for broadcast and a restricted form of multicast in which the destinations form a subcube. However, the broadcast routing algorithm adopted in the nCUBE-2 is not deadlock-free. In this paper, four multicast wormhole routing strategies for 2-D mesh multicomputers are proposed and studied. All of the algorithms are shown to be deadlock-free. These are the first deadlock-free multicast wormhole routing algorithms ever proposed. A simulation study has been conducted that compares the performance of these multicast algorithms under dynamic network traffic conditions in a 2-D mesh. The results indicate that a dual-path routing algorithm offers performance advantages over tree-based, multipath, and fixed-path algorithms  相似文献   

14.
Multicast communication involves transmitting information from a single source to multiple destinations and is a requirement in high-performance networks. Current trends in networking applications indicate an increasing demand in future networks for multicast capability. Many multicast applications require not only multicast capability, but also predictable communication performance such as guaranteed multicast latency and bandwidth. In this paper, we present a design for a nonblocking k-fold multicast network, in which any destination node can be involved in up to k simultaneous multicast connections in a nonblocking manner. We also develop an efficient routing algorithm for the network. As can be seen, a k-fold multicast network has significantly lower network cost than that of k copies of ordinary 1-fold multicast networks and is a cost effective choice for supporting arbitrary multicast communication.  相似文献   

15.
多播路由算法对互连网络的通信性能和多处理机系统性能的发挥起着重要作用。针对基三分层互连网络,在权衡性能、成本和实现的基础上,提出一种基于树的受限多播路由算法TRMA。该算法充分利用基三分层互连网络的层次特性和节点编码中所含的网络拓扑信息实现消息路由,算法设计简单,易于硬件实现。和其他基于树的多播路由算法相比,TRMA算法不需要源节点在发送消息前构建多播树,并将多播树的信息存放在消息中,大大降低了源节点的工作负载,提高整个系统的性能。通过仿真比较了TRMA和基于单播的多播路由算法,结果表明TRMA具有较低的网络延迟和较小的网络流量。  相似文献   

16.
In large networks, maintaining precise global network state information is almost impossible. Many factors, including non-negligible propagation delay, infiequent link state update due to overhead concerns, link state update policy, and hierarchical topology aggregation, have impacts on the precision of the network state information. The existing QoS multicast routing algorithms do not provide satisfactory performance with imprecise state information. In this paper, we propose a distributed QoS multicast routing scheme based on traffic lights, called QMRI algorithm, which can probe multiple feasible tree branches, and select the optimal or near-optimal branch through the UR or TL mode for constructing a multicast tree with QoS guarantees if it exists. The proposed algorithm considers not only the QoS requirements but also the cost optimality of the multicast tree. Extensive simulations show that our algorithm achieves high call-admission ratio and low-cost multicast trees with modest message overhead. The algorithm can tolerate high degree of state information imprecision.  相似文献   

17.
在自组织网络上运行多媒体应用,正在成为随遇计算和随遇通信环境中的一个完整部分,同时提出了对QoS和多播的需求,如何设计有效的QoS多播路由协议已经成为当前研究的热点问题。本文介绍了自组网QoS多播路由协议研究方面的一些最新进展,并对该研究所提出的路由算法进行了比较和分析,有助于进一步改进和完善自组网的QoS多播路由技术。  相似文献   

18.
深入研究基于遗传算法的QoS多播路由算法,建立支持QoS的多播路由模型.对已有的QoS多播路由算法进行优化,提出适用于下一代网络的基于遗传算法的QoS多播路由算法.采用定长的染色体编码和预处理机制降低算法复杂度.仿真试验表明,该算法收敛速度快,可靠性高,能够更好地满足多播业务的需要.  相似文献   

19.
高性能计算中,硬件支持的多播操作对应用程序性能具有至关重要的影响.Infiniband网络中现有的两类多播路由算法中,MINIHOP-MC未考虑路由均衡性问题,导致链路edge forwarding index(EFI)指数很大,严重影响多播消息性能;SSSP-MC虽然部分考虑了路由均衡性问题,但其运行时间很长,不能满...  相似文献   

20.
组播是移动Ad hoc网络一项重要应用技术,而路由协议的研究一直是组播技术研究的重点。相关研究已经表明在MANET中传统的分层方法对提高网络性能并不有效。该文在流量预测的基础上,联合PHY层、MAC层、LL层、网络层的相关基本信息提出了一种联合路由标准,并给出了基于ODMRP和跨层设计方法的一种联合组播路由协议方案。该方案既保证网络层次的独立性,又能方便各网络分层间的信息交换,避免了跨层设计所带来的复杂性。模拟结果显示联合路由协议的综合性能比ODMRP要好。  相似文献   

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