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1.
同时跟踪具有丰富表情的人脸多个特征是一个有挑战性的问题.提出了一个基于时空概率图模型的方法.在时间域上,使用几个相互独立的Condensation类型的粒子滤波器分别跟踪人脸的每个特征.粒子滤波对独立的视觉跟踪问题非常有效,但是多个独立的跟踪器忽视了人脸的空间约束和人脸特征间的自然相互联系;在空间域上,事先从人脸表情库中学习人脸特征轮廓的相互关系,使用贝叶斯推理一信任度传播算法来对人脸特征的轮廓位置进行求精.实验结果表明,文中算法可以在帧间运动较大的情况下,鲁棒地同时跟踪人脸多个特征.  相似文献   

2.
Facial expression recognition has recently become an important research area, and many efforts have been made in facial feature extraction and its classification to improve face recognition systems. Most researchers adopt a posed facial expression database in their experiments, but in a real-life situation the facial expressions may not be very obvious. This article describes the extraction of the minimum number of Gabor wavelet parameters for the recognition of natural facial expressions. The objective of our research was to investigate the performance of a facial expression recognition system with a minimum number of features of the Gabor wavelet. In this research, principal component analysis (PCA) is employed to compress the Gabor features. We also discuss the selection of the minimum number of Gabor features that will perform the best in a recognition task employing a multiclass support vector machine (SVM) classifier. The performance of facial expression recognition using our approach is compared with those obtained previously by other researchers using other approaches. Experimental results showed that our proposed technique is successful in recognizing natural facial expressions by using a small number of Gabor features with an 81.7% recognition rate. In addition, we identify the relationship between the human vision and computer vision in recognizing natural facial expressions.  相似文献   

3.
目的 3维人脸的表情信息不均匀地分布在五官及脸颊附近,对表情进行充分的描述和合理的权重分配是提升识别效果的重要途径。为提高3维人脸表情识别的准确率,提出了一种基于带权重局部旋度模式的3维人脸表情识别算法。方法 首先,为了提取具有较强表情分辨能力的特征,提出对3维人脸的旋度向量进行编码,获取局部旋度模式作为表情特征;然后,提出将ICNP(interactive closest normal points)算法与最小投影偏差算法结合,前者实现3维人脸子区域的不规则划分,划分得到的11个子区域保留了表情变化下面部五官和肌肉的完整性,后者根据各区域对表情识别的贡献大小为各区域的局部旋度模式特征分配权重;最后,带有权重的局部旋度模式特征被输入到分类器中实现表情识别。结果 基于BU-3DFE 3维人脸表情库对本文提出的局部旋度模式特征进行评估,结果表明其分辨能力较其他表情特征更强;基于BU-3DFE库进行表情识别实验,与其他3维人脸表情识别算法相比,本文算法取得了最高的平均识别率,达到89.67%,同时对易混淆的“悲伤”、“愤怒”和“厌恶”等表情的误判率也较低。结论 局部旋度模式特征对3维人脸的表情有较强的表征能力; ICNP算法与最小投影偏差算法的结合,能够实现区域的有效划分和权重的准确计算,有效提高特征对表情的识别能力。试验结果表明本文算法对3维人脸表情具有较高的识别率,并对易混淆的相似表情仍具有较好的识别效果。  相似文献   

4.
We introduce a new model for personal recognition based on the 3-D geometry of the face. The model is designed for application scenarios where the acquisition conditions constrain the facial position. The 3-D structure of a facial surface is compactly represented by sets of contours (facial contours) extracted around automatically pinpointed nose tip and inner eye corners. The metric used to decide whether a point on the face belongs to a facial contour is its geodesic distance from a given landmark. Iso-geodesic contours are inherently robust to head pose variations, including in-depth rotations of the face. Since these contours are extracted from rigid parts of the face, the resulting recognition algorithms are insensitive to changes in facial expressions. The facial contours are encoded using innovative pose invariant features, including Procrustean distances defined on pose-invariant curves. The extracted features are combined in a hierarchical manner to create three parallel face recognizers. Inspired by the effectiveness of region ensembles approaches, the three recognizers constructed around the nose tip and inner corners of the eyes are fused both at the feature-level and the match score-level to create a unified face recognition algorithm with boosted performance. The performances of the proposed algorithms are evaluated and compared with other algorithms from the literature on a large public database appropriate for the assumed constrained application scenario.  相似文献   

5.
This paper presents an approach to recognize Facial Expressions of different intensities using 3D flow of facial points. 3D flow is the geometrical displacement (in 3D) of a facial point from its position in a neutral face to that in the expressive face. Experiments are performed on 3D face models from the BU-3DFE database. Four different intensities of expressions are used for analyzing the relevance of intensity of the expression for the task of FER. It was observed that high intensity expressions are easier to recognize and there is a need to develop algorithms for recognizing low intensity facial expressions. The proposed features outperform difference of facial distances and 2D optical flow. Performances of two classifiers, SVM and LDA are compared wherein SVM performs better. Feature selection did not prove useful.  相似文献   

6.
本文通过Gabor变换进行人脸表情图像的特征提取,并利用局部线性嵌入(LLE)系列算法进行数据降维操作.LLE算法是一种非线性降维算法,它可以使得降维后的数据保持原有的拓扑结构,在人脸表情识别中有广泛的应用.因为LLE算法没有考虑样本的类别信息,因此有了监督的局部线性嵌入(SLLE)算法.但是SLLE算法仅仅考虑了样本的类别信息却没有考虑到各种表情之间的关系,因此本文提出一种改进的SLLE算法,该算法认为中性表情是其他各种表情的中心.在JAFFE库上进行人脸表情识别实验结果表明,相比LLE算法和SLLE算法,该算法获得了更好的人脸表情识别率,是一种有效算法.  相似文献   

7.
Avatars are increasingly used to express our emotions in our online communications. Such avatars are used based on the assumption that avatar expressions are interpreted universally among all cultures. This paper investigated cross-cultural evaluations of avatar expressions designed by Japanese and Western designers. The goals of the study were: (1) to investigate cultural differences in avatar expression evaluation and apply findings from psychological studies of human facial expression recognition, (2) to identify expressions and design features that cause cultural differences in avatar facial expression interpretation. The results of our study confirmed that (1) there are cultural differences in interpreting avatars’ facial expressions, and the psychological theory that suggests physical proximity affects facial expression recognition accuracy is also applicable to avatar facial expressions, (2) positive expressions have wider cultural variance in interpretation than negative ones, (3) use of gestures and gesture marks may sometimes cause counter-effects in recognizing avatar facial expressions.  相似文献   

8.
This paper presents a spatio-temporal approach in recognizing six universal facial expressions from visual data and using them to compute levels of interest. The classification approach relies on a two-step strategy on the top of projected facial motion vectors obtained from video sequences of facial expressions. First a linear classification bank was applied on projected optical flow vectors and decisions made by the linear classifiers were coalesced to produce a characteristic signature for each universal facial expression. The signatures thus computed from the training data set were used to train discrete hidden Markov models (HMMs) to learn the underlying model for each facial expression. The performances of the proposed facial expressions recognition were computed using five fold cross-validation on Cohn-Kanade facial expressions database consisting of 488 video sequences that includes 97 subjects. The proposed approach achieved an average recognition rate of 90.9% on Cohn-Kanade facial expressions database. Recognized facial expressions were mapped to levels of interest using the affect space and the intensity of motion around apex frame. Computed level of interest was subjectively analyzed and was found to be consistent with "ground truth" information in most of the cases. To further illustrate the efficacy of the proposed approach, and also to better understand the effects of a number of factors that are detrimental to the facial expression recognition, a number of experiments were conducted. The first empirical analysis was conducted on a database consisting of 108 facial expressions collected from TV broadcasts and labeled by human coders for subsequent analysis. The second experiment (emotion elicitation) was conducted on facial expressions obtained from 21 subjects by showing the subjects six different movies clips chosen in a manner to arouse spontaneous emotional reactions that would produce natural facial expressions.  相似文献   

9.
Facial expression is central to human experience. Its efficiency and valid measurement are challenges that automated facial image analysis seeks to address. Most publically available databases are limited to 2D static images or video of posed facial behavior. Because posed and un-posed (aka “spontaneous”) facial expressions differ along several dimensions including complexity and timing, well-annotated video of un-posed facial behavior is needed. Moreover, because the face is a three-dimensional deformable object, 2D video may be insufficient, and therefore 3D video archives are required. We present a newly developed 3D video database of spontaneous facial expressions in a diverse group of young adults. Well-validated emotion inductions were used to elicit expressions of emotion and paralinguistic communication. Frame-level ground-truth for facial actions was obtained using the Facial Action Coding System. Facial features were tracked in both 2D and 3D domains. To the best of our knowledge, this new database is the first of its kind for the public. The work promotes the exploration of 3D spatiotemporal features in subtle facial expression, better understanding of the relation between pose and motion dynamics in facial action units, and deeper understanding of naturally occurring facial action.  相似文献   

10.
Computing environment is moving towards human-centered designs instead of computer centered designs and human's tend to communicate wealth of information through affective states or expressions. Traditional Human Computer Interaction (HCI) based systems ignores bulk of information communicated through those affective states and just caters for user's intentional input. Generally, for evaluating and benchmarking different facial expression analysis algorithms, standardized databases are needed to enable a meaningful comparison. In the absence of comparative tests on such standardized databases it is difficult to find relative strengths and weaknesses of different facial expression recognition algorithms. In this article we present a novel video database for Children's Spontaneous facial Expressions (LIRIS-CSE). Proposed video database contains six basic spontaneous facial expressions shown by 12 ethnically diverse children between the ages of 6 and 12 years with mean age of 7.3 years. To the best of our knowledge, this database is first of its kind as it records and shows spontaneous facial expressions of children. Previously there were few database of children expressions and all of them show posed or exaggerated expressions which are different from spontaneous or natural expressions. Thus, this database will be a milestone for human behavior researchers. This database will be a excellent resource for vision community for benchmarking and comparing results. In this article, we have also proposed framework for automatic expression recognition based on Convolutional Neural Network (CNN) architecture with transfer learning approach. Proposed architecture achieved average classification accuracy of 75% on our proposed database i.e. LIRIS-CSE.  相似文献   

11.
Bilinear Models for 3-D Face and Facial Expression Recognition   总被引:1,自引:0,他引:1  
In this paper, we explore bilinear models for jointly addressing 3-D face and facial expression recognition. An elastically deformable model algorithm that establishes correspondence among a set of faces is proposed first and then bilinear models that decouple the identity and facial expression factors are constructed. Fitting these models to unknown faces enables us to perform face recognition invariant to facial expressions and facial expression recognition with unknown identity. A quantitative evaluation of the proposed technique is conducted on the publicly available BU-3DFE face database in comparison with our previous work on face recognition and other state-of-the-art algorithms for facial expression recognition. Experimental results demonstrate an overall 90.5% facial expression recognition rate and an 86% rank-1 face recognition rate.   相似文献   

12.
目的 目前2D表情识别方法对于一些混淆性较高的表情识别率不高并且容易受到人脸姿态、光照变化的影响,利用RGBD摄像头Kinect获取人脸3D特征点数据,提出了一种结合像素2D特征和特征点3D特征的实时表情识别方法。方法 首先,利用3种经典的LBP(局部二值模式)、Gabor滤波器、HOG(方向梯度直方图)提取了人脸表情2D像素特征,由于2D像素特征对于人脸表情描述能力的局限性,进一步提取了人脸特征点之间的角度、距离、法向量3种3D表情特征,以对不同表情的变化情况进行更加细致地描述。为了提高算法对混淆性高的表情识别能力并增加鲁棒性,将2D像素特征和3D特征点特征分别训练了3组随机森林模型,通过对6组随机森林分类器的分类结果加权组合,得到最终的表情类别。结果 在3D表情数据集Face3D上验证算法对9种不同表情的识别效果,结果表明结合2D像素特征和3D特征点特征的方法有利于表情的识别,平均识别率达到了84.7%,高出近几年提出的最优方法4.5%,而且相比单独地2D、3D融合特征,平均识别率分别提高了3.0%和5.8%,同时对于混淆性较强的愤怒、悲伤、害怕等表情识别率均高于80%,实时性也达到了10~15帧/s。结论 该方法结合表情图像的2D像素特征和3D特征点特征,提高了算法对于人脸表情变化的描述能力,而且针对混淆性较强的表情分类,对多组随机森林分类器的分类结果加权平均,有效地降低了混淆性表情之间的干扰,提高了算法的鲁棒性。实验结果表明了该方法相比普通的2D特征、3D特征等对于表情的识别不仅具有一定的优越性,同时还能保证算法的实时性。  相似文献   

13.
Automatic analysis of human facial expression is a challenging problem with many applications. Most of the existing automated systems for facial expression analysis attempt to recognize a few prototypic emotional expressions, such as anger and happiness. Instead of representing another approach to machine analysis of prototypic facial expressions of emotion, the method presented in this paper attempts to handle a large range of human facial behavior by recognizing facial muscle actions that produce expressions. Virtually all of the existing vision systems for facial muscle action detection deal only with frontal-view face images and cannot handle temporal dynamics of facial actions. In this paper, we present a system for automatic recognition of facial action units (AUs) and their temporal models from long, profile-view face image sequences. We exploit particle filtering to track 15 facial points in an input face-profile sequence, and we introduce facial-action-dynamics recognition from continuous video input using temporal rules. The algorithm performs both automatic segmentation of an input video into facial expressions pictured and recognition of temporal segments (i.e., onset, apex, offset) of 27 AUs occurring alone or in a combination in the input face-profile video. A recognition rate of 87% is achieved.  相似文献   

14.
15.
In this paper we present our embodied conversational agent (ECA) capable of displaying a vast set of facial expressions to communicate its emotional states as well as its social relations. Our agent is able to superpose and mask its emotional states as well as fake or inhibit them. We defined complex facial expressions as expressions arising from these displays. In the following, we describe a model based on fuzzy methods that enables to generate complex facial expressions of emotions. It uses fuzzy similarity to compute the degree of resemblance between facial expressions of the ECA. We also present an algorithm that adapts the facial behaviour of the agent depending on its social relationship with the interactants. This last algorithm is based on the theory of politeness by Brown and Levinson (1987). It outputs complex facial expressions that are socially adequate.  相似文献   

16.
In this paper, an analysis of the effect of partial occlusion on facial expression recognition is investigated. The classification from partially occluded images in one of the six basic facial expressions is performed using a method based on Gabor wavelets texture information extraction, a supervised image decomposition method based on Discriminant Non-negative Matrix Factorization and a shape-based method that exploits the geometrical displacement of certain facial features. We demonstrate how partial occlusion affects the above mentioned methods in the classification of the six basic facial expressions, and indicate the way partial occlusion affects human observers when recognizing facial expressions. An attempt to specify which part of the face (left, right, lower or upper region) contains more discriminant information for each facial expression, is also made and conclusions regarding the pairs of facial expressions misclassifications that each type of occlusion introduces, are drawn.  相似文献   

17.
In this paper, an efficient method for human facial expression recognition is presented. We first propose a representation model for facial expressions, namely the spatially maximum occurrence model (SMOM), which is based on the statistical characteristics of training facial images and has a powerful representation capability. Then the elastic shape-texture matching (ESTM) algorithm is used to measure the similarity between images based on the shape and texture information. By combining SMOM and ESTM, the algorithm, namely SMOM-ESTM, can achieve a higher recognition performance level. The recognition rates of the SMOM-ESTM algorithm based on the AR database and the Yale database are 94.5% and 94.7%, respectively.  相似文献   

18.
基于表情加权距离SLLE的人脸表情识别   总被引:1,自引:0,他引:1  
局部线性嵌入(LLE)算法没有考虑训练样本的类别信息,而有监督LLE(SLLE)算法等同处理类别之间的差异性。根据人脸表情的特点,各个表情类别之间的差异性是有区别的,据此,文中构造一种基于表情加权距离的SLLE算法。在计算训练样本之间距离时,对来自不同表情类别的样本距离选择不同的加权值,从而使表情类别的先验信息得到更充分利用。在JAFFE库上进行人脸表情识别实验结果表明,相比LLE算法和SLLE算法,该算法在一定邻域范围内获得更好的人脸表情识别率,是一种有效算法。  相似文献   

19.
A fully automated, multistage system for real-time recognition of facial expression is presented. The system uses facial motion to characterize monochrome frontal views of facial expressions and is able to operate effectively in cluttered and dynamic scenes, recognizing the six emotions universally associated with unique facial expressions, namely happiness, sadness, disgust, surprise, fear, and anger. Faces are located using a spatial ratio template tracker algorithm. Optical flow of the face is subsequently determined using a real-time implementation of a robust gradient model. The expression recognition system then averages facial velocity information over identified regions of the face and cancels out rigid head motion by taking ratios of this averaged motion. The motion signatures produced are then classified using Support Vector Machines as either nonexpressive or as one of the six basic emotions. The completed system is demonstrated in two simple affective computing applications that respond in real-time to the facial expressions of the user, thereby providing the potential for improvements in the interaction between a computer user and technology.  相似文献   

20.
We introduce a system that processes a sequence of images of a front-facing human face and recognises a set of facial expressions. We use an efficient appearance-based face tracker to locate the face in the image sequence and estimate the deformation of its non-rigid components. The tracker works in real time. It is robust to strong illumination changes and factors out changes in appearance caused by illumination from changes due to face deformation. We adopt a model-based approach for facial expression recognition. In our model, an image of a face is represented by a point in a deformation space. The variability of the classes of images associated with facial expressions is represented by a set of samples which model a low-dimensional manifold in the space of deformations. We introduce a probabilistic procedure based on a nearest-neighbour approach to combine the information provided by the incoming image sequence with the prior information stored in the expression manifold to compute a posterior probability associated with a facial expression. In the experiments conducted we show that this system is able to work in an unconstrained environment with strong changes in illumination and face location. It achieves an 89% recognition rate in a set of 333 sequences from the Cohn–Kanade database.  相似文献   

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