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获得了修改Koch曲线岛周界和面积的迭代二叉树,并由之导出了周长和面积的表达式。说明周长—最大直径方法可获得该分形结构分维理论值,同时确定由周长—面积方法获得分维理论值和满足图象分析精度要求的理想分维值的临界嵌套层次及其同参量a和n的关系,并认为在分维测定中周长—面积方法是可能得到理想分维值的有效方法。 相似文献
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分维几何为模拟自然体和景物提供了十分卓越的工具,然而,分维几何的造型是一个无限细分的随机造型过程,这就为分维几何的绘制带来了极大的困难,到目前为止,只有某些特殊的光线跟踪技术能够用于绘制分维几何曲面,主要产生高光效果。 相似文献
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本文利用分维在仿射变换下不变的性质,在保持统计特征不变(分维不变)的情况下,来处理自然现象的各向异性,从而给出自然现象的非均质性的一种模拟方法.本方法不仅可用于自然景现模拟也可用于地质储层等方面的模拟. 相似文献
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针对高光谱遥感影像处理效率的问题,提出了一种基于高光谱曲线小波分解低频系数分维特征影像和高频系数分维特征影像相结合的高光谱遥感影像分割方法。对高光谱响应曲线的分形测度进行了分析,提出基于光谱曲线小波分解高频系数的分维算法,得到多尺度高光谱分形特征影像。设计了低频系数分维特征影像和高频系数分维特征影像相结合的高光谱影像分割算法。高光谱曲线小波系数分维特征影像分割实验结果表明:该算法可取得与光谱曲线直接分形测度特征影像分割一致结果,但效率优于直接分维特征影像分割。 相似文献
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城市住宅区遥感影像的分形特征研究 总被引:2,自引:0,他引:2
本文以分形理论和方法为基础,首先运用图像处理技术,对一幅上海城区彩红外航片扫描成像,并对住宅区分三类和8个区域进行了光谱数据采样。进而设计了粗视化求分维的算法和程序,分别从两个波段、两种采样方式计算获得了每一样区的4个分维数据。分析表明:住宅区影像的光谱曲线是一种典型的分形曲线,它们的分维值有效地反映了各类住宅区的图像结构特征。本研究揭示了城市住宅区遥感影像的分形特征提取可以进一步应用于住宅区的建设、规划和管理等定量指标估算。 相似文献
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在分析传统“数盒子”算法测量分形体分维缺陷的基础上,首先通过引入一个新的参数η,提出了一种新的“数盒子”算法;然后通过具体算例,证实了该算法较传统算法的优越性,并且指出了它的局限性,同时还对“数盒子”算法测量的不确定性进行了讨论,进而提出了可行的提高测量精度的方法;最后应用平面激光诱发荧光(PLIF)技术得到了圆柱尾流区域的浓度场图象,并由此提取得到尾流紊动-非紊动界面,接着应用改进的算法对这一分界面的分维进行了测量,测量结果与前人的结论相吻合,并且发现,在非恒定流动中,分维数具有几乎不随时间而改变的特性。 相似文献
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基于分维图形的研究及其应用 总被引:1,自引:0,他引:1
陈为 《计算机应用与软件》1997,14(3):1-8
本文介绍了分形和分维基本理论,系统地研究了一般分维图、曼德布罗特图和分维布朗图的绘制过程及其应用领域,给出了在微机上绘制的各种相应的分维图形。 相似文献
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人脸的层次化描述模型及识别研究 总被引:7,自引:0,他引:7
人脸自动识别是一个困难但有重要意义的工作。文中提出了一种基于人脸层次化描述的识别方法。该方法首先对人脸进行快速准确的特征定位及标准化,然后采用主元分析神经网络分别对定位的人脸及其特征区域进行最佳特征提取,从而得到人脸在低分辨率和较高分辨率上的两层特征描述用以识别,具有识别率高、特征数据量适中、可用于大量人像识别等特点。此方法在1300幅人像上进行了测试,结果表明其在人脸转动、表情变化或入脸未经训练 相似文献
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多模板ASM方法及其在人脸特征点检测中的应用 总被引:8,自引:0,他引:8
ASM(active shape model)是目前最流行的人脸对齐方法之一.为提高ASM在非均匀光照下多表情的人脸特征点检测的准确率,提出了一种融入Gabor特征、并将局部ASM和全局ASM结合的多模板ASM方法.人脸有丰富的表情,如微笑、惊讶、生气、发呆等等.就眼睛而言,可分为睁眼和闭眼;就嘴巴而言,可分为张大的嘴、微笑的嘴、O型的嘴(惊讶时)和紧闭的嘴.眼睛的这两种状态以及嘴巴的这4种状态使得形状有较大的非线性变化,不能简单地放在同一个线性模型下处理.分别对眼睛建立两个局部模板,对嘴巴建立4个局部模板,以及对整脸建立全局模板.在给定眼睛两个内眼角和嘴巴两个外嘴角的前提下,新方法首先用全局模板粗略确定眼睛所在区域,然后在此区域用眼睛的两个局部模板以及Hausdorff距离判断眼睛状态,同理可检测嘴巴状态,最后调用相应的全局模板去搜索整脸轮廓.实验表明,提出的方法其检测准确率比标准ASM有明显提高. 相似文献
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The accurate location of eyes in a facial image is important to many human facial recognition-related applications, and has attracted considerable research interest in computer vision. However, most prevalent methods are based on the frontal pose of the face, where applying them to non-frontal poses can yield erroneous results.In this paper, we propose an eye detection method that can locate the eyes in facial images captured at various head poses. Our proposed method consists of two stages: eye candidate detection and eye candidate verification. In eye candidate detection, eye candidates are obtained by using multi-scale iris shape features and integral image. The size of the iris in face images varies as the head pose changes, and the proposed multi-scale iris shape feature method can detect the eyes in such cases. Since it utilizes the integral image, its computational cost is relatively low. The extracted eye candidates are then verified in the eye candidate verification stage using a support vector machine (SVM) based on the feature-level fusion of a histogram of oriented gradients (HOG) and cell mean intensity features.We tested the performance of the proposed method using the Chinese Academy of Sciences' Pose, Expression, Accessories, and Lighting (CAS-PEAL) database and the Pointing'04 database. The results confirmed the superiority of our method over the conventional Haar-like detector and two hybrid eye detectors under relatively extreme head pose variations. 相似文献
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Stylianos Asteriadis Author Vitae Ioannis Pitas Author Vitae 《Pattern recognition》2009,42(7):1388-1398
A novel method for eye and mouth detection and eye center and mouth corner localization, based on geometrical information is presented in this paper. First, a face detector is applied to detect the facial region, and the edge map of this region is calculated. The distance vector field of the face is extracted by assigning to every facial image pixel a vector pointing to the closest edge pixel. The x and y components of these vectors are used to detect the eyes and mouth regions. Luminance information is used for eye center localization, after removing unwanted effects, such as specular highlights, whereas the hue channel of the lip area is used for the detection of the mouth corners. The proposed method has been tested on the XM2VTS and BioID databases, with very good results. 相似文献
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基于彩色标准学生证件,提出一种简单,有效的眼角和嘴角定位方法。首先,对图像进行亮度调整,颜色空间转换等预处理,再根据YCbCr空间中人脸肤色的聚类特性,分割出肤色区域,并利用数学形态学操作进行处理,最后,利用人脸的结构特征和几何分布规则,在小范围内准确定位眼角和嘴角的位置。实验结果表明,对于有噪声的,存在一定表情的图像,该方法具有较高的定位准确率,并且算法实现简单。 相似文献
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Robust and Rapid Generation of Animated Faces from Video Images: A Model-Based Modeling Approach 总被引:1,自引:0,他引:1
Zhengyou Zhang Zicheng Liu Dennis Adler Michael F. Cohen Erik Hanson Ying Shan 《International Journal of Computer Vision》2004,58(2):93-119
We have developed an easy-to-use and cost-effective system to construct textured 3D animated face models from videos with minimal user interaction. This is a particularly challenging task for faces due to a lack of prominent textures. We develop a robust system by following a model-based approach: we make full use of generic knowledge of faces in head motion determination, head tracking, model fitting, and multiple-view bundle adjustment. Our system first takes, with an ordinary video camera, images of a face of a person sitting in front of the camera turning their head from one side to the other. After five manual clicks on two images to indicate the position of the eye corners, nose tip and mouth corners, the system automatically generates a realistic looking 3D human head model that can be animated immediately (different poses, facial expressions and talking). A user, with a PC and a video camera, can use our system to generate his/her face model in a few minutes. The face model can then be imported in his/her favorite game, and the user sees themselves and their friends take part in the game they are playing. We have demonstrated the system on a laptop computer live at many events, and constructed face models for hundreds of people. It works robustly under various environment settings. 相似文献
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In this paper, an effective method of facial features detection is proposed for human-robot interaction (HRI). Considering the mobility of mobile robot, it is inevitable that any vision system for a mobile robot is bound to be faced with various imaging conditions such as pose variations, illumination changes, and cluttered backgrounds. To detecting face correctly under such difficult conditions, we focus on the local intensity pattern of the facial features. The characteristics of relatively dark and directionally different pattern can provide robust clues for detecting facial features. Based on this observation, we suggest a new directional template for detecting the major facial features, namely the two eyes and the mouth. By applying this template to a facial image, we can make a new convolved image, which we refer to as the edge-like blob map. One distinctive characteristic of this map image is that it provides the local and directional convolution values for each image pixel, which makes it easier to construct the candidate blobs of the major facial features without the information of facial boundary. Then, these candidates are filtered using the conditions associated with the spatial relationship of the two eyes and the mouth, and the face detection process is completed by applying appearance-based facial templates to the refined facial features. The overall detection results obtained with various color images and gray-level face database images demonstrate the usefulness of the proposed method in HRI applications. 相似文献
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探讨了图像代数特征在面部表情识别中的应用,首先对面部表情图像进行了分割,得到眼睛和嘴巴区域,然后分别对眼睛和嘴巴区域提取不变矩和奇异值特征向量,并进行Fisher线性判别分析,最后训练了支持向量机分类器。实验结果表明该方法取得了比较好的识别效果。 相似文献