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1.
An extensive fuzzy behavior-based architecture is proposed for the control of mobile robots in a multiagent environment. The behavior-based architecture decomposes the complex multirobotic system into smaller modules of roles, behaviors and actions. Fuzzy logic is used to implement individual behaviors, to coordinate the various behaviors, to select roles for each robot and, for robot perception, decision-making, and speed control. The architecture is implemented on a team of three soccer robots performing different roles interchangeably. The robot behaviors and roles are designed to be complementary to each other, so that a coherent team of robots exhibiting good collective behavior is obtained.  相似文献   

2.
《Advanced Robotics》2013,27(7):659-676
When developing teams of humanoids — rather than an individual humanoid — there are a number of issues that become important to consider, including robustness, scalability, versatility, and also development and production costs. Therefore, we used a modern approach to AI that puts emphasis on the balance between control, electronic hardware, material, sensory system and energy in order to develop the team of Viki humanoid robots. In contrast to the top-down approach of equipping a humanoid with as many sensors, motors, power, etc., as possible, we developed a bottom-up approach to the construction of humanoids, regarding both hardware and software (modular behaviorbased control). The approach is shown with the development of the Viki humanoid team that won the RoboCup Humanoids Free Style World Championship 2002. In this paper, we focus on the main result of the behavior-based architecture with many layers of behaviors at different levels, which make it easy for both engineers to design new behaviors and for end-users to develop humanoid behaviors at different levels of complexity, dependent on the competencies of the individual end-user. With this architecture, it becomes possible to develop simple user interfaces with a user-guided implementation of our modular behavior-based approach, in order to allow any user to design performances with the humanoid robots.  相似文献   

3.
基于情感与环境认知的移动机器人自主导航控制   总被引:2,自引:0,他引:2  
将基于情感和认知的学习与决策模型引入到基于行为的移动机器人控制体系中, 设计了一种新的自主导航控制系统. 将动力学系统方法用于基本行为设计, 并利用ART2神经网络实现对连续的环境感知状态的分类, 将分类结果作为学习与决策算法中的环境认知状态. 通过在线情感和环境认知学习, 形成合理的行为协调机制. 仿真表明, 情感和环境认知能明显地改善学习和决策过程效率, 提高基于行为的移动机器人在未知环境中的自主导航能力  相似文献   

4.
《Advanced Robotics》2013,27(2):161-177
A group of stimulus-response functions have been combined in a behavior-based reactive control architecture for groups of cooperating mobile robots. A successful object relocation task has been achieved with two coupled robots using the Behavior Synthesis Architecture. However, as task complexity increases preplanning the behavior parameters is increasingly difficult. A mechanism for on-line parameter adjustment is therefore necessary (although a learning process could be used, this often requires extensive processing ability on the robot). This paper outlines the system of Behavior Synthesis and a possible method of adaptively modifying the dynamic coupling between behaviors. The aim of this approach is to emulate the process of 'attention span' as displayed by most animals, in which current sensory input has a higher priority and this decreases the importance of behaviors not essential to the current situation.  相似文献   

5.
多移动机器人系统个体控制体系结构   总被引:10,自引:2,他引:8  
曹志强  张斌  谭民 《机器人》2001,23(5):450-454
本文面向多移动机器人系统,提出了一种适合于移动机器人个体的分层式体系结构, 包括系统监控层、协作规划层和行为控制层三个层次.其中系统监控层主要实现人对系统的 实时监控功能;协作规划层在与其它机器人相应层的交互过程中建立系统的分层式组织形式 ,合理快速地完成任务的分解和分配,实现了机器人之间的任务级协作;行为控制层主要采 用基于行为的方法实现具体的运动控制.该结构满足了移动机器人渐趋复杂的应用环境和日 益增大的系统规模的要求.  相似文献   

6.
A real-time hybrid control architecture for biped humanoid robots is proposed. The architecture is modular and hierarchical. The main robot’s functionalities are organized in four parallel modules: perception, actuation, world-modeling, and hybrid control. Hybrid control is divided in three behavior-based hierarchical layers: the planning layer, the deliberative layer, and the reactive layer, which work in parallel and have very different response speeds and planning capabilities. The architecture allows: (1) the coordination of multiple robots and the execution of group behaviors without disturbing the robot’s reactivity and responsivity, which is very relevant for biped humanoid robots whose gait control requires real-time processing. (2) The straightforward management of the robot’s resources using resource multiplexers. (3) The integration of active vision mechanisms in the reactive layer under control of behavior-dependant value functions from the deliberative layer. This adds flexibility in the implementation of complex functionalities, such as the ones required for playing soccer in robot teams. The architecture is validated using simulated and real Nao humanoid robots. Passive and active behaviors are tested in simulated and real robot soccer setups. In addition, the ability to execute group behaviors in real- time is tested in international robot soccer competitions.  相似文献   

7.
Recently, there has been extensive work on the construction of fuzzy controllers for mobile robots by a genetic algorithm (GA); therefore, we can realize evolutionary optimization as a promising method for developing fuzzy controllers. However, much investigation on the evolutionary fuzzy controller remains because most of the previous works have not seriously attempted to analyze the fuzzy controller obtained by evolution. This paper develops a fuzzy logic controller for a mobile robot with a GA in simulation environments and analyzes the behaviors of the controller with a state transition diagram of the internal model. Experimental results show that appropriate control mechanisms of the fuzzy controller are obtained by evolution. The controller has evolved wen enough to smoothly drive the robot in different environments. The robot produces emergent behaviors by the interaction of several fuzzy rules obtained.  相似文献   

8.
9.
针对室内复杂环境,对于智能服务移动机器人,设计一个连续稳定的目标人跟踪算法是必要的.为此提出一种室内环境下基于行为的移动机器人对运动目标人进行跟踪的控制方法,该方法综合优先级裁决方法与模糊行为融合法选取移动机器人的控制行为,较好地解决跟踪过程中存在多种行为以及行为冲突问题,在完成运动避障的同时保持对运动目标的跟踪.对避...  相似文献   

10.
This paper presents a technique for a reactive mobile robot to adaptively behave in unforeseen and dynamic circumstances. A robot in nonstationary environments needs to infer how to adaptively behave to the changing environment. Behavior-based approach manages the interactions between the robot and its environment for generating behaviors, but in spite of its strengths of fast response, it has not been applied much to more complex problems for high-level behaviors. For that reason many researchers employ a behavior-based deliberative architecture. This paper proposes a 2-layer control architecture for generating adaptive behaviors to perceive and avoid moving obstacles as well as stationary obstacles. The first layer is to generate reflexive and autonomous behaviors with behavior network, and the second layer is to infer dynamic situations of the mobile robot with Bayesian network. These two levels facilitate a tight integration between high-level inference and low-level behaviors. Experimental results with various simulations and a real robot have shown that the robot reaches the goal points while avoiding stationary or moving obstacles with the proposed architecture.  相似文献   

11.
Self-organized synchronization is a common phenomenon observed in many natural and artificial systems: simple coupling rules at the level of the individual components of the system result in an overall coherent behavior. Owing to these properties, synchronization appears particularly interesting for swarm robotics systems, as it allows robust temporal coordination of the group while minimizing the complexity of the individual controllers. The goal of the experiments presented in this paper is the study of self-organizing synchronization for robots that present an individual periodic behavior. In order to design the robot controllers, we make use of artificial evolution, which proves to be capable of synthesizing minimal synchronization strategies based on the dynamical coupling between robots and environment. The obtained results are analyzed under a dynamical system perspective, which allows us to uncover the evolved mechanisms and to predict the scalability properties of the self-organizing synchronization with respect to varying group size.   相似文献   

12.
Generating teams of robots that are able to perform their tasks over long periods of time requires the robots to be responsive to continual changes in robot team member capabilities and to changes in the state of the environment and mission. In this article, we describe the L-ALLIANCE architecture, which enables teams of heterogeneous robots to dynamically adapt their actions over time. This architecture, which is an extension of our earlier work on ALLIANCE, is a distributed, behavior-based architecture aimed for use in applications consisting of a collection of independent tasks. The key issue addressed in L-ALLIANCE is the determination of which tasks robots should select to perform during their mission, even when multiple robots with heterogeneous, continually changing capabilities are present on the team. In this approach, robots monitor the performance of their teammates performing common tasks, and evaluate their performance based upon the time of task completion. Robots then use this information throughout the lifetime of their mission to automatically update their control parameters. After describing the L-ALLIANCE architecture, we discuss the results of implementing this approach on a physical team of heterogeneous robots performing proof-of-concept box pushing experiments. The results illustrate the ability of L-ALLIANCE to enable lifelong adaptation of heterogeneous robot teams to continuing changes in the robot team member capabilities and in the environment.  相似文献   

13.
Service robots are used by ordinary people in their houses and offices. For such users, a desirable way to communicate with robots is through natural language interfaces. So far, techniques for developing robot natural language interfaces are far from mature. A major challenge is handling ambiguity, uncertainty, and vagueness in parsing, object resolution, and vague natural language words. In this research, we develop a new approach called the collaborative behavior-based approach, in which behaviors of robots and behaviors of human users, as well as the changes of object states caused by the behaviors, are taken into consideration integratedly in processing natural language user instructions. In this paper, we analyze the special features of a human–robot interface that may affect language understanding, describe our approach that is designed based on the features, and present the implementation and some experimental results.  相似文献   

14.
该文面向分布Agent多移动机器人系统,提出了一种适合于多移动机器人的机器人Agent分层式体系结构,包括状态监测层、决策规划层、协调控制层和行为控制层,其中状态监测层主要实现整个系统对外部环境的状态监测。决策规划层设定系统的全局目标和单个机器人的局部目标,合理快速地完成任务的分解和分配,实现机器人之间任务级之间的协作。协调控制层完成机器人之间的运动协调。行为控制器主要采用基于行为的方法实现具体的运动控制。该结构应用于RoboCup环境下的分布多机器人系统中,满足复杂的、动态的应用环境和系统要求。  相似文献   

15.
运动目标跟踪技术是未知环境下移动机器人研究领域的一个重要研究方向。该文提出了一种基于主动视觉和超声信息的移动机器人运动目标跟踪设计方法,利用一台SONY EV-D31彩色摄像机、自主研制的摄像机控制模块、图像采集与处理单元等构建了主动视觉系统。移动机器人采用了基于行为的分布式控制体系结构,利用主动视觉锁定运动目标,通过超声系统感知外部环境信息,能在未知的、动态的、非结构化复杂环境中可靠地跟踪运动目标。实验表明机器人具有较高的鲁棒性,运动目标跟踪系统运行可靠。  相似文献   

16.
利用SONYEV-D31摄像机和自主研发的摄像机控制模块,构建了一套主动视觉子系统,并将该子系统应用于RIRA-Ⅱ型移动机器人上,实现了移动机器人运动目标自动跟踪功能。RIRA-Ⅱ移动机器人采用了由一组分布式行为模块和集中命令仲裁器组成的基于行为的分布式控制体系结构。各行为模块基于领域知识通过反应方式产生投票,由仲裁器产生动作指令,机器人完成相应的动作。在设置了障碍、窄通道以及模拟墙体的复杂环境下进行运动目标跟踪实验,实验表明运动目标跟踪系统运行可靠,具有较高的鲁棒性。  相似文献   

17.
There is an increasing need for the flexible integration and control of multiple robots of different types and manufacturers in a single workstation. These robots must coordinate their actions with each other in order to improve throughput, to simplify the process of programming them and to accommodate variations in the working environment. We propose a flexible architecture for the control system of multiple, cooperating robots in an integrated, multiple robot system. Our new architecture has major advantages in that it provides for asynchronous operations in and between control modules at the higher levels, retaining synchronous control only at the lowest level where each robot is servoed at its own pose-clock rate. We have outlined a communications and task management architecture which calls for only a simple run-time operating system at the lower levels of the hierarchy. We have shown that the inter-task communication load at the low levels, which is where the worst case occurs, could be handled, at the speeds necessary for robot control, by at least one current message-passing operating system.  相似文献   

18.
In this paper, an embedded fuzzy controller for a nonholonomic mobile robot is developed. The mobile robot was built based on the behavior-based artificial intelligence, where several levels of competences and behaviors are implemented. A class of fuzzy control laws is formulated using the Lyapunov's direct method, which can guarantee the convergence of the steering errors. Theoretical analysis of the fuzzy control algorithms for steering control of the mobile robot is performed. The requirements for a suitable rule base selection in the proposed fuzzy controller are provided, which can guarantee the asymptotical stability of the system. Simulation and experimental studies are conducted to investigate the performance of the proposed fuzzy controller. It can achieve the desired turn angle and make the mobile robot follow the target trajectory satisfactorily.  相似文献   

19.
Autonomous mobile robots (AMRs), to be truly flexible, should be equipped with learning capabilities, which allow them to adapt effectively to a dynamic and changing environment. This paper proposes a modular, behavior-based control architecture, which is particularly suited for “Learning from Demonstration” experiments in the spatial domain. The robot learns sensory-motor behaviors online by observing the actions of a person, another robot or another behavior. Offline learning phases are not necessary but might be used to trim the attained representation. First results applying RBF-approximation, growing neural cell structures and probabilistic models for progress estimation, are presented.  相似文献   

20.
The paper presents a biologically inspired multi-level neural-schema architecture for prey catching and predator avoidance in single and multiple autonomous robotic systems. The architecture is inspired on anuran (frogs and toads) neuroethological studies and wolf pack group behaviors. The single robot architecture exploits visuomotor coordination models developed to explain anuran behavior in the presence of preys and predators. The multiple robot architecture extends the individual prey catching and predator avoidance model to experiment with group behavior. The robotic modeling architecture distinguishes between higher-level schemas representing behavior and lower-level neural structures representing brain regions. We present results from single and multiple robot experiments developed using the NSL/ASL/MIRO system and Sony AIBO ERS-210 robots.  相似文献   

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