共查询到20条相似文献,搜索用时 0 毫秒
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《Automatica》1985,21(3):259-269
Definitions of external behaviour, equivalence and minimality are given for a class of implicit non-oriented linear dynamical systems of particular interest in computer-aided analysis and design. Conditions for minimality are stated in terms of the rank properties of submatrices in the singular-pencil realization, and a geometric analysis is used in the proof. A stable, library-quality numerical algorithm for minimization is included. 相似文献
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The parameter identification problem in systems governed by partial differential equations is investigated. Stochastic approximation algorithms are applied for identifying a class of distributed systems driven by random inputs and observed through noisy measurements. No restrictions about the probability distributions are imposed. These algorithms converge with probability one, and are suitable for on-line applications. The proposed identification method assumes that a previous system classification has been performed, such that the model to be identified is known up to a set of space-varying parameters, where extraneous terms may be included. The very real case of noisy measurements taken at a limited number of discrete points Located in the spatial domain is considered. 相似文献
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Thomas M. Breuel 《Computer Vision and Image Understanding》2003,90(3):258-294
Algorithms for geometric matching and feature extraction that work by recursively subdividing transformation space and bounding the quality of match have been proposed in a number of different contexts and become increasingly popular over the last few years. This paper describes matchlist-based branch-and-bound techniques and presents a number of new applications of branch-and-bound methods, among them, a method for globally optimal partial line segment matching under bounded or Gaussian error, point matching under a Gaussian error model with subpixel accuracy and precise orientation models, and a simple and robust technique for finding multiple distinct object instances. It also contains extensive reference information for the implementation of such matching methods under a wide variety of error bounds and transformations. In addition, the paper contains a number of benchmarks and evaluations that provide new information about the runtime behavior of branch-and-bound matching algorithms in general, and that help choose among different implementation strategies, such as the use of point location data structures and space/time tradeoffs involving depth-first search. 相似文献
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L. D’Alfonso G. Jeronimo F. Ollivier A. Sedoglavic P. Solernó 《Journal of Symbolic Computation》2011,46(10):1114-1138
This paper deals with the index reduction problem for the class of quasi-regular DAE systems. It is shown that any of these systems can be transformed to a generically equivalent first order DAE system consisting of a single purely algebraic (polynomial) equation plus an under-determined ODE (a differential Kronecker representation) in as many variables as the order of the input system. This can be done by means of a Kronecker-type algorithm with bounded complexity. 相似文献
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Parametric PDE techniques, which use partial differential equations (PDEs) defined over a 2D or 3D parametric domain to model graphical objects and processes, can unify geometric attributes and functional constraints of the models. PDEs can also model implicit shapes defined by level sets of scalar intensity fields. In this paper, we present an approach that integrates parametric and implicit trivariate PDEs to define geometric solid models containing both geometric information and intensity distribution subject to flexible boundary conditions. The integrated formulation of second-order or fourth-order elliptic PDEs permits designers to manipulate PDE objects of complex geometry and/or arbitrary topology through direct sculpting and free-form modeling. We developed a PDE-based geometric modeling system for shape design and manipulation of PDE objects. The integration of implicit PDEs with parametric geometry offers more general and arbitrary shape blending and free-form modeling for objects with intensity attributes than pure geometric models 相似文献
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A topology preserving level set method for geometric deformable models 总被引:14,自引:0,他引:14
Xiao Han Chenyang Xu Prince J.L. 《IEEE transactions on pattern analysis and machine intelligence》2003,25(6):755-768
Active contour and surface models, also known as deformable models, are powerful image segmentation techniques. Geometric deformable models implemented using level set methods have advantages over parametric models due to their intrinsic behavior, parameterization independence, and ease of implementation. However, a long claimed advantage of geometric deformable models-the ability to automatically handle topology changes-turns out to be a liability in applications where the object to be segmented has a known topology that must be preserved. We present a new class of geometric deformable models designed using a novel topology-preserving level set method, which achieves topology preservation by applying the simple point concept from digital topology. These new models maintain the other advantages of standard geometric deformable models including subpixel accuracy and production of nonintersecting curves or surfaces. Moreover, since the topology-preserving constraint is enforced efficiently through local computations, the resulting algorithm incurs only nominal computational overhead over standard geometric deformable models. Several experiments on simulated and real data are provided to demonstrate the performance of this new deformable model algorithm. 相似文献
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Konstantinos Moustakas 《Multimedia Tools and Applications》2016,75(8):4543-4557
This paper presents a haptic rendering scheme based on distance maps over implicit surfaces. Using the successful concept of support planes and mappings, a support plane mapping formulation is used so as to generate a convex representation and efficiently perform collision detection. The proposed scheme enables, under specific assumptions, the analytical reconstruction of the rigid 3D object’s surface, using the equations of the support planes and their respective distance map. As a direct consequence, the problem of calculating the force feedback can be analytically solved using only information about the 3D object’s spatial transformation and position of the haptic interaction point. Moreover, several haptic effects are derived by the proposed mesh-free haptic rendering formulation. Experimental evaluation and computational complexity analysis demonstrates that the proposed approach can reduce significantly the computational cost when compared to existing methods. 相似文献
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Kenny Erleben 《The Visual computer》2009,25(5-7):423-430
A maximal independent set graph data structure for a body-centered cubic lattice is presented. Refinement and coarsening operations are defined in terms of set-operations resulting in robust and easy implementation compared to a quad-tree-based implementation. The graph only stores information corresponding to the leaves of a quad-tree thus has a smaller memory foot-print. The adjacency information in the graph relieves one from going up and down the quad-tree when searching for neighbors. This results in constant time complexities for refinement and coarsening operations. 相似文献
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Maurice Dohmen 《Computers & Graphics》1995,19(6):831-845
In geometric modeling, a model is built by specifying relations between geometric entities, which are to be maintained by the modeling system. Many relations can be specified declaratively as geometric constraints on these entities. Constraint satisfaction techniques are used for validation of the geometric model. This article presents an overview of general constraint satisfaction techniques, both for finite domain and infinite domain constraint satisfaction problems. Specific satisfaction techniques for geometric constraints get special attention. Furthermore, the article presents concepts from constraint programming, concerning the integration of constraint specification and programming languages. 相似文献
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Sphere tracing: a geometric method for the antialiased ray tracing of implicit surfaces 总被引:7,自引:1,他引:6
John C. Hart 《The Visual computer》1996,12(10):527-545
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A. Sanfeliu R. Alquézar J. Andrade J. Climent F. Serratosa J. Vergés 《Pattern recognition》2002,35(3):639-650
In this paper we will discuss the use of some graph-based representations and techniques for image processing and analysis. Instead of making an extensive review of the graph techniques in this field, we will explain how we are using these techniques in an active vision system for an autonomous mobile robot developed in the Institut de Robòtica i Informàtica Industrial within the project “Active Vision System with Automatic Learning Capacity for Industrial Applications (CICYT TAP98-0473)”. Specifically we will discuss the use of graph-based representations and techniques for image segmentation, image perceptual grouping and object recognition. We first present a generalisation of a graph partitioning greedy algorithm for colour image segmentation. Next we describe a novel fusion of colour-based segmentation and depth from stereo that yields a graph representing every object in the scene. Finally we describe a new representation of a set of attributed graphs (AGs), denominated function-described graphs (FDGs), a distance measure for matching AGs with FDGs and some applications for robot vision. 相似文献
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Methods are described for solving a system of linear equations with error bounds. Rectangular and spherical intervals ofR n are used combined. The objective is to get guaranteed accuracy with a minimal effort of computing time. 相似文献
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针对存在状态量和控制量约束的线性系统控制问题, 提出了新快速算法. 已有的处理上述约束系统控制问题的多面体方法和椭球方法在实际应用过程中分别存在计算繁琐和计算保守的问题. 在数学分析的基础上, 通过对上述算法的水平集计算过程的优化, 提出了一种计算简单的约束控制算法. 仿真结果表明, 这种算法计算简单, 且可以满足系统控制的要求. 相似文献