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1.
The evaluation of points and the computations of inflection points or cusps on a curve are often necessary in CAGD applications. When a curve is represented in a B-spline form, such computations can be made easier once it is transformed into a set of piecewise polynomial curves in power form. The usual practice of the transformation of a B-spline curve into a set of piecewise polynomial curves in power form is done either by a knot refinement followed by basis conversions, or by applying a Taylor expansion on each knot span of a B-spline curve.Presented in this paper is a new algorithm to convert a B-spline curve into a set of piecewise polynomial curves in power form. Experiment shows that the proposed algorithm significantly outperforms the conventional approach when one or more control points of a B-spline curve are continuously moving.  相似文献   

2.
A direction finder is a military weapon that is used to find locations of targets that emit radio frequencies. Multiple direction finders are used in a direction finder system for finding locations of targets in an area of interest. We present a two-stage heuristic algorithm for disposing direction finders in a direction finder system for the objective of maximizing the accuracy of estimation of the location of a target that is assumed to be located in the area of interest. In the suggested heuristic algorithm, a simulation-based method is used for estimating the probability of coverage, the probability that a target is in a given region (of a given size) surrounding the estimated location of the target, and another simulation-based method and a local search method are used to determine locations of direction finders that result in the maximum probability of coverage. Performance of the suggested algorithm is evaluated through computational experiments and results show that the algorithm gives a good disposition plan in a reasonable amount of computation time.  相似文献   

3.
We consider a five-dimensional model in which fermions are confined in a hypersurface due to an interaction with a purely geometric field. Inspired by the Rubakov-Shaposhnikov field-theoretical model, in which massless fermions can be localized in a domain wall through the interaction of a scalar field, we show that particle confinement may also take place if we endow the five-dimensional bulk with a Weyl integrable geometric structure, or if we assume the existence of a torsion field acting in the bulk. In this picture, the kind of interaction considered in the Rubakov-Shaposhnikov model is replaced by an interaction of fermions with a geometric field, namely a Weyl scalar field or a torsion field. We show that in both cases the confinement is independent of the energy and mass of the fermionic particle. We generalize these results to the case in which the bulk is an arbitrary n-dimensional curved space.  相似文献   

4.
Visual displays: the highlighting paradox   总被引:2,自引:0,他引:2  
Office computer users view well over a billion displays in a given year. The savings of only a fraction of a second in the time it takes users to process each display can potentially lead to enormous time and cost savings. In recent research investigators have shown that on average subjects are quicker to find a target option in a highlighted display than in a display without highlighting. Paradoxically, in related research other investigators have shown that subjects are slower to find a target in a highlighted display than in a display without highlighting. In an attempt to resolve this paradox, an additional set of experiments was performed. Results from these experiments suggest that in order to determine whether highlighting will be of benefit, one must know the type of highlighting, the level of highlighting validity, and the probability that subjects attend first to the highlighted options.  相似文献   

5.
A general numerical scheme for solution of two-dimensional Stokes equations in a multiconnected domain of arbitrary shape [1, 2] is applied to the motion of a rigid circular cylinder between plane parallel boundaries. Numerically generated boundary-conforming coordinates are used to transform the flow domain into a domain with rectilinear boundaries. The transformed Stokes equations in vorticity-stream function form are then solved on a uniform grid using an iterative algorithm. In Part I coefficients of the resistance matrix representing the forces and torque on the cylinder due to its translational motion parallel or perpendicular to the boundaries or due to rotation about its axis are calculated. The solutions are obtained for a wide range of particle radii and positions across the channel. It is found that the force on a particle translating parallel to the boundaries without rotation exhibits a minimum at a position between the channel centerline and the wall and a local maximum on the centerline.

The resistance matrix is utilized to calculate translational and angular velocities of a free particle settling under gravity in a vertical channel. It is found that the translational velocity has a maximum at some lateral position and a minimum on the centerline; the particle angular velocity is opposite in sign to that of a particle rolling along the nearer channel wall except when the gap between the particle and the wall is very small. These results are compared with existing analytical solutions for a small cylindrical particle situated on the channel centerline, and with solutions of related 3-D problems for a spherical particle in a circular tube and in a place channel. It is shown that the behavior of cylindrical and spherical particles in a channel in many cases is qualitatively different. This is attributed to different flow patterns in these two cases. The motion of a spherical particle in a circular tube has qualitative and quantitative features similar to those for a cylindrical particle in a plane channel.  相似文献   


6.
Scaled teleoperation is increasingly prevalent in medicine, as well as in other applications of robotics. Visual feedback in such systems is essential and should make maximal use of natural hand-eye coordination. This paper describes a new method of visual feedback for scaled teleoperation in which the operator manipulates the handle of a remote tool in the presence of a registered virtual image of the target in real time. The method adapts a concept already used successfully in a new medical device called the sonic flashlight, which permits direct in situ visualization of ultrasound during invasive procedures. The sonic flashlight uses a flat-panel monitor and a half-silvered mirror to merge the visual outer surface of a patient with a simultaneous ultrasound scan of the patient's interior. Adapting the concept to scaled teleoperation involves removing the imaging device and the target to a remote location and adding a master-slave control device. This permits the operator to see his hands, along with what appears to be the tool, and the target, merged in a workspace that preserves natural hand-eye coordination. Three functioning prototypes are described, one based on ultrasound and two on light microscopy. The limitations and potential of the new approach are discussed.  相似文献   

7.
We define a code in a sofic shift as a set of blocks of symbols of the shift such that any block of the shift has at most one decomposition into code words. It is maximal if it is not strictly included in another one. Such a code is complete in the sofic shift if any block of the shift occurs within some concatenation of code words. We prove that a maximal code in an irreducible sofic shift is complete in this shift. We give an explicit construction of a regular completion of a regular code in a sofic shift. This extends the well known result of Ehrenfeucht and Rozenberg to the case of codes in sofic systems. We also give a combinatorial proof of a result concerning the polynomial of a code in a sofic shift.  相似文献   

8.
We propose a method for flow control of parts in a manufacturing system with machines that require setups. The setup scheduling problem is investigated in the context of a multilevel hierarchy of discrete events with distinct frequencies. The higher level of the hierarchy calculates a target trajectory in the surplus/backlog space of the part types which must be tracked at the level of setups. We consider a feedback setup scheduling policy which usescorridors in the surplus/backlog space of the part types to determine the timing of the set-up changes in order to guide the trajectory in the desired direction. An interesting case in which the trajectory leads to a target point (e.g., a hedging point) is investigated in detail. It is shown that in this case the surplus/backlog trajectory at the setup level can lead to a limit cycle. Conditions for linear corridors which result in a stable limit cycle are determined.  相似文献   

9.
We describe a novel multiplexing approach to achieve tradeoffs in space, angle and time resolution in photography. We explore the problem of mapping useful subsets of time‐varying 4D lightfields in a single snapshot. Our design is based on using a dynamic mask in the aperture and a static mask close to the sensor. The key idea is to exploit scene‐specific redundancy along spatial, angular and temporal dimensions and to provide a programmable or variable resolution tradeoff among these dimensions. This allows a user to reinterpret the single captured photo as either a high spatial resolution image, a refocusable image stack or a video for different parts of the scene in post‐processing. A lightfield camera or a video camera forces a‐priori choice in space‐angle‐time resolution. We demonstrate a single prototype which provides flexible post‐capture abilities not possible using either a single‐shot lightfield camera or a multi‐frame video camera. We show several novel results including digital refocusing on objects moving in depth and capturing multiple facial expressions in a single photo.  相似文献   

10.
A sufficient condition that a region be classifiable by a two-layer feedforward neural net (a two-layer perceptron) using threshold activation functions is that either it be a convex polytope or that intersected with the complement of a convex polytope in its interior, or that intersected with the complement of a convex polytope in its interior or... recursively. These have been called convex recursive deletion (CoRD) regions. We give a simple algorithm for finding the weights and thresholds in both layers for a feedforward net that implements such a region. The results of this work help in understanding the relationship between the decision region of a perceptron and its corresponding geometry in input space. Our construction extends in a simple way to the case that the decision region is the disjoint union of CoRD regions (requiring three layers). Therefore this work also helps in understanding how many neurons are needed in the second layer of a general three-layer network. In the event that the decision region of a network is known and is the union of CoRD regions, our results enable the calculation of the weights and thresholds of the implementing network directly and rapidly without the need for thousands of backpropagation iterations.  相似文献   

11.
A fundamental problem in many disciplines is the classification of objects in a domain of interest into a taxonomy. Developing a taxonomy, however, is a complex process that has not been adequately addressed in the information systems (IS) literature. The purpose of this paper is to present a method for taxonomy development that can be used in IS. First, this paper demonstrates through a comprehensive literature survey that taxonomy development in IS has largely been ad hoc. Then the paper defines the problem of taxonomy development. Next, the paper presents a method for taxonomy development that is based on taxonomy development literature in other disciplines and shows that the method has certain desirable qualities. Finally, the paper demonstrates the efficacy of the method by developing a taxonomy in a domain in IS.  相似文献   

12.
王琳  毕艳 《图学学报》2019,40(1):207
针对判别直线与平面相交及平面与平面相交的可见性提出了一种假想墙的方法。 在直线与平面相交问题中探讨了 3 种典型的情况:一般位置直线与特殊位置平面相交、一般位 置直线与一般位置平面相交、特殊位置直线与一般位置平面相交;在平面与平面相交的问题中 探讨了 3 种典型的情况:特殊位置平面与特殊位置平面相交、一般位置平面与特殊位置平面相 交、一般位置平面与一般位置平面相交。通过假想墙方法,可快速准确地判断直线与平面相交 及平面与平面相交的可见性,为机械制图课程相关内容的学习及教学提供一些参考。  相似文献   

13.
This paper presents a treatment of pre- and post-conditions, and predicate transformers, in a category-theoretic setting. The meaning of a pair of pre- and post-conditions, or a predicate transformer, in a category is defined as a set of morphisms in that category. It is shown that this construction is natural in the sense that it forms part of a Galois connection. It is further proved that in the usual categories of interpretations (total functions, partial functions, and relations) pre- and post-conditions and predicate transformers have equal powers of specifications and we characterize the specifiable sets of morphisms in these categories.  相似文献   

14.
EPSILON, a large, working, VLSI device, demonstrates pulse stream methods in the wider context of analog neural networks. EPSILON uses dynamic weight storage techniques, but a nonvolatile alternative is desirable. To that end, we have developed an amorphous silicon memory, which we present in experiments incorporating the device in a modest pulse stream neural chip. We have also developed a target-based training algorithm, which we demonstrate in a prototype learning device using a realistic problem. Finally, we explore system-level problems in experiments with a second version of EPSILON in a small, autonomous robot  相似文献   

15.
Graphs have become growingly important in representing shapes in computer vision. Given a query graph, it is essential to retrieve similar database graphs efficiently from a large database. In this paper, we present a graph-based indexing technique which overcomes significant drawbacks of the previous work (Demirci et al. in Comput Vis Image Underst 110(3):312–325, 2008) using a recently developed theorem from the domain of matrix analysis. Our technique starts by representing the topological structure of a graph in a vector space. As done in the previous work, the topological structure of a graph is constructed using its Laplacian spectra. However, unlike the previous approach, which represents all sugraphs of a database graph in the vector space to account for local similarity, a database graph in the proposed framework is represented as a single vector. By performing a range search around the query, the proposed indexing technique returns a set with both partial and global similarity. Empirical evaluation of the algorithm on an extensive set of retrieval trials including a comparison with the previous approach in both 2D and 3D demonstrates the effectiveness, efficiency, and robustness of the overall approach.  相似文献   

16.
基于OpenGL的网格数据三维地形鼠标取值方法   总被引:1,自引:0,他引:1  
在OpenGL的三维场景模拟中,通过鼠标取点得到该点的三维坐标一直是一个难题,而在三维地形模拟中则进一步要求通过鼠标取点得到该点在地形数据中的实际值,即用鼠标取值,因此OpenGL三维地形的鼠标取值一直是这类应用程序中的难点。文章在解决实际问题的基础上实现了一种解决基于OpenGL的网格数据的三维地形的鼠标取值方法。  相似文献   

17.
In a multidatabase system, the participating databases are autonomous. The schemas of these databases may be different in various ways, while the same information is represented. A global query issued against the global database needs to be translated to a proper form before it can be executed in a local database. Since data requested by a query (or a part of a query) is sometimes available in multiple sites, the site (database) that processes the query with the least cost is the desired query processing site. The authors study the effect of differences in schemas on the cost of query processing in a multidatabase environment. They first classify schema conflicts to different types. For each type of conflict, they show how much more or less complex a translated query can become in comparison with the originally user-issued global query. Based on this observation, they propose an analytical method that considers the conflicts between local databases and finds the database(s) that renders the least execution cost in processing a global query. This research introduces a new level of query optimization (termed the schema-level optimization) in multidatabase environments. The results provide a new dimension of enhancement for the capability of a query optimizer in multidatabase systems  相似文献   

18.
In this paper we consider a variety of schemes for performing interpolation in space and time to allow particle trajectories to be integrated from a velocity field given only on a discrete collection of data points in space and time. Using a widely-studied model of chaotic advection as a test case we give a method for quantifying the quality of interpolation methods and apply this to a variety of interpolation schemes in space only and in both space and time. It is shown that the performance of a method when interpolating in space is not a reliable predictor of its performance when interpolation in time is added. It is demonstrated that a method using bicubic spatial interpolation together with third-order Lagrange polynomials in time gives excellent accuracy at very modest computational expense compared to other methods.  相似文献   

19.
How the human central nervous system adjusts sensorimotor coordination to haptic stimuli is a major topic in several fields including robotics. There are studies focusing on contact positioning tasks such as catching a ball or a volley in tennis, where position control of a human hand is required only at the moment of contact for successful completion of the tasks. A previous study dealt with a task of catching a ball in a virtual environment, and reported an interesting observation of the learning process in the relationship between operational performance and energy consumption of an operator; however, the operational condition given to the operators in the previous study seemed to be relatively simple. The interest in this paper is similar to that of the previous study; however, this paper considers application of a slightly more complex operational condition to a task of catching a ball. For corresponding to increase of difficulty in operation in the task, two movements of a paddle for catching a ball are given to operators, and difference between the movements is observed. Although the final goal of the study in this paper is similar to that in the previous study, this paper considers how learning effect can be observed in operational performance by comparing the performance of novice operators with that of experienced operators. The comparison shows differences in the performances between the operators from three analytic aspects. This paper also considers how many operations are required for novice operators to exhibit the learning effect in operational performance.  相似文献   

20.
Low-cost telepresence for collaborative virtual environments   总被引:1,自引:0,他引:1  
We present a novel low-cost method for visual communication and telepresence in a CAVEtrade-like environment, relying on 2D stereo-based video avatars. The system combines a selection of proven efficient algorithms and approximations in a unique way, resulting in a convincing stereoscopic real-time representation of a remote user acquired in a spatially immersive display. The system was designed to extend existing projection systems with acquisition capabilities requiring minimal hardware modifications and cost. The system uses infrared-based image segmentation to enable concurrent acquisition and projection in an immersive environment without a static background. The system consists of two color cameras and two additional b/w cameras used for segmentation in the near-IR spectrum. There is no need for special optics as the mask and color image are merged using image-warping based on a depth estimation. The resulting stereo image stream is compressed, streamed across a network, and displayed as a frame-sequential stereo texture on a billboard in the remote virtual environment  相似文献   

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