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1.
Fast heuristic algorithms for rectilinear steiner trees   总被引:1,自引:0,他引:1  
A fundamental problem in circuit design is how to connectn points in the plane, to make them electrically common using the least amount of wire. The tree formed, a Steiner tree, is usually constructed with respect to the rectilinear metric. The problem is known to be NP-complete; an extensive review of proposed heuristics is given. An early algorithm by Hanan is shown to have anO(n logn) time implementation using computational geometry techniques. The algorithm can be modified to do sequential searching inO(n 2) total time. However, it is shown that the latter approach runs inO(n 3/2) expected time, forn points selected from anm×m grid. Empirical results are presented for problems up to 10,000 points.  相似文献   

2.
In recent years, researchers have proven many theorems of the following form: given points distributed according to a Poisson process with intensity parameterN on the unit square, the length of the shortest spanning tree (rectilinear Steiner tree, traveling salesman tour, or some other functional) on these points is, with probability one, asymptotic to N for some constant (which is presumably different for different functionals). Though these theorems are well understood, very little is known about the constants . In this paper we prove that the constants in the cases of rectilinear spanning tree and rectilinear Steiner tree do, indeed, differ. This proof is constructive in the sense that we give a polynomial-time heuristic algorithm that produces a Steiner tree of expected length some fraction shorter than a minimum spanning tree. We continue the analysis to prove a second result: the expected value of the minimum number of Steiner points in a shortest rectilinear Steiner tree grows linearly withN.Research supported in part by NSF Grant MCS-8311422. A preliminary version of this paper appeared in theProceedings of the 18th Annual ACM Symposium on Theory of Computing, 1986.  相似文献   

3.
In recent years, researchers have proven many theorems of the following form: given points distributed according to a Poisson process with intensity parameterN on the unit square, the length of the shortest spanning tree (rectilinear Steiner tree, traveling salesman tour, or some other functional) on these points is, with probability one, asymptotic to β√N for some constant β (which is presumably different for different functionals). Though these theorems are well understood, very little is known about the constants β. In this paper we prove that the constants in the cases of rectilinear spanning tree and rectilinear Steiner tree do, indeed, differ. This proof is constructive in the sense that we give a polynomial-time heuristic algorithm that produces a Steiner tree of expected length some fraction shorter than a minimum spanning tree. We continue the analysis to prove a second result: the expected value of the minimum number of Steiner points in a shortest rectilinear Steiner tree grows linearly withN.  相似文献   

4.
The Rectilinear Steiner Arborescence (RSA) problem is Given a setN ofn nodes lying in the first quadrant of E2, find the shortest directed tree rooted at the origin, containing all nodes inN, and composed solely of horizontal and vertical arcs oriented only from left to right or from bottom to top. In this paper we investigate many fundamental properties of the RSA problem, propose anO(n logn)-time heuristic algorithm giving an RSA whose length has an upper bound of twice that of the minimum length RSA, and show that a polynomial-time algorithm that was earlier reported in the literature for this problem is incorrect.  相似文献   

5.
The Rectilinear Steiner Arborescence (RSA) problem is “Given a setN ofn nodes lying in the first quadrant of E2, find the shortest directed tree rooted at the origin, containing all nodes inN, and composed solely of horizontal and vertical arcs oriented only from left to right or from bottom to top.” In this paper we investigate many fundamental properties of the RSA problem, propose anO(n logn)-time heuristic algorithm giving an RSA whose length has an upper bound of twice that of the minimum length RSA, and show that a polynomial-time algorithm that was earlier reported in the literature for this problem is incorrect.  相似文献   

6.
Fuzzy decision tree induction is an important way of learning from examples with fuzzy representation. Since the construction of optimal fuzzy decision tree is NP-hard, the research on heuristic algorithms is necessary. In this paper, three heuristic algorithms for generating fuzzy decision trees are analyzed and compared. One of them is proposed by the authors. The comparisons are twofold. One is the analytic comparison based on expanded attribute selection and reasoning mechanism; the other is the experimental comparison based on the size of generated trees and learning accuracy. The purpose of this study is to explore comparative strengths and weaknesses of the three heuristics and to show some useful guidelines on how to choose an appropriate heuristic for a particular problem.  相似文献   

7.
基于对满二叉树结点序号的研究,得到了满二叉树的层次结构、顺序序列与后序序列三者之间在数学上的对应关系,演绎出了满二叉树的层次结构及其顺序序列与后序序列之间互相转换的快速算法.算法可在常数时间内完成单个结点的查询、在线性时间内完成整个序列的遍历.算法编码简洁,仅包含加、减、乘法与位运算,无递归调用无堆栈开销,几乎没有分支与跳转,不仅适合常规程序设计,而且适合于片上系统的专业开发.文中还指出了算法在机电设计方面的应用点.  相似文献   

8.
Ding -Zhu Du 《Algorithmica》1995,13(4):381-386
We disprove a conjecture of Shor and Smith on a greedy heuristic for the Steiner minimum tree by showing that the length ratio between the Steiner minimum tree and the greedy tree constructed by their method for the same set of points can be arbitrarily close to3/2. We also propose a new conjecture.Supported in part by the National Science Foundation under Grant CCR-9208913.  相似文献   

9.
《国际计算机数学杂志》2012,89(3-4):169-192
The Steiner problem in a hierarchical graph model, the structured graph, is defined. The problem finds applications to hierarchical global routing. Properties of minimum-cost Steiner trees in structured graphs are investigated. A “top-down” approximate solution to the Steiner problem in structured graphs, called a top-down Steiner tree, is defined, and an algorithm is given to compute such solution. The top-down Steiner tree provides also an approximate solution to the Steiner problem in graphs admitting a structured representation. The properties of such solution are discussed and some experimental results on the quality of the approximation are presented. A reduction in time complexity is demonstrated with respect to both exact and heuristic algorithms applied to such graphs.  相似文献   

10.
We study approximation algorithms and hardness of approximation for several versions of the problem of packing Steiner trees. For packing edge-disjoint Steiner trees of undirected graphs, we show APX-hardness for four terminals. For packing Steiner-node-disjoint Steiner trees of undirected graphs, we show a logarithmic hardness result, and give an approximation guarantee ofO (√n logn), wheren denotes the number of nodes. For the directed setting (packing edge-disjoint Steiner trees of directed graphs), we show a hardness result of Θ(m 1/3/−ɛ) and give an approximation guarantee ofO(m 1/2/+ɛ), wherem denotes the number of edges. We have similar results for packing Steiner-node-disjoint priority Steiner trees of undirected graphs. Supported by NSERC Grant No. OGP0138432. Supported by an NSERC postdoctoral fellowship, Department of Combinatorics and Optimization at University of Waterloo, and a University start-up fund at University of Alberta.  相似文献   

11.
We provide optimal parallel solutions to several link-distance problems set in trapezoided rectilinear polygons. All our main parallel algorithms are deterministic and designed to run on the exclusive read exclusive write parallel random access machine (EREW PRAM). LetP be a trapezoided rectilinear simple polygon withn vertices. InO(logn) time usingO(n/logn) processors we can optimally compute:
  1. Minimum réctilinear link paths, or shortest paths in theL 1 metric from any point inP to all vertices ofP.
  2. Minimum rectilinear link paths from any segment insideP to all vertices ofP.
  3. The rectilinear window (histogram) partition ofP.
  4. Both covering radii and vertex intervals for any diagonal ofP.
  5. A data structure to support rectilinear link-distance queries between any two points inP (queries can be answered optimally inO(logn) time by uniprocessor).
Our solution to 5 is based on a new linear-time sequential algorithm for this problem which is also provided here. This improves on the previously best-known sequential algorithm for this problem which usedO(n logn) time and space.5 We develop techniques for solving link-distance problems in parallel which are expected to find applications in the design of other parallel computational geometry algorithms. We employ these parallel techniques, for example, to compute (on a CREW PRAM) optimally the link diameter, the link center, and the central diagonal of a rectilinear polygon.  相似文献   

12.
Arbitrary shaped rectilinear block packing problem is a problem of packing a series of rectilinear blocks into a larger rectangular container, where arbitrary shaped rectilinear block is a polygonal block whose interior angle is either 90° or 270°. This problem involves many industrial applications, such as VLSI design, timber cutting, textile industry and layout of newspaper. Many algorithms based on different strategies have been presented to solve it. In this paper, we proposed an efficient heuristic algorithm which is based on principles of corner-occupying action and caving degree describing the quality of packing action. The proposed algorithm is tested on six instances from literatures and the results are rather satisfying. The computational results demonstrate that the proposed algorithm is rather efficient for solving the arbitrary shaped rectilinear block packing problem.  相似文献   

13.
《国际计算机数学杂志》2012,89(14):3138-3148
Most of graph drawing algorithms draw graphs on unbounded planes. However, there are applications that require graphs to be drawn on the plane inside a given polygon. In this paper, a new algorithm for planar orthogonal drawing of complete binary trees inside rectilinear polygons is presented. Uniform distribution of nodes of graphs on drawing regions is one of the aesthetics criteria in graph drawing. The goal of this paper is to produce planar orthogonal drawings with a relatively uniform node distribution and few edge bends. The proposed algorithm can be considered as a generalization of the H-tree layout method for rectilinear polygons. A new linear time algorithm is also given for bisecting rectilinear polygons into two equi-area rectilinear sub-polygons.  相似文献   

14.
In this paper we consider constructive heuristic algorithms for the open shop problem with minimization of the schedule length. By means of investigations of the structure of a feasible solution two types of heuristic algorithms are developed: construction of a rank-minimal schedule by solving successively weighted maximum cardinality matching problems and construction of an approximate schedule by applying insertion techniques combined with beam search. All presented algorithms are tested on benchmark problems from the literature. Our computational results demonstrate the excellent solution quality of our insertion algorithm, especially for greater job and machine numbers. For 29 of 30 benchmark problems with at least 10 jobs and 10 machines we improve the best known values obtained by tabu search.  相似文献   

15.
16.
为有效解决复合并行机排序的极小化最大完成时间问题,提出了分支定界算法和改进的启发式动态规划算法。利用分支定界算法的3个工具:分支模型、边界和优先规则,构建出分支搜索树。按优先规则进行定界搜索,从而减小了问题求解规模。将原始作业转换为虚拟作业,根据Johnson法则,求解出原问题的最优排序。改进的动态规划算法复杂度分析和计算实验表明,这两个算法可靠性高并且可以解决实际问题。  相似文献   

17.
18.
Given an acyclic directed network, a subsetS of nodes (terminals), and a rootr, theacyclic directed Steiner tree problem requires a minimum-cost subnetwork which contains paths fromr to each terminal. It is known that unlessNPDTIME[n polylogn ] no polynomial-time algorithm can guarantee better than (lnk)/4-approximation, wherek is the number of terminals. In this paper we give anO(k ε)-approximation algorithm for any ε>0. This result improves the previously knownk-approximation. This research was supported in part by Volkswagen-Stiftung and Packard Foundation.  相似文献   

19.
Fast algorithms for low-level vision   总被引:9,自引:0,他引:9  
A recursive filtering structure is proposed that drastically reduces the computational effort required for smoothing, performing the first and second directional derivatives, and carrying out the Laplacian of an image. These operations are done with a fixed number of multiplications and additions per output point independently of the size of the neighborhood considered. The key to the approach is, first, the use of an exponentially based filter family and, second, the use of the recursive filtering. Applications to edge detection problems and multiresolution techniques are considered, and an edge detector allowing the extraction of zero-crossings of an image with only 14 operations per output element at any resolution is proposed. Various experimental results are shown  相似文献   

20.
Shah  D. Gupta  P. 《Micro, IEEE》2001,21(1):36-47
One popular hardware device for performing fast routing lookups and packet classification is a ternary content-addressable memory (TCAM). This paper proposes two algorithms to manage the TCAM such that incremental update times remain small in the worst case  相似文献   

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