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1.
In this paper, we consider a vehicle routing problem in which a fleet of homogeneous vehicles, initially located at a depot, has to satisfy customers' demands in a two‐echelon network: first, the vehicles have to visit intermediate nodes (e.g., a retail center or a consolidation center), where they deliver raw materials or bulk products and collect a number of processed items requested by the customers in their route; then, the vehicles proceed to complete their assigned routes, thus delivering the processed items to the final customers before returning to the depot. During this stage, vehicles might visit other intermediate nodes for reloading new items. In some real‐life scenarios, this problem needs to be solved in just a few seconds or even milliseconds, which leads to the concept of “agile optimization.” This might be the case in some rescue operations using drones in humanitarian logistics, where every second can be decisive to save lives. In order to deal with this real‐time two‐echelon vehicle routing problem with pickup and delivery, an original constructive heuristic is proposed. This heuristic is able to provide a feasible and reasonably good solution in just a few milliseconds. The constructive heuristic is extended into a biased‐randomized algorithm using a skewed probability distribution to modify its greedy behavior. This way, parallel runs of the algorithm are able to generate even better results without violating the real‐time constraint. Results show that the proposed methodology generates competitive results in milliseconds, being able to outperform other heuristics from the literature.  相似文献   

2.
We consider a static divergent two-stage supply chain with one distributor and many retailers. The unsatisfied demands at the retailers’ end are treated as lost sales, whereas the unsatisfied demand is assumed to be backlogged at the distributor. The distributor uses an inventory rationing mechanism to distribute the available on-hand inventory among the retailers, when the sum of demands from the retailers is greater than the on-hand inventory at the distributor. The present study aims at determining the best installation inventory control-policy or order-policy parameters such as the base-stock levels and review periods, and inventory rationing quantities, with the objective of minimizing the total supply chain costs (TSCC) consisting of holding costs, shortage costs and review costs in the supply chain over a finite planning horizon. An exact solution procedure involving a mathematical programming model is developed to determine the optimum TSCC, base-stock levels, review periods and inventory rationing quantities (in the class of periodic review, order-up-to S policy) for the supply chain model under study. On account of the computational complexity involved in optimally solving problems over a large finite time horizon, a genetic algorithm (GA) based heuristic methodology is presented.  相似文献   

3.
The paper develops a production-inventory model of a two-stage supply chain consisting of one manufacturer and one retailer to study production lot size/order quantity, reorder point sales teams’ initiatives where demand of the end customers is dependent on random variable and sales teams’ initiatives simultaneously. The manufacturer produces the order quantity of the retailer at one lot in which the procurement cost per unit quantity follows a realistic convex function of production lot size. In the chain, the cost of sales team's initiatives/promotion efforts and wholesale price of the manufacturer are negotiated at the points such that their optimum profits reached nearer to their target profits. This study suggests to the management of firms to determine the optimal order quantity/production quantity, reorder point and sales teams’ initiatives/promotional effort in order to achieve their maximum profits. An analytical method is applied to determine the optimal values of the decision variables. Finally, numerical examples with its graphical presentation and sensitivity analysis of the key parameters are presented to illustrate more insights of the model.  相似文献   

4.
Because supply chains are complex systems prone to uncertainty, statistical analysis is a useful tool for capturing their dynamics. Using data on acquisition history and data from case study reports, we used regression analysis to predict backorder aging using National Item Identification Numbers (NIINs) as unique identifiers. More than 56,000 NIINs were identified and used in the analysis. Bayesian analysis was then used to further investigate the NIIN component variables. The results indicated that it is statistically feasible to predict whether an individual NIIN has the propensity to become a backordered item. This paper describes the structure of a Bayesian network from a real-world supply chain data set and then determines a posterior probability distribution for backorders using a stochastic simulation based on Markov blankets. Fuzzy clustering was used to produce a funnel diagram that demonstrates that the Acquisition Advice Code, Acquisition Method Suffix Code, Acquisition Method Code, and Controlled Inventory Item Code backorder performance metric of a trigger group dimension may change dramatically with variations in administrative lead time, production lead time, unit price, quantity ordered, and stock. Triggers must be updated regularly and smoothly to keep up with the changing state of the supply chain backorder trigger clusters of market sensitiveness, collaborative process integration, information drivers, and flexibility.  相似文献   

5.
The lattice‐Boltzmann method is well suited for implementation in single‐instruction multiple‐data (SIMD) environments provided by general purpose graphics processing units (GPGPUs). This paper discusses the integration of these GPGPU programs with OpenMP to create lattice‐Boltzmann applications for multi‐GPU clusters. In addition to the standard single‐phase single‐component lattice‐Boltzmann method, the performances of more complex multiphase, multicomponent models are also examined. The contributions of various GPU lattice‐Boltzmann parameters to the performance are examined and quantified with a statistical model of the performance using Analysis of Variance (ANOVA). By examining single‐ and multi‐GPU lattice‐Boltzmann simulations with ANOVA, we show that all the lattice‐Boltzmann simulations primarily depend on effects corresponding to simulation geometry and decomposition, and not on the architectural aspects of GPU. Additionally, using ANOVA we confirm that the metrics of Efficiency and Utilization are not suitable for memory‐bandwidth‐dependent codes. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   

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