首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 31 毫秒
1.
A framework for constructing detailed animated models of an actor's shape and appearance from multiple view images is presented. Multiple views of an actor are captured in a studio with controlled illumination and background. An initial low-resolution approximation of the person's shape is reconstructed by deformation of a generic humanoid model to fit the visual hull using shape constrained optimisation to preserve the surface parameterisation for animation. Stereo reconstruction with multiple view constraints is then used to reconstruct the detailed surface shape. High-resolution shape detail from stereo is represented in a structured format for animation by displacement mapping from the low-resolution model surface. A novel integration algorithm using displacement maps is introduced to combine overlapping stereo surface measurements from multiple views into a single displacement map representation of the high-resolution surface detail. Results of 3D actor modelling in a 14 camera studio demonstrate improved representation of detailed surface shapes, such as creases in clothing, compared to previous model fitting approaches. Actor models can be animated and rendered from arbitrary views under different illumination to produce free-viewpoint video sequences. The proposed framework enables rapid transformation of captured multiple view images into a structured representation suitable for realistic animation.  相似文献   

2.
Motion-compensated compression of 3D animation models   总被引:1,自引:0,他引:1  
A new algorithm is proposed to compress animated 3D mesh models. First, an input mesh model is partitioned into segments, and each segment is motion compensated from that of the previous time instance. Then, the motion residuals are effectively compressed by using a transform coding method. It is shown that the proposed algorithm yields a much higher compression ratio than the MPEG-4 codec  相似文献   

3.
Watermarking 3D models using spectral mesh compression   总被引:1,自引:0,他引:1  
We propose a robust and imperceptible spectral watermarking method for high rate embedding of a watermark into 3D polygonal meshes. Our approach consists of four main steps: (1) the mesh is partitioned into smaller sub-meshes, and then the watermark embedding and extraction algorithms are applied to each sub-mesh, (2) the mesh Laplacian spectral compression is applied to the sub-meshes, (3) the watermark data is distributed over the spectral coefficients of the compressed sub-meshes, (4) the modified spectral coefficients with some other basis functions are used to obtain uncompressed watermarked 3D mesh. The main attractive features of this approach are simplicity, flexibility in data embedding capacity, and fast implementation. Extensive experimental results show the improved performance of the proposed method, and also its robustness against the most common attacks including the geometric transformations, adaptive random noise, mesh smoothing, mesh cropping, and combinations of these attacks.  相似文献   

4.
提出了一种新的针对GIF(graphics interchange format)动态图像的自适应隐写算法。通过图像帧间相同位置像素的颜色亮度方差和颜色平均亮度建立帧间自适应准则,通过帧内的颜色规则与颜色匹配表建立帧内自适应准则,将图像分为可隐写像素与不可隐写像素,并用多帧可隐写像素联合隐写秘密信息。实验结果表明,算法具有良好的隐写效果并且具有较大的隐藏容量,与其他的密写方案相比,本方案保证了未授权者非法提取秘密信息的难度足够大,具有较高的安全性。  相似文献   

5.
Animated meshes represented as sequences of static meshes sharing the same connectivity require efficient compression. Among the compression techniques, layered predictive coding methods efficiently encode the animated meshes in a structured way such that the successive reconstruction with an adaptable quality can be performed. The decoding quality heavily depends on how well the prediction is performed in the encoder. Due to this fact, in this paper, three novel prediction structures are proposed and integrated into a state of the art layered predictive coder. The proposed structures are based on weighted spatial prediction with its weighted refinement and angular relations of triangles between current and previous frames. The experimental results show that compared to the state of the art scalable predictive coder, up to 30% bitrate reductions can be achieved with the combination of proposed prediction schemes depending on the content and quantization level.  相似文献   

6.
In this paper, we proposed an efficient coding method for digital hologram video using a three-dimensional (3D) scanning method and two-dimensional (2D) video compression technique. It consists of separation of the captured 3D image into R, G, and B color space components, localization by segmenting the fringe pattern in to M×N [pixel2], frequency-transform by 2D discrete cosine transform (2D DCT), 3D-scanning the segments to form a video sequence, classification of coefficients, and hybrid video coding with H.264/AVC, differential pulse code modulation (DPCM), and lossless coding method. The experimental results with this method showed that the proposed method has compression ratios of 8–16 times higher than the previous researches. Thus, we expect it to contribute to reduce the amount of digital hologram data for communication or storage.  相似文献   

7.
Technologies for 3D mesh compression: A survey   总被引:2,自引:0,他引:2  
Three-dimensional (3D) meshes have been widely used in graphic applications for the representation of 3D objects. They often require a huge amount of data for storage and/or transmission in the raw data format. Since most applications demand compact storage, fast transmission, and efficient processing of 3D meshes, many algorithms have been proposed to compress 3D meshes efficiently since early 1990s. In this survey paper, we examine 3D mesh compression technologies developed over the last decade, with the main focus on triangular mesh compression technologies. In this effort, we classify various algorithms into classes, describe main ideas behind each class, and compare the advantages and shortcomings of the algorithms in each class. Finally, we address some trends in the 3D mesh compression technology development.  相似文献   

8.
《Electronics letters》2008,44(21):1244-1245
A new approach for predicting and coding depth information in 3D-TV (three-dimensional television) applications is presented. Properties of the depth information, which complements monoscopic video and enables 3D experience, are used in the proposed 3D motion prediction. The new approach leads to more efficient motion compensation and finally to higher compression. Built on the top of the conventional approaches for video coding, the proposed technique is suitable for integration in upcoming 3D-TV products.  相似文献   

9.
三维彩色激光扫描测量系统是利用计算机视觉的原理对物体进行三维测量和重建,以获取物体的三维图像。三维图像的数据量很大,文中研究了三维图像的压缩策略和算法,采用三角形条带的网格压缩方法,以及顶点数据的编码方法,可以把三维图像的存贮空间减小到压缩前数据的1/6,从而有效地解决了测量系统在实际应用环境下的图像存贮和传输问题。  相似文献   

10.
Presents a video coding approach that requires a very low bit rate and achieves good visual quality. The approach allows easy and cheap hardware implementation. Intra- and interframe correlations are fully exploited through a spatio-temporal interpolation applied to a nonuniform 3D grid  相似文献   

11.
A linear quadtree compression scheme for image encryption   总被引:5,自引:0,他引:5  
A private key encryption scheme for a two-dimensional image data is proposed in this work. This scheme is designed on the basis of lossless data compression principle. The proposed scheme is developed to have both data encryption and compression performed simultaneously. For the lossless data compression effect, the quadtree data structure is used to represent the image; for the encryption purpose, various scanning sequences of image data are provided. The scanning sequences comprise a private key for encryption. Twenty four possible combinations of scanning sequences are defined for accessing four quadrants, thereby making available 24n × 4n(n − 1)/2 possibilities to encode an image of resolution 2n × 2n. The security of the proposed encryption scheme therefore relies on the computational infeasibility of an exhaustive search approach. Three images of 512 × 512 pixels are used to verify the feasibility of the proposed scheme. The testing results and analysis demonstrate the characteristics of the proposed scheme. This scheme can be applied for problems of data storage or transmission in a public network.  相似文献   

12.
Xue  X. Fan  C. 《Electronics letters》1993,29(10):839-841
An address-predicted vector quantiser (APVQ) is proposed for image coding, which exploits correlation among intervectors by means of predicting. Compared with the general vector quantiser, the APVQ can obtain higher compression ratio, while keeping the same picture quality.<>  相似文献   

13.
14.
As one of the main trends of communication technology for 3D integrated circuits, the 3D networks-on-chip (NoCs) have drawn high concern from the academia. The links are main components of the NoCs. For the permanent link faults, the fault-tolerant routing scheme has been regarded as an effective mechanism to ensure the performance of the 2D NoCs. In this paper, we propose a low-overhead fault-tolerant routing scheme called LOFT for 3D Mesh NoCs without requiring any virtual channels (VCs). LOFT is a deadlock-free scheme by adopting a logic-based routing named LBDRe2 guided by a turn model Complete-OE. The experimental results show that LOFT possesses better performance, improved reliability and lower overhead compared with the state-of-the-art reliable routing schemes.  相似文献   

15.
We present a new compression method which compresses 8×8 picture blocks by fixed-length codewords. The compression operation is performed on the discrete cosine transforms, DCT, of each block. As a result, our method combines the distinct advantage of being fixed-length with the high image quality obtained by the DCT based compression methods. Our method has excellent error-resistance characteristics since it does not have the synchronization and error propagation problems inherent in variable-length coding methods  相似文献   

16.
Li  Z. Lu  Z.-M. 《Electronics letters》2008,44(2):104-105
A new fast approach to the nearest codevector search for 3D mesh compression using an orthonormal transformed codebook is proposed. The algorithm uses the coefficients of an input vector along a set of orthonormal bases as the criteria to reject impossible codevectors. Compared to the full search algorithm, a great deal of computational time is saved without extra distortion and additional storage requirement. Simulation results demonstrate the effectiveness of the proposed algorithm in terms of computational complexity.  相似文献   

17.
This paper proposes a modified block-adaptive prediction-based neural network scheme for lossless data compression. A variety of neural network models from a selection of different network types, including feedforward, recurrent, and radial basis configurations are implemented with the scheme. The scheme is further expanded with combinations of popular lossless encoding algorithms. Simulation results are presented, taking characteristic features of the models, transmission issues, and practical considerations into account to determine optimized configuration, suitable training strategies, and implementation schemes. Estimations are used for comparisons of these characteristics with the existing schemes. It is also shown that the adaptations of the improvised scheme increases performance of even the classical predictors evaluated. In addition, the results obtained support that the total processing time of the two-stage scheme can, in certain cases, be faster than just using lossless encoders. Findings of the paper may be beneficial for future work, such as, in the hardware implementations of dedicated neural chips for lossless compression.  相似文献   

18.
The prediction by partial matching (PPM) data compression algorithm developed by J. Cleary and I. Witten (1984) is capable of very high compression rates, encoding English text in as little as 2.2 b/character. It is shown that the estimates made by Cleary and Witten of the resources required to implement the scheme can be revised to allow for a tractable and useful implementation. In particular, a variant is described that encodes and decodes at over 4 kB/s on a small workstation and operates within a few hundred kilobytes of data space, but still obtains compression of about 2.4 b/character for English text  相似文献   

19.
In this paper, a method is proposed to compress multichannel electroencephalographic (EEG) signals in a scalable fashion. Correlation between EEG channels is exploited through clustering using a k-means method. Representative channels for each of the clusters are encoded individually while other channels are encoded differentially, i.e., with respect to their respective cluster representatives. The compression is performed using the embedded zero-tree wavelet encoding adapted to 1-D signals. Simulations show that the scalable features of the scheme lead to a flexible quality/rate tradeoff, without requiring detailed EEG signal modeling.  相似文献   

20.
A canceling range sidelobes scheme has been suggested by Yang Guangzheng, et al.,(1997) this technology is based on the fact that all sidelobe of group correlation function of ideal sets are zero. At first, this paper gives the best ideal sets (i. e. the best biphase code sets whose maximal sidelobe not more than 2) for all code length N≤12, which have been obtained from binary sequences by means of the best codes sieving method suggested by Yang Guangzheng, et al.(1997) Computer simulation for group correlation property of best ideal sets for code length N=12 on various conditions is made. Simulation result shows that the sidelobe level of best ideal set with no weighting is zero, under condition of zero-Doppler shift and has ultra-low sidelobe on Doppler up to 5kHz with no weighting and whose tolerance of phase and amplitude distortion is bigger too.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号