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什么设计最时尚?什么产品最流行?什么体验最奇妙?什么应用最震撼?现在,就请跟随记者的笔,与我们一同倘佯“时尚之都”,感受流行魅力…… 相似文献
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X. Zeng Y. Zhu L. Koehl M. Camargo C. Fonteix F. Delmotte 《Soft Computing - A Fusion of Foundations, Methodologies and Applications》2010,14(12):1277-1285
In this paper, we present a fuzzy multi-criteria decision making method for evaluating a set of fashion oriented industrial
products in order to design new products meeting specific market requirements. Human perceptions at two levels (basic product
perception and complex fashion perception), evaluated by a group of evaluators, have been integrated into the related evaluation
procedure. For a specific product, the three first fuzzy evaluation criteria are its conformity degrees related to the specific
consumer’s requirement in fashion themes, basic product perception and functional properties. The degree of conformity between
the basic product perception and the complex fashion perception, and the price of the product constitute the two remaining
evaluation criteria. The previous conformity degrees are formalized according to the measures of dissimilarity between products
as well as dissimilarity and inclusion between different fashion themes. The weights of the evaluation criteria are linguistic
variables generated from the results of market classification obtained by a parametric identification method. These weights
can effectively characterize the relationship between sales volumes of products and their components (price, fashion style,
physical features, and basic perception). Finally, the set of all existing products can be evaluated and ranked by aggregating
the previous fuzzy evaluation criteria with linguistic weights. The proposed fuzzy multi-criteria evaluation method has been
applied to select the most relevant industrial products for different markets. Moreover, as the general aggregated evaluation
criterion can be considered as a quality function of design parameters (functional properties, basic and fashion complex perceptions)
for a specific market, we can estimate this function by evaluating all existing products in order to design new consumer oriented
products. 相似文献
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‘The word “fashion” is synonymous with the word “change”. Fashion begins with fabrics and fabrics begin with colour’. This famous remark/definition of ‘fashion’ must now be revised in the era of digital technology. In this paper, we propose a novel print design concept, from 3D garments to 2D textiles. By taking advantage of the cutting-edge developments in surface parameterisation, cloth simulation and texture assignment, we develop a computer system that allows designers to create figure-flattering prints directly onto 3D garments, and will output 2D pattern pieces with matched texture that are ready for digital printing and garment production. It reverses the traditional design process from 2D fabrics to 3D garments. The results produced by the proposed method guarantee textural continuity in both garment and pattern pieces. It not only releases apparel makers from the tedious work of matching texture along seams, but also provides users with a new tool to create one-of-a-kind fashion products by designing personalised prints. 相似文献
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本文阐述了室内软装饰产品中色彩表现的重要性,着重研究了室内软装饰设计中色彩的运用手法。揭示出一个完美的室内软装饰产品的色彩设计必须具有针对性,方可使产品更好地与使用者身、心匹配,唤起消费者的购买欲望,提高产品的文化价值和市场竞争力。 相似文献
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陈宇 《数码设计:surface》2010,(8):259-261
所谓艺术性时装是指那些带有一定主题性和文化气息的时装。艺术性时装是服装设计领域中的一颗王冠上的宝石,它是对设计者的设计思维要求最高的一种服装。艺术性时装的设计要求设计师的知识必须是丰富的、系统的,眼界必须是开阔的,理念必须是科学和新颖的。 相似文献
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李秋雅 《数码设计:surface》2010,(11):255-256
夏奈尔的名言:时尚瞬息万变,风格永存。风格是时装中呈现出的具有代表性的特点,表现为形式美感和设计独特。风格是时装品牌的精髓所在,是时装设计的灵魂,是设计师独到的设计思想的体现。本文选取现代服装风格中最具独特的解构主义时装风格,对其各方面进行细致深入的剖析,理清其来龙去脉和发展状况。风格产生的相关历史背景,在服装上的具体表现,产生后的流行演变,设计师对此风格的不同诠释。 相似文献
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王世伟 《数码设计:surface》2009,(8):268-269
在产品设计过程中,人、产品、环境这三者对产品语意的影响不是孤立存在的,他们是相互关联、相互制约的,这就要求设计师必须系统地考虑他们之间的关系。对于无障碍产品设计,设计师更应综合考虑生理障碍者、产品、环境三者之间的关联因素,这样才能准确地向使用者传递无障碍产品的造型语意,使设计更容易让使用者理解和接受。 相似文献
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Smartwatches, among many wearable form factors, have become an important starting point for the wide dissemination of wearable devices. Not only are smartwatches a new IT product, they are also a fashion product. Recognizing the smartwatch as the converging point of IT innovation and fashion, the current study examines whether factors germane to the characteristics of fashion products affect the intention to use smartwatches. Utilizing the technology acceptance model (TAM) as the base framework, the current study extended the model by incorporating perceived enjoyment and perceived self-expressiveness, which are influenced by an individual’s vanity and need for uniqueness. The findings from 562 Korean respondents indicated that the characteristics of smartwatches as fashion products significantly explain the intention to use a smartwatch, particularly the individual’s desire for uniqueness. A limited effect of vanity on self-expressiveness implies that the smartwatch is not yet deemed a luxury commodity. Theoretical and practical implications, as well as the limitations of the study are further discussed. 相似文献
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Object-oriented design for manufacture 总被引:4,自引:0,他引:4
Owen R. Fauvel 《Journal of Intelligent Manufacturing》1994,5(1):1-11
Economically effective and timely product manufacture requires that appropriate decisions are taken during the design of the product. Recent years have seen very considerable growth in the study and communication of knowledge in the area of design for manufacture (DFM). At the same time there have appeared many additional pressures on the design process: rapid changes in market requirements, evolution and revolution in product and process technologies, legislated strictures and liabilities, and quality and cost issues which must increasingly be addressed earlier in the course of product design. As a consequence there is a strongly perceived need to enhance design methods in order to address the many disparate aspects of design in an efficient manner. In this paper the DFM problem is addressed within this larger context. The approach described in the paper begins with the hypothesis that the concept of manufacturability can be established as one of a number of required attributes of a part which is to be designed and manufactured. An information model is then proposed which provides the potential to allow determination of manufactur-ability to be made in an ongoing fashion in parallel with other design activities. The nature of the information model is shown to be in harmony with object-oriented programming environments. Finally, the information model is used to illustrate the potential to embody the large body of DFM knowledge which is already in existence but which has yet to be systematically encoded. 相似文献
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Embedded products have become so complex and must be developed so quickly that current design methodologies are no longer adequate. The authors' vision for the future of embedded-system design involves two essential components: a rigorous methodology for embedded software development and platform-based design 相似文献