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1.
本文介绍了 Visual Foxpro提供的 OLE技术及其应用方法,并引用了多个实例详细介绍 VFP与 DELPHI,EXCEL,WORD,VB,IE等应用程序间的相互联系。  相似文献   

2.
本文就Visual FoxPro5.0(VFP5.0)应用程序中通过对象的链接与嵌入(OLE)和ActiveX控件,利用Microsoft Excel与Graph图表实现数据的图表化作一简单介绍。  相似文献   

3.
罗可 《计算机工程》1999,25(2):77-79
提出了一种解决不同FoxPro版本间兼容问题的方法。在分析了Visual FoxPro3.0的DBF文件内部结构后,用FoxPro编制了将Visual FoxPro3.0的DBF文件转换为FoxPro2.5ForDOS文件的通用程序。  相似文献   

4.
针对使用VisualC++4.0以上的开发平台设计多媒体应用程序这一较新的课题,试图在方法上进行一些研究探讨,阐述了使用OLE、OCX、DLL、多媒体类、MFC类、Windows类、API等多种方法进行多媒体应用程序设计的思想  相似文献   

5.
李杰 《计算机应用》1997,17(5):22-23
本文介绍利用MSOLE2.0技术将Visual Basic4.0中MCI控件移植到Visual Foxpro系统中的方法和步骤,实现了使用Visual Foxpro开发多媒体信息管理程序。  相似文献   

6.
梅刚 《计算机应用》1997,17(2):29-32
本文描述了VisualBasic4企业版的远程数据对象(RDO)的概念和模型,它能够高效简便地通过了ODBC联结大型关系数据库,并充分发挥SQLServer,Oracle等数据库的特有功能,本文也通过与DAO的对比,进一步揭示了RDO的优越性,向熟悉DAO的编程者提供了升级到RDO编程的方法,RDO也正在成为VisaulC^++VisualFoxPro联结后台数据库的重要工具。  相似文献   

7.
本文介绍了在Visual FoxPro中利用动态链接库实现硬件端口控制,同时介绍了在Visual C++中如何建立动态链接库以及如何在Visual FoxPro中使用动态链接库。  相似文献   

8.
分析和介绍在VisualFoxpro6.0环境下应用OLE技术、ActiveX技术及动态链技术技术实现多媒体应用界面的方法。  相似文献   

9.
针对使用VisualC++4.0以上的开发平台设计多媒体应用程序这一较新的课题,文本试图在方法上进行一些研究探讨,阐述了使用OLE、OCX、DLL、多媒体类、MFC类、Windows类、API等多种方法进行多媒体应用程序设计的思想。  相似文献   

10.
讨论软件系统开发的防错性程序设计方法,并具体分析比较了VisualBasicDephi、VisualFoxPro、PowerBuilder等几种软件开发环境对防错性程序设计的支持机制。  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

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