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3D object retrieval based on a graph model descriptor 总被引:1,自引:0,他引:1
Qinkun XiaoAuthor Vitae Haiyun WangAuthor VitaeFei LiAuthor Vitae Yue GaoAuthor Vitae 《Neurocomputing》2011,74(17):3486-3493
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Chen-Tsung Kuo Author Vitae 《Pattern recognition》2007,40(2):742-755
Three dimensional models play an important role in many applications; the problem is how to select the appropriate models from a 3D database rapidly and accurately. In recent years, a variety of shape representations, statistical methods, and geometric algorithms have been proposed for matching 3D shapes or models. In this paper, we propose a 3D shape representation scheme based on a combination of principal plane analysis and dynamic programming. The proposed 3D shape representation scheme consists of three steps. First, a 3D model is transformed into a 2D image by projecting the vertices of the model onto its principal plane. Second, the convex hall of the 2D shape of the model is further segmented into multiple disjoint triangles using dynamic programming. Finally, for each triangle, a projection score histogram and moments are extracted as the feature vectors for similarity searching. Experimental results showed the robustness of the proposed scheme, which resists translation, rotation, scaling, noise, and destructive attacks. The proposed 3D model retrieval method performs fairly well in retrieving models having similar characteristics from a database of 3D models. 相似文献
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Retrieving 3D CAD model by freehand sketches for design reuse 总被引:1,自引:0,他引:1
Jiale Wang Yuanjun He Haishan Tian Hongming Cai 《Advanced Engineering Informatics》2008,22(3):385-392
Reuse of existing designs can help companies save up a significant amount of time and money in large-scale product development. Searching out similar CAD models of products is a key to facilitating design reuse. This paper proposes a method for retrieving CAD models of mechanical parts by freehand sketches. Users can draw three2D outline sketches and a skeleton sketch to express their query intent. The 2D outline sketches describe the geometrical information of models and the skeleton sketch contains the topological information. A relevance feedback mechanism is introduced to combine the two similarity degrees measured by 2D outlines or skeleton into a unified one. Experiments are conducted to evaluate the performance of the proposed method. 相似文献
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三维模型检索中的预处理技术 总被引:4,自引:1,他引:4
李忠月 《计算机工程与设计》2006,27(10):1886-1888
随着三维建模技术和数字化技术的发展,基于内容的三维模型检索技术应运而生.由于三维模型是一种自由度很高的信息,在特征提取之前对三维模型进行坐标系归一化预处理,从而保证所提取特征的平移不变性、比例不变性和旋转不变性,使得同样的三维模型在不同的坐标系下具有相同的相似度,这样可以提高基于内容的三维模型相似性比较算法的准确性.而预处理的效果对检索性能有着很大的影响,对PCA和各向异性变换这两种主要预处理技术进行了研究. 相似文献
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The technique of relevance feedback has been introduced to content-based 3D model retrieval, however, two essential issues
which affect the retrieval performance have not been addressed. In this paper, a novel relevance feedback mechanism is presented,
which effectively makes use of strengths of different feature vectors and perfectly solves the problem of small sample and
asymmetry. During the retrieval process, the proposed method takes the user’s feedback details as the relevant information
of query model, and then dynamically updates two important parameters of each feature vector, narrowing the gap between high-level
semantic knowledge and low-level object representation. The experiments, based on the publicly available 3D model database
Princeton Shape Benchmark (PSB), show that the proposed approach not only precisely captures the user’s semantic knowledge,
but also significantly improves the retrieval performance of 3D model retrieval. Compared with three state-of-the-art query
refinement schemes for 3D model retrieval, it provides superior retrieval effectiveness only with a few rounds of relevance
feedback based on several standard measures.
相似文献
Biao LengEmail: |
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提出一种基于MRG骨架树的三维模型检索方法。根据多分辨率Reeb图(MRG)的原理,提取反映模型拓扑特征的Reeb图骨架并且映射成树形结构,分析了节点的拓扑属性。针对拓扑属性在形状特征上的表达能力不足,在节点相应区域提取离散曲率和面积比例描绘局部的形状特征。有效地结合了模型的拓扑特征和形状特征计算模型的相似度。该方法突出了模型的整体拓扑特征和形状特征,实验结果表明了该方法的高效性和鲁棒性。 相似文献
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XML描述的三维模型检索技术的研究 总被引:1,自引:0,他引:1
汪国华 《计算机工程与设计》2007,28(15):3682-3685,3716
基于内容的三维模型检索正逐渐成为研究的热点.三维模型描述方式的多样性使三维模型在互联网上实现检索变得困难,采用XML方式描述三维模型可以有效地解决这一问题.探讨了XML方式描述的三维模型的基于内容的检索技术,论述了三维模型检索的原理和系统框架,对其中涉及的关键技术进行了详细的讨论,内容包括三维模型数据结构、三维模型的XML描述方式、三维模型规范化预处理、特征提取、索引建立、相似性匹配以及检索界面的设计. 相似文献
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Baokun Hu Author Vitae Author Vitae Shuming Gao Author Vitae Author Vitae Chuhua Xian Author Vitae 《Pattern recognition》2010,43(8):2950-2961
In this study, we present a parallel approach to relevance feedback based on similarity field modification that simultaneously considers all factors affecting the similarity field for 3D model retrieval. First, we present a novel unified mathematical model which formalizes the problem as an optimization problem with multiple objectives and constraints. Secondly, our approach optimizes all the parameters synchronously by treating all the modification operations of the similarity field equally. Thirdly, we improved the standard particle swarm optimization in two different ways. Finally, we present several experiments that show the advantages of our method over existing serial ones. 相似文献
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为提高三维模型的检索性能,将聚类分析用于特征描述符的提取以及模型间相似性关系划分等方面,能够对三维模型进行较为合理的分类,对较大规模三维模型数据库的索引和组织进行完善,提高三维模型检索效率。针对当前主流的基于聚类的三维模型检索算法进行分析,比较几种聚类算法的优势与不足,在其基础上进行改进,并继续应用于三维模型的检索中。 相似文献
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Antonio Adán 《Pattern recognition letters》2011,32(9):1337-1353
The intention of the strategy proposed in this paper is to solve the object retrieval problem in highly complex scenes using 3D information. In the worst case scenario the complexity of the scene includes several objects with irregular or free-form shapes, viewed from any direction, which are self-occluded or partially occluded by other objects with which they are in contact and whose appearance is uniform in intensity/color. This paper introduces and analyzes a new 3D recognition/pose strategy based on DGI (Depth Gradient Images) models. After comparing it with current representative techniques, we can affirm that DGI has very interesting prospects.The DGI representation synthesizes both surface and contour information, thus avoiding restrictions concerning the layout and visibility of the objects in the scene. This paper first explains the key concepts of the DGI representation and shows the main properties of this method in comparison to a set of known techniques. The performance of this strategy in real scenes is then reported. Details are also presented of a wide set of experimental tests, including results under occlusion, performance with injected noise and experiments with cluttered scenes of a high level of complexity. 相似文献
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提出一种基于视觉的三维模型相似性比较算法.首先计算三维模型的带深度信息的正交平面投影图像,然后采用Zernike描述子和Reeb图比较这些正交投影图像的形状相似性,最后通过正交投影图像的形状相似性来获得三维模型的相似性.实验结果表明:该算法具有较好的三维模型检索准确性,并且对坐标系旋转变换、模型噪声、网格简化和细分具有较好的鲁棒性. 相似文献
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3D shape retrieval by Poisson histogram 总被引:1,自引:0,他引:1