共查询到20条相似文献,搜索用时 15 毫秒
1.
M. Fatih Tasgetiren Quan-Ke Pan P.N. Suganthan Ozge Buyukdagli 《Computers & Operations Research》2013
This paper presents a variable iterated greedy algorithm (IG) with differential evolution (vIG_DE), designed to solve the no-idle permutation flowshop scheduling problem. In an IG algorithm, size d of jobs are removed from a sequence and re-inserted into all possible positions of the remaining sequences of jobs, which affects the performance of the algorithm. The basic concept behind the proposed vIG_DE algorithm is to employ differential evolution (DE) to determine two important parameters for the IG algorithm, which are the destruction size and the probability of applying the IG algorithm to an individual. While DE optimizes the destruction size and the probability on a continuous domain by using DE mutation and crossover operators, these two parameters are used to generate a trial individual by directly applying the IG algorithm to each target individual depending on the probability. Next, the trial individual is replaced with the corresponding target individual if it is better in terms of fitness. A unique multi-vector chromosome representation is presented in such a way that the first vector represents the destruction size and the probability, which is a DE vector, whereas the second vector simply consists of a job permutation assigned to each individual in the target population. Furthermore, the traditional IG and a variable IG from the literature are re-implemented as well. The proposed algorithms are applied to the no-idle permutation flowshop scheduling (NIPFS) problem with the makespan and total flowtime criteria. The performances of the proposed algorithms are tested on the Ruben Ruiz benchmark suite and compared to the best-known solutions available at http://soa.iti.es/rruiz as well as to those from a recent discrete differential evolution algorithm (HDDE) from the literature. The computational results show that all three IG variants represent state-of-art methods for the NIPFS problem. 相似文献
2.
Nowadays, distributed scheduling problem is a reality in many companies. Over the last years, an increasingly attention has been given to the distributed flow shop scheduling problem and the addition of constraints to the problem. This article introduces the distributed no-wait flow shop scheduling problem with sequence-dependent setup times and maintenance operations to minimize makespan. A mixed-integer linear programming (MILP) is to mathematically describe the problem and heuristic procedures to incorporate maintenance operations to job scheduling are proposed. An Iterated Greedy with Variable Search Neighborhood (VNS), named IG_NM, is proposed to solve small and large instances with size of 4,800 and 13,200 problems, respectively. Computational experiments were conducted to evaluate the performance of IG_NM in comparison with MILP and the most recent methods of literature of distributed flow shop scheduling problems. Statistical results show that in the trade-off between effectiveness and efficiency the proposed IG_NM outperformed other metaheuristics of the literature. 相似文献
3.
This paper describes a hybrid tabu search algorithm dedicated to a job shop problem with a no-wait constraint with a makespan criterion. The proposed here algorithm complexity is that the superior algorithm based on the tabu search technique selects parameters controlling the work of a certain constructional algorithm. This approach limits the checked solutions only to a group of solutions being able to be generated by the structural algorithm in question. It bears serious consequences both positive, for example it limits the research scope for a small fraction of relatively extremely well quality of acceptable solutions, and negative that is the lack of possibility of finding the optimal solution. In this paper numerical researches of the proposed algorithm are conducted as well as a comparative analysis with reference to the literature algorithms of the algorithm in question is made. 相似文献
4.
Recently, iterated greedy algorithms have been successfully applied to solve a variety of combinatorial optimization problems. This paper presents iterated greedy algorithms for solving the blocking flowshop scheduling problem (BFSP) with the makespan criterion. Main contributions of this paper can be summed up as follows. We propose a constructive heuristic to generate an initial solution. The constructive heuristic generates better results than those currently in the literature. We employ and adopt well-known speed-up methods from the literature for both insertion and swap neighborhood structures. In addition, an iteration jumping probability is proposed to change the neighborhood structure from insertion neighborhood to swap neighborhood. Generally speaking, the insertion neighborhood is much more effective than the swap neighborhood for the permutation flowshop scheduling problems. Instead of considering the use of these neighborhood structures in a framework of the variable neighborhood search algorithm, two powerful local search algorithms are designed in such a way that the search process is guided by an iteration jumping probability determining which neighborhood structure will be employed. By doing so, it is shown that some additional enhancements can be achieved by employing the swap neighborhood structure with a speed-up method without jeopardizing the effectiveness of the insertion neighborhood. We also show that the performance of the iterated greedy algorithm significantly depends on the speed-up method employed. The parameters of the proposed iterated greedy algorithms are tuned through a design of experiments on randomly generated benchmark instances. Extensive computational results on Taillard’s well-known benchmark suite show that the iterated greedy algorithms with speed-up methods are equivalent or superior to the best performing algorithms from the literature. Ultimately, 85 out of 120 problem instances are further improved with substantial margins. 相似文献
5.
Francisco J. Rodriguez Manuel Lozano Christian Blum Carlos García-Martínez 《Computers & Operations Research》2013
In this work, we tackle the problem of scheduling a set of jobs on a set of unrelated parallel machines with minimising the total weighted completion times as performance criteria. The iterated greedy metaheuristic generates a sequence of solutions by iterating over a constructive heuristic using destruction and construction phases. In the last few years, iterated greedy has been employed to solve a considerable number of problems. This is because it is based on a very simple principle, it is easy to implement, and it often exhibits an excellent performance. Moreover, scalability for high-dimensional problems becomes an essential requirement for modern optimisation algorithms. This paper proposes an iterated greedy model for the above-mentioned scheduling problem to tackle large-size instances. The benefits of our proposal in comparison to existing metaheuristics proposed in the literature are experimentally shown. 相似文献
6.
针对无等待批量流水线调度问题,根据和声算法的机理,提出了一种改进的和声算法对其进行求解。利用NEH和混沌序列相结合的方法产生初始解,并实现了和声向量与工序之间的转换;充分利用最优解,设计新的更新算子,为了避免陷入局部最优,引入了变异策略;结合蛙跳算法分组的特点,将和声库随机动态的分成了几个子和声;为平衡算法的全局开发和局部搜索的能力,对子和声中的最优解执行了局部搜索。通过仿真实验与其他几种算法进行比较,证明了算法的有效性。 相似文献
7.
In this paper, a discrete particle swarm optimization (DPSO) algorithm is presented to solve the no-wait flowshop scheduling problem with both makespan and total flowtime criteria. The main contribution of this study is due to the fact that particles are represented as discrete job permutations and a new position update method is developed based on the discrete domain. In addition, the DPSO algorithm is hybridized with the variable neighborhood descent (VND) algorithm to further improve the solution quality. Several speed-up methods are proposed for both the swap and insert neighborhood structures. The DPSO algorithm is applied to both 110 benchmark instances of Taillard [Benchmarks for basic scheduling problems. European Journal of Operational Research 1993;64:278–85] by treating them as the no-wait flowshop problem instances with the total flowtime criterion, and to 31 benchmark instances provided by Carlier [Ordonnancements a contraintes disjonctives. RAIRO Recherche operationelle 1978;12:333–51], Heller [Some numerical experiments for an M×J flow shop and its decision-theoretical aspects. Operations Research 1960;8:178–84], and Revees [A genetic algorithm for flowshop sequencing. Computers and Operations Research 1995;22:5–13] for the makespan criterion. For the makespan criterion, the solution quality is evaluated according to the reference makespans generated by Rajendran [A no-wait flowshop scheduling heuristic to minimize makespan. Journal of the Operational Research Society 1994;45:472–8] whereas for the total flowtime criterion, it is evaluated with the optimal solutions, lower bounds and best known solutions provided by Fink and Voß [Solving the continuous flow-shop scheduling problem by metaheuristics. European Journal of Operational Research 2003;151:400–14]. The computational results show that the DPSO algorithm generated either competitive or better results than those reported in the literature. Ultimately, 74 out of 80 best known solutions provided by Fink and Voß [Solving the continuous flow-shop scheduling problem by metaheuristics. European Journal of Operational Research 2003;151:400–14] were improved by the VND version of the DPSO algorithm. 相似文献
8.
9.
No-wait flow shop production has been widely applied in manufacturing, where no waiting time is allowed between intermediate operations. However, minimization of makespan for no-wait flow shop production is NP-hard. In this paper, we propose an average idle time (AIT) heuristic to minimize makespan in no-wait flow shop production. First, we take the current idle times and future idle times into consideration, proposing an initial sequence algorithm, and then use the insertion and neighborhood exchanging methods to further improve solutions. Compared with three existing best-known heuristics, our AIT heuristic can achieve the smallest deviations of 0.23% from optimum, based on Taillard’s benchmarks and 600 randomly generated instances, in the same computational complexity. 相似文献
10.
The flowshop scheduling problem has been widely studied and many techniques have been applied to it, but few algorithms based on particle swarm optimization (PSO) have been proposed to solve it. In this paper, an improved PSO algorithm (IPSO) based on the “alldifferent” constraint is proposed to solve the flow shop scheduling problem with the objective of minimizing makespan. It combines the particle swarm optimization algorithm with genetic operators together effectively. When a particle is going to stagnate, the mutation operator is used to search its neighborhood. The proposed algorithm is tested on different scale benchmarks and compared with the recently proposed efficient algorithms. The results show that the proposed IPSO algorithm is more effective and better than the other compared algorithms. It can be used to solve large scale flow shop scheduling problem effectively. 相似文献
11.
The no-wait flow shop scheduling problem (NWFSSP) performs an important function in the manufacturing industry. Inspired by the overall process of teaching-learning, an extended framework of meta-heuristic based on the teaching-learning process is proposed, which consists of four parts, i.e. previewing before class, teaching phase, learning phase, reviewing after class. This paper implements a hybrid meta-heuristic based on probabilistic teaching-learning mechanism (mPTLM) to solve the NWFSSP with the makespan criterion. In previewing before class, an initial method that combines a modified Nawaz-Enscore-Ham (NEH) heuristic and the opposition-based learning (OBL) is introduced. In teaching phase, the Gaussian distribution is employed as the teacher to guide learners to search more promising areas. In learning phase, this paper presents a new means of communication with crossover. In reviewing after class, an improved speed-up random insert local search based on simulated annealing (SA) is developed to enhance the local searching ability. The computational results and comparisons based on Reeves, Taillard and VRF’s benchmarks demonstrate the effectiveness of mPTLM for solving the NWFSSP. 相似文献
12.
Tabu search (TS) algorithms are among the most effective approaches for solving the job shop scheduling problem (JSP) which is one of the most difficult NP-complete problems. However, neighborhood structures and move evaluation strategies play the central role in the effectiveness and efficiency of the tabu search for the JSP. In this paper, a new enhanced neighborhood structure is proposed and applied to solving the job shop scheduling problem by TS approach. Using this new neighborhood structure combined with the appropriate move evaluation strategy and parameters, we tested the TS approach on a set of standard benchmark instances and found a large number of better upper bounds among the unsolved instances. The computational results show that for the rectangular problem our approach dominates all others in terms of both solution quality and performance. 相似文献
13.
在经典分布式流水车间调度问题基础上, 本文构建了具有序列相关准备时间的分布式阻塞流水线调度问题(DBFSP SDST)的混合线性整数规划模型(MILP), 以均衡各工厂能耗成本为优化目标, 提出了基于群体优化的迭代贪婪算法 (PEIG). 该算法针对零缓冲区和多工厂生产模式, 设计了问题特性的启发式方法; 针对迭代贪婪算法(IGA)的优势和不足, 提出了基于群体的局部搜索策略、多邻域搜索结构和增强的跨工厂破坏重构方法, 以进一步平衡所提算法的全局探索和局部搜索能力. 通过270个测试算例的数值仿真, 以及与最新4种代表算法的统计比较,本文验证了所提PEIG算法的优越性, 能为中大规模的DBFSP SDST提供更优的调度方案. 相似文献
14.
《Expert systems with applications》2014,41(8):3628-3633
This paper examines the m machine no-wait flow shop problem with setup times of a job separated from its processing time. The performance measure considered is the makespan. The hybrid metaheuristic Evolutionary Cluster Search (ECS_NSL) proposed in Nagano et al. (2012) is extended to solve the scheduling problem. The ECS_NSL performance is evaluated and the results are compared with the best method reported in the literature. Experimental tests show superiority of the ECS_NSL regarding the solution quality. 相似文献
15.
蛙跳算法与批量无等待流水线调度问题的优化* 总被引:2,自引:1,他引:2
针对以makespan为指标的批量无等待流水线调度问题,提出了一种有效的离散蛙跳算法。首先采用基于工序的编码方式使蛙跳算法直接应用于调度问题;其次采用基于NEH与改进NEH和随机产生相结合的初始化方法,保证了初始解的高质量和分布性;再次采用交叉或变异方法产生新解,保持了种群的优越性和多样性;最后对全局最优解执行快速局部搜索,有效地降低了算法的时间复杂度,平衡算法的全局和局部开发能力。对随机生成不同规模的实例进行广泛的实验,通过仿真实验结果的比较,表明所得蛙跳算法的有效性和高效性。 相似文献
16.
《国际计算机数学杂志》2012,89(12):1731-1741
In this paper we address the problem of minimizing the weighted sum of makespan and maximum tardiness in an m-machine flow shop environment. This is a NP-hard problem in the strong sense. An attempt has been made to solve this problem using a metaheuristic called Greedy Randomized Adaptive Search Procedure (GRASP). GRASP is a competitive algorithm and is a meta-heuristic for solving combinatorial optimization problems. We have customized the basic concepts of GRASP algorithm to solve a bicriteria flow shop problem and a new algorithm named B-GRASP (Bicriteria GRASP algorithm) is proposed. The new proposed algorithm is evaluated using benchmark problems taken from Taillard and compared with the existing simulated annealing based heuristic developed by Chakravarthy and Rajendran. Computational experiments indicate that the proposed algorithm is much better than the existing one in all cases. 相似文献
17.
The job shop scheduling problem (JSP) is one of the most notoriously intractable NP-complete optimization problems. Over the last 10–15 years, tabu search (TS) has emerged as an effective algorithmic approach for the JSP. However, the quality of solutions found by tabu search approach depends on the initial solution. To overcome this problem and provide a robust and efficient methodology for the JSP, the heuristics search approach combining simulated annealing (SA) and TS strategy is developed. The main principle of this approach is that SA is used to find the elite solutions inside big valley (BV) so that TS can re-intensify search from the promising solutions. This hybrid algorithm is tested on the standard benchmark sets and compared with the other approaches. The computational results show that the proposed algorithm could obtain the high-quality solutions within reasonable computing times. For example, 17 new upper bounds among the unsolved problems are found in a short time. 相似文献
18.
This paper examines the problem of scheduling two-machine no-wait job shops to minimize makespan. The problem is known to be strongly NP-hard. A two-phase heuristic is developed to solve the problem. Phase 1 of the heuristic transforms the problem into a no-wait flow shop problem and solves it using the well known Gilmore and Gomory algorithm. Phase 2 of the heuristic improves the solution obtained in phase 1 using a simple tabu search algorithm. Computational results show that the proposed heuristic performs extremely well in terms of both solution quality and computation time. It finds an optimal solution to about 90% of the problem instances and the average deviation from the lower bond for the other problem instances is infinitesimal. 相似文献
19.
Due to its simplicity yet powerful search ability, iterated local search (ILS) has been widely used to tackle a variety of single-objective combinatorial optimization problems. However, applying ILS to solve multi-objective combinatorial optimization problems is scanty. In this paper we design a multi-objective ILS (MOILS) to solve the multi-objective permutation flowshop scheduling problem with sequence-dependent setup times to minimize the makespan and total weighted tardiness of all jobs. In the MOILS, we design a Pareto-based variable depth search in the multi-objective local search phase. The search depth is dynamically adjusted during the search process of the MOILS to strike a balance between exploration and exploitation. We incorporate an external archive into the MOILS to store the non-dominated solutions and provide initial search points for the MOILS to escape from local optima traps. We compare the MOILS with several multi-objective evolutionary algorithms (MOEAs) shown to be effective for treating the multi-objective permutation flowshop scheduling problem in the literature. The computational results show that the proposed MOILS outperforms the MOEAs. 相似文献
20.
In this paper, we present a constructive heuristic to minimize total flow time criterion for the well-known NP-hard no-wait flow shop scheduling problem. It is based on the assumption that the priority of a job in the initial sequence is given by the sum of its processing times on the bottleneck machines. The initial sequence of jobs thus generated is further improved using a new job insertion technique. We show, through computational experimentation, that the proposed method significantly outperforms the best-known heuristics while retaining its time complexity of O(n2). Statistical tests of significance are used to confirm the improvement in solution quality. 相似文献