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1.
Indexing of factors or substrings is a widely used and useful technique in stringology and can be seen as a tool in solving diverse text algorithmic problems. A gapped-factor is a concatenation of a factor of length k, a gap of length d and another factor of length k′. Such a gapped factor is called a (kdk′)-gapped-factor. The problem of indexing the gapped-factors was considered recently by Peterlongo et al. (In: Stringology, pp. 182–196, 2006). In particular, Peterlongo et al. devised a data structure, namely a gapped factor tree (GFT) to index the gapped-factors. Given a text of length n over the alphabet Σ and the values of the parameters k, d and k′, the construction of GFT requires O(n|Σ|) time. Once GFT is constructed, a given (kdk′)-gapped-factor can be reported in O(k+k′+Occ) time, where Occ is the number of occurrences of that factor in  . In this paper, we present a new improved indexing scheme for the gapped-factors. The improvements we achieve come from two aspects. Firstly, we generalize the indexing data structure in the sense that, unlike GFT, it is independent of the parameters k and k′. Secondly, our data structure can be constructed in O(nlog 1+ε n) time and space, where 0<ε<1. The only price we pay is a slight increase, i.e. an additional log log n term, in the query time. Preliminary version appeared in [29]. C.S. Iliopoulos is supported by EPSRC and Royal Society grants. M.S. Rahman is supported by the Commonwealth Scholarship Commission in the UK under the Commonwealth Scholarship and Fellowship Plan (CSFP). M.S. Rahman is on leave from Department of CSE, BUET, Dhaka 1000, Bangladesh.  相似文献   

2.
Parallel integer sorting and simulation amongst CRCW models   总被引:1,自引:0,他引:1  
 In this paper a general technique for reducing processors in simulation without any increase in time is described. This results in an O(√log n) time algorithm for simulating one step of PRIORITY on TOLERANT with processor-time product of O(n log log n); the same as that for simulating PRIORITY on ARBITRARY. This is used to obtain an O(log n/log log n+√log n (log log m− log log n)) time algorithm for sorting n integers from the set {0,…, m−1}, mn, with a processor-time product of O(n log log m log log n) on a TOLERANT CRCW PRAM. New upper and lower bounds for ordered chaining problem on an allocated COMMON CRCW model are also obtained. The algorithm for ordered chaining takes O(log n/log log n) time on an allocated PRAM of size n. It is shown that this result is best possible (upto a constant multiplicative factor) by obtaining a lower bound of Ω(r log n/(log r+log log n)) for finding the first (leftmost one) live processor on an allocated-COMMON PRAM of size n of r-slow virtual processors (one processor simulates r processors of allocated PRAM). As a result, for ordered chaining problem, “processor-time product” has to be at least Ω(n log n/log log n) for any poly-logarithmic time algorithm. Algorithm for ordered-chaining problem results in an O(log N/log log N) time algorithm for (stable) sorting of n integers from the set {0,…, m−1} with n-processors on a COMMON CRCW PRAM; here N=max(n, m). In particular if, m=n O(1) , then sorting takes Θ(log n/log log n) time on both TOLERANT and COMMON CRCW PRAMs. Processor-time product for TOLERANT is O(n(log log n)2). Algorithm for COMMON uses n processors. Received August 13, 1992/June 30, 1995  相似文献   

3.
We study the on-line minimum weighted bipartite matching problem in arbitrary metric spaces. Here, n not necessary disjoint points of a metric space M are given, and are to be matched on-line with n points of M revealed one by one. The cost of a matching is the sum of the distances of the matched points, and the goal is to find or approximate its minimum. The competitive ratio of the deterministic problem is known to be Θ(n), see (Kalyanasundaram, B., Pruhs, K. in J. Algorithms 14(3):478–488, 1993) and (Khuller, S., et al. in Theor. Comput. Sci. 127(2):255–267, 1994). It was conjectured in (Kalyanasundaram, B., Pruhs, K. in Lecture Notes in Computer Science, vol. 1442, pp. 268–280, 1998) that a randomized algorithm may perform better against an oblivious adversary, namely with an expected competitive ratio Θ(log n). We prove a slightly weaker result by showing a o(log 3 n) upper bound on the expected competitive ratio. As an application the same upper bound holds for the notoriously hard fire station problem, where M is the real line, see (Fuchs, B., et al. in Electonic Notes in Discrete Mathematics, vol. 13, 2003) and (Koutsoupias, E., Nanavati, A. in Lecture Notes in Computer Science, vol. 2909, pp. 179–191, 2004). The authors were partially supported by OTKA grants T034475 and T049398.  相似文献   

4.
Y. Nekrich 《Algorithmica》2007,49(2):94-108
In this paper we present new space efficient dynamic data structures for orthogonal range reporting. The described data structures support planar range reporting queries in time O(log n+klog log (4n/(k+1))) and space O(nlog log n), or in time O(log n+k) and space O(nlog  ε n) for any ε>0. Both data structures can be constructed in O(nlog n) time and support insert and delete operations in amortized time O(log 2 n) and O(log nlog log n) respectively. These results match the corresponding upper space bounds of Chazelle (SIAM J. Comput. 17, 427–462, 1988) for the static case. We also present a dynamic data structure for d-dimensional range reporting with search time O(log  d−1 n+k), update time O(log  d n), and space O(nlog  d−2+ε n) for any ε>0. The model of computation used in our paper is a unit cost RAM with word size log n. A preliminary version of this paper appeared in the Proceedings of the 21st Annual ACM Symposium on Computational Geometry 2005. Work partially supported by IST grant 14036 (RAND-APX).  相似文献   

5.
We present two new algorithms, Arc Length and Peer Count, for choosing a peer uniformly at random from the set of all peers in Chord (Proceedings of the ACM SIGCOMM 2001 Technical Conference, 2001). We show analytically that, in expectation, both algorithms have latency O(log n) and send O(log n) messages. Moreover, we show empirically that the average latency and message cost of Arc Length is 10.01log n and that the average latency and message cost of Peer Count is 20.02log n. To the best of our knowledge, these two algorithms are the first fully distributed algorithms for choosing a peer uniformly at random from the set of all peers in a Distributed Hash Table (DHT). Our motivation for studying this problem is threefold: to enable data collection by statistically rigorous sampling methods; to provide support for randomized, distributed algorithms over peer-to-peer networks; and to support the creation and maintenance of random links, and thereby offer a simple means of improving fault-tolerance. Research of S. Lewis, J. Saia and M. Young was partially supported by NSF grant CCR-0313160 and Sandia University Research Program grant No. 191445.  相似文献   

6.
This paper takes up a remark in the well-known paper of Alon, Matias, and Szegedy (J. Comput. Syst. Sci. 58(1):137–147, 1999) about the computation of the frequency moments of data streams and shows in detail how any F k with k≥1 can be approximately computed using space O(km 1−1/k (k+log m+log log  n)) based on approximate counting. An important building block for this, which may be interesting in its own right, is a new approximate variant of reservoir sampling using space O(log log  n) for constant error parameters.  相似文献   

7.
Yijie Han 《Algorithmica》2008,51(4):428-434
We present an O(n 3(log log n/log n)5/4) time algorithm for all pairs shortest paths. This algorithm improves on the best previous result of O(n 3/log n) time. Research supported in part by NSF grant 0310245.  相似文献   

8.
This paper studies vehicle routing problems on asymmetric metrics. Our starting point is the directed k-TSP problem: given an asymmetric metric (V,d), a root rV and a target k≤|V|, compute the minimum length tour that contains r and at least k other vertices. We present a polynomial time O(\fraclog2 nloglogn·logk)O(\frac{\log^{2} n}{\log\log n}\cdot\log k)-approximation algorithm for this problem. We use this algorithm for directed k-TSP to obtain an O(\fraclog2 nloglogn)O(\frac{\log^{2} n}{\log\log n})-approximation algorithm for the directed orienteering problem. This answers positively, the question of poly-logarithmic approximability of directed orienteering, an open problem from Blum et al. (SIAM J. Comput. 37(2):653–670, 2007). The previously best known results were quasi-polynomial time algorithms with approximation guarantees of O(log 2 k) for directed k-TSP, and O(log n) for directed orienteering (Chekuri and Pal in IEEE Symposium on Foundations in Computer Science, pp. 245–253, 2005). Using the algorithm for directed orienteering within the framework of Blum et al. (SIAM J. Comput. 37(2):653–670, 2007) and Bansal et al. (ACM Symposium on Theory of Computing, pp. 166–174, 2004), we also obtain poly-logarithmic approximation algorithms for the directed versions of discounted-reward TSP and vehicle routing problem with time-windows.  相似文献   

9.
We present a deterministic Logspace procedure, which, given a bipartite planar graph on n vertices, assigns O(log n) bits long weights to its edges so that the minimum weight perfect matching in the graph becomes unique. The Isolation Lemma as described in Mulmuley et al. (Combinatorica 7(1):105–131, 1987) achieves the same for general graphs using randomness, whereas we can do it deterministically when restricted to bipartite planar graphs. As a consequence, we reduce both decision and construction versions of the perfect matching problem in bipartite planar graphs to testing whether a matrix is singular, under the promise that its determinant is 0 or 1, thus obtaining a highly parallel SPL\mathsf{SPL} algorithm for both decision and construction versions of the bipartite perfect matching problem. This improves the earlier known bounds of non-uniform SPL\mathsf{SPL} by Allender et al. (J. Comput. Syst. Sci. 59(2):164–181, 1999) and NC\mathsf{NC} 2 by Miller and Naor (SIAM J. Comput. 24:1002–1017, 1995), and by Mahajan and Varadarajan (Proceedings of the Thirty-Second Annual ACM Symposium on Theory of Computing (STOC), pp. 351–357, 2000). It also rekindles the hope of obtaining a deterministic parallel algorithm for constructing a perfect matching in non-bipartite planar graphs, which has been open for a long time. Further we try to find the lower bound on the number of bits needed for deterministically isolating a perfect matching. We show that our particular method for isolation will require Ω(log n) bits. Our techniques are elementary.  相似文献   

10.
We describe an O(n 3/log n)-time algorithm for the all-pairs-shortest-paths problem for a real-weighted directed graph with n vertices. This slightly improves a series of previous, slightly subcubic algorithms by Fredman (SIAM J. Comput. 5:49–60, 1976), Takaoka (Inform. Process. Lett. 43:195–199, 1992), Dobosiewicz (Int. J. Comput. Math. 32:49–60, 1990), Han (Inform. Process. Lett. 91:245–250, 2004), Takaoka (Proc. 10th Int. Conf. Comput. Comb., Lect. Notes Comput. Sci., vol. 3106, pp. 278–289, Springer, 2004), and Zwick (Proc. 15th Int. Sympos. Algorithms and Computation, Lect. Notes Comput. Sci., vol. 3341, pp. 921–932, Springer, 2004). The new algorithm is surprisingly simple and different from previous ones. A preliminary version of this paper appeared in Proc. 9th Workshop Algorithms Data Struct. (WADS), Lect. Notes Comput. Sci., vol. 3608, pp. 318–324, Springer, 2005.  相似文献   

11.
We study two related network design problems with two cost functions. In the buy-at-bulk k-Steiner tree problem we are given a graph G(V,E) with a set of terminals TV including a particular vertex s called the root, and an integer k≤|T|. There are two cost functions on the edges of G, a buy cost b:E→ℝ+ and a distance cost r:E→ℝ+. The goal is to find a subtree H of G rooted at s with at least k terminals so that the cost ∑ eH b(e)+∑ tTs dist(t,s) is minimized, where dist(t,s) is the distance from t to s in H with respect to the r cost. We present an O(log 4 n)-approximation algorithm for the buy-at-bulk k-Steiner tree problem. The second and closely related one is bicriteria approximation algorithm for Shallow-light k-Steiner trees. In the shallow-light k-Steiner tree problem we are given a graph G with edge costs b(e) and distance costs r(e), and an integer k. Our goal is to find a minimum cost (under b-cost) k-Steiner tree such that the diameter under r-cost is at most some given bound D. We develop an (O(log n),O(log 3 n))-approximation algorithm for a relaxed version of Shallow-light k-Steiner tree where the solution has at least terminals. Using this we obtain an (O(log 2 n),O(log 4 n))-approximation algorithm for the shallow-light k-Steiner tree and an O(log 4 n)-approximation algorithm for the buy-at-bulk k-Steiner tree problem. Our results are recently used to give the first polylogarithmic approximation algorithm for the non-uniform multicommodity buy-at-bulk problem (Chekuri, C., et al. in Proceedings of 47th Annual IEEE Symposium on Foundations of Computer Science (FOCS’06), pp. 677–686, 2006). A preliminary version of this paper appeared in the Proceedings of 9th International Workshop on Approximation Algorithms for Combinatorial Optimization Problems (APPROX) 2006, LNCS 4110, pp. 153–163, 2006. M.T. Hajiaghayi supported in part by IPM under grant number CS1383-2-02. M.R. Salavatipour supported by NSERC grant No. G121210990, and a faculty start-up grant from University of Alberta.  相似文献   

12.
In their seminal article Droste, Jansen, and Wegener (Theor. Comput. Sci. 276:51–82, 2002) consider a basic direct-search heuristic with a global search operator, namely the so-called (1+1) Evolutionary Algorithm ((1+1) EA). They present the first theoretical analysis of the (1+1) EA’s expected runtime for the class of linear functions over the search space {0,1} n . In a rather long and involved proof they show that, for any linear function, the expected runtime is O(nlog n), i.e., that there are two constants c and n′ such that, for nn′, the expected number of iterations until a global optimum is generated is bounded above by cnlog 2 n. However, neither c nor n′ are specified—they would be pretty large. Here we reconsider this optimization scenario to demonstrate the potential of an analytical method that makes use of the distribution of the evolving candidate solution over the search space {0,1} n . Actually, an invariance property of this distribution is proved, which is then used to obtain a significantly improved bound on the drift, namely the expected change of a potential function, here the number of bits set correctly. Finally, this better estimate of the drift enables an upper bound on the expected number of iterations of 3.8nlog 2 n+7.6log 2 n for n≥2.  相似文献   

13.
Fast Recognition of Fibonacci Cubes   总被引:1,自引:0,他引:1  
Fibonacci cubes are induced subgraphs of hypercubes based on Fibonacci strings. They were introduced to represent interconnection networks as an alternative to the hypercube networks. We derive a characterization of Fibonacci cubes founded on the concept of resonance graphs. The characterization is the basis for an algorithm which recognizes these graphs in O(mlog n) time. A. Vesel supported by the Ministry of Science of Slovenia under the grant 0101-P-297.  相似文献   

14.
We consider a model of game-theoretic network design initially studied by Anshelevich et al. (Proceedings of the 45th Annual Symposium on Foundations of Computer Science (FOCS), pp. 295–304, 2004), where selfish players select paths in a network to minimize their cost, which is prescribed by Shapley cost shares. If all players are identical, the cost share incurred by a player for an edge in its path is the fixed cost of the edge divided by the number of players using it. In this special case, Anshelevich et al. (Proceedings of the 45th Annual Symposium on Foundations of Computer Science (FOCS), pp. 295–304, 2004) proved that pure-strategy Nash equilibria always exist and that the price of stability—the ratio between the cost of the best Nash equilibrium and that of an optimal solution—is Θ(log k), where k is the number of players. Little was known about the existence of equilibria or the price of stability in the general weighted version of the game. Here, each player i has a weight w i ≥1, and its cost share of an edge in its path equals w i times the edge cost, divided by the total weight of the players using the edge. This paper presents the first general results on weighted Shapley network design games. First, we give a simple example with no pure-strategy Nash equilibrium. This motivates considering the price of stability with respect to α-approximate Nash equilibria—outcomes from which no player can decrease its cost by more than an α multiplicative factor. Our first positive result is that O(log w max )-approximate Nash equilibria exist in all weighted Shapley network design games, where w max  is the maximum player weight. More generally, we establish the following trade-off between the two objectives of good stability and low cost: for every α=Ω(log w max ), the price of stability with respect to O(α)-approximate Nash equilibria is O((log W)/α), where W is the sum of the players’ weights. In particular, there is always an O(log W)-approximate Nash equilibrium with cost within a constant factor of optimal. Finally, we show that this trade-off curve is nearly optimal: we construct a family of networks without o(log w max / log log w max )-approximate Nash equilibria, and show that for all α=Ω(log w max /log log w max ), achieving a price of stability of O(log W/α) requires relaxing equilibrium constraints by an Ω(α) factor. Research of H.-L. Chen supported in part by NSF Award 0323766. Research of T. Roughgarden supported in part by ONR grant N00014-04-1-0725, DARPA grant W911NF-04-9-0001, and an NSF CAREER Award.  相似文献   

15.
The longest common subsequence problem (LCS) and the closest substring problem (CSP) are two models for finding common patterns in strings, and have been studied extensively. Though both LCS and CSP are NP-Hard, they exhibit very different behavior with respect to polynomial time approximation algorithms. While LCS is hard to approximate within n δ for some δ>0, CSP admits a polynomial time approximation scheme. In this paper, we study the longest common rigid subsequence problem (LCRS). This problem shares similarity with both LCS and CSP and has an important application in motif finding in biological sequences. We show that it is NP-hard to approximate LCRS within ratio n δ , for some constant δ>0, where n is the maximum string length. We also show that it is NP-Hard to approximate LCRS within ratio Ω(m), where m is the number of strings.  相似文献   

16.
Degree-Optimal Routing for P2P Systems   总被引:1,自引:0,他引:1  
We define a family of Distributed Hash Table systems whose aim is to combine the routing efficiency of randomized networks—e.g. optimal average path length O(log 2 n/δlog δ) with δ degree—with the programmability and startup efficiency of a uniform overlay—that is, a deterministic system in which the overlay network is transitive and greedy routing is optimal. It is known that Ω(log n) is a lower bound on the average path length for uniform overlays with O(log n) degree (Xu et al., IEEE J. Sel. Areas Commun. 22(1), 151–163, 2004). Our work is inspired by neighbor-of-neighbor (NoN) routing, a recently introduced variation of greedy routing that allows us to achieve optimal average path length in randomized networks. The advantage of our proposal is that of allowing the NoN technique to be implemented without adding any overhead to the corresponding deterministic network. We propose a family of networks parameterized with a positive integer c which measures the amount of randomness that is used. By varying the value c, the system goes from the deterministic case (c=1) to an “almost uniform” system. Increasing c to relatively low values allows for routing with asymptotically optimal average path length while retaining most of the advantages of a uniform system, such as easy programmability and quick bootstrap of the nodes entering the system. We also provide a matching lower bound for the average path length of the routing schemes for any c. This work was partially supported by the Italian FIRB project “WEB-MINDS” (Wide-scalE, Broadband MIddleware for Network Distributed Services), .  相似文献   

17.
We revisit the problem of indexing a string S[1..n] to support finding all substrings in S that match a given pattern P[1..m] with at most k errors. Previous solutions either require an index of size exponential in k or need Ω(m k ) time for searching. Motivated by the indexing of DNA, we investigate space efficient indexes that occupy only O(n) space. For k=1, we give an index to support matching in O(m+occ+log nlog log n) time. The previously best solution achieving this time complexity requires an index of O(nlog n) space. This new index can also be used to improve existing indexes for k≥2 errors. Among others, it can support 2-error matching in O(mlog nlog log n+occ) time, and k-error matching, for any k>2, in O(m k−1log nlog log n+occ) time.  相似文献   

18.
The Convex Recoloring (CR) problem measures how far a tree of characters differs from exhibiting a so-called “perfect phylogeny”. For an input consisting of a vertex-colored tree T, the problem is to determine whether recoloring at most k vertices can achieve a convex coloring, meaning by this a coloring where each color class induces a subtree. The problem was introduced by Moran and Snir (J. Comput. Syst. Sci. 73:1078–1089, 2007; J. Comput. Syst. Sci. 74:850–869, 2008) who showed that CR is NP-hard, and described a search-tree based FPT algorithm with a running time of O(k(k/log k) k n 4). The Moran and Snir result did not provide any nontrivial kernelization. In this paper, we show that CR has a kernel of size O(k 2).  相似文献   

19.
Given an n-point metric (P,d) and an integer k>0, we consider the problem of covering P by k balls so as to minimize the sum of the radii of the balls. We present a randomized algorithm that runs in n O(log n⋅log Δ) time and returns with high probability the optimal solution. Here, Δ is the ratio between the maximum and minimum interpoint distances in the metric space. We also show that the problem is NP-hard, even in metrics induced by weighted planar graphs and in metrics of constant doubling dimension.  相似文献   

20.
Power optimization is a central issue in wireless network design. Given a graph with costs on the edges, the power of a node is the maximum cost of an edge incident to it, and the power of a graph is the sum of the powers of its nodes. Motivated by applications in wireless networks, we consider several fundamental undirected network design problems under the power minimization criteria. Given a graph G=(V,E)\mathcal{G}=(V,\mathcal{E}) with edge costs {c(e):e∈ℰ} and degree requirements {r(v):vV}, the Minimum-Power Edge-Multi-Cover\textsf{Minimum-Power Edge-Multi-Cover} (MPEMC\textsf{MPEMC} ) problem is to find a minimum-power subgraph G of G\mathcal{G} so that the degree of every node v in G is at least r(v). We give an O(log n)-approximation algorithms for MPEMC\textsf{MPEMC} , improving the previous ratio O(log 4 n). This is used to derive an O(log n+α)-approximation algorithm for the undirected $\textsf{Minimum-Power $\textsf{Minimum-Power ($\textsf{MP$\textsf{MP ) problem, where α is the best known ratio for the min-cost variant of the problem. Currently, _boxclosen-k)\alpha=O(\log k\cdot \log\frac{n}{n-k}) which is O(log k) unless k=no(n), and is O(log 2 k)=O(log 2 n) for k=no(n). Our result shows that the min-power and the min-cost versions of the $\textsf{$\textsf{ problem are equivalent with respect to approximation, unless the min-cost variant admits an o(log n)-approximation, which seems to be out of reach at the moment.  相似文献   

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