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1.
We present a method to adapt a tetrahedron mesh together with a surface mesh with respect to a size criterion. The originality of our work lies in the fact that both surface and tetrahedron mesh adaptation are carried out simultaneously and that no CAD is required to adapt the surface mesh. The adaptation procedure consists of splitting or removing interior and surface edges which violate a given size criterion. The enrichment process is based on a bisection technique. In order to guarantee mesh conformity during the refinement process, all possible remeshing configurations of tetrahedra have been examined. Once the tetrahedron mesh has been adapted, surface nodes are projected on a geometrical model. The building of a surface model from discrete data has already been presented in this journal. The method is based on a mesh‐free technique called Hermite Diffuse Interpolation. Surface and volume mesh optimization procedures are carried out during the adaptation and at the end of the process to enhance the mesh. Copyright © 2003 John Wiley & Sons, Ltd.  相似文献   

2.
This paper deals with some aspects of unstructured mesh generation in three dimensions by the advancing front technique. In particular, the parameters used in the algorithm are characterized, and strategies that may be used to improve robustness are suggested. We also describe a method whereby structured tetrahedral meshes with exceptionally stretched elements adjacent to boundary surfaces may be produced. The suggested method can be combined with the advancing front concept in a natural way.  相似文献   

3.
We present a new shape measure for tetrahedral elements that is optimal in that it gives the distance of a tetrahedron from the set of inverted elements. This measure is constructed from the condition number of the linear transformation between a unit equilateral tetrahedron and any tetrahedron with positive volume. Using this shape measure, we formulate two optimization objective functions that are differentiated by their goal: the first seeks to improve the average quality of the tetrahedral mesh; the second aims to improve the worst‐quality element in the mesh. We review the optimization techniques used with each objective function and present experimental results that demonstrate the effectiveness of the mesh improvement methods. We show that a combined optimization approach that uses both objective functions obtains the best‐quality meshes for several complex geometries. Copyright © 2001 John Wiley & Sons, Ltd.  相似文献   

4.
The quality of any numerical flowfield solution is inextricably linked to the quality of the mesh used. It is normally accepted that structured meshes are of higher quality than unstructured meshes, but are much more difficult to generate and, furthermore, for complex topologies a multiblock approach is required. This is the most resource‐intensive approach to mesh generation, since block structures, mesh point distributions, etc., need to be defined before the generation process, and so is seldom used in an industrial design loop, particularly where a novice user may be involved. This paper considers and presents two significant advances in multiblock mesh generation: the development of a fast, robust, and improved quality interpolation‐based generation scheme and a fully automatic multiblock optimization and generation method. A volume generation technique is presented based on a form of transfinite interpolation, but modified to include improved orthogonality and spacing control and, more significantly, an aspect ratio‐based smoothing algorithm that removes grid crossover and results in smooth meshes even for discontinuous boundary distributions. A fully automatic multiblock generation scheme is also presented, which only requires surface patch(es) and a target number of mesh cells. Hence, all user input is removed from the process, and a novice user is able to obtain a high‐quality mesh in a few minutes. It also means the code can be run in batch mode, or called as an external function, and so is ideal for incorporation into a design or optimization loop. To demonstrate the power and efficiency of the code, multiblock meshes of up to 256 million cells are presented for wings and rotors in hover and forward flight. Copyright © 2007 John Wiley & Sons, Ltd.  相似文献   

5.
In this work, a new method for inserting a surface as an internal boundary into an existing unstructured tetrahedral mesh is developed. The surface is discretized by initially placing vertices on its bounding curves, defining a length scale at every location on each boundary curve based on the local underlying mesh, and equidistributing length scale along these curves between vertices. The surface is then sampled based on this boundary discretization, resulting in a surface mesh spaced in a way that is consistent with the initial mesh. The new points are then inserted into the mesh, and local refinement is performed, resulting in a final mesh containing a representation of the surface while preserving mesh quality. The advantage of this algorithm over generating a new mesh from scratch is in allowing for the majority of existing simulation data to be preserved and not have to be interpolated onto the new mesh. This algorithm is demonstrated in two and three dimensions on problems with and without intersections with existing internal boundaries. Copyright © 2015 John Wiley & Sons, Ltd.  相似文献   

6.
本文从工程实际中引出,由四变量离散数据图示等值曲面的问题,提出了构造等值曲面的四维画法几何生成方法,在用计算机实现此生成方法的过程中,从理论上证明了1982年Nguyen-Van-Phai提出的四面体网格化算法,这种算法的性质,即四面体球面过剩为最大的情况下是最佳的,可以有效地应用于计算机绘图和有限元分析的网格自动生成等方面。本文用此算法求出四变量离散数据的等值点,从而实现等值曲面的拟合。  相似文献   

7.
A new unstructured mesh coarsening algorithm has been developed for use in conjunction with multilevel methods. The algorithm preserves geometrical and topological features of the domain, and retains a maximal independent set of interior vertices to produce good coarse mesh quality. In anisotropic meshes, vertex selection is designed to retain the structure of the anisotropic mesh while reducing cell aspect ratio. Vertices are removed incrementally by contracting edges to zero length. Each vertex is removed by contracting the edge that maximizes the minimum sine of the dihedral angles of cells affected by the edge contraction. Rarely, a vertex slated for removal from the mesh cannot be removed; the success rate for vertex removal is typically 99.9% or more. For two‐dimensional meshes, both isotropic and anisotropic, the new approach is an unqualified success, removing all rejected vertices and producing output meshes of high quality; mesh quality degrades only when most vertices lie on the boundary. Three‐dimensional isotropic meshes are also coarsened successfully, provided that there is no difficulty distinguishing corners in the geometry from coarsely‐resolved curved surfaces; sophisticated discrete computational geometry techniques appear necessary to make that distinction. Three‐dimensional anisotropic cases are still problematic because of tight constraints on legal mesh connectivity. More work is required to either improve edge contraction choices or to develop an alternative strategy for mesh coarsening for three‐dimensional anisotropic meshes. Copyright © 2003 John Wiley & Sons, Ltd.  相似文献   

8.
This paper studies the practical performance of Delaunay refinement tetrahedral mesh generation algorithms. By using non‐standard quality measures to drive refinement, we show that sliver tetrahedra can be eliminated from constrained Delaunay tetrahedralizations solely by refinement. Despite the fact that quality guarantees cannot be proven, the algorithm can consistently generate meshes with dihedral angles between 18circ and 154°. Using a fairer quality measure targeting every type of bad tetrahedron, dihedral angles between 14° and 154° can be obtained. The number of vertices inserted to achieve quality meshes is comparable to that needed when driving refinement with the standard circumradius‐to‐shortest‐edge ratio. We also study the use of mesh improvement techniques on Delaunay refined meshes and observe that the minimum dihedral angle can generally be pushed above 20°, regardless of the quality measure used to drive refinement. The algorithm presented in this paper can accept geometric domains whose boundaries are piecewise smooth. Copyright © 2011 John Wiley & Sons, Ltd.  相似文献   

9.
To coarsen a mesh, we usually remove a set of selected nodes one by one. Currently, the basic operation used to remove a node is edge collapsing, which does not perform well when applied to handling narrow regions in a tetrahedron mesh and could produce low‐quality elements or even fail to give valid results. To overcome the drawbacks of edge collapsing, we present a new node‐removal operator created by revising a topological transformation called small polyhedron reconnection. This new operator can guarantee success if the cavity that forms after a node is removed is meshable, and it produces higher‐quality results and keeps the nodes unmoved, which is preferred for applications such as multigrid hierarchies. In addition, 2 other aspects of mesh coarsening that determine whether a node should be removed and the sequence in which to remove the selected nodes are also studied. Our strategy consists of constructing a coarse node set using the sphere‐packing method and removing the nodes in a reversed kd‐tree sequence. The excellent performance of the new method is demonstrated by applying it to examples of adaptive meshing and multigrid hierarchy creation and comparing the results with those of the edge collapsing method.  相似文献   

10.
In this paper, a new metric advancing front surface mesh generation scheme is suggested. This new surface mesh generator is based on a new geometrical model employing the interpolating subdivision surface concept. The target surfaces to be meshed are represented implicitly by interpolating subdivision surfaces which allow the presence of various sharp and discontinuous features in the underlying geometrical model. While the main generation steps of the new generator are based on a robust metric surface triangulation kernel developed previously, a number of specially designed algorithms are developed in order to combine the existing metric advancing front algorithm with the new geometrical model. As a result, the application areas of the new mesh generator are largely extended and can be used to handle problems involving extensive changes in domain geometry. Numerical experience indicates that, by using the proposed mesh generation scheme, high quality surface meshes with rapid varying element size and anisotropic characteristics can be generated in a short time by using a low‐end PC. Finally, by using the pseudo‐curvature element‐size controlling metric to impose the curvature element‐size requirement in an implicit manner, the new mesh generation procedure can also generate finite element meshes with high fidelity to approximate the target surfaces accurately. Copyright © 2003 John Wiley & Sons, Ltd.  相似文献   

11.
Q‐Morph is a new algorithm for generating all‐quadrilateral meshes on bounded three‐dimensional surfaces. After first triangulating the surface, the triangles are systematically transformed to create an all‐quadrilateral mesh. An advancing front algorithm determines the sequence of triangle transformations. Quadrilaterals are formed by using existing edges in the triangulation, by inserting additional nodes, or by performing local transformations to the triangles. A method typically used for recovering the boundary of a Delaunay mesh is used on interior triangles to recover quadrilateral edges. Any number of triangles may be merged to form a single quadrilateral. Topological clean‐up and smoothing are used to improve final element quality. Q‐Morph generates well‐aligned rows of quadrilaterals parallel to the boundary of the domain while maintaining a limited number of irregular internal nodes. The proposed method also offers the advantage of avoiding expensive intersection calculations commonly associated with advancing front procedures. A series of examples of Q‐Morph meshes are also presented to demonstrate the versatility of the proposed method. Copyright © 1999 John Wiley & Sons, Ltd.  相似文献   

12.
A new algorithm to generate three‐dimensional (3D) mesh for thin‐walled structures is proposed. In the proposed algorithm, the mesh generation procedure is divided into two distinct phases. In the first phase, a surface mesh generator is employed to generate a surface mesh for the mid‐surface of the thin‐walled structure. The surface mesh generator used will control the element size properties of the final mesh along the surface direction. In the second phase, specially designed algorithms are used to convert the surface mesh to a 3D solid mesh by extrusion in the surface normal direction of the surface. The extrusion procedure will control the refinement levels of the final mesh along the surface normal direction. If the input surface mesh is a pure quadrilateral mesh and refinement level in the surface normal direction is uniform along the whole surface, all hex‐meshes will be produced. Otherwise, the final 3D meshes generated will eventually consist of four types of solid elements, namely, tetrahedron, prism, pyramid and hexahedron. The presented algorithm is highly flexible in the sense that, in the first phase, any existing surface mesh generator can be employed while in the second phase, the extrusion procedure can accept either a triangular or a quadrilateral or even a mixed mesh as input and there is virtually no constraint on the grading of the input mesh. In addition, the extrusion procedure development is able to handle structural joints formed by the intersections of different surfaces. Numerical experiments indicate that the present algorithm is applicable to most practical situations and well‐shaped elements are generated. Copyright © 2004 John Wiley & Sons, Ltd.  相似文献   

13.
The localized remeshing technique for three‐dimensional metal forming simulations is proposed based on a mixed finite element formulation with linear tetrahedral elements in the present study. The numerical algorithm to generate linear tetrahedral elements is developed for finite element analyses using the advancing front technique with local optimization method which keeps the advancing fronts smooth. The surface mesh generation using mesh manipulations of the boundary elements of the old mesh system was made to improve mesh quality of the boundary surface elements, resulting in reduction of volume change in forming simulations. The mesh quality generated was compared with that obtained from the commercial CAD package for the complex geometry like lumbar. The simulation results of backward extrusion and bevel gear and spider forgings indicate that the currently developed simulation technique with the localized remeshing can be used effectively to simulate the three‐dimensional forming processes with a reduced computation time. Copyright © 2006 John Wiley & Sons, Ltd.  相似文献   

14.
运用八叉树3D纹理实现CFD数据场的直接体绘制   总被引:1,自引:0,他引:1  
基于3D纹理的直接体绘制算法可以在保证图像质量的同时达到较好的交互性能,但由于纹理内存的限制,大规模数据场的3D纹理直接体绘制比较困难。作者提出了一种适用于计算流体力学(ComputationalFluidDynamics,CFD)数据场的八叉树3D纹理分割算法。该算法首先对数据场进行层次分割,然后根据CFD数据场的四面体网格特点插值生成规则网格数据场,最后生成基于八叉树结点的3D纹理子块。试验证明该算法可以较好地实现CFD大规模数据场的直接体绘制,渲染速度基本达到交互性的要求,较好地体现数据场内部的层次与结构关系。  相似文献   

15.
16.
Accurate sizing functions are crucial for efficient generation of high‐quality meshes, but to define the sizing function is often the bottleneck in complicated mesh generation tasks because of the tedious user interaction involved. We present a novel algorithm to automatically create high‐quality sizing functions for surface mesh generation. First, the tessellation of a Computer Aided Design (CAD) model is taken as the background mesh, in which an initial sizing function is defined by considering geometrical factors and user‐specified parameters. Then, a convex nonlinear programming problem is formulated and solved efficiently to obtain a smoothed sizing function that corresponds to a mesh satisfying necessary gradient constraint conditions and containing a significantly reduced element number. Finally, this sizing function is applied in an advancing front mesher. With the aid of a walk‐through algorithm, an efficient sizing‐value query scheme is developed. Meshing experiments of some very complicated geometry models are presented to demonstrate that the proposed sizing‐function approach enables accurate and fully automatic surface mesh generation. Copyright © 2016 John Wiley & Sons, Ltd.  相似文献   

17.
A new mesh generation algorithm called ‘LayTracks’, to automatically generate an all quad mesh that is adapted to the variation of geometric feature size in the domain is described. LayTracks combines the merits of two popular direct techniques for quadrilateral mesh generation—quad meshing by decomposition and advancing front quad meshing. While the MAT has been used for the domain decomposition before, this is the first attempt to use the MAT, for the robust subdivision of a complex domain into a well defined sub‐domain called ‘Tracks’, for terminating the advancing front of the mesh elements without complex interference checks and to use radius function for providing sizing function for adaptive meshing. The process of subdivision of a domain is analogous to, formation of railway tracks by laying rails on the ground. Each rail starts from a node on the boundary and propagates towards the medial axis (MA) and then from the MA towards the boundary. Quadrilateral elements are then obtained by placing nodes on these rails and connecting them inside each track, formed by adjacent rails. The algorithm has been implemented and tested on some typical geometries and the quality of the output mesh obtained are presented. Extension of this technique to all hexahedral meshing is discussed. Copyright © 2004 John Wiley & Sons, Ltd.  相似文献   

18.
A new approach to generate finite point meshes on 2D flat surface and any bi‐variate parametric surfaces is suggested. It can be used to generate boundary‐conforming anisotropic point meshes with node spacing compatible with the metric specifications defined in a background point mesh. In contrast to many automatic mesh generation schemes, the advancing front concept is abandoned in the present method. A few simple basic operations including boundary offsetting, node insertion and node deletion are used instead. The point mesh generation schemeis initialized by a boundary offsetting procedure. The point mesh quality is then improved by node insertion and deletion such that optimally spaced nodes will fill up the entire problem domain. In addition to the point mesh generation scheme, a new way to define the connectivity of a point mesh is also suggested. Furthermore, based on the connectivity information, a new scheme to perform smoothing for a point mesh is proposed toimprove the node spacing quality of the mesh. Timing shows thatdue to the simple node insertion and deletion operations, the generation speed of the new scheme is nearly 10 times faster than a similar advancing front mesh generator. Copyright © 2000 John Wiley & Sons, Ltd.  相似文献   

19.
Local transformation, or topological reconnection, is one of the effective procedures for mesh improvement method, especially for three‐dimensional tetrahedral mesh. The most frequently used local transformations for tetrahedral mesh are so‐called elementary flips, such as 2‐3 flip, 3‐2 flip, 2‐2 flip, and 4‐4 flip. Owing to the reason that these basic transformations simply make a selection from several possible configurations within a relatively small region, the improvement of mesh quality is confined. In order to further improve the quality of mesh, the authors recently suggested a new local transformation operation, small polyhedron reconnection (SPR) operation, which seeks for the optimal tetrahedralization of a polyhedron with a certain number of nodes and faces (typically composed of 20–40 tetrahedral elements). This paper is an implementation of the suggested method. The whole process to improve the mesh quality by SPR operation is presented; in addition, some strategies, similar to those used in advancing front technique, are introduced to speed up the operation. The numerical experiment shows that SPR operation is quite effective in mesh improvement and more suitable than elementary flips when combined with smoothing approach. The operation can be applied to practical problems, gaining high mesh quality with acceptable cost for computational time. Copyright © 2009 John Wiley & Sons, Ltd.  相似文献   

20.
This paper discusses the contribution of mesh adaptation to high‐order convergence of unsteady multi‐fluid flow simulations on complex geometries. The mesh adaptation relies on a metric‐based method controlling the L p‐norm of the interpolation error and on a mesh generation algorithm based on an anisotropic Delaunay kernel. The mesh‐adaptive time advancing is achieved, thanks to a transient fixed‐point algorithm to predict the solution evolution coupled with a metric intersection in the time procedure. In the time direction, we enforce the equidistribution of the error, i.e. the error minimization in L norm. This adaptive approach is applied to an incompressible Navier–Stokes model combined with a level set formulation discretized on triangular and tetrahedral meshes. Applications to interface flows under gravity are performed to evaluate the performance of this method for this class of discontinuous flows. Copyright © 2010 John Wiley & Sons, Ltd.  相似文献   

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