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1.
国际商务模拟实习系统是模拟国际商务流程中的不同角色,各个角色利用电子商务完成交易过程。通过实验让学生了解国际商务全过程的各个环节,从而掌握国际商务的基本理论和操作技能。为此,国际商务模拟实习系统配置了多个实验.基本满足了国际商务专业学生进行模拟国际商务运行的组织与管理。本系统采用B/S结构.在Intranet/Internet环境下,为国际商务教学实验模拟系统设计一个完整的web站点。本文就国际商务模拟实习系统的设计与实现过程作了详细的阐述,对系统采用的主要技术进行了深入的探讨,初步建立了基于国际商务模拟实习系统为平台的网站。  相似文献   

2.
学生信息管理系统是高等学校数字化校园建设的重要组成部分.设计了一款基于B/S架构采用ASP和SQL数据库技术的实习管理系统,实现了系统内信息的集中管理、分面操作、共享等功能.系统基本涵盖了高等学校学生实习管理的大部分环节,为高等学校的实习就业信息化研究提供了一定的支撑.  相似文献   

3.
基于ASP.NET的B2C电子商务网站设计与实现   总被引:5,自引:1,他引:5  
探讨了利用ASP.NET和ADO.NET技术构建完整的B2C电子商务网站的方法和技巧,网站采用流行的B/S结构,并具体阐述了网站开发的设计原理、总体结构和功能实现.ASP.NET节省系统开发时间,为系统开发提供了全套解决方案,具有良好的可扩展性和易于维护,是系统设计和开发人员的一个良好选择.  相似文献   

4.
首先介绍了B2B电子商务教学模拟系统的开发背景、实验模型及应用于系统的主要技术,然后对系统的设计进行了简要说明,最后详细描述了SQL2000支持下的基于XML的商务文档交换技术在系统中的具体实现。  相似文献   

5.
在工学交替模式下的实践教学管理系统。通过进行模块设计(参观实习、体验实习、技能实习、课程实习、就业实习、统计查询);采用基于角色的访问控制技术,通过对角色的授权来控制用户对系统资源的访问;运用ASP.NET和SQL Server工具进行开发。实现对实践教学管理的网络化、规范化、信息化管理。为实践教学设置较科学的考核指标。  相似文献   

6.
中小企业电子商务平台建设研究   总被引:1,自引:0,他引:1  
洪震  贺元成 《软件》2012,33(9):37-40
本文对中小企业电子商务系统进行详细的、系统的分析,集成SOA技术、流程引擎技术、CA安全技术研发中小企业电子商务平台,并通过SaaS模式为本地区中小企业提供B2B和B2C电子商务服务,采用RatlOnal统一过程(RUP)为软件开发方法,以统一建模语言(UML)为分析设计描述语言,以JZEE为技术平台,完成了系统的架构设计和详细设计,并最终设计出了一个跨区域、跨平台的,包含信息展示、后台管理、商务中心三个子系统的面向中小企业的电子商务系统.  相似文献   

7.
本研究从学生实习教学所涉及的主要角色出发,通过调研,汇总实习教学和管理过程中涉及的问题,找到解决办法,设计基于Web的学生实习管理系统。本系统采用My SQL作为数据库,采用ASP.NET进行开发。在研究分析项目的可行性和用户需求的基础上,对管理平台做了整体规划,结合职业院校的特点,在系统中设计了实习管理、考勤管理、实习总结、成绩管理、教师考核等功能模块,实现了该系统的预期目标。  相似文献   

8.
陈静 《福建电脑》2013,(10):145-147
文中叙述了“通辽五中国际课程班学生信息管理系统”的研究与实现过程,系统借助先进的计算机网络技术构建,基于Web应用,以B/S作为系统架构,以ASP作为脚本服务环境,利用Access数据库进行设计与开发.系统主要包括“系统管理员”、“教师”、“学生”、“家长”四大登录模块.通过实践应用,本学生信息管理系统的开发基本达到预定目标,具备了一定的应用价值.  相似文献   

9.
本文探讨了利用ASP.NET 2.0和ADO.NET技术构建B/S结构B2C电子商务网站的方法和技巧。具体阐述网站功能模块,系统框架和关键表的设计。  相似文献   

10.
本文介绍了基于LabVIEW的模拟电子技术实验系统--虚拟调制解调器的设计与实现.此系统具有参数调节方便、易实现、可靠度高等优点.在高等工程教育中采用虚拟实验室,可以从根本上解决实验与实习经费严重短缺问题.  相似文献   

11.
The exponential growth that has recently characterized the diffusion of electronic commerce (EC) applications could lead companies of any size to plan new investments. The first business experiences show that EC should be considered a competitive instrument not simply affecting economic transactions, but significantly influencing the business organizational structure and strategic objectives. Although this issue has recently been object of considerable attention, the research on the evaluation of EC adoption for Small and Medium Enterprises (SMEs) is still relatively new. This paper aims at supporting SMEs in choosing the most suitable EC approach according to their peculiarities and strategic goals. This objective has been pursued through the classification of five main EC activities, which are characterized by different requirements and attainable results. The identification of the main business variables involved in an EC project and the resulting classification of SME profiles should help the entrepreneur in becoming aware of his/her organization. Finally, a cross analysis between EC activities and SME profiles allows developing a framework suggesting the most suitable EC approach for each business profile. This framework provides SMEs with a simple and easy to use tool to perform a qualitative evaluation of the EC opportunity.  相似文献   

12.
随着近年来高新技术的迅速发展,对医学图像处理的需求日益增加,突显出医学图像处理在医务系统中的重要性。为了改善医学类院校的实验教学,提高实验教学质量,将基于对象方法设计的可视化工具VTK应用到医学图像处理的实验教学中,使学生能够直观地学习医学图像处理的基本原理及方法,全程地接受关于医学图像处理方面软件的软件过程培训。  相似文献   

13.
电子商务实验课程的探索与实践   总被引:1,自引:0,他引:1  
本文介绍的是以实际应用的电子商务系统软件为依托,从系统架构、商务流程、角色权限等多方面考虑,设计开发的一套电子商务实验。该套实验有助于加深对电子商务理论知识的理解,并从总体上认知和把握电子商务系统。  相似文献   

14.
Business simulation games are a motivational and engaging tool for teaching business management. However, relatively little is known about what factors contribute to their success. This study explores the role of flow experienced while using business simulation games. Specifically, this research investigates the influence of challenge, skills, feedback, and goal clarity on students' flow experience. It also explores the impact of flow on generic skills development, perceived learning, and satisfaction. Based on a survey of 167 undergraduate students who used a classroom‐based business simulation game, the findings show that the challenge provided by the game, students' skills to meet the challenge, and instant feedback positively influenced students' flow. Conversely, goal clarity did not foster the optimal experience. Flow positively impacted generic skills development, perceived learning, and satisfaction.  相似文献   

15.
集散控制系统已成为流程工业控制的重要组成部分,对于学生相关知识与技能的培养也成为专业教学的重要一环,但实验设备的匮乏却极大地制约了学生技能的学习与获取。本文给出一种基于CENTUM-CS3000DCS的过程控制实验系统。文中首先介绍了A3000型过程控制实验装置的结构组成,以及CS3000集散控制系统的特点;其后给出了基于CS3000 DCS的过程控制实验系统的配置、功能以及应用系统组态的基本思路与实施结果。应用表明,该系统为学生在专业理论学习与实际工程应用之间搭建了一座桥梁。  相似文献   

16.
Recently, as the Internet has become more widely used, Electronic Commerce (EC) has emerged and has developed a high-level business environment. The customer-centric EC model is important for the success of EC and this study presents a new customer-centric EC model in make-to-order (MTO) semiconductor manufacturing environment. In this study we proposed the EC model providing the process transparency of process sampling method that can provide online semiconductor customers with the performance information of available process sampling methods which can be used at all manufacturing process steps for their own products in MTO manufacturing environment, and then the capability to select a desirable one among them based on their purchase situations on EC web site. In the proposed EC model the customer can select a process sampling method that is most suitable to him/her according to the customer's purchase situation. In this model the use of intelligent decision support system called customized sampling decision support system (CSDSS) that can autonomously generate available customized sampling methods and provide the performance information of those methods to EC system is requisite. We implemented an Internet-based prototype of CSDSS which had an architecture based on intelligent agent technology and also the successful integration of data mining process for the generation of optimal sampling method into DSS framework by means of applying that technology.  相似文献   

17.
Nowadays remote laboratories suffer the absence of reusability. In addition, their construction and maintenance require time, money and skills. The system implementation of a specific remote lab is neither generic nor reusable. In this paper, a solution for a reusable remote lab dedicated for disparate types of scientific and engineering experiments is presented. The experiment designer needs only to connect the experiment components and equipment such as capacitors, resistors, transistors, function generators with a switch system of a lab server, then, she/he has to map this connection structure in a configuration data structure. Once a student starts the Web-based client user-interface and logs-in into the lab server, the menu structure of the graphical user-interface builds and initializes itself automatically, using information stored in a configuration data structure. This contribution discusses some hitherto used lab servers, some of their drawbacks, the desirable requirements on a universal remote lab, which simplify the building process of newer lab experiments consisting of experiment components and equipment as well as a client user-interface that could enable students to remotely access the experiment.  相似文献   

18.
19.
介绍基于B/S架构的多用户电子学档系统的设计与开发,探讨系统实现的关键技术。该系统应用于教学技能的培训,辅助网络教学,把师范生的学习过程、教师的教学过程、学习的评价过程融合为一体,提供教师和师范生双向运用的价值。  相似文献   

20.
Practical training is what brings imagination and creativity to fruition, which relies significantly on the relevant technical skills needed. Thus, the current study has placed its emphasis on strengthening the learning of technical skills with emerging innovations in technology, while studying the effects of employing such technologies at the same time. As for the students who participated in the study, technical skills had been cultivated in the five dimensions of knowledge, comprehension, simulation, application, and creativity, in accordance to the set teaching objectives and the taxonomy for students learning outcome, while the virtual reality learning environment (VRLE) has also been developed to meet different goals as the various technical skills were being examined. In terms of the nature of technology, operation of machines, selection of process parameters, and process planning in technical skills, VRLE has also designed the six modules of “learning resource”, “digital content”, “collaborative learning”, “formative evaluation”, “simulation of manufacturing process”, and “practical exercise” in particular for providing students with assistance in the development on their technical skills on a specific, gradual basis. After assessing the technical skills that have been developed for the time period of one semester, the students have reported finding VRLE to be a significantly effective method when considering the three dimensions of “operation of machines”, “selection of process parameter”, and “process planning”, though not so much so when it came to the dimension of “nature of technology”. Among the six modules, “simulation of manufacturing process” and “practical exercise” were the two that were most preferred by students for the three dimensions considered.  相似文献   

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