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1.
In this article, we present research in the making of a collective work environment within the framework of a distance education course. We base our theoretical and methodological standpoints on examples of dialogical discourses recorded within the framework of this CSCL system called Symba. In fact, the results of previous research lead us to rethink our vision of the study of collaborative moments between participants in a computer-supported human learning environment that proposes several communication tools. Redefining the methodological process aiming at finding and understanding these rich learning moments is also necessary. We intend to describe “socio-technical” instances during which these collaboration phases appear. More generally speaking, our aim is to draw up both new theoretical and methodological perspectives that would be reusable in CSCL environments; in view of the nature of these two perspectives, and the diversity of the domain knowledge (sociology, cognitivism, linguistics, philosophy, statistics, etc.) brought to bear in the study of the environment in question, our approach constitutes a trans-disciplinary reassessment of the uses of the communication tools—and the study thereof—proposed.
Marie-Laure BetbederEmail:
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2.
Increased network speeds coupled with new services delivered via the Internet have increased the demand for intelligence and flexibility in network systems. This paper argues that both can be provided by new hardware platforms comprised of heterogeneous multi-core systems with specialized communication support. We present and evaluate an experimental network service platform that uses an emergent class of devices—network processors—as its communication support, coupled via a dedicated interconnect to a host processor acting as a computational core. A software infrastructure spanning both enables the dynamic creation of application-specific services on the network processor, mediated by middleware and controlled by kernel-level communication support. Experimental evaluations use a Pentium IV-based computational core coupled with an IXP 2400 network processor. The sample application services run on both include an image manipulation application and application-level multicasting.
Karsten SchwanEmail:
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3.
Connecting the family with awareness systems   总被引:1,自引:1,他引:0  
Awareness systems have attracted significant research interest for their potential to support interpersonal relationships. Investigations of awareness systems for the domestic environment have suggested that such systems can help individuals stay in touch with dear friends or family and provide affective benefits to their users. Our research provides empirical evidence to refine and substantiate such suggestions. We report our experience with designing and evaluating the ASTRA awareness system, for connecting households and mobile family members. We introduce the concept of connectedness and its measurement through the Affective Benefits and Costs of communication questionnaire (ABC-Q). We inform results that testify the benefits of sharing experiences at the moment they happen without interrupting potential receivers. Finally, we document the role that lightweight, picture-based communication can play in the range of communication media available.
Natalia Romero (Corresponding author)Email:
Panos MarkopoulosEmail:
Joy van BarenEmail:
Boris de RuyterEmail:
Wijnand IJsselsteijnEmail:
Babak FarshchianEmail:
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4.
This paper presents the experience of good practices and bench learning in the EU for sustainable development in transitional economies. In exploring key issues of ICT development for economic growth in African countries, it will showcase how information and experience from different geographical/economic sectors within the EU have been collated into a comprehensive knowledge system, and shared among users, using both electronic and traditional methods—see The BEEP Project . It will then discuss how this good practice model could be developed further as a Pan-African Initiative, as part of the IST Africa Programme for participating countries, to enable them share experience and information in their attempt to narrow the digital divide for sustainable growth.
Thomas Odamtten (Corresponding author)Email:
Jeremy MillardEmail:
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5.
In a 12-month project we have developed a new, register-diverse, 55-million-word bilingual corpus—the New Corpus for Ireland (NCI)—to support the creation of a new English-to-Irish dictionary. The paper describes the strategies we employed, and the solutions to problems encountered. We believe we have a good model for corpus creation for lexicography, and others may find it useful as a blueprint. The corpus has two parts, one Irish, the other Hiberno-English (English as spoken in Ireland). We describe its design, collection and encoding.
Adam KilgarriffEmail:
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6.
We present a study of using camera-phones and visual-tags to access mobile services. Firstly, a user-experience study is described in which participants were both observed learning to interact with a prototype mobile service and interviewed about their experiences. Secondly, a pointing-device task is presented in which quantitative data was gathered regarding the speed and accuracy with which participants aimed and clicked on visual-tags using camera-phones. We found that participants’ attitudes to visual-tag-based applications were broadly positive, although they had several important reservations about camera-phone technology more generally. Data from our pointing-device task demonstrated that novice users were able to aim and click on visual-tags quickly (well under 3 s per pointing-device trial on average) and accurately (almost all meeting our defined speed/accuracy tradeoff of 6% error-rate). Based on our findings, design lessons for camera-phone and visual-tag applications are presented.
Eleanor Toye (Corresponding author)Email:
Richard SharpEmail:
Anil MadhavapeddyEmail:
David ScottEmail:
Eben UptonEmail:
Alan BlackwellEmail:
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7.
There are only a few ethical regulations that deal explicitly with robots, in contrast to a vast number of regulations, which may be applied. We will focus on ethical issues with regard to “responsibility and autonomous robots”, “machines as a replacement for humans”, and “tele-presence”. Furthermore we will examine examples from special fields of application (medicine and healthcare, armed forces, and entertainment). We do not claim to present a complete list of ethical issue nor of regulations in the field of robotics, but we will demonstrate that there are legal challenges with regard to these issues.
Michael Nagenborg (Corresponding author)Email: URL: www.michaelnagenborg.de
Rafael CapurroEmail:
Jutta WeberEmail:
Christoph PingelEmail:
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8.
A number of mobile applications have emerged that allow users to locate one another. However, people have expressed concerns about the privacy implications associated with this class of software, suggesting that broad adoption may only happen to the extent that these concerns are adequately addressed. In this article, we report on our work on PeopleFinder, an application that enables cell phone and laptop users to selectively share their locations with others (e.g. friends, family, and colleagues). The objective of our work has been to better understand people’s attitudes and behaviors towards privacy as they interact with such an application, and to explore technologies that empower users to more effectively and efficiently specify their privacy preferences (or “policies”). These technologies include user interfaces for specifying rules and auditing disclosures, as well as machine learning techniques to refine user policies based on their feedback. We present evaluations of these technologies in the context of one laboratory study and three field studies.
Norman Sadeh (Corresponding author)Email:
Jason HongEmail:
Lorrie CranorEmail:
Patrick KelleyEmail:
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9.
The goal of this article is to compare some optimised implementations on current high performance platforms in order to highlight architectural trends in the field of embedded architectures and to get an estimation of what should be the components of a next generation vision system. We present some implementations of robust motion detection algorithms on three architectures: a general purpose RISC processor—the PowerPC G4—a parallel artificial retina dedicated to low level image processing—Pvlsar34—and the Associative Mesh, a specialized architecture based on associative net. To handle the different aspects and constraints of embedded systems, execution time and power consumption of these architectures are compared.
Alain MérigotEmail:
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10.
EMMA: Epidemic Messaging Middleware for Ad hoc networks   总被引:1,自引:0,他引:1  
The characteristics of mobile environments, with the possibility of frequent disconnections and fluctuating bandwidth, have forced a rethink of traditional middleware. In particular, the synchronous communication paradigms often employed in standard middleware do not appear to be particularly suited to ad hoc environments, in which not even the intermittent availability of a backbone network can be assumed. Instead, asynchronous communication seems to be a generally more suitable paradigm for such environments. Message oriented middleware for traditional systems has been developed and used to provide an asynchronous paradigm of communication for distributed systems, and, also for some specific mobile computing systems recently. In this paper, we present our experience in designing, implementing, and evaluating Epidemic Messaging Middleware for Ad hoc networks (EMMA), an adaptation of Java Message Service (JMS) for mobile ad hoc environments, discussing in detail the design challenges and the solutions that have been adopted.
Stephen HailesEmail:
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11.
In the age of speech and voice recognition technologies, sign language recognition is an essential part of ensuring equal access for deaf people. To date, sign language recognition research has mostly ignored facial expressions that arise as part of a natural sign language discourse, even though they carry important grammatical and prosodic information. One reason is that tracking the motion and dynamics of expressions in human faces from video is a hard task, especially with the high number of occlusions from the signers’ hands. This paper presents a 3D deformable model tracking system to address this problem, and applies it to sequences of native signers, taken from the National Center of Sign Language and Gesture Resources (NCSLGR), with a special emphasis on outlier rejection methods to handle occlusions. The experiments conducted in this paper validate the output of the face tracker against expert human annotations of the NCSLGR corpus, demonstrate the promise of the proposed face tracking framework for sign language data, and reveal that the tracking framework picks up properties that ideally complement human annotations for linguistic research.
Christian Vogler (Corresponding author)Email:
Siome GoldensteinEmail:
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12.
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14.
IT outsourcing research has often been at the transaction level, focusing on the role of the characteristics of the IT activities as the antecedents of outsourcing decisions. The present study extends past research efforts examining the relationships between organizational level variables—in particular the business strategy—and the decision to outsource. Results show that prospectors and analyzers are more aggressive in their use of outsourcing for IT operations. However, no differences between the behaviour of the different strategic groups were found for maintenance activities, suggesting that these activities are too far from the core of the organization to be influenced by strategic profile.
Suzanne RivardEmail:
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15.
Design for the digital home is often predicated on an ideal, imagined domestic space that is expansive, stable, occupied by a “busy” nuclear family, and does not always match existing, real-life digital homes. Using American retirees living full time in recreational vehicles as our case study of actual digital homes, we argue that designing suitable and appropriate technologies for the home must be done with particular attention to the home as embodied, rather than the home as ideal. The challenges and advantages of designing for embodied homes are detailed in this paper. We contend that appropriate design must seriously engage not only the material body of the house, but the social fabric—the complex sets of social relationships and identities and practices they support—that make a house a home. An analysis of the salient aspects of the material body and social fabric of full time retired RVer household leads to bespoke design considerations for these real-life digital homes.
Michele ChangEmail:
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16.
17.
Mary Flanagan 《AI & Society》2006,20(4):493-505
This paper provides an overview of creating games for change from within an academic context, focusing specifically on the development of educational computer games for middle school girls. The essay addresses larger issues such as the cultural importance of computer games, the difficulty in categorizing a diverse user group such as “girls,” and the ways in which one could design game goals to promote diverse play and learning styles. Through such alternate design strategies, both media makers and students can incorporate significant social intervention into media work.
Mary FlanaganEmail: Phone: +1-212-7724949
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18.
ONTRACK: Dynamically adapting music playback to support navigation   总被引:3,自引:3,他引:0  
Listening to music on personal, digital devices whilst mobile is an enjoyable, everyday activity. We explore a scheme for exploiting this practice to immerse listeners in navigation cues. Our prototype, ONTRACK, continuously adapts audio, modifying the spatial balance and volume to lead listeners to their target destination. First we report on an initial lab-based evaluation that demonstrated the approach’s efficacy: users were able to complete tasks within a reasonable time and their subjective feedback was positive. Encouraged by these results we constructed a handheld prototype. Here, we discuss this implementation and the results of field-trials. These indicate that even with a low-fidelity realisation of the concept, users can quite effectively navigate complicated routes.
Matt Jones (Corresponding author)Email:
Steve JonesEmail:
Gareth BradleyEmail:
Nigel WarrenEmail:
David BainbridgeEmail:
Geoff HolmesEmail:
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19.
Multimodal support to group dynamics   总被引:1,自引:1,他引:0  
The complexity of group dynamics occurring in small group interactions often hinders the performance of teams. The availability of rich multimodal information about what is going on during the meeting makes it possible to explore the possibility of providing support to dysfunctional teams from facilitation to training sessions addressing both the individuals and the group as a whole. A necessary step in this direction is that of capturing and understanding group dynamics. In this paper, we discuss a particular scenario, in which meeting participants receive multimedia feedback on their relational behaviour, as a first step towards increasing self-awareness. We describe the background and the motivation for a coding scheme for annotating meeting recordings partially inspired by the Bales’ Interaction Process Analysis. This coding scheme was aimed at identifying suitable observable behavioural sequences. The study is complemented with an experimental investigation on the acceptability of such a service.
Fabio Pianesi (Corresponding author)Email:
Massimo ZancanaroEmail:
Elena NotEmail:
Chiara LeonardiEmail:
Vera FalconEmail:
Bruno LepriEmail:
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20.
This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE Congress on Evolutionary Computation. Both the game that was used as the domain for the competition, the controllers submitted as entries to the competition and its results are presented. With this paper, we hope to provide some insight into the efficacy of various computational intelligence methods on a well-defined game task, as well as an example of one way of running a competition. In the process, we provide a set of reference results for those who wish to use the simplerace game to benchmark their own algorithms. The paper is co-authored by the organizers and participants of the competition.
Julian Togelius (Corresponding author)Email:
Simon LucasEmail:
Ho Duc ThangEmail:
Jonathan M. GaribaldiEmail:
Tomoharu NakashimaEmail:
Chin Hiong TanEmail:
Itamar ElhananyEmail:
Shay BerantEmail:
Philip HingstonEmail:
Robert M. MacCallumEmail:
Thomas HaferlachEmail:
Aravind GowrisankarEmail:
Pete BurrowEmail:
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