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1.
A collaborative team usually consists of team members with various domains. These members’ demands for knowledge are also different from each other. For recommending potentially useful knowledge to suitable members, their user profiles should be well managed and maintained. User profile can be input by the members, but a more intelligent way should be the automatic extraction of the user profiles. Workflow and information flow are two types of collaborative processes, which exist behind every collaborative team. This paper is mainly concerned with how to extract these team members’ user profile from the two types of contexts: workflow and information flow. This paper defines a model for the user profile. Then some methods are proposed for extracting the profile information on the basis of workflow and information flow. This study on the user profile extraction can pave the way for developing knowledge recommender systems, which can recommend proper knowledge to proper team members with a collaborative team.  相似文献   

2.
为解决目前众包任务推荐存在未考虑任务文本信息和数据稀疏的问题,提出一种基于知识图谱与图注意力的众包任务推荐模型。该模型首先利用自然语言处理技术提取任务文本信息中的关键要素,用于丰富图谱信息和缓解数据稀疏性;通过融合用户—任务交互图中的协同信息来构建协同知识图谱,在协同知识图谱中按协同邻居的类型分别运用图注意力网络;为获取用户准确的偏好,聚合邻居信息时按注意力得分从高到低采样固定数目的邻居;最后通过聚合不同类型的协同信息生成用户和任务的嵌入表示并得到交互概率。在构建的众包数据集上进行实验的结果表明,该模型在AUC、精准率、召回率和NDCG四个指标上均优于基线模型,验证了模型的可行性和有效性。  相似文献   

3.
柔性工作流动态行为建模方法   总被引:11,自引:2,他引:11  
针对现有工作流动态行为建模柔性差的问题,研究工作流动态行为的柔性定义方法。将活动的动态行为分为自身行为、嵌套行为和协作行为。自身行为实际上是活动的状态转移的过程,通过ECA规则描述活动的状态转移图可实现自身行为的定义;活动间协作行为实质上是参与活动间状态变化关联的过程,通过定义活动间状态的关联关系并用ECA规则描述协作语义,可实现对嵌套和协作行为的细粒度柔性定义。文中提出的可扩展方法适用于复杂或特殊环境下的流程建模。  相似文献   

4.
This paper considers the nonlinear system identification and control for flexible servomechanisms. A multi-step-ahead recurrent neuro-fuzzy model consisting of local linear ARMA (autoregressive moving average) models with bias terms is suggested for approximating the dynamic behavior of a servomechanism including the effects of flexibility and friction. The RLS (recursive least squares) algorithm is adopted for obtaining the optimal consequent parameters of the rules. Within each fuzzy operating region, a local MDPP (minimum degree pole placement) control law with integral action can be constructed based on the estimated local model. Then a fuzzy controller composed of these local MDPP controls can be easily constructed for the servomechanism. The techniques are illustrated using computer simulations.  相似文献   

5.
A hybrid model is proposed in this paper to describe the static nonlinear and dynamic characteristics of rate-dependent hysteresis in piezoelectric actuators. In this model, a neural network based submodel is implemented to approximate the static nonlinear characteristic of the hysteresis while a submodel with the first-order differential operators is constructed to describe the dynamic behavior of the hysteresis. In this paper, a special hysteretic operator is proposed to extract the hysteretic feature of the hysteresis. Then, an expanded input space with such special hysteretic operator is constructed. Based on the constructed expanded input space, the neural network can be implemented to approximate the hysteresis phenomenon. The submodel to describe the dynamics is a sum of the weighted first-order differential operators. Finally, the experimental results of applying the proposed method to the modeling of hysteresis in a piezoelectric actuator are also presented.  相似文献   

6.
彭雨松  郑巍  潘浩 《计算机应用研究》2020,37(10):3020-3024
社交网络具有随机性和复杂性的特点,针对大学生群体中社交关系的异质性以及动态变化情况,构建博弈模型并设计动态偏好机制用于模拟和促进学生在交互网络中的合作行为。在该机制中,首先构建了加权网络用于描述学生交互网络的异质性;然后通过学生动态的交互关系,模拟学生的社交偏好。仿真结果表明,该机制能够有效促进合作者密度。为了进一步验证该机制在学生群体交互中的有效性,通过线下社交网络收集系统收集学生群体的交互行为信息并构建交互网络,通过数据分析发现学生群体在动态偏好机制下更愿意与其他个体进行交流。研究结果对学生合作行为演化具有参考作用。  相似文献   

7.
Human beings have an ability to transition smoothly between individual and collaborative activities and to recognize these types of activity in other humans. Our long-term goal is to devise an agent which can function intelligently in an environment with frequent switching between individual and collaborative tasks. A basketball scenario is such an environment, however there currently do not exist suitable interactive agents for this domain. In this paper we take a step towards intelligent basketball agents by contributing a data-driven generalized model of passing interactions. We first collect data on human-human interaction in virtual basketball to discover patterns of behavior surrounding passing interactions. Through these patterns we produce a model of rotation behavior before and after passes are executed. We then implement this model into an actual basketball agent and then conduct an experiment with a human-agent team. Results show that the agent using the model can at least communicate better than a task-competent agent with limited communication, with participants rating the agent as being able to recognize and express its intention. In addition we analyze passing interactions using Herbert Clark’s joint activity theory and propose that the concepts, while completely theoretical, should be considered as a basis for agent design.  相似文献   

8.
为研究自治分段线性振荡系统中出现的分叉及混沌动力学行为,系统建模及稳定性分析是一种必不可少的分析手段. 本文通过构造周期内离散映射解析模型,并结合边界条件的动态数值求解,提出了一种动态离散映射数值建模方法,进而推导了用以判定系统周期闭轨稳定性的Jacobian 矩阵求解模型. 最后,本文以电力电子系统中一种常用的5 维软开关逆变自治振荡电路作为实例,通过模型仿真观察到频率的分叉现象,并根据Jacobian 矩阵的特征乘数对系统的稳定性进行了研究. 基于该模型的仿真分析结果与实验系统中所观察到的现象一致,从而验证了该方法的有效性.  相似文献   

9.
Research efforts have long been directed at understanding variations in collaborative behaviors among work teams with burgeoning interest in teams operating in knowledge-intensive settings. One of the largely unexplained issues is how does team image and collective identification facilitate collaborative behaviors. Here, survey data were collected from nineteen highly technical work teams engaging in software development in an R&D division of a multinational NASDAQ firm involved in multimedia communications and information processing technology. The relationships between perceived external prestige, collective team identification and team collaborative behaviors were examined. The results of the team-level analyses suggest that perceived external prestige augments collective team identification (measured at Time 1), which in turn engenders a high degree of collaboration and interaction within the team (measured at Time 2). When past team performance was controlled for, the results consistently supported the hypothesized model.  相似文献   

10.
面向协作交互任务的资源模型   总被引:1,自引:0,他引:1  
提出一种面向协作交互任务的资源模型.首先分析了现有协作任务分析方法和资源模型;然后在总结典型协作交互任务的基础上,提出了基于分布式认知的协作资源模型,描述了模型的组成结构和交互策略;最后给出了模型的使用模式和一个基于此模型的笔式协作概念图实例.分析表明,该模型能有效地支持协作交互,建立符合认知特点的协作用户界面.  相似文献   

11.
Members of virtual teams often collaborate within and across institutional boundaries. This research investigates the effects of boundary spanning conditions on the development of team trust and team satisfaction. Two hundred and eighty-two participants carried out a collaborative design task over several weeks in a virtual world, Second Life. Multigroup structural equation modeling was used to examine our research model, which compares individual level measurement between two boundary spanning team conditions. The results indicate that trusting beliefs have a positive impact on team trust, which in turn, influences team satisfaction. Further, we found that, compared to cross-boundary teams, within-boundary teams exhibited not only higher trusting beliefs and higher satisfaction with the collaboration process but also a stronger relationship between team trust and team satisfaction. These results suggest that trust and group theories need to be interpreted in light of institutional affiliation and contextual variables. An important practical implication is that trust can be fostered in a virtual world environment and collaboration on complex tasks can be carried out effectively in virtual worlds. However, within-boundary virtual teams are preferred over cross-boundary virtual teams if satisfaction with the collaboration process is of the highest priority.  相似文献   

12.
针对单一角度描述用户兴趣存在片面性的问题,该文提出一种融合用户主题兴趣和用户行为的文档推荐方法。一方面从主题兴趣的角度,构建反映用户主题兴趣的主题向量用户模型;另一方面从用户行为的角度,构建反映用户行为兴趣的打分矩阵用户模型。然后,基于上述用户模型提出了两种文档推荐方法,并采用线性加权的方式融合这两种方法,从而实现对用户主题兴趣与用户行为的融合。实验结果表明,该方法的推荐结果好于协同过滤推荐方法和基于内容的推荐方法。  相似文献   

13.
针对连锁零售供应链多级库存资源的动态优化配置问题,提出了在上层对库存策略和下层对物流分配方案协同寻优的多级库存双层规划模型。借鉴细粒度模型遗传算法的遗传操作具有局部性的特点,模拟微观群体交互作用的局部性,基于细粒度模型遗传算法的Agent群体行为优化算法和基于复杂适应系统涌现机理的协同决策机制,进行连锁零售供应链多级库存协同决策研究。通过算例实验对模型的有效性进行了验证。仿真实验结果表明,通过连锁零售供应链微观个体Agent的群体行为优化,从系统工程的角度,实现了连锁零售供应链多级库存的动态资源优化配置和信息共享,降低了多级库存管理与运营的总成本。  相似文献   

14.
提出一种基于多代理模型的优化方法,求解混合整数规划问题.首先,基于群智能优化策略提出一种基于多群体协作模型的采样方法,保证候选解的正确性和多样性;其次,采用基于数据并行的高斯过程建模方法,在线构造局部代理模型;再次,通过多代理模型对候选解进行预筛选,实现与粒子群算法的协同优化;最后,通过14个测试问题和一个基于数据驱动的模型参数选取问题,验证所提出方法的有效性.  相似文献   

15.
Group awareness is the critical content of collaboration in a networked collaborative design team, and it is a meaningful way to study teamwork efficiency. However, existing methods that describe awareness information are not comprehensive. They all set an ideal collaborative environment of the single role and single activity, ignoring the bidirectional and overlapping of the collaboration process. To meet this gap, a novel group awareness method for the networked collaboration design team is proposed in this paper from the actual collaborative process. Firstly, the awareness information granularity in the joint work of the networked collaborative design team is described in detail, and the group awareness model is established. Then, the intra- and inter-team collaboration of networked collaborative design team is quantified, and correspondingly, combined with the degree of cooperation between members, a method for solving the group awareness ability of intra- and inter-team association by adopting awareness calculation is presented. Last, to illustrate the feasibility of the suggested approach, a vehicle interior collaborative design task is taken as an example. This study can provide practical guidance for a related design service platform to optimize team collaboration efficiency and select team members objectively and fairly.  相似文献   

16.
支持协同商品设计活动的动态联盟系统研究   总被引:1,自引:0,他引:1  
文章基于创新的协同商品设计思路,从产品概念设计阶段出发,对其支持系统——协同商品动态设计联盟进行了系统论述。介绍了协同商品动态设计联盟知识体系,提出了动态联盟快速生长的思想,研究了联盟建模过程,给出了实现联盟成员快速评价的两个基本条件——联盟成员历史行为库和开放式接入方法,最后通过系统原型的开发验证了所述方法的有效性。  相似文献   

17.
The traditional recommender systems are usually oriented to general situations in daily lives (e.g. recommend movies, books, music, news and etc.), but seldom cover the recommendation scenarios for the collaborative team environments. We have done an explorative study on collaborative filtering mechanism for collaborative team environments, which is some kind of multi-dimensional recommender systems problem with consideration of workflow context. This paper proposed 3-dimensional workflow space model, and investigated the new similarities measure between members in workflow space. Then, the new similarities measure is utilized into collaborative filtering for recommender systems in collaborative team environments. At last, the efficiency and usability of the proposed method are validated by experiments referring to a real-world collaborative team of a manufacturing enterprise.  相似文献   

18.
We study how agents can facilitate and mediate interaction, communication, and cooperation among people. We propose the concepts of a smart distance and an awareness network in a distributed collaborative environment. We illustrate the architecture of an agent-mediated collaborative system - the agent-buddy system that can create a sense of group presence and, at the same time, preserve the privacy of each user. Virtual springs systems are used to model the awareness degrees among team members. Each agent makes decisions by considering multiple factors. The goal of the multi-agent team is to minimize the global awareness frustrations with respect to different kinds of tasks. Empirical studies were conducted to analyze the influence of individual behavior on global performance for various kinds of tasks  相似文献   

19.
通过分析当前远程协作对网络环境要求高,不同局域网设置防火墙阻隔无法开展远程协作,而协作方式上只提供计算机内容共享和远程操作命令控制,交互方式较少,无法满足团队协作的沟通需求,通用性不强,且无数据加密和操作记录等安全机制,安全性不强的三大现状问题,并针对团队协作的实际场景和沟通需求,提出一种基于ICE的远程协作方案。该方案提供三大类协作交互方式,即实时的远程协助,即时通讯和非实时的动态公告,其中远程协助基于ICE实现网络穿透,即时通讯基于XMPP协议,采用Openfire+Spark+Smack技术方案。此外该方案提供严谨的数据安全机制,包含网络通信安全、远程操作安全和数据存储安全。该方案的成功实施将提高远程协作的通用性、便捷性和安全性。  相似文献   

20.
钱晔  李彤  郁涌  孙吉红  于倩  彭琳 《计算机科学》2016,43(8):154-158
全球化软件开发导致以交互方式协作开发的频率和复杂性越来越高。为了控制和规范软件演化的开发行为进而提高软件质量,文献[10]设计了软件演化过程元模型EPMM,由EPMM定义的软件演化过程模型未能形式描述其交互的特点。基于EPMM[10]定义的软件演化过程包括全局层、过程层、活动层和任务层4个抽象层的思想,设计了软件演化过程元模型CEPMM。CEPMM定义的软件演化过程模型可 形式描述同步交互的特点是在其活动层,由此提出一种基于通信系统演算(CCS)的软件演化过程活动层的建模方法,然后在Visual Studio平台下实现软件演化过程活动层可视化的建模工具CAmodel。CEPMM构建的软件演化过程活动层模型不仅可以描述并发、迭代等特点,还可以形式描述同步交互的特性,为模型进行严格的数学方法分析、推理奠定了基础。  相似文献   

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