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1.
Algorithms for Distributed Constraint Satisfaction: A Review   总被引:12,自引:0,他引:12  
When multiple agents are in a shared environment, there usually exist constraints among the possible actions of these agents. A distributed constraint satisfaction problem (distributed CSP) is a problem to find a consistent combination of actions that satisfies these inter-agent constraints. Various application problems in multi-agent systems can be formalized as distributed CSPs. This paper gives an overview of the existing research on distributed CSPs. First, we briefly describe the problem formalization and algorithms of normal, centralized CSPs. Then, we show the problem formalization and several MAS application problems of distributed CSPs. Furthermore, we describe a series of algorithms for solving distributed CSPs, i.e., the asynchronous backtracking, the asynchronous weak-commitment search, the distributed breakout, and distributed consistency algorithms. Finally, we show two extensions of the basic problem formalization of distributed CSPs, i.e., handling multiple local variables, and dealing with over-constrained problems.  相似文献   

2.
Many real problems can be naturally modelled as constraint satisfaction problems (CSPs). However, some of these problems are of a distributed nature, which requires problems of this kind to be modelled as distributed constraint satisfaction problems (DCSPs). In this work, we present a distributed model for solving CSPs. Our technique carries out a partition over the constraint network using a graph partitioning software; after partitioning, each sub-CSP is arranged into a DFS-tree CSP structure that is used as a hierarchy of communication by our distributed algorithm. We show that our distributed algorithm outperforms well-known centralized algorithms solving partitionable CSPs.  相似文献   

3.
Distributed constraint satisfaction with partially known constraints   总被引:1,自引:0,他引:1  
Distributed constraint satisfaction problems (DisCSPs) are composed of agents connected by constraints. The standard model for DisCSP search algorithms uses messages containing assignments of agents. It assumes that constraints are checked by one of the two agents involved in a binary constraint, hence the constraint is fully known to both agents. This paper presents a new DisCSP model in which constraints are kept private and are only partially known to agents. In addition, value assignments can also be kept private to agents and not be circulated in messages. Two versions of a new asynchronous backtracking algorithm that work with partially known constraints (PKC) are presented. One is a two-phase asynchronous backtracking algorithm and the other uses only a single phase. Another new algorithm preserves the privacy of assignments by performing distributed forward-checking (DisFC). We propose to use entropy as quantitative measure for privacy. An extensive experimental evaluation demonstrates a trade-off between preserving privacy and the efficiency of search, among the different algorithms. Partially supported by the Spanish project TIN2006-15387-C03-01. Partially supported by the Lynn and William Frankel center for Computer Sciences and the Paul Ivanier Center for Robotics and Production Management.  相似文献   

4.
随机约束满足问题的回溯算法分析   总被引:5,自引:0,他引:5  
许可  李未 《软件学报》2000,11(11):1467-1471
提出一种新的随机CSP(constraint sa tisfaction problem)模型,并且通过研究搜索树的平均节点数,分析了回溯算法求解该模型 的平均复杂性.结果表明,这种模型能够生成难解的CSP实例,找到所有的解或证明无解所需的 平均节点数即随变量数的增加而指数增长.因此,该模型可以用来研究难解实例的性质和CSP 算法的性能等问题,从而有助于设计出更为高效的算法.  相似文献   

5.
This article presents a decision-maker model, called learning automaton, exhibiting adaptive behavior in highly uncertain stochastic environments. This learning model is used in solving constraint satisfaction problems (CSPs) by a procedure that can be viewed as hill climbing in probability space. the use of a fast learning algorithm that relaxes previous common assumptions is investigated. It is proven that the algorithm converges with probability 1 to a solution of the CSP and a set of test problems show that good performance can be achieved. In particular, it is shown that this method achieves a higher level of performance than that presented in a previous similar approach. Finally, it is estimated the speedup of a parallel implementation and the proposed algorithm is compared with a backtracking algorithm enhanced with standard CSP techniques. © 1994 John Wiley & Sons, Inc.  相似文献   

6.
We propose an artificial immune algorithm to solve constraint satisfaction problems (CSPs). Recently, bio-inspired algorithms have been proposed to solve CSPs. They have shown to be efficient in solving hard problem instances. Given that recent publications indicate that immune-inspired algorithms offer advantages to solve complex problems, our main goal is to propose an efficient immune algorithm which can solve CSPs. We have calibrated our algorithm using relevance estimation and value calibration (REVAC), which is a new technique recently introduced to find the parameter values for evolutionary algorithms. The tests were carried out using randomly generated binary constraint satisfaction problems and instances of the three-colouring problem with different constraint networks. The results suggest that the technique may be successfully applied to solve CSPs.  相似文献   

7.
约束满足问题是人工智能中一个重要的研究方向,近年来,对动态变化的约束满足问题的研究逐渐成为该领域的热点.在目前该领域最流行的LC算法基础上,引入禁忌搜索策略,提出了一个基于最小冲突修补的算法Tabu_LC.算法在每次冲突调整时将所有冲突变量看成一个整体,并采用分支定界搜索策略求解冲突变量组成的子问题,极大地提高了求解效率.同时,在约束求解系统"明月1.0"架构下给出了算法的具体实现,并针对大量随机问题进行了对比实验.结果表明,Tabu_LC算法在求解效率和解的质量上都明显优于LC算法.  相似文献   

8.
A CSP search algorithm, like FC or MAC, explores a search tree during its run. Every node of the search tree can be associated with a CSP created by the refined domains of unassigned variables. If the algorithm detects that the CSP associated with a node is insoluble, the node becomes a dead-end. A strategy of pruning “by analogy” states that the current node of the search tree can be discarded if the CSP associated with it is “more constrained” than a CSP associated with some dead-end node. In this paper we present a method of pruning based on the above strategy. The information about the CSPs associated with dead-end nodes is kept in the structures called responsibility sets and kernels. We term the method that uses these structures for pruning RKP, which is abbreviation of Responsibility set, Kernel, Propagation. We combine the pruning method with algorithms FC and MAC. We call the resulting solvers FC-RKP and MAC-RKP, respectively. Experimental evaluation shows that MAC-RKP outperforms MAC-CBJ on random CSPs and on random graph coloring problems. The RKP-method also has theoretical interest. We show that under certain restrictions FC-RKP simulates FC-CBJ. It follows from the fact that intelligent backtracking implicitly uses the strategy of pruning “by analogy.”  相似文献   

9.
《Artificial Intelligence》2006,170(4-5):440-461
A distributed concurrent search algorithm for distributed constraint satisfaction problems (DisCSPs) is presented. Concurrent search algorithms are composed of multiple search processes (SPs) that operate concurrently and scan non-intersecting parts of the global search space. Each SP is represented by a unique data structure, containing a current partial assignment (CPA), that is circulated among the different agents. Search processes are generated dynamically, started by the initializing agent, and by any number of agents during search.In the proposed, ConcDB, algorithm, all search processes perform dynamic backtracking. As a consequence of backjumping, a search space can be found unsolvable by a different search process. This enhances the efficiency of the ConcDB algorithm. Concurrent Dynamic Backtracking is an asynchronous distributed algorithm and is shown to be faster than former algorithms for solving DisCSPs. Experimental evaluation of ConcDB, on randomly generated DisCSPs demonstrates that the network load of ConcDB is similar to the network load of synchronous backtracking and is much lower than that of asynchronous backtracking. The advantage of Concurrent Search is more pronounced in the presence of imperfect communication, when messages are randomly delayed.  相似文献   

10.
We combine the concept of evolutionary search with the systematic search concepts of arc revision and hill climbing to form a hybrid system that quickly finds solutions to static and dynamic constraint satisfaction problems (CSPs). Furthermore, we present the results of two experiments. In the first experiment, we show that our evolutionary hybrid outperforms a well-known hill climber, the iterative descent method (IDM), on a test suite of 750 randomly generated static CSPs. These results show the existence of a “mushy region” which contains a phase transition between CSPs that are based on constraint networks that have one or more solutions and those based on networks that have no solution. In the second experiment, we use a test suite of 250 additional randomly generated CSPs to compare two approaches for solving CSPs. In the first method, all the constraints of a CSP are known by the hybrid at run-time. We refer to this method as the static method for solving CSPs. In the second method, only half of the constraints of a CSPs are known at run-time. Each time that our hybrid system discovers a solution that satisfies all of the constraints of the current network, one additional constraint is added. This process of incrementally adding constraints is continued until all the constraints of a CSP are known by the algorithm or until the maximum number of individuals has been created. We refer to this second method as the dynamic method for solving CSPs. Our results show hybrid evolutionary search performs exceptionally well in the presence of dynamic (incremental) constraints, then also illuminate a potential hazard with solving dynamic CSPs  相似文献   

11.
If we have two representations of a problem as constraint satisfaction problem (CSP) models, it has been shown that combining the models using channeling constraints can increase constraint propagation in tree search CSP solvers. Handcrafting two CSP models for a problem, however, is often time-consuming. In this paper, we propose model induction, a process which generates a second CSP model from an existing model using channeling constraints, and study its theoretical properties. The generated induced model is in a different viewpoint, i.e., set of variables. It is mutually redundant to and can be combined with the input model, so that the combined model contains more redundant information, which is useful to increase constraint propagation. We also propose two methods of combining CSP models, namely model intersection and model channeling. The two methods allow combining two mutually redundant models in the same and different viewpoints respectively. We exploit the applications of model induction, intersection, and channeling and identify three new classes of combined models, which contain different amounts of redundant information. We construct combined models of permutation CSPs and show in extensive benchmark results that the combined models are more robust and efficient to solve than the single models.  相似文献   

12.
李宏博  梁艳春  李占山 《软件学报》2015,26(12):3140-3150
研究了可用于求解约束满足问题的最大受限路径相容算法(maxRPC).maxRPC算法执行过程中有大量无效的寻找路径相容证明(PC-witness)的操作,有效地识别和避免这些无效的寻找PC-witness的操作,可以提高maxRPC算法的求解效率.首先,提出了在一条约束上任意两个相容的值在任意路径上存在PC-witness的概率;然后,基于这一概率提出了一种概率最大受限路径相容算法(PmaxRPC),并将新算法成功应用于求解约束满足问题的回溯搜索.实验结果显示:PmaxRPC可以避免一部分无效的寻找PC-witness的操作,在求解约束满足问题时,PmaxRPC效率高于maxRPC.在某些测试用例上,PmaxRPC比maxRPC和最流行的弧相容算法效率更高.  相似文献   

13.
The paper focuses on evaluating constraint satisfaction search algorithms on application based random problem instances. The application we use is a well-studied problem in the electric power industry: optimally scheduling preventive maintenance of power generating units within a power plant. We show how these scheduling problems can be cast as constraint satisfaction problems and used to define the structure of randomly generated non-binary CSPs. The random problem instances are then used to evaluate several previously studied algorithms. The paper also demonstrates how constraint satisfaction can be used for optimization tasks. To find an optimal maintenance schedule, a series of CSPs are solved with successively tighter cost-bound constraints. We introduce and experiment with an “iterative learning” algorithm which records additional constraints uncovered during search. The constraints recorded during the solution of one instance with a certain cost-bound are used again on subsequent instances having tighter cost-bounds. Our results show that on a class of randomly generated maintenance scheduling problems, iterative learning reduces the time required to find a good schedule. This revised version was published online in June 2006 with corrections to the Cover Date.  相似文献   

14.
The constraint satisfaction problem (CSP) is a convenient framework for modelling search problems; the CSP involves deciding, given a set of constraints on variables, whether or not there is an assignment to the variables satisfying all of the constraints. This paper is concerned with the more general framework of quantified constraint satisfaction, in which variables can be quantified both universally and existentially. We study the relatively quantified constraint satisfaction problem (RQCSP), in which the values for each individual variable can be arbitrarily restricted. We give a complete complexity classification of the cases of the RQCSP where the types of constraints that may appear are specified by a constraint language.  相似文献   

15.
《Knowledge》2007,20(2):186-194
Many combinatorial problems can be modelled as Constraint Satisfaction Problems (CSPs). Solving a general CSP is known to be NP-complete, so closure and heuristic search are usually used. However, many problems are inherently distributed and the problem complexity can be reduced by dividing the problem into a set of subproblems. Nevertheless, general distributed techniques are not always appropriate to distribute real-life problems. In this work, we model the railway scheduling problem by means of domain-dependent distributed constraint models, and we show that these models maintained better behaviors than general distributed models based on graph partitioning. The evaluation is focused on the railway scheduling problem, where domain-dependent models carry out a problem distribution by means of trains and contiguous sets of stations.  相似文献   

16.
A wide range of problems can be modelled as constraint satisfaction problems (CSPs), that is, a set of constraints that must be satisfied simultaneously. Constraints can either be represented extensionally, by explicitly listing allowed combinations of values, or implicitly, by special-purpose algorithms provided by a solver. Such implicitly represented constraints, known as global constraints, are widely used; indeed, they are one of the key reasons for the success of constraint programming in solving real-world problems. In recent years, a variety of restrictions on the structure of CSP instances have been shown to yield tractable classes of CSPs. However, most such restrictions fail to guarantee tractability for CSPs with global constraints. We therefore study the applicability of structural restrictions to instances with such constraints. We show that when the number of solutions to a CSP instance is bounded in key parts of the problem, structural restrictions can be used to derive new tractable classes. Furthermore, we show that this result extends to combinations of instances drawn from known tractable classes, as well as to CSP instances where constraints assign costs to satisfying assignments.  相似文献   

17.
Minimal Unsatisfiable Subsets (MUSes) are the subsets of constraints of an overconstrained constraint satisfaction problem (CSP) that cannot be satisfied simultaneously and therefore are responsible for the conflict in the CSP. In this paper, we present a hybrid algorithm for finding MUSes in overconstrained CSPs. The hybrid algorithm combines the direct and the indirect approaches to finding MUSes in overconstrained CSPs. Experimentation with random CSPs reveals that the hybrid approach is not only quite efficient but when operating under a time bound it finds a more representative set of MUSes. © 2011 Wiley Periodicals, Inc.  相似文献   

18.
This article presents an asynchronous algorithm for solving distributed constraint optimization problems (DCOPs). The proposed technique unifies asynchronous backtracking (ABT) and asynchronous distributed optimization (ADOPT) where valued nogoods enable more flexible reasoning and more opportunities for communication, leading to an important speed-up. While feedback can be sent in ADOPT by COST messages only to one predefined predecessor, our extension allows for sending such information to any relevant agent. The concept of valued nogood is an extension by Dago and Verfaille of the concept of classic nogood that associates the list of conflicting assignments with a cost and, optionally, with a set of references to culprit constraints. DCOPs have been shown to have very elegant distributed solutions, such as ADOPT, distributed asynchronous overlay (DisAO), or DPOP. These algorithms are typically tuned to minimize the longest causal chain of messages as a measure of how the algorithms will scale for systems with remote agents (with large latency in communication). ADOPT has the property of maintaining the initial distribution of the problem. To be efficient, ADOPT needs a preprocessing step consisting of computing a Depth-First Search (DFS) tree on the constraint graph. Valued nogoods allow for automatically detecting and exploiting the best DFS tree compatible with the current ordering. To exploit such DFS trees it is now sufficient to ensure that they exist. Also, the inference rules available for valued nogoods help to exploit schemes of communication where more feedback is sent to higher priority agents. Together they result in an order of magnitude improvement.  相似文献   

19.
Asynchronous Forward-checking for DisCSPs   总被引:1,自引:0,他引:1  
A new search algorithm for solving distributed constraint satisfaction problems (DisCSPs) is presented. Agents assign variables sequentially, but perform forward checking asynchronously. The asynchronous forward-checking algorithm (AFC) is a distributed search algorithm that keeps one consistent partial assignment at all times. Forward checking is performed by sending copies of the partial assignment to all unassigned agents concurrently. The algorithm is described in detail and its correctness proven. The sequential assignment method of AFC leads naturally to dynamic ordering of agents during search. Several ordering heuristics are presented. The three best heuristics are evaluated and shown to improve the performance of AFC with static order by a large factor. An experimental comparison of AFC to asynchronous backtracking (ABT) on randomly generated DisCSPs is also presented. AFC with ordering heuristics outperforms ABT by a large factor on the harder instances of random DisCSPs. These results hold for two measures of performance: number of non-concurrent constraints checks and number of messages sent. Research supported by the Lynn and William Frankel Center for Computer Sciences and the Paul Ivanier Center for Robotics and Production Management.  相似文献   

20.
一种基于变量熵求解约束满足问题的置信传播算法   总被引:1,自引:0,他引:1  
在置信传播(belief propagation,BP)算法中,提出一种基于变量熵来挑选变量从而固定变量赋值的策略,用于求解一类具有增长定义域的随机约束满足问题.RB模型是一个具有增长定义域的随机约束满足问题的典型代表,已经严格证明它不仅存在精确的可满足性相变现象,而且可以生成难解实例.在RB模型上选取两组不同的参数进行数值实验.结果表明:在接近可满足性相变点时,BP引导的消去算法仍然可以非常有效地找到随机实例的解;不断增加问题的规模,算法的运行时间呈指数级增长;并且当控制参数(约束紧度)增加时,变量的平均自由度逐渐降低.  相似文献   

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