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1.
文章研究了事件触发机制下具有固定和切换拓扑结构的多智能体网络的平均一致性问题。为了有效降低多智能体一致性控制协议的更新次数,文章提出了仅依赖于各智能体及其邻居节点信息的分布式事件触发机制。为了使多智能体网络渐近收敛至初始平均状态,文章提出了基于事件触发机制的多智能体平均一致性协议。然后,文章建立了事件触发机制下的闭环系统模型,并分别获得了固定和切换拓扑结构下多智能体网络平均一致收敛的充分条件。仿真表明,基于事件触发机制的平均一致性协议保证了多智能体网络的平均一致性,并且分布式事件触发机制有效降低了多智能体一致性协议更新次数。  相似文献   

2.
王悦  贾新春  游秀  吕腾 《控制理论与应用》2022,39(10):1890-1897
本 文 研 究 了 一 类 带 有 多 率 采 样 的 线 性 多 智 能 体 系 统(Multiagent Systems, MASs)在 拒 绝 服 务(Denial-of-Service, DoS)攻击下的安全一致性控制问题, 其中DoS攻击通常阻断智能体之间的信息传输. 本文将多 率采样在网络化控制系统中的结果推广到了多智能体系统, 并考虑了非理想通信网络环境. 首先, 通过引入一个匹 配机制来同步由多率采样引起的智能体不同状态分量的采样数据. 然后, 在DoS攻击下, 针对带有多率采样的线 性MAS提出了一个基于多率采样的安全一致性控制器. 通过使用李雅普诺夫稳定性理论和切换系统方法, 获得了 包含DoS 攻击持续时间以及攻击频率的安全一致性充分条件. 最后, 给出了一个仿真例子来验证所提方法的有效 性, 并给出了多率采样与单率采样机制的性能对比分析.  相似文献   

3.
针对一阶离散多智能体系统,研究了事件触发控制下的二分一致性问题.首先考虑智能体间通信拓扑结构为无向连通结构平衡图的情形,针对各智能体设计事件触发控制,包括仅依赖于自身及邻居智能体采样状态的控制输入,以及仅依赖自身状态的事件触发条件,实现了对通信资源的节约利用.基于图论、离散系统稳定性理论,证明系统能够实现二分一致性.同时,合理设置控制输入及事件触发条件中参数,保证系统不存在Zeno现象.之后,进一步分析设计了包含有向生成树的结构平衡图下,多智能体系统的事件触发控制.最后利用仿真实例验证了理论结果的有效性.  相似文献   

4.
组合连通拓扑下基于事件触发的多智能体快速一致性算法   总被引:1,自引:0,他引:1  
针对组合连通拓扑下多智能体系统控制过程中存在通信和计算资源损耗大以及系统收敛速度慢等问题,提出一种新的具有状态预测器的事件触发一致性控制协议,通过设计状态预测器使每个智能体都能对其邻居智能体的未来状态作出预测;同时,对于智能个体给出了基于状态信息的事件触发条件,当状态误差满足该条件才触发事件.在该控制策略下多智能体系统可在节约通信和计算资源的同时具有更快的收敛速度.利用Lyapunov稳定性理论和代数图论,证明了所提事件触发控制策略能够有效实现组合连通拓扑结构下的平均一致性,且不存在Zeno行为.仿真实例进一步验证了理论结果的有效性.  相似文献   

5.
针对具有随机链路丢包、通信带宽受限以及模型未知的非线性多智能体一致性问题, 提出一种事件驱动的分布式无模型迭代学习控制策略. 首先建立系统的事件驱动决策机制, 给出基于输出信息的通信触发条件, 当该条件满足时触发事件, 各智能体间进行通信, 不满足条件时则不通信, 从而能够有效减少智能体间的大量通信和能量耗散. 其次, 使用伪偏导数将非线性系统沿迭代轴动态线性化, 借助邻居在前一步事件触发时的输出信息设计随机链路丢包补偿机制, 再结合事件驱动通信机制设计分布式控制协议. 在此基础上, 使用压缩映射原理分析算法收敛性能, 仿真结果表明随着迭代次数的增加, 事件触发间隔变大, 所有的智能体将完成对期望轨迹的跟踪.  相似文献   

6.
吴新杰  陈世明 《控制与决策》2023,38(5):1278-1285
结合事件触发控制方法研究非线性多智能体系统的固定时间分群一致性问题.提出一种非线性分布式事件触发分群一致性控制协议,并给出状态信息触发控制器更新的条件.该控制协议不受入度平衡条件限制,且只需自身状态信息与邻居智能体进行通信即可在固定时间内快速实现分群一致性.系统收敛时间与智能体的初始状态无关,可有效降低系统控制器更新频率和系统的资源消耗.结合代数图论、矩阵分析及Lyapunov稳定性理论,证明在所提出协议作用下,多智能体系统在固定时间内能够实现分群一致性,且不存在Zeno行为.最后,通过仿真实例检验了理论结果的可行性.  相似文献   

7.
陈世明  邵赛 《控制理论与应用》2019,36(10):1606-1614
本文研究了在有向拓扑下,带有非线性动力学多智能体系统的固定时间一致性问题.提出了一种新的基于事件触发机制的非线性控制策略,对于每个智能体给出了基于状态信息的事件触发条件,当状态误差满足所给条件时才触发事件,能有效的减小系统的能量耗散和控制器的更新频次.利用Lyapunov稳定性理论和代数图论,证明在该控制策略下,多智能体系统在固定时间能实现领导跟随一致性,且不存在Zeno行为.相较于有限时间一致性策略,采用固定时间一致性策略系统的收敛时间不再依赖于系统的初始状态.最后,仿真实例验证了理论结果的有效性.  相似文献   

8.
周川  洪小敏  何俊达  杜鹏 《控制与决策》2017,32(6):1103-1108
针对资源受限的时变拓扑多智能体系统的编队控制问题,提出一种基于复合误差信息事件触发机制以减少不必要的信息传输,降低带宽占用,并设计了多智能体系统的编队控制协议和分布式事件触发机制.通过将多智能体系统的编队控制问题转化为闭环延时系统的稳定性问题,构造Lyapunov-Krasovskii函数并利用线性矩阵不等式技术,给出多智能体系统实现编队的充分条件.最后,通过仿真验证了所提出方法的有效性.  相似文献   

9.
本文研究了无向通信拓扑下二阶多智能体系统的一致性问题, 分别针对有领导者和无领导者的情形, 设计 了一类基于辅助动态变量的完全分布式事件触发控制策略, 该策略具有参数较少且易调等特点. 智能体自身的触 发函数满足条件时才向邻居广播自身的状态信息, 有效避免了连续通信, 减少了系统能量耗散. 每个智能体的控制 协议和触发函数都只用到自身的状态和邻居触发时刻的状态, 不涉及邻居的实时状态信息, 也不依赖通信拓扑网络 的任何全局信息. 利用代数图论以及Lyapunov稳定性理论, 证明在所提出的控制策略下, 二阶多智能体系统能够实 现渐近一致性, 且不存在Zeno行为. 仿真示例进一步验证了理论结果的有效性.  相似文献   

10.
研究二阶多智能体系统在固定有向拓扑下的领导跟随一致性问题.为了节省网络和计算资源,给出一种基于事件触发控制的一致性算法.针对每个跟随者智能体,设计基于状态误差形式的触发函数,只有当状态误差满足一定条件,即触发函数取值为零时智能体才触发事件,同时更新并传递自身的采样信息,在两个相邻事件触发时刻之间,控制输入只受领导者控制信号的影响.利用模型变换、矩阵理论和Lyapunov稳定性理论给出多智能体系统达到领导跟随一致性的充分条件.仿真结果验证了理论方案的可行性和有效性.  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

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