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1.
《C++程序设计》课程是计算机类专业学生学习面向对象程序设计的一门重要的专业基础课。针对学生在C++语言学习过程中项目经验不足、难以理解面向对象程序设计特点等问题,设计并实践了《C++程序设计》课程项目式教学方法的教学过程及评价方式,激发了学生学习C++语言的兴趣,调动了学生的学习主动性。  相似文献   

2.
面向对象程序设计是学习其他高级程序设计语言的基础课程.讲授这门课程必须合理运用教学方法,注重理论结合实践,充分发挥学生的主体作用,激发学生的学习兴趣,提高学生的编程能力,让学生从现有的面向过程的编程思想转变为面向对象,并能够真正理解和运用面向对象的编程思想.  相似文献   

3.
员亚利  李雅萍 《福建电脑》2009,25(1):195-196
计算机专业的面向对象程序设计语言课程中,存在大量的类,每个类有众多的属性、方法,难度在于大量的类不好掌握。本文讨论了在面向对象程序设计语言课程教学中通过实施双语教学,提高学生的学习主动性和积极性,改进教学效果的手段和方法。  相似文献   

4.
面向对象程序设计是学习其他高级程序设计语言的基础课程。讲授这门课程必须合理运用教学方法。注重理论结合实践,充分发挥学生的主体作用,激发学生的学习兴趣,提高学生的编程能力,让学生从现有的面向过程的编程思想转变为面向对象,并能够真正理解和运用面向对象的编程思想。  相似文献   

5.
参考微软操作系统自带的计算器程序,使用VB2010进行计算器程序模拟实现,为了增加学生学习编写程序兴趣,丰富的《面向对象程序设计》课程教学案例。  相似文献   

6.
参考现在市面流行的连连看游戏,使用vb2005进行程序模拟设计,提高学生学习编写程序兴趣,完善自己的《面向对象程序设计》课程教学。  相似文献   

7.
提出面向对象程序设计课程的四化教学方法———教学内容“例题化”、教学策略“分层化”、教学形式“丰富化”、教学过程“阶段化”,提高学生学习面向对象程序设计课程的理论和实践能力,提高学生解决实际问题的程序设计和编写能力。  相似文献   

8.
陈伟康 《福建电脑》2011,27(9):151-151,169
参考现在市面流行的二十一点游戏,使用VB2005进行程序模拟设计,提高学生学习编写程序兴趣,加强自己的《面向对象程序设计》课程教学效果。  相似文献   

9.
针对《C#面向对象程序设计》课程在教学中的现状和存在的问题,结合课程和专业设置的特点,时如何培养学生的学习主动性。提高学生的创新能力和应用能力加以分析和探讨。  相似文献   

10.
面向对象技术作为一种流行的软件开发方法,因用其开发出的程序信息隐蔽、可复用、易修改、易扩充等特点广泛应用于实际的程序设计开发中。针对传统的以知识体系为核心的课堂教学模式使得学生学习的积极、主动性不够,学生不能真正领会面向对象的分析及设计思想等问题,该文提出了案例教学法和任务驱动教学法相结合的新的教学方法。多年的教学实践证明,应用新教学法在有效提高面向对象程序设计课程的教学效果同时提高了学生的学习兴趣和能力。  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
蒙古语言是中国蒙古族使用的通用语言,由于蒙古文区别于其他文字的书写方式和其自身变形机制等特点,在很多通用的文字处理引擎中都不被支持。在嵌入式产品开发与应用领域中Linux加QTE已经成为流行方式。该文给出了一种在QTE环境上实现基于标准Unicode的蒙古文点阵显示和变形算法, 并自定义了支持蒙古文的QTE组件,扩展了QTE功能,为在Linux加QTE方式的嵌入式体系结构中处理蒙古文提供了一种解决方法。  相似文献   

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