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1.
Although much analyses have been performed on the collaborative nature of software development in papers (7, 8, 9 and 10) with some of them in the perspective of Vygotsky’s Activity theory, less focus has been given on the discursive evolution of software as different ‘Genres’. In this article we will investigate discursive formation of software and the programming languages in course of time driven by increased ‘Activities’, ‘Dialogue’ and ‘Power’ exercised by certain user groups and entities which will complement our efforts with Activity theory and Foucaultdian POWER-KNOWLEDGE. We will show that POWER relation is affecting user preferences, choices and activities, which are producing changes in the programming languages and creating new software genres. We have borrowed the term ‘Genre’ from the literary studies of Bakhtin and applying it for software. The way different coexisting social classes in a specific time in history leave their fingerprints in different speech and text-genres, we claim that similar mechanisms exist in the software world. We will show that a modern software system is developing improved ‘Dialogism’ or ‘Intertextuality’, ‘Chronotope’ ‘Heteroglossia’ and forming its own discourse. Our presentation is heavily dependent on Mikhail Bakhtin’s concept of literary genres and Foucaultdian concept of POWER-KNOWLEDGE.  相似文献   

2.
This paper evaluates the statistical methodologies of cluster analysis, discriminant analysis, and Logit analysis used in the examination of intrusion detection data. The research is based on a sample of 1200 random observations for 42 variables of the KDD-99 database, that contains ‘normal’ and ‘bad’ connections. The results indicate that Logit analysis is more effective than cluster or discriminant analysis in intrusion detection. Specifically, according to the Kappa statistic that makes full use of all the information contained in a confusion matrix, Logit analysis (K = 0.629) has been ranked first, with second discriminant analysis (K = 0.583), and third cluster analysis (K = 0.460).  相似文献   

3.
Early studies of visual attention noted a phenomenon termed ‘inattention blindness’ – the inability of participants to see clear stimuli enter the visual field when attending to something else in that field – and sought to expand the understanding of the phenomenon (,  and ). Other research has focused on the changes to the human brain and cognitive functions as a result of video game play, both in positive and negative contexts (Howard-Jones, Ott, van Leeuwen, and De Smedt (2010)). This quasi-experimental study sought to corroborate some of the findings that tie together these seemingly disparate lines of research, adapting the methodology of the most cited inattention blindness experiment (Simons & Chabris, 1999).  相似文献   

4.
Touchscreen interfaces offer benefits in terms of flexibility and ease of interaction and as such their use has increased rapidly in a range of devices, from mobile phones to in-car technology. However, traditional touchscreens impose an inevitable visual workload demand that has implications for safety, especially in automotive use. Recent developments in touchscreen technology have enabled feedback to be provided via the haptic channel. A study was conducted to investigate the effects of visual and haptic touchscreen feedback on visual workload, task performance and subjective response using a medium-fidelity driving simulator. Thirty-six experienced drivers performed touchscreen ‘search and select’ tasks while engaged in a motorway driving task. The study utilised a 3 × 2 within-subjects design, with three levels of visual feedback: ‘immediate’, ‘delayed’, ‘none’; and two levels of haptic feedback: ‘visual only’, ‘visual + haptic’. Results showed that visual workload was increased when visual feedback was delayed or absent; however, introducing haptic feedback counteracted this effect, with no increases observed in glance time and count. Task completion time was also reduced when haptic feedback was enabled, while driving performance showed no effect due to feedback type. Subjective responses indicated that haptic feedback improved the user experience and reduced perceived task difficulty.  相似文献   

5.
One hundred and eleven 10th graders read an expository science text on the dipole character of water molecules (ca. 1600 words). Reading instruction was varied according to a 2 × 2 experimental design with factors ‘drawing pictures of text content on paper’ (yes, no) and ‘mentally imagining text content while reading’ (yes, no). The results indicate that drawing pictures, mediated through increased cognitive load, decreased text comprehension and, thus, learning (d = −0.37), whereas mental imagery, although decreasing cognitive load, increased comprehension only when students did not have to draw pictures simultaneously (d = 0.72). No evidence was found that the effects were moderated by domain-specific prior knowledge, verbal ability, or spatial ability. The results are in line with cognitive theories of multimedia learning, self-regulated learning, and mental imagery as well as conceptions of science learning that focus on promoting mental model construction by actively visualizing the content to be learned. Constructing mental images seems to reduce cognitive load and to increase comprehension and learning outcome when the mental visualization processes are not disturbed by externally drawing pictures on paper, whereas drawing pictures seems to increase cognitive load resulting in reduced comprehension and learning outcome.  相似文献   

6.
The popularity of content management systems (CMSs) in today’s higher education is driven by the assumption that providing a rich toolset and leaving the use of this toolset under learner control will stimulate self-regulated and deeper learning. Current evidence on students’ tool-use within CMS supported courses however tackles this assumption and indicates that CMSs may empower students’ learning only under particular learner-related conditions. The current study addresses this concern and investigates how students’ tool-use within a CMS supported course can be explained in terms of (a) students’ conceptions on the tool functionalities, (b) self-efficacy beliefs for self-regulated learning and (c) goal orientation. Data were collected within a first year undergraduate course ‘Learning and Instruction’. Students’ (n = 182) tool-use within the course was logged throughout the course episode and the influencing variables were measured through questionnaires. K-means cluster analyses revealed four clusters that reflected differences in students’ tool-choice and tool-use throughout the course. Multinominal regression analyses revealed that these tool-use differences could be explained in terms of students’ goal orientation. The study provides thus perspectives in order to capture students’ academic motivation through unobtrusive, behavioral, measures. Furthermore, questions are raised regarding the parallel between students’ tool-use pattern and study strategy use.  相似文献   

7.
This paper explores teacher beliefs that influence the ways Information and Communications Technologies (ICT) are used in learning contexts. Much has been written about the impact of teachers’ beliefs and attitudes to ICT as ‘barriers’ to ICT integration ( [Ertmer et?al., 2007], [Higgins and Moseley, 2001] and [Loveless, 2003]). This paper takes a closer look at the types of beliefs that influence ICT practices in classrooms and the alignment of these beliefs to current pedagogical reform in Australia. The paper draws on data collected through the initial phase of a research project that involved an Industry Collaborative of four Catholic primary schools (prep - grade 7). Data are drawn from teacher surveys, interviews and document analysis. The results present specific links between ICT beliefs that are informing teachers’ practices. ICT beliefs and practices are aligned to reform agenda for digital pedagogies. The findings of this research inform teacher ICT practice and requirements for ICT professional development.  相似文献   

8.
In a study (Szekely, 1965) [1] of the locomotion of salamanders, it is observed that a ‘doubly periodic traveling wave solution’ of a logical neural network can be used to explain a dynamic pattern of movements. We show here that nonlinear and nonlogical artificial neural network can also be built by means of reaction diffusion principles and existence or nonexistence of doubly periodic traveling waves can be guaranteed by adjusting parameters built into these networks. Our derivations for existence are based on implicit function theorems and the invariance properties of our model; while nonexistence is based on boundedness properties of the polynomial reaction term. We also give illustrative examples as well as comments on the differences between present results with those obtained for linear models studied earlier in Cheng and Lin (2009) [2] and [3].  相似文献   

9.
The Personalised System of Instruction is a form of mastery learning which, though it has been proven to be educationally effective, has never seriously challenged the dominant lecture-tutorial teaching method in higher education and has largely fallen into disuse. An information and communications technology assisted version of the Personalised System of Instruction using a virtual learning environment is promoted here based on the authors’ longitudinal design research into this pedagogy. The particular elements of the virtual learning environment which are promoted are short video clips, online formative tests and an assessment management system. The authors present their experiences of developing and deploying this pedagogy for the teaching of introductory discrete mathematics to large classes of Computer Science students at two UK higher education institutions both with whole cohorts and ‘at risk’ groups of students. In particular, this method is promoted as particularly helpful to students who do not adopt a deep approach to learning as many students fail to do. Moreover ‘at risk’ students using this method (n = 71) demonstrated an average Glass effect size of 0.83 compared with other ‘at risk’ students who did not (n = 35). Based on these experiences, this pedagogy is promoted as an effective approach to teaching in higher education, especially the teaching of cognitive skills to diverse cohorts of students on foundation level modules.  相似文献   

10.
Contemporary social networking sites (SNSs) make idealized self-presentation and image maintenance difficult because users’ audiences are becoming more diverse and individual users must negotiate often unanticipated other-provided information in the form of text posts and digital images on their profile pages. This cross-cultural study examines how audience-related variables affect a range of strategic self-presentation and image management behaviors online. Results from samples of Singaporean and American SNS users (N = 411) show that while Americans update their profiles with text-based wall posts more frequently, Singaporeans share significantly more photos. Audience diversity is positively associated with active management of other-provided information, and females share more photos and actively manage unwanted photo tagging. Cultural identity and the tendency to ‘friend’ unknown others interact on managing other-provided wall posts; individualistic cultural identity exhibited positive relationships with these reactions for those less likely to friend unknown others but negative ones for those more likely to friend unknown others. Implications for the theoretical understanding of and practical suggestions about self-presentation online are discussed.  相似文献   

11.
Properties of low Prandtl number flows are derived for slender cylindrical liquid bridges driven by interfacial thermocapillary forces. The theory and computation address the full-zone setting with both ‘outward’ (positive Marangoni number) and ‘inward’ (negative) flows along the liquid-gas interface. Three main results are found. The first concerns three-dimensional nonlinear mode interaction. Full numerical simulation reveals the unsteady three-dimensional nature of the flow solution beyond a cut-off value. Attention is paid to the case where the radius-to-height aspect ratio is 0.5, from which the nonlinearly-coupled azimuthal modes m = 1 and m = 2 are seen to dominate. Second is the behaviour for negative Marangoni number, where asymptotic analysis reveals that a critical value of the scaled Marangoni number exists, on approach to which the pressure gradient across the middle of the zone becomes large and negative. Computational solutions show encouraging agreement with asymptotic predictions (as well as slender-flow midzone computations) near that critical negative value. Third, both the negative and the positive critical Marangoni numbers are seen to correspond to the onset of ‘lemonheads’ (non-convex radial velocity profiles near the midzone) which directly promote three-dimensional instability.  相似文献   

12.
This research aims to examine, from an innovation adoption perspective, Chinese students’ intention of taking up e-learning degrees. A survey of Chinese students was conducted to reveal their perceptions concerning innovation attributes relevant to e-learning and their intentions of taking e-learning programmes provided by UK universities. Given the rapid development in e-learning and its potential impact on how learning takes place, this research argues that e-learning take-up represents adoption of an innovation in educational services, rather than just an IT technology. It therefore examined e-learning adoption using Rogers’s relational model of perceived innovation attributes. Rogers’s model was adapted to the e-learning context. A questionnaire survey was developed to collect data from a sample of Chinese students (n = 215). Prior to final analysis the dimensionality and validity of the implementation of Rogers relational model was assessed. Findings suggested that only perceived compatibility and trialability have significant influence on e-learning adoption intention.  相似文献   

13.
This research refers to the self-regulated learning strategies proposed by Pintrich (1999) in developing a multiple-choice Web-based assessment system, the Peer-Driven Assessment Module of the Web-based Assessment and Test Analysis system (PDA-WATA). The major purpose of PDA-WATA is to facilitate learner use of self-regulatory learning behaviors to perform self-regulated learning and in turn improve e-Learning effectiveness. PDA-WATA includes five main strategies: ‘Adding Answer Notes,’ ‘Stating Confidence,’ ‘Reading Peer Answer Notes,’ ‘Recommending Peer Answer Notes’ and ‘Querying Peers’ Recommendation on Personal Answer Notes’. Using these strategies, examinees are allowed to add answer notes to explain why they chose a certain option as the correct answer and state their confidence in their own answer and answer notes, for peers’ reference. In addition to reading peer answer notes, examinees can also recommend peer answer notes as valuable references. The recommendation information can also be queried by all examinees. Quasi-experimental design was adopted to understand the effectiveness of PDA-WATA in facilitating learner use of self-regulatory learning behaviors to perform self-regulated learning and in improving learner e-Learning effectiveness. Participants were 123 seventh-grade junior high school students from four classes. These four classes were randomly divided into the PDA-WATA group (n = 63) and the N-WBT group (n = 60). Before e-Learning instruction, all students took the pre-test of the Learning Process Inventory (LPI), used to understand how often learners use self-regulatory learning behaviors in the learning process, and the pre-test of the summative assessment. After a two-week e-Learning instruction, the students all took the post-test of the LPI and the summative assessment. Results indicate that students in the PDA-WATA group appear to be more willing to take the Web-based formative assessment than students in the N-WBT group. In addition, PDA-WATA appears to be significantly more effective than N-WBT in facilitating learner use of self-regulatory learning behaviors to perform self-regulated learning and in improving their e-Learning effectiveness. Moreover, this research also finds that in the PDA-WATA group, there is no significant difference between the learning effectiveness of students with a low level of self-regulated learning and students with a high level of self-regulated learning, but similar result cannot be found in the N-WBT group.  相似文献   

14.
Although the general public appears to have embraced the term ‘videogame addiction’, the scientific debate as to whether ‘gaming addiction’ can actually be considered an addiction similar to substance addictions of DSM-IV is still unsettled. To date, research on gaming addiction has focused on problematic behavior from the gaming activity itself and there has been little empirical research related to pathological personality patterns that usually are associated with substance addictions. Therefore, the current study examined how game exposure and ‘problematic gaming behavior’ are related to personality patterns associated with addiction by means of the Minnesota Multiphasic Personality Inventory-2 (MMPI-2). A large-scale survey study was performed among 1004 adolescent boys (age-range 11–18, M = 14.18, SD = 1.36) measuring problematic gaming behavior, physical game-related symptoms, gaming behavior and three MMPI-2 subscales measuring personality patterns usually associated with substance addiction (MAC-R, APS, AAS). Results showed that problematic gaming and physical symptoms were positively related to all MMPI-2 subscales, while game exposure was not related to the indirect measures of addictive personality patterns (i.e., MAC-R, APS). Thus, problematic gaming should be clearly distinguished from high game exposure. High game exposure merely indicates enthusiasm for some although it may be psychopathological for others.  相似文献   

15.
The present study was conducted to explore the effect of nonhuman’s external regulation on children’s natural development process of creative thinking, the degree of the manifested creative thinking, the influence of children’s verbalization on their creative thinking, and the extent the stimulus material was usable for children during learning math tasks. The Aginian’s methodology (, , ,  and ) that relied on an isolated, computer-based learning system that acts as a standalone learning environment, with special child-simple-calculator was used by 100 healthy preschool children. The results showed that children were fluctuated between negative and positive creative thinkers, children’s verbalization has no effect on their creative thinking, and the relation between the children’s verbalization of thinking aloud and their creative thinking is a reverse relationship. The usability analysis concluded that, fun is not a key element of the usability as it can only be a feature that could facilitate usability. The mathematical analysis showed that the computer, as a nonhuman external regulator, can integrate the net signed of children’s creative thinking through embedding mathematics integration.  相似文献   

16.
This article reports on the design, implementation and evaluation of a module in the MEd (Business) in the Faculty of Education at the University of Hong Kong in which an explicit problem-based learning (PBL) approach was used to investigate the challenges associated with the adoption and use of information and communication technologies (ICT) in Hong Kong secondary school classrooms. PBL influenced both the way the curriculum was developed and the process by which students (n = 18) investigated topics related to the integration of ICT in business studies classrooms. The evaluation was based on five evaluative questions dealing with the implementation of PBL, the extent to which PBL facilitated academic discourse, the extent of ‘new’ knowledge about ICT that had been created, the role of the tutor, and the online learning environment provided. The evaluation revealed that PBL provided a practical approach to investigating ICT in both face-to-face and online learning environments, leading to ‘new’ knowledge about challenges associated with the adoption and use of new technologies in various educational settings.  相似文献   

17.
18.
Segmentation of a polygonal mesh is a method of breaking the mesh down into ‘meaningful’ connected subsets of meshes called regions or features. Several methods have been proposed in the past and they are either vertex based or edge based. The vertex method used here is based on the watershed segmentation scheme which appears prominently in the image segmentation literature and was later applied to the 3D segmentation problem [9] and [10]. Its main drawback is that it is a vertex based method and no hard boundaries (edges) are created for the features or regions. Edge based methods rely on the dihedral angle between polygon faces to determine if the common edge should be classified as a Feature Edge. However, this method results in many disconnected edges and thereby incomplete feature loops.We propose a hybrid method which takes advantage of both methods mentioned earlier and create regions with complete feature loops. Satisfactory results have been achieved for both CAD parts as well as other laser scanned objects such as bones and ceramic vessels.  相似文献   

19.
This research combines the idea of cake format dynamic assessment defined by Sternberg and Grigorenko (2001) and the ‘graduated prompt approach’ proposed by 9 and 10 to develop a multiple-choice Web-based dynamic assessment system. This research adopts a quasi-experimental design to investigate the effectiveness of this Web-based dynamic assessment system (GPAM-WATA) and normal Web-based test (N-WBT). One hundred and sixteen sixth grade elementary students from four classes participated in this research. These four classes were randomly divided into the GPAM-WATA group and N-WBT group. Before e-Learning instruction, all the students took the prior knowledge assessment and the pre-test of the summative assessment. After 2-week e-Learning instruction, all the students took the post-test of the summative assessment. The research findings show that students in the GPAM-WATA group experience better e-Learning effectiveness than those in the N-WBT group. GPAM-WATA is also found to be effective in improving the e-Learning effectiveness of students with low-level prior knowledge.  相似文献   

20.
In this paper, we consider Blackwell’s Theorem in which inter-arrival times are characterized as fuzzy variables under t-norm-based fuzzy operations. We first prove that Blackwell’s Theorem for T-related fuzzy variables with respect to necessity measure holds true where T is an Archimedean t-norm. Subsequently, we provide a counter example under which Blackwell’s Theorem does not hold when T = min. Finally, we evaluate the expected value of fuzzy variable with respect to credibility measure and derive fuzzy Blackwell’s Theorem based on the expected value of fuzzy variables.  相似文献   

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