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Sung Jongwoo Kim Taehong Kim Young-Joo López Tomás Sánchez Kim Daeyoung 《Wireless Personal Communications》2018,100(3):1129-1148
Wireless Personal Communications - The Internet of Things will enable objects to be identified, sensed, and controlled remotely across the existing Internet infrastructure. Even though interacting... 相似文献
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Wireless Personal Communications - Internet connects people to people, people to machine, and machine to machine for a life of serendipity through a Cloud. Internet of Things networks objects or... 相似文献
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Belattaf Samia Mohammedi Mohamed Omar Mawloud Aoudjit Rachida 《Wireless Personal Communications》2021,120(1):113-137
Wireless Personal Communications - The Internet of Things (IoT) is an emerging paradigm in the world of computer networks, where physical objects are connected over the Internet. Given the huge... 相似文献
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Wireless Personal Communications - The Internet of Things (IoT) is an ubiquitous revolutionary technology, covering a set of domains in our daily life objects. IoT makes these objects autonomous... 相似文献
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Sarfraz Alam Mohammad M. R. Chowdhury Josef Noll 《Wireless Personal Communications》2011,61(3):567-586
The future Internet will embrace the intelligence of Web 3.0 and the omnipresence of every day connected objects. The later
was envisioned as the Internet of Things. Security and interoperability concerns are hindering the service innovations using
the Internet of Things. This paper addresses secure access provision to Internet of Things-enabled services and interoperability
of security attributes between different administrative domains. In this paper we proposed a layered architecture of Internet
of Things framework where a semantically enhanced overlay interlink the other layers and facilitate secure access provision
to Internet of Things-enabled services. The main element of semantic overlay is security reasoning through ontologies and
semantic rules. Finally the interoperability of security aspect is addressed through ontology and a machine-to-machine platform.
This paper provides implementation details of security reasoning and the interoperability aspects and discusses crucial challenges
in these areas. 相似文献
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Jeroen Hoebeke Eli De Poorter Stefan Bouckaert Ingrid Moerman Piet Demeester 《Wireless Personal Communications》2011,58(1):125-143
Small embedded devices such as sensors and actuators will become the cornerstone of the Future Internet. To this end, generic,
open and secure communication and service platforms are needed in order to be able to exploit the new business opportunities
these devices bring. In this paper, we evaluate the current efforts to integrate sensors and actuators into the Internet and
identify the limitations at the level of cooperation of these Internet-connected objects and the possible intelligence at
the end points. As a solution, we propose the concept of Managed Ecosystem of Networked Objects, which aims to create a smart
network architecture for groups of Internet-connected objects by combining network virtualization and clean-slate end-to-end
protocol design. The concept maps to many real-life scenarios and should empower application developers to use sensor data
in an easy and natural way. At the same time, the concept introduces many new challenging research problems, but their realization
could offer a meaningful contribution to the realization of the Internet of Things. 相似文献
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The traditional Internet is oriented towards person-to-person connection,whereas the Internet of things(IoT) is oriented towards connections between inanimate objects.IoT covers a larger range of connections and involves more semantics than traditional Internet.Traditional Internet and telecom networks focus on information transfer,but IoT focuses on information services.By combining sensor networks,Internet,telecom networks,and cloud computing platform,IoT can sense,recognize,affect,and control the physical world.The physical world can be unified with the virtual world and human perception.In this part,we discuss ubiquitous network convergence and cooperation technologies in terms of their application scenarios,technical advantages and research directions.We also briefly introduce IoT services. 相似文献
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The World Wide Web (WWW) has become, next to electronic mail, the most popular Internet application. It has been a major contributor in turning the Internet into a household word. The WWW allows users to retrieve text and multimedia objects from servers located throughout the world, with objects connected by hypermedia links. The author presents a snapshot of the WWW after about half a decade, and speculates about where this young medium might be improved and which directions it might take from a technical perspective. Like most (successful) Internet technologies, the underlying central functionality of the Web is rather simple: a naming mechanism for files (the universal resource locator, URL), a typed, stateless retrieval protocol (hypertext transfer protocol, HTTP), and a minimal formatting language with hyperlinks (hypertext markup language, HTML) 相似文献
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Wireless Networks - The Internet of Things (IoTs) enables coupling of digital and physical objects using worthy communication technologies and introduces a future vision where computing systems,... 相似文献
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Porambage Pawani Braeken An Kumar Pardeep Gurtov Andrei Ylianttila Mika 《Wireless Personal Communications》2017,96(1):421-440
Wireless Personal Communications - The Internet of Things (IoT) is the next evolutionary paradigm of networking technologies that interconnects almost all the smart objects and intelligent sensors... 相似文献
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Mousavi Seyyed Keyvan Ghaffari Ali Besharat Sina Afshari Hamed 《Wireless Networks》2021,27(2):1515-1555
Wireless Networks - Internet of Things (IoT) is a new concept in Information and Communications Technology and its structure is based on smart objects communications. It contributes to controlling,... 相似文献
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Asma Al Kindi Dawood Al Abri Ahmed Al Maashri Fahad Bait‐Shiginah 《International Journal of Communication Systems》2019,32(15)
Social Internet of Things (SIoT) is an evolution of the Internet of Things, where objects interact socially with each other in the sense that they can independently establish new relationships, offer, or discover services, in order to accomplish their tasks with minimum involvement of the user. This additional convenience comes at the expense of higher risk of speeding up malware propagation through the dynamically created relationships. Because of the undesirable effects of malware (eg, disruption of device operation), it is essential to understand their spreading behavior in order to minimize their negative impacts. In this paper, we analyze malware propagation behavior in SIoT and investigate different parameters that influence spreading of malware. Toward that end, a simulator has been developed to simulate the spreading process of malware in SIoT. Many propagation scenarios were analyzed using the proposed simulator. Simulation results show that adding more relationships in the SIoT or increasing the number of owned objects per user has increased malware spreading rate. For example, the time to infect all objects is faster by 45% when objects communicate through four relationships compared with the case when objects communicate through only two relationships in SIoT. We also investigated ways to restrict the malware spreading. Results show that preventing objects from establishing dynamic social relationship slows down the infection by 40% compared with the next best scenario (ie, blocking co‐location relationships), which means more time for vendors to patch up their products. 相似文献
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Wireless Networks - The idea of Internet of Things (IoT) is that many of the live objects (e.g., appliances) in the network are accessible, sensed, and interconnected. However, energy-constrained... 相似文献
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Newkerk O. Nihart M.A. Wong S.K. 《Selected Areas in Communications, IEEE Journal on》1993,11(9):1346-1352
The common agent is an implementation of an ISO-compliant management agent that supports multiple management protocols and the run-time addition of new classes of managed objects. Support is also provided for managing objects that are defined according to the structure of management information, defined by the Internet Engineering Task Force, and the structure of management information defined by ISO 相似文献
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A lightweight, robust P2P system to handle flash crowds 总被引:4,自引:0,他引:4
An Internet flash crowd (also known as hot spots) is a phenomenon that results from a sudden, unpredicted increase in an on-line object's popularity. Currently, there is no efficient means within the Internet to deliver Web objects scalably under hot spot conditions to all clients that desire the object. We present peer-to-peer (P2P) randomized overlays to obviate flash-crowd symptoms (PROOFS), a simple, lightweight, P2P approach that uses randomized overlay construction and randomized, scoped searches to locate and deliver objects efficiently under heavy demand to all users that desire them. We evaluate PROOFS' robustness in environments in which clients join and leave the P2P network, as well as in environments in which clients are not always fully cooperative. Through a mix of simulation and prototype experimentation in the Internet, we show that randomized approaches like PROOFS should effectively relieve flash crowd symptoms in dynamic, limited-participation environments. 相似文献
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IOT是"万物互联之网",指通过射频识别(RFID)、红外感应器、全球定位系统、激光扫描器等信息传感设备,按约定的协议,把所有物品与互联网连接起来,进行信息交换和通讯,以实现智能化识别、定位、跟踪、监控和管理的一种网络。 相似文献