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1.
Abstract— Organic‐light‐emitting‐diode (OLED) displays employing white‐light‐emitting OLEDs in combination with RGBW color filters can demand high peak currents to present images with bright, highly saturated colors. Image‐processing methods that take advantage of a very highly efficient white subpixel in addition to filtered RGB subpixels to reduce the peak current and power of these displays are described. The image‐quality impact of these algorithms are explored to develop a final image‐processing algorithm.  相似文献   

2.
Abstract— ClearType is a subpixel‐rendering method designed to improve the perceived quality of text. The method renders text at subpixel resolution and then applies a one‐dimensional symmetric mean‐preserving filter to reduce color artifacts. This paper describes a computational method and experimental tests to assess user preferences for different filter parameters. The computational method uses a physical display simulation and a perceptual metric that includes a model of human spatial and chromatic sensitivity. The method predicts experimentally measured preferences for filters for a range of characters, fonts, and displays.  相似文献   

3.
Abstract— A full‐color bistable transflective cholesteric liquid‐crystal display (Ch‐LCD) was demonstrated by using an imbedded image‐enhanced reflector (IER) on top of each transmissive subpixel. The RGB colors were achieved by patterning conventional color filters on a black‐and‐white Ch‐LCD. In addition, the IER on top of each transmissive subpixel provides similar paths for the transmissive backlight and the reflected ambient light. A simple transflective Ch‐LCD was demonstrated.  相似文献   

4.
Abstract— The fabrication of full‐color RGBW OLED displays using a white emitter with RGB color filters has been previously described. This paper discusses the effect of several display‐system factors on the important RGBW OLED display performance attributes of power consumption, lifetime, and perceived image quality. These display‐system factors include the spectrum of the white OLED, the white OLED structure, the color‐filter selection, the subpixel aperture ratios, and the pixel arrangement (including sub‐sampling).  相似文献   

5.
Resolution in a projected display is traditionally defined by the number of pixels in the projector's spatial light modulator (SLM). In recent years, different techniques that increase the resolution on the screen above the number of SLM pixels have gained popularity. In one such technique, called pixel‐shifting or shifted‐superimposition, the display physically shifts every nth frame on the projected screen, and the overlapping pixel grids forms a finer subpixel grid with a higher pixel count. There is still an open question how much this method increases the resolution and how to quantify it. The resolution on the screen also depends upon the resolution of the input image fed to the projector. In this work, we experimentally investigate how the projector performs with resolution enhancement through pixel‐shifting and how this method relates to the source resolution. We also investigate some known methods of resolution measurement and evaluate how these methods perform for the shifted‐superimposition case. We find that the resolution enhancement through shifted‐superimposition enhances the resolution to about 40% over native resolution, and we also find two different measurement methods (grille contrast and least resolvable line pair method) that is relevant for effectively measuring resolution within such systems.  相似文献   

6.
Abstract— In this paper, the resolution characteristics of multi‐primary‐color (MPC) display systems are analyzed. That four‐primary‐color (4PC) displays can increase the effective resolution for achromatic images in the luminance domain by a factor of two as compared to conventional RGB‐based displays with MPC‐specialized subpixel rendering, which is proposed in this paper, is demonstrated. Five‐ and six‐primary‐color (5PC and 6PC) display systems can reproduce denser luminance data than conventional RGB‐based display systems and solve a problem of MPC displays, viz. an increase of production costs and a decrease in the aperture ratio caused by increasing the number of subpixels in one pixel. This is an essential advantage of MPC display systems, which is related to the combination of the proposed color‐filter architecture and image processing. Thus, a completely new advantage of MPC display systems, in addition to their well‐known capabilities of color reproduction and power saving, is proposed.  相似文献   

7.
We present a new, high‐quality compositing pipeline and navigation approach for variable resolution imagery. The motivation of this work is to explore the use of variable resolution images as a quick and accessible alternative to traditional gigapixel mosaics. Instead of the common tedious acquisition of many images using specialized hardware, variable resolution images can achieve similarly deep zooms as large mosaics, but with only a handful of images. For this approach to be a viable alternative, the state‐of‐the‐art in variable resolution compositing needs to be improved to match the high‐quality approaches commonly used in mosaic compositing. To this end, we provide a novel, variable resolution mosaic seam calculation and gradient domain color correction. This approach includes a new priority order graph cuts computation along with a practical data structure to keep memory overhead low. In addition, navigating variable resolution images is challenging, especially at the zoom factors targeted in this work. To address this challenge, we introduce a new image interaction for variable resolution imagery: a pan that automatically, and smoothly, hugs available resolution. Finally, we provide several real‐world examples of our approach producing high‐quality variable resolution mosaics with deep zooms typically associated with gigapixel photography.  相似文献   

8.
Abstract— OLED devices with an RGBW pixel format using an unpatterned white emitter have the potential to provide very good efficiency and color gamut while enabling lower‐cost and large‐format manufacturing. However, the white subpixel often has unacceptably large color shifts with viewing angle. Furthermore, for some architectures such as top‐emitting microcavity devices, it can even be difficult to produce a white subpixel with good on‐axis color. In this paper, we describe the use of a white subpixel made up of a combination of differently tuned microelements and demonstrate how such an approach can overcome these problems. By carefully tuning the color and areas of each of the microelements in the white subpixel, we can trade off between better on‐axis color, less color change with angle, and higher efficiency. Furthermore, it was demonstrated that an RGBW top‐emitter microcavity device with a microelement white subpixel can achieve an increase in both power efficiency and color gamut relative to a conventional RGBW bottom‐emitter non‐microcavity device.  相似文献   

9.
针对轮毂X射线图像随机噪声大、对比度低、分辨率较低、不利于对缺陷进行检测的问题,该文充分利用小波降噪增强技术和伪彩色增强技术的优点,提出基于小波分析和伪彩色处理的轮毂X射线图像增强方法。首先将轮毂X射线图像用改进的小波增强方法进行降噪增强处理,提高图像的对比度及细节可见度,然后进行基于HSI颜色空间的伪彩色处理进一步提高图像分辨率,最后得到增强后的轮毂图像。实验结果表明,该文提出的方法提高了轮毂X射线图像的分辨率,在降噪的同时产生更好的视觉效果,方便进行轮毂缺陷的检测。  相似文献   

10.
Artist generated clip-art images typically consist of a small number of distinct, uniformly colored regions with clear boundaries. Legacy artist created images are often stored in low-resolution (100x100px or less) anti-aliased raster form. Compared to anti-aliasing free rasterization, anti-aliasing blurs inter-region boundaries and obscures the artist's intended region topology and color palette; at the same time, it better preserves subpixel details. Recovering the underlying artist-intended images from their low-resolution anti-aliased rasterizations can facilitate resolution independent rendering, lossless vectorization, and other image processing applications. Unfortunately, while human observers can mentally deblur these low-resolution images and reconstruct region topology, color and subpixel details, existing algorithms applicable to this task fail to produce outputs consistent with human expectations when presented with such images. We recover these viewer perceived blur-free images at subpixel resolution, producing outputs where each input pixel is replaced by four corresponding (sub)pixels. Performing this task requires computing the size of the output image color palette, generating the palette itself, and associating each pixel in the output with one of the colors in the palette. We obtain these desired output components by leveraging a combination of perceptual and domain priors, and real world data. We use readily available data to train a network that predicts, for each anti-aliased image, a low-blur approximation of the blur-free double-resolution outputs we seek. The images obtained at this stage are perceptually closer to the desired outputs but typically still have hundreds of redundant differently colored regions with fuzzy boundaries. We convert these low-blur intermediate images into blur-free outputs consistent with viewer expectations using a discrete partitioning procedure guided by the characteristic properties of clip-art images, observations about the antialiasing process, and human perception of anti-aliased clip-art. This step dramatically reduces the size of the output color palettes, and the region counts bringing them in line with viewer expectations and enabling the image processing applications we target. We demonstrate the utility of our method by using our outputs for a number of image processing tasks, and validate it via extensive comparisons to prior art. In our comparative study, participants preferred our deblurred outputs over those produced by the best-performing alternative by a ratio of 75 to 8.5.  相似文献   

11.
Abstract— A flat‐panel display with a slanted subpixel arrangement has been developed for a multi‐view three‐dimensional (3‐D) display. A set of 3M × N subpixels (M × N subpixels for each R, G, and B color) corresponds to one of the cylindrical lenses, which constitutes a lenticular lens, to construct each 3‐D pixel of a multi‐view display that offers M × N views. Subpixels of the same color in each 3‐D pixel have different horizontal positions, and the R, G, and B subpixels are repeated in the horizontal direction. In addition, the ray‐emitting areas of the subpixels within a 3‐D pixel are continuous in the horizontal direction for each color. One of the vertical edges of each subpixel has the same horizontal position as the opposite vertical edge of another subpixel of the same color. Cross‐talk among viewing zones is theoretically zero. This structure is suitable for providing a large number of views. A liquid‐crystal panel having this slanted subpixel arrangement was fabricated to construct a mobile 3‐D display with 16 views and a 3‐D resolution of 256 × 192. A 3‐D pixel is comprised of 12 × 4 subpixels (M = 4 and N = 4). The screen size was 2.57 in.  相似文献   

12.
颜色迁移是图像处理中一个重要的研究课题,它要解决问题是:基于图像A和图像B,合成一幅新的图像B,使其具有A的颜色和B的形状;提出了一种改进的自适应图像颜色迁移算法,它可以更好地利用图像的局部信息,并在算法中引入了正交化分析,进一步减少了颜色空间各通道间的相关性,实现对图像A和图像B的图像颜色最优的迁移过程。  相似文献   

13.
14.
Abstract— Color subpixel rendering is enhanced by co‐optimizing the color subpixel architecture and algorithms with respect to human vision. This has resulted in the PenTile? display technology, which provides double the information content per subpixel when compared to a conventional RGB Stripe display. Output performance results from mathematical modeling, software simulations, and prototype AMLCDs displays demonstrate significant quality improvements to both text and full‐color images in comparison to images from RGB Stripe displays that have the same number of subpixels and column drivers.  相似文献   

15.
The A-buffer suggested by Carpenter [2] is a hidden surface removal method which deals with arbitrary overlapping edges in a pixel. In this paper, we suggest a way of increasing the subpixel resolution by storing the bitmask index rather than the bitmask. This allows much more accurate images to be generated while at the same time, minimising memory usage. It also allows zooming to reveal more information. We also suggest an enhancement to the A-buffer by allowing the creation of dynamic objects. These dynamic objects can then be edited (deleted, moved, etc.) interactively as image modification and assembly is going on. This new buffer forms part of the image composition system we have been working on.  相似文献   

16.
Abstract: In remote sensing image processing, image approximation, or obtaining a high‐resolution image from a corresponding low‐resolution image, is an ill‐posed inverse problem. In this paper, the regularization method is used to convert the image approximation problem into a solvable variational problem. In regularization, the constraints on smoothness and discontinuity are considered, and the original ill‐posed problem is thereby converted to a well‐posed optimization problem. In order to solve the variational problem, a Hopfield‐type dynamic neural network is developed. This neural network possesses two states that describe the discrepancy between a pixel and adjacent pixels, the intensity evolution of a pixel and two kinds of corresponding weights. Based on the experiment in this study with a Landsat TM image free of added noise and a noisy image, the proposed approach provides better results than other methods. The comparison shows the feasibility of the proposed approach.  相似文献   

17.
数字图像传感器颜色插值算法研究   总被引:5,自引:0,他引:5  
目前的图像采集设备多采用一个图像传感器及颜色滤波阵列来来采集彩色图像,得到的图像每个像素点仅有一种颜色,需要对缺少的其他两种颜色进行插值.本文详细介绍了基于Bayer格式颜色滤波阵列的数字图像传感器的几种常用的颜色插值算法,并从图像质量及算法复杂度两个方面比较了这几种算法的优劣.通过试验表明,双线性插值算法的运算复杂度最低而适应性颜色层算法的图像效果最好.  相似文献   

18.
改进颜色融合的医学图像彩色化技术   总被引:1,自引:0,他引:1  
彩色化后的医学图像能清晰体现患者病灶信息有利于医患沟通。提出改进颜色融合的医学图像彩色化方法,首先利用基于KNN的图像前背景区分算法,强化病灶区域的边界信息;然后以此为约束条件,只需提供简单的着色输入;最后将边界能量引入颜色融合方法,得到较好的着色结果。着色图像保持了原图的灰度信息不变,增加了彩色标记图像的颜色和真实感。实验结果表明,该算法具有较高的精确度,可有效的应用于医学图像彩色化处理。  相似文献   

19.
Abstract— A PDP utilizing a new cell configuration to improve the vertical resolution and luminous efficacy is proposed. In this configuration, a delta subpixel arrangement is adopted because it reduces the vertical pixel pitch by half and increases the vertical resolution. In this configuration, R, G, B subpixels form triangles which are diamond shaped, the rational for calling this technology “DIAPDP.” High luminous efficacy is achieved by reducing the reflectivity of the panel. The lower reflectivity enables increased transmittivity of the light‐reduction filter which is part of the PDP panel, thus ensuing sufficient contrast under bright conditions. The higher transmittivity increases the luminous efficacy with the filter. Results obtained for a 46‐in. panel demonstrate a 33% increase in the luminous efficacy when using the filter. The DIA cell configuration is further modified to be a “clustered DIA” in order to improve the color mixing. Through subjective evaluation, the color mixing was compared with that of panels based on a trio subpixel arrangement and DIA, and the effect on color mixing was confirmed. The luminous efficacy of clustered DIA is also shown to be equal to that of DIA.  相似文献   

20.
视觉显著性的八叉树颜色量化方法   总被引:1,自引:0,他引:1       下载免费PDF全文
刘志福  胡君 《计算机工程》2011,37(6):212-214
针对彩色图像颜色量化过程中整体层次与局部细节之间存在的问题,提出视觉显著性的八叉树颜色量化方法。将视觉注意机制引入图像颜色量化中,分析视觉显著性模型获取视觉显著图方法及理论,根据八叉树颜色量化方法中对细节量化不足的缺陷,结合显著图进行颜色频度统计,增加视觉显著区域的颜色频度。将该方法与八叉树颜色量化图像进行比较验证,可见量化后的颜色具有丰富的层次感,图像细节失真度降低,轮廓清晰。  相似文献   

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