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1.
阐述了企业信息化现状,对企业应用集成技术(EAI)进行了分析并指出传统EAI解决方案的不足。通过对面向服务架构(SOA)和企业服务总线(ESB)的分析,提出了ESB技术实现的基于SOA的企业信息化解决方案。  相似文献   

2.
本文介绍了面向服务的体系架构SOA、及其结构模型,针对目前企业应用集成面临的问题,提出了一种面向服务的企业信息集成模型,介绍了面向服务架构的基本概念、基本工作原理,以Web Services为主要技术,提出了一种基于SOA的企业应用集成框架,利用SOA架构面向服务的思想和ESB总线技术给出实现企业应用集成的解决方案,并以此提出了一种新的面向服务的企业应用集成模型。该模型对企业应用系统采用封装的方法,保证了应用系统在集成平台中仍保持原先的安全稳定性。  相似文献   

3.
信息化技术和信息化应用的快速发展向企业信息集成提出了更高的要求,以往的EAI已经很难符合企业的需要。在以面向服务架构(SOA)为方向的新的集成方式中,企业服务总线(ESB)是集成的关键技术。ESB包括了通信、消息、安全、管理、集成等多方面的技术和功能。有了ESB的支撑,SOA将以往复杂繁琐的集成系统清晰地分为服务、ESB、业务流程三个主要的层次,并且对遗留系统的集成提供支持。尽管现阶段SOA的应用仍有许多局限,但是随着技术的发展和应用的成熟,ESB终究会成为企业应用的必备软件。  相似文献   

4.
信息化技术和信息化应用的快速发展向企业信息集成提出了更高的要求,以往的EAI已经很难符合企业的需要.在以面向服务架构(SOA)为方向的新的集成方式中,企业服务总线(ESB)是集成的关键技术.ESB包括了通信、消息、安全、管理、集成等多方面的技术和功能.有了ESB的支撑,SOA将以往复杂繁琐的集成系统清晰地分为服务、ESB、业务流程三个主要的层次,并且对遗留系统的集成提供支持.尽管现阶段SOA的应用仍有许多局限,但是随着技术的发展和应用的成熟,ESB终究会成为企业应用的必备软件.  相似文献   

5.
基于SOA和ESB的企业应用集成的解决方案   总被引:1,自引:0,他引:1  
针对企业日益增长的信息共享和业务整合的需求,如何更好的实现基于SOA架构的企业应用集成成为备受关注的焦点问题。在探讨SOA、企业服务总线以及Web Service的基础上,针对现有的企业服务总线在无缝集成各类企业应用的不足之处进行了改进,提出了一种基于SOA架构和Web服务的企业总线技术ESB模型——EBWS模型(ESB Based Web Service and SOA),增强了ESB的高可用性和可扩展性,更有效地集成各类异构企业应用。  相似文献   

6.
基于ServiceMix的SOA架构的研究与实现   总被引:1,自引:0,他引:1  
SOA(面向服务的体系结构)是目前企业应用集成领域主流的软件体系结构,ESB(企业服务总线)是一种遵循SOA框架的系统集成解决方案。本文探讨了SOA、ESB和JBI之间的关系,并提出了基于开源ESB-ServiceMix的SOA架构的简易实现方案。  相似文献   

7.
对支撑SOA架构的重要组件ESB(Enterprise Service Bus,企业服务总线)进行了全面系统的介绍,说明了ESB在面向服务的体系结构中所扮演的角色和主要功能.通过ESB对SOA体系结构的改进的研究与分析,归纳出了一种基于ESB企业应用集成模型的基础设施.  相似文献   

8.
企业服务总线在企业应用集成中的研究与应用   总被引:1,自引:0,他引:1  
企业应用集成(EAI)是通过硬件,软件,标准和业务过程的结合,实现两个或多个企业系统之间的无缝集成,使它们能够统一运作.介绍了面向服务体系架构(SOA),并结合企业服务总线(ESB)技术,提出了一种新的企业应用集成框架.同时,给出了基于Mule ESB的EAI框架中商品价格查询实例的设计与实现.  相似文献   

9.
基于SOA的企业应用集成系统   总被引:11,自引:0,他引:11  
介绍面向服务架构(SOA)的概念,并从SOA的架构模型出发,分析了基于SOA企业应用集成技术。文章结合遗传医学资源网项目,提出一个能够有效实现企业应用集成的、基于SOA的集成支持系统。  相似文献   

10.
本文在介绍面向服务的体系架构(SOA)的基础上,针对各异构系统在业务和流程交互、数据集成,业务集成等方面的特点,提出了基于SOA的管理体系的整合应用方案,以解决在信息化建设过程中出现问题。解决了异构系统之间的数据源仍然使用各自独立的数据格式、元数据以及元模型的问题,结合一个大型企业应用实例,通过使用JBPM、ESB技术,将各种应用系统与基于J2EE的应用系统进行整合,从而体现出SOA架构在整合应用的灵活与高效。  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

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