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1.
M. I. Sessa 《Soft Computing - A Fusion of Foundations, Methodologies and Applications》2001,5(2):160-170
In order to provide approximate reasoning capabilities, in Gerla G, Sessa MI (1999) Chen G, Ying M, Cai K-Y (Eds) Fuzzy Logic and Soft computing, 19–31, Kluwer Academic Publishers, Boston an extension of Logic Programming has been proposed. Logic programs on function-free languages are considered, and approximate and imprecise information are represented by introducing a similarity relation ? in the set of predicate names and object names of the language. The inference system exploits the classical resolution rule of the Logic Programming paradigm. Moreover, the notion of fuzzy least Herbrand model is also provided. In this paper, by introducing the general notion of structural translation of languages, we generalize these results to the case of logic programs with function symbols. Some properties of the similarity relations are also proven. 相似文献
2.
F. Arcelli Fontana 《Soft Computing - A Fusion of Foundations, Methodologies and Applications》2002,7(2):107-114
Starting from unification based on similarity, a logic programming language, called LIKEness in LOGic (Likelog) is derived,
thorougly relying on similarity. An operational semantics and a fix-point semantics of the language are defined, using an
extension principle for fuzzy operators. The two approaches are proved to be related and a fuzzy extension of the least Herbrand
model is given. One of the principal feature of such a logic programming language is to allow flexible query answering to
deductive databases, which we show through an example. Moreover, we describe a system for web information retrieval through
Likelog.
I want to thank Ferrante Formato with whom I started and I continued this research and Prof. Giangiacomo Gerla for his great
support and contribution given to this field. 相似文献
3.
Katsuhiro Moizumi George Cybenko 《Mathematics of Control, Signals, and Systems (MCSS)》2001,14(3):213-232
This paper considers a sequencing problem which arises naturally in the scheduling of software agents. We are given n sites at which a certain task might be successfully performed. The probability of success is p
i at the ith site and these probabilities are independent. Visiting site i and trying the task there requires time (or some other cost metric) t
i whether successful or not. Latencies between sites i and j are l
ij, that is, the travel time between those two sites. Should the task be successfully completed at a site then any remaining
sites do not need to be visited. The Traveling Agent Problem is to find the sequence which minimizes the expected time to complete the task. The general formulation of this problem is
NP-Complete. However, if the latencies are constant we show that the problem can be solved in polynomial time by sorting the
ratios t
i/p
i according to increasing value and visiting the sites in that order. This result then leads to an efficient algorithm when
groups of sites form subnets in which latencies within a subnet are constant but can vary across subnets. We also study the case when there are deadlines
for solving the problem in which case the goal is to maximize probability of success subject to satisfying the deadlines.
Applications to mobile and intelligent agents are described.
Date received: February 10, 1998. Date revised: November 16, 1999. 相似文献
4.
5.
Patterns of Mobile Interaction 总被引:1,自引:0,他引:1
Jörg Roth 《Personal and Ubiquitous Computing》2002,6(4):282-289
The design of systems for mobile scenarios covers a wide range of issues, ranging from mobile networking to user interface
design for mobile devices. Mobile applications often run distributed on several connected devices, used by many users simultaneously.
Considering all issues related to mobile scenarios, a designer might be overwhelmed. As a solution, we propose a specific
kind of design patterns which we call mobility patterns, derived from successful mobile applications. They allow a designer to re-use design elements as building blocks in their
own designs. After describing the idea of mobility patterns, we give a brief overview of patterns we have identified so far.
Two patterns are described in more detail with the help of our research platforms QuickStep and Pocket DreamTeam. 相似文献
6.
移动Agent系统Ajanta的分析与研究 总被引:1,自引:1,他引:0
文章详细地分析了Ajanta系统的运行环境、体系结构、安全性与实现中的一些关键技术,并对该系统中存在的不足与可改进的方案进行了讨论。 相似文献
7.
J. Jacas J. Recasens 《Soft Computing - A Fusion of Foundations, Methodologies and Applications》2002,6(1):14-20
In this paper, some geometric aspects of indistinguishability operators are studied by using the concept of morphism between
them. Among all possible types of morphisms, the paper is focused on the following cases: Maps that transform a T-indistinguishability operator into another of such operators with respect to the same t-norm T and maps that transform a T-indistinguishability operator into another one of such operators with respect to a different t-norm T
′. The group of isometries of a given T-indistinguishability operator is also studied and it is determined for the case of one-dimensional operators, in particular
for the natural indistinguishability operators E
T
on [0, 1]. Finally, the indistinguishability operators invariant under translations on the real line are characterized. 相似文献
8.
Advances in mobile devices and wireless telecommunication infrastructure already provide mobile users with access to online
information sources and services. Compared to the PC world, however, mobile access is still quite restricted, especially with
regard to the display of graphical representations, such as images, drawings, diagrams, maps and logos. Since graphical representations
are increasingly used in the World Wide Web for the purpose of information presentation, the adaptation of graphics for tiny
displays is a challenge that should not be neglected. The current contribution discusses several transformation approaches
which might be employed to accomplish this adaptation task. 相似文献
9.
Ryszard Kowalczyk 《Soft Computing - A Fusion of Foundations, Methodologies and Applications》2002,6(5):337-347
The paper presents a prototype of Fuzzy e-Negotiation Agents (FeNAs) for autonomous multi-issue negotiation in e-commerce.
It considers negotiation as a form of distributed decision making in the presence of limited common knowledge and imprecise/soft
constraints that can be modeled as a distributed fuzzy constraint satisfaction problem (DFCSP). FeNAs incorporate the principles
of utility theory within DFCSPs and use fuzzy constraint-based reasoning in order to find a consensus that maximizes the agent's
utility and the level of its fuzzy constraint satisfaction subject to its acceptability by other agents. The paper presents
aspects of problem representation and negotiation mechanisms used by FeNAs in the context of DFCSPs. An overview of FeNAs
is provided and some capabilities for automated multi-issue negotiation are illustrated with two scenarios of e-commerce trading. 相似文献
10.
R. Khosla S. Kitjongthawonkul 《Soft Computing - A Fusion of Foundations, Methodologies and Applications》2001,5(6):405-411
Electronic brokerage, envisioning brokers acting on customers' behalf to locate required products and services at the best available price, is
a promising technique to solve a specific problem of electronic commerce business relations, i.e. the identification of the
goods and services satisfying the user requirements to the highest possible degree. In this paper we describe a electronic
brokerage system based on a human-centered layered architecture that allows the broker to proceed seamlessly from the user's
vision of the market, based on a nominal scale, to ordinal and interval based representations suitable for intelligent search agents exploiting fuzzy techniques. 相似文献
11.
Context Awareness and Mobile Phones 总被引:1,自引:1,他引:0
Peter Ljungstrand 《Personal and Ubiquitous Computing》2001,5(1):58-61
This paper investigates some aspects of how context-awareness can support users of mobile phones, in particular the calling
party. The use of mobile and stationary phones is discussed in relation to situational properties of a phone conversation,
especially with regards to who might benefit from context-awareness in this context. An initial hypothesis is that mobile
phone users communicate context information to each other (verbally) to a much higher degree than do stationary phone users.
Mobile phone users could benefit much from context awareness technology, in particular when about to make a call, if they
can receive context information regarding the person they are trying to reach prior to establishing the call. We argue that
such technology should require low amounts of explicit user interaction, and could lead to less disrupting calls in inappropriate
moments, as well as less frustration for the calling party when a call is not answered. 相似文献
12.
Leopoldina Fortunati 《Personal and Ubiquitous Computing》2001,5(2):85-98
This paper analyses the shifting identity of the mobile phone in the light of research carried out in 1996 on a representative
population sample from five major European countries: Italy, UK, France, Germany and Spain. A total of 6609 people were interviewed
by means of a telephone survey. The mobile phone emerged as a charismatic technology compared to other mobile technologies
(laptop and car phone) and as a leading technology that, in just a few years, has appropriated 11% of total telephone traffic.
It has “dragged” its widespread presence and amount of use from the workplace to the domestic sphere, although in Italy, where
it has had greatest success, its widespread use has been detached from its use in the workplace. Another emerging result is
that the use of the mobile phone is not correlated to strong residential mobility in individuals. 相似文献
13.
Overcoming the Lack of Screen Space on Mobile Computers 总被引:5,自引:0,他引:5
Stephen Brewster 《Personal and Ubiquitous Computing》2002,6(3):188-205
One difficulty for interface design on mobile computers is lack of screen space caused by their small size. This paper describes
a small pilot study and two formal experiments that investigate the usability of sonically-enhanced buttons of different sizes.
The underlying hypothesis being that presenting information about the buttons in sound would increase their usability and
allow their size to be reduced. An experimental interface was created that ran on a 3Com Palm III mobile computer and used
a simple calculator-style interface to enter data. The buttons of the calculator were changed in size between 4×4, 8×8 and
16×16 pixels and used a range of different types of sound from basic to complex. Results showed that sounds significantly
improved usability for both standard and small button sizes – more data could be entered with sonically-enhanced buttons and
subjective workload reduced. More sophisticated sounds that presented more information about the state of the buttons were
shown to be more effective than the standard Palm III sounds. The results showed that if sound was added to buttons then they
could be reduced in size from 16×16 to 8×8 pixels without much loss in quantitative performance. This reduction in size, however,
caused a significant increase in subjective workload. Results also showed that when a mobile device was used in a more realistic
situation (whilst walking outside) usability was significantly reduced (with increased workload and less data entered) than
when used in a usability laboratory. These studies show that sound can be beneficial for usability and that care must be taken
to do testing in realistic environments to get a good measure of mobile device usability. 相似文献
14.
R. Yoshioka N. Mirenkov 《Soft Computing - A Fusion of Foundations, Methodologies and Applications》2002,7(1):20-32
A visual language and a multimedia environment supporting the language are considered. The language is explained through
describing a visual program for solving partial differential equations by a multigrid method. The environment is based on
a database of self-explanatory components in a “film” format and a film management system for searching, editing, composing
and other manipulations with components. The visual program presented is only one view of a self-explanatory component. In
fact, it can also be watched in dynamics and from other points of view for better understanding the method features. The goal
of the visual program example is to show that visual programs can be physically much smaller than the text they replace and
much easier for understanding and modifying. 相似文献
15.
B. Riečan 《Soft Computing - A Fusion of Foundations, Methodologies and Applications》2003,7(7):486-488
Fuzzy dynamics is considered as a model of a general algebraic scheme based on two binary operations fulfilling a very weak
distributive law. The main result is the existence of the limit defining the entropy of the general dynamical system.
Present address: Katedra matematiky Fakulty prírodnych vied UMB, Tajovského 40, SK-97 401 Banská Bystrica, Slovakia E-mail: riecan@fpv.umb.sk
Dedicated to Prof. Ján Jakubík on the occasion of his 80th birthday
Supported by grant VEGA 1/9056/02. 相似文献
16.
W. Pedrycz G. Vukovich 《Soft Computing - A Fusion of Foundations, Methodologies and Applications》2002,6(3-4):271-276
In this study, we introduce a concept of a fuzzy multiplexer (fMUX) generalizing a well-known idea of multiplexers existing
in two-valued logic and digital systems. A generic topology of the fMUX is presented and its functional behavior studied.
We show that a design process with fMUXs is concerned with their supervised learning. A detailed learning scheme is discussed.
Numerical illustration is included. It is shown that fMUX support an idea of mixed-mode modeling in which we encounter data-information
granules quite often exhibiting variable granularity and this diversity lends itself to a modular way of model development. 相似文献
17.
Configuring the Mobile User: Sociological and Industry Views 总被引:2,自引:2,他引:0
This article considers the role of the consumer in the diffusion of mobile telecommunications technologies. There is presently
little research on the consumption and use of mobile technologies, and the aim of the present paper is to facilitate discussion
about the way consumer behaviour is currently understood in industry and academia. The paper considers key themes in social
science research on mobile ICTs, and understandings of the consumer held by those in the mobile industry. Bringing these understandings
together, we reiterate the now well attested view that the diffusion and consumption of mobile telephony and computing cannot
be understood without investigating the contexts and processes of their use in everyday life. 相似文献
18.
Alexandra Weilenmann 《Personal and Ubiquitous Computing》2001,5(2):137-145
This paper is based on a study of the ways in which a group negotiated the use of a new mobile technology. The group was
made up of ski instructors who, during a one-week ski trip, were equipped with a mobile awareness device called the Hummingbird.
The group was studied using ethnomethodologically inspired qualitative methods, with the focus on the group members’ different
views of the Hummingbird’s intended use. Negotiations of use occurred using two methods: talk and action. The users negotiated issues such as where and when to use the technology, and whether to consider the Hummingbird a work tool or a gadget for social events. Further, the empirical
results clearly show how negotiations of new, mobile technology differ from stationary technology. 相似文献
19.
R. Bělohlávek 《Soft Computing - A Fusion of Foundations, Methodologies and Applications》2002,7(1):53-64
Closure operators (and related structures) are investigated from the point of view of fuzzy set theory. The paper is a follow
up to [7] where fundamental notions and result have been established. The present approach generalizes the existing approaches
in two ways: first, complete residuated lattices are used as the structures of truth values (leaving the unite interval [0,1]
with minimum and other t-norms particular cases); second, the monotony condition is formulated so that it can reflect also
partial subsethood (not only full subsethood as in other approaches). In this paper, we study relations induced by fuzzy closure
operators (fuzzy quasiorders and similarities); factorization of closure systems by similarities and by so-called decrease
of logical precision; representation of fuzzy closure operators by (crisp) closure operators; relation to consequence relations;
and natural examples illustrating the notions and results.
Supported by grant no. 201/99/P060 of the GA ČR and by NATO Advanced Fellowship B for 2000. The author would like to thank
to Professor G. Gerla for helpful comments. Part of the paper written during author's research visit at the Center for Intelligent
Systems, State University of New York at Binghamton. Support by the Center and by its director, Professor G.J. Klir, is gratefully
acknowledged. 相似文献
20.
K. Srinivasa Raju L. Duckstein 《Soft Computing - A Fusion of Foundations, Methodologies and Applications》2003,7(6):412-418
Multiobjective fuzzy linear programming (MOFLP) irrigation planning model is formulated for the evaluation of management
strategy for the case study of Jayakwadi irrigation project, Maharashtra, India. Three conflicting objectives net benefits,
agricultural production and labour employment are considered in the irrigation planning scenario. All three criteria are to
be maximised and the last two are sustainability related. All three objective functions are quantified by linear membership
functions in a fuzzy multi objective framework. It is observed from MOFLP solution that net benefits, agricultural production
and labour employment are 2.031×109 Rupees, 2.1186×106 tons, 3.5858×107 man-days respectively with degree of truth (λ) 0.5715. Analysis of results indicated that net benefits, agricultural production,
labour employment have decreased by 4.13, 5.39 and 3.4% as compared to ideal values in the crisp linear programming (LP) model.
Present address: Department of Civil Engineering, Birla Institute of Technology and Science, Pilani, Rajasthan, India E-mail: ksraju@bits-pilani.ac.in 相似文献