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张黎娜  韩丽  楚秉智 《计算机工程与设计》2011,32(7):2421-2423,2427
提出一种基于MRG骨架树的三维模型检索方法。根据多分辨率Reeb图(MRG)的原理,提取反映模型拓扑特征的Reeb图骨架并且映射成树形结构,分析了节点的拓扑属性。针对拓扑属性在形状特征上的表达能力不足,在节点相应区域提取离散曲率和面积比例描绘局部的形状特征。有效地结合了模型的拓扑特征和形状特征计算模型的相似度。该方法突出了模型的整体拓扑特征和形状特征,实验结果表明了该方法的高效性和鲁棒性。  相似文献   

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针对复杂形状的颜色渐变填充无法较好拟合形状的延伸方向问题,提出了形状主骨架颜色渐变填充算法(SMSCGFA)。引入骨架路径视觉显著性评价向量,针对主骨架设计了整体优选及局部几何优化相结合的方法,对复杂形状抽取主骨架进行简化;骨架提取时结合了基于约束Delaunay三角剖分(CDT)的三角形中线法骨架提取和基于骨架二叉树的骨架路径双栈跟踪提取;对主骨架进行颜色渐变计算,通过局部的主骨架颜色信息,完成形状整体沿延伸方向的颜色渐变填充。实验验证表明,采用该方法后,骨架路径的优选比可达5.5%,消除了较多的骨架冗余分枝;与颜色线性渐变填充相比,基于骨架的颜色渐变填充,拟合形状延伸变化趋势较好。  相似文献   

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《微型机与应用》2016,(15):24-27
为提高检索精确度,提出了一种利用核线性分类分析来对模型特征进行优化的新方法。其主要思想是通过满足Mercer条件的非线性映射将低维空间下线性不可分的样本映射到高维空间,在高维空间中利用线性分类分析将原有的三维模型特征投影到特定的子空间。该方法能够在保持类间距离基础上得到具有鉴别信息的低维特征用于三维模型检索。实验结果表明,核线性分类分析方法速度较快,可在秒级完成三维特征优化,同时优化特征在本文测试数据集上可平均提高搜索准确度15%。  相似文献   

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Multimedia Tools and Applications - In this paper, we propose a skeleton path based approach for symmetry discovery and retrieval of nonrigid 3D shapes. The main idea is to match skeleton graphs by...  相似文献   

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3D shape retrieval by Poisson histogram   总被引:1,自引:0,他引:1  
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根据多分辨率Reeb图(MRG)原理,依据测地线函数分割模型,有效地提取反映模型拓扑结构的Reeb图骨架。进而,映射Reeb图为树结构,分析各骨架节点的拓扑属性,并提取其相应区域的离散曲率信息作为局部形状属性。最终,有效结合拓扑和几何形状特征,计算模型的相差度。该方法突出了模型的总体拓扑特征以及模型的表面细节,一系列的实验结果验证了其高效性、鲁棒性。  相似文献   

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Content-based 3D object retrieval has become an active topic in many research communities. In this paper, we propose a novel visual similarity-based 3D shape retrieval method (CM-BOF) using Clock Matching and Bag-of-Features. Specifically, pose normalization is first applied to each object to generate its canonical pose, and then the normalized object is represented by a set of depth-buffer images captured on the vertices of a given geodesic sphere. Afterwards, each image is described as a word histogram obtained by the vector quantization of the image’s salient local features. Finally, an efficient multi-view shape matching scheme (i.e., Clock Matching) is employed to measure the dissimilarity between two models. When applying the CM-BOF method in non-rigid 3D shape retrieval, multidimensional scaling (MDS) should be utilized before pose normalization to calculate the canonical form for each object. This paper also investigates several critical issues for the CM-BOF method, including the influence of the number of views, codebook, training data, and distance function. Experimental results on five commonly used benchmarks demonstrate that: (1) In contrast to the traditional Bag-of-Features, the time-consuming clustering is not necessary for the codebook construction of the CM-BOF approach; (2) Our methods are superior or comparable to the state of the art in applications of both rigid and non-rigid 3D shape retrieval.  相似文献   

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针对三维模型检索算法性能较低的问题,提出了一种改进的中轴骨架三维模型检索算法。  相似文献   

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We present a 3D shape retrieval methodology based on the theory of spherical harmonics. Using properties of spherical harmonics, scaling and axial flipping invariance is achieved. Rotation normalization is performed by employing the continuous principal component analysis along with a novel approach which applies PCA on the face normals of the model. The 3D model is decomposed into a set of spherical functions which represents not only the intersections of the corresponding surface with rays emanating from the origin but also points in the direction of each ray which are closer to the origin than the furthest intersection point. The superior performance of the proposed methodology is demonstrated through a comparison against state-of-the-art approaches on standard databases.  相似文献   

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改进的三维模型形状分布检索算法   总被引:1,自引:0,他引:1  
张明  李娟 《计算机应用》2012,32(5):1276-1279
针对传统D1距离形状分布函数获取采样点计算复杂、模型内容描述不充分和检索速率低下等问题提出了一种改进方法。该方法的关键点是:首先采用平移和缩放对模型进行标准化处理,用于减少面片之间的差异,使得采样点均匀地落在模型的表面;其次采用三角面片的索引号进行随机数的生成,并且利用三角面片的重心和质心进行有效的计算,以便用于缩短模型的处理时间和提高检索速率。利用普林斯顿大学三维模型数据库中的部分模型作为实验数据,实现结果表明:改进的方法不会降低模型的检索性能,并有效地减少了模型查询和处理时间。  相似文献   

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Computational Visual Media - The retrieval of non-rigid 3D shapes is an important task. A common technique is to simplify this problem to a rigid shape retrieval task by producing a...  相似文献   

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Shape-based retrieval of 3D models has become an important challenge in computer graphics. Object similarity, however, is a subjective matter, dependent on the human viewer, since objects have semantics and are not mere geometric entities. Relevance feedback aims at addressing the subjectivity of similarity. This paper presents a novel relevance feedback algorithm that is based on supervised as well as unsupervised feature extraction techniques. It also proposes a novel signature for 3D models, the sphere projection. A Web search engine that realizes the signature and the relevance feedback algorithm is presented. We show that the proposed approach produces good results and outperforms previous techniques.  相似文献   

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