共查询到20条相似文献,搜索用时 0 毫秒
1.
提出一种基于MRG骨架树的三维模型检索方法。根据多分辨率Reeb图(MRG)的原理,提取反映模型拓扑特征的Reeb图骨架并且映射成树形结构,分析了节点的拓扑属性。针对拓扑属性在形状特征上的表达能力不足,在节点相应区域提取离散曲率和面积比例描绘局部的形状特征。有效地结合了模型的拓扑特征和形状特征计算模型的相似度。该方法突出了模型的整体拓扑特征和形状特征,实验结果表明了该方法的高效性和鲁棒性。 相似文献
2.
3.
4.
5.
Multimedia Tools and Applications - In this paper, we propose a skeleton path based approach for symmetry discovery and retrieval of nonrigid 3D shapes. The main idea is to match skeleton graphs by... 相似文献
6.
7.
3D shape retrieval by Poisson histogram 总被引:1,自引:0,他引:1
8.
9.
Zhouhui Lian Afzal Godil Xianfang Sun Jianguo Xiao 《Machine Vision and Applications》2013,24(8):1685-1704
Content-based 3D object retrieval has become an active topic in many research communities. In this paper, we propose a novel visual similarity-based 3D shape retrieval method (CM-BOF) using Clock Matching and Bag-of-Features. Specifically, pose normalization is first applied to each object to generate its canonical pose, and then the normalized object is represented by a set of depth-buffer images captured on the vertices of a given geodesic sphere. Afterwards, each image is described as a word histogram obtained by the vector quantization of the image’s salient local features. Finally, an efficient multi-view shape matching scheme (i.e., Clock Matching) is employed to measure the dissimilarity between two models. When applying the CM-BOF method in non-rigid 3D shape retrieval, multidimensional scaling (MDS) should be utilized before pose normalization to calculate the canonical form for each object. This paper also investigates several critical issues for the CM-BOF method, including the influence of the number of views, codebook, training data, and distance function. Experimental results on five commonly used benchmarks demonstrate that: (1) In contrast to the traditional Bag-of-Features, the time-consuming clustering is not necessary for the codebook construction of the CM-BOF approach; (2) Our methods are superior or comparable to the state of the art in applications of both rigid and non-rigid 3D shape retrieval. 相似文献
10.
11.
12.
13.
Panagiotis Papadakis Author Vitae Ioannis Pratikakis Author Vitae Stavros Perantonis Author Vitae 《Pattern recognition》2007,40(9):2437-2452
We present a 3D shape retrieval methodology based on the theory of spherical harmonics. Using properties of spherical harmonics, scaling and axial flipping invariance is achieved. Rotation normalization is performed by employing the continuous principal component analysis along with a novel approach which applies PCA on the face normals of the model. The 3D model is decomposed into a set of spherical functions which represents not only the intersections of the corresponding surface with rays emanating from the origin but also points in the direction of each ray which are closer to the origin than the furthest intersection point. The superior performance of the proposed methodology is demonstrated through a comparison against state-of-the-art approaches on standard databases. 相似文献
14.
15.
Computational Visual Media - The retrieval of non-rigid 3D shapes is an important task. A common technique is to simplify this problem to a rigid shape retrieval task by producing a... 相似文献
16.
Shape-based retrieval of 3D models has become an important challenge in computer graphics. Object similarity, however, is a subjective matter, dependent on the human viewer, since objects have semantics and are not mere geometric entities. Relevance feedback aims at addressing the subjectivity of similarity. This paper presents a novel relevance feedback algorithm that is based on supervised as well as unsupervised feature extraction techniques. It also proposes a novel signature for 3D models, the sphere projection. A Web search engine that realizes the signature and the relevance feedback algorithm is presented. We show that the proposed approach produces good results and outperforms previous techniques. 相似文献
17.
In this paper, we present a spectral graph wavelet framework for the analysis and design of efficient shape signatures for nonrigid 3D shape retrieval. Although this work focuses primarily on shape retrieval, our approach is, however, fairly general and can be used to address other 3D shape analysis problems. In a bid to capture the global and local geometry of 3D shapes, we propose a multiresolution signature via a cubic spline wavelet generating kernel. The parameters of the proposed signature can be easily determined as a trade-off between effectiveness and compactness. Experimental results on two standard 3D shape benchmarks demonstrate the much better performance of the proposed shape retrieval approach in comparison with three state-of-the-art methods. Additionally, our approach yields a higher retrieval accuracy when used in conjunction with the intrinsic spatial partition matching. 相似文献
18.
19.