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1.
Due to the increasing deployment of conversational real-time applications like VoIP and videoconferencing, the Internet is
today facing new challenges. Low end-to-end delay is a vital QoS requirement for these applications, and the best effort Internet
architecture does not support this natively. The delay and packet loss statistics are directly coupled to the aggregated traffic
characteristics when link utilization is close to saturation. In order to investigate the behavior and quality of such applications
under heavy network load, it is therefore necessary to create genuine traffic patterns. Trace files of real compressed video and audio are text files containing the number of bytes per video and audio frame. These can serve
as material to construct mathematical traffic models. They can also serve as traffic generators in network simulators since
they determine the packet sizes and their time schedule. However, to inspect perceived quality, the compressed binary content
is needed to ensure decoding of received media. The EvalVid streaming video tool-set enables this using a sophisticated reassembly
engine. Nevertheless, there has been a lack of research solutions for rate adaptive media content. The Internet community fears a congestion collapse if the usage of non-adaptive media content continues to
grow. This paper presents a solution named Evalvid-RA for the simulation of true rate adaptive video. The solution generates
real rate adaptive MPEG-4 streaming traffic, using the quantizer scale for adjusting the sending rate. A feedback based VBR
rate controller is used at simulation time, supporting TFRC and a proprietary congestion control system named P-AQM. Example
ns-2 simulations of TFRC and P-AQM demonstrate Evalvid-RA’s capabilities in performing close-to-true rate adaptive codec operation
with low complexity to enable the simulation of large networks with many adaptive media sources on a single computer. 相似文献
2.
Peer-to-peer streaming has recently gained attention as an effective solution to support large scale media streaming applications
over the Internet. One of the main challenges of peer-to-peer video streaming is the cumulative impact of the Internet packet
loss due to the decoding dependency of the compressed video frames. In this paper we study the impact of the Internet packet
loss on the performance of peer-to-peer video streaming systems, and analyze the efficiency of various packet loss recovery
policies in such systems. Our analytical and simulation results show how the Internet packet loss can affect the performance
of peer- to-peer video streaming systems and how different packet loss recovery policies can be effective for such systems.
Our analysis results give us some insights that can be used in designing efficient peer-to-peer video streaming systems. 相似文献
3.
Thanks to the growing of the wireless networks, the video streaming application becomes a ubiquitous joyful service. In a wireless communication network environment, the service traffic spans across the wired and wireless domains. In this article, we propose a practical design of a proxy agent - SPONGE (Stream Pooler Over a Network Graded Environment) sitting between the wireless User Equipments (UEs) and the video streaming server to facilitate the adaptive video streaming service across wired/wireless networks. To make the wireless streaming service more efficient, an input video session would be encoded as multiple qualities of video streams so that UEs with a similar receiving condition can share streams with the same service quality via SPONGE. SPONGE can alleviate the direct load on the original stream broadcasting server. Meanwhile, it can make each UE get an adaptive streaming service according to the network conditions of the UE by a reduced network condition feedback latency. Our theoretical analysis and simulation results show that SPONGE can help wireless streaming users get a smooth and better playback quality by a quick and accurate reaction to the network condition. 相似文献
4.
P2P video streaming networks are found as a scalable solution and an alternative for traditional client–server based video
streaming over the Internet. One of the significant issues affecting the success of any P2P streaming network is cooperation
between peers. Practical observations have proved the prevalence of free riders in P2P networks that degrade their performance.
To solve this problem, using incentive mechanisms, which encourage peers to contribute more in the network, is necessary.
In this paper, we designed and proposed a distributed and scalable incentive mechanism for mesh based P2P video streaming
networks. In the proposed approach the contribution of the peers is measured and maintained in a distributed fashion. Furthermore,
we proposed an incentive sending side scheduler in which peers are served based on their contribution in the network. Our
simulation evaluations show the efficiency of the proposed approach in improving the overall perceived video quality by the
non-free rider nodes and consequently in the whole network. 相似文献
5.
In the Internet, video streaming services, in which users can enjoy videos at home, are becoming popular. Video streaming with high definition TV (HDTV) or ultra high definition video (UHDV) quality will be also provided and widely demanded in the future. However, the transmission bit-rate of high-quality video streaming is quite large, so generated traffic flows will cause link congestion. In the Internet, routes that packets take are determined using static link weights, so the network productivity, i.e., the maximum achievable throughout by the network, is determined by the capacity of a bottleneck link with the maximum utilization, although utilizations of many links remain low level. Therefore, when providing streaming services of rich content, i.e., videos with HDTV or UHDV quality, it is important to flatten the link utilization, i.e., reduce the maximum link utilization. We propose that ISPs use multiple servers to deliver rich content to balance the link utilization and propose server allocation and server selection methods for parallel delivery. We evaluate the effect of parallel delivery using 23 actual commercial ISP networks. 相似文献
6.
The IETF's Differentiated Services architecture is designed to provide different types or levels of service for Internet traffic. One of its key features is that traffic flows are aggregated so that routers in the core network only need to distinguish a relatively small number of aggregate flows, even if those flows consist of hundreds or thousands of individual flows. However, network-level QoS differentiation may not satisfy the requirements of many QoS-sensitive applications such as live video streaming, where end-to-end delay and reliability must be guaranteed. This paper investigates application-level service differentiation for MPEG video streaming in a Diff-Serv-aware MPLS network infrastructure, along with routing support at the network layer. Based on the fact that MPEG video has become one of the most popular formats for Internet (wired and wireless) users, our approach enhances aggregate QoS for video streaming by employing existing application-level knowledge of the MPEG video structure; therefore it requires neither a new video compression algorithm nor additional bandwidth. Several MPEG video dispersion models are proposed and analyzed. Simulation results show that two such strategies are superior to the other tested. In addition, a new routing scheme is proposed to support searching the ‘best’ paths for efficient multi-path video streaming. Through extensive simulations, we demonstrate that our approaches improve the aggregate QoS of MPEG video streams, as well as overall network efficiency. 相似文献
7.
随着无线网络的快速发展和Internet中流媒体视频的巨大成功,无线网络中的视频服务有望在不久的将来得到大规模部署,无线网络上的实时流媒体传输技术已成为研究热点,而其中视频安全组播协议是一个关键问题。但是,由于无线网络中有限的带宽和有限的存储空间,外部的攻击与自适应机制带来的安全性问题在无线流媒体视频中是不可避免的。一个精心设计的密钥管理算法不仅可以明显地提高流媒体视频的性能,还能够保证可靠的数据嵌入以及实时视频应用提供安全支持。如何设计一个高效的密钥管理算法,是当前流媒体视频应用中一个备受关注的问题。针对无线视频应用,针对一个处于开放和不安全的网络环境中的自适应视频应用的密钥管理算法进行了研究,并进行了算法评价。 相似文献
8.
Video on Demand is the leading service in Internet Protocol Television environments both in popularity and in quantity of generated traffic. Peer-assisted streaming in combination with an optimal distribution of the video contents on the peers has emerged as one of the most accepted solutions by the operators, especially in the privately managed networks, which helps to alleviate the streaming servers. However, an important question in these environments is how the system parameters and the various distributions of the video contents on the peers would impact the overall system performance. In order to give answers to these questions, we propose a precise and flexible stochastic model that takes into consideration parameters like uplink and storage capacity of the peers, number of peers, size of the video content library, size of contents and content distribution scheme to estimate the benefits of the peer-assisted streaming. We use this model as a tool that helps to find the optimal values of these parameters for best performance, as well as the limits of the system for a given configuration. 相似文献
9.
User-Generated Content has become very popular since new web services such as YouTube allow for the distribution of user-produced media content. YouTube-like services are different from existing traditional VoD services in that the service provider has only limited control over the creation of new content. We analyze how content distribution in YouTube is realized and then conduct a measurement study of YouTube traffic in a large university campus network. Based on these measurements, we analyzed the duration and the data rate of streaming sessions, the popularity of videos, and access patterns for video clips from the clients in the campus network. The analysis of the traffic shows that trace statistics are relatively stable over short-term periods while long-term trends can be observed. We demonstrate how synthetic traces can be generated from the measured traces and show how these synthetic traces can be used as inputs to trace-driven simulations. We also analyze the benefits of alternative distribution infrastructures to improve the performance of a YouTube-like VoD service. The results of these simulations show that P2P-based distribution and proxy caching can reduce network traffic significantly and allow for faster access to video clips. 相似文献
10.
基于尽力而为的网络模式不能提供QoS保证,网络拥塞和分组丢失不可避免。在端到端视频单播结构下,论文提出了一个发送端速率控制框架SRCF,在此框架下首先利用RTCP报文中的字段提出了一种网络参数测量方法,然后设计了一个自适应速率算法SRCA,SRCA利用已得到的网络传输延迟和分组丢失率参数作为初始参数,来调整编码速率,达到充分利用带宽的目的,避免了视频质量由于调整参数带来的剧烈抖动。仿真结果表明,该算法在网络出现一定拥塞的条件下,能跟踪带宽的变化,网络和媒体QoS能保证视频质量较好。 相似文献
11.
Peer-to-peer (P2P) streaming solutions are changing the way real-time multimedia transmission is distributed over the Internet. The advances in video coding, like Scalable Video Coding, also turns possible high-quality/definition video distribution and consumption. The recent push in using the standard HTTP protocol for streaming videos in the World Wide Web, is also making converged entertainment services come closer to global deployment across TV, Tablet and mobile devices. The combination of Scalable Video, P2P networks and Web technologies for transmitting high-quality live and time-shifted media contents, is a potential area of innovation and a very actual research topic. This paper describes the architecture of a quality-centric P2P distribution network supporting adaptive and scalable streamable media, that decouples the transport mechanisms from the media content type and structure (video, audio, timed-data, timed-text), irrespective of their encoding schemes. The set of P2P streaming protocols designed for the network enables streaming of live and on-demand media, with very low signaling cost. Prototypes of the P2P network components were implemented and integrated in the streaming platform of EU FP7 SARACEN Project. A suite of tests for evaluation of the performance of the solution demonstrates that it keeps a fairly stable quality level with reduced amplitude and frequency of variations, raising the overall quality perceived by the end-user. 相似文献
12.
针对目前Internet未对多媒体应用提供QoS保障的问题,分析了视频流组播的难点,提出了一种基于缓冲区管理的网络自适应组播发送速率控制方法.该机制可以合理控制服务器的发送速率,既能自适应网络状况的变化,又满足流媒体实时播放的需求.实验结果表明,该机制通过控制发送缓冲区占有率,降低了分组丢包率,提高了终端的接收质量,具有良好的实用价值. 相似文献
13.
Multimedia content adaption strategies are becoming increasingly important for effective video streaming over the actual heterogeneous networks. Thus, evaluation frameworks for adaptive video play an important role in the designing and deploying process of adaptive multimedia streaming systems. This paper describes a novel simulation framework for rate-adaptive video transmission using the Scalable Video Coding standard ( H.264/ SVC). Our approach uses feedback information about the available bandwidth to allow the video source to select the most suitable combination of SVC layers for the transmission of a video sequence. The proposed solution has been integrated into the network simulator NS-2 in order to support realistic network simulations. To demonstrate the usefulness of the proposed solution we perform a simulation study where a video sequence was transmitted over a three network scenarios. The experimental results show that the Adaptive SVC scheme implemented in our framework provides an efficient alternative that helps to avoid an increase in the network congestion in resource-constrained networks. Improvements in video quality, in terms of PSNR (Peak Signal to Noise Ratio) and SSIM (Structural Similarity Index) are also obtained. 相似文献
14.
In this paper we propose two new enhancements to the SOCKS protocol in the areas of IP multicasting and UDP tunneling. Most network firewalls deployed at the entrance to a private network block multicast traffic. This is because of potential security threats inherent with IP multicast. Multicasting is the backbone of many Internet technologies like voice and video conferencing, real time gaming, multimedia streaming, and online stock quotes, among others. There is a need to be able to safely and securely allow multicast streams to enter into and leave a protected enterprise network. Securing multicast streams is challenging. It poses many architectural issues. The SOCKS protocol is typically implemented in a network firewall as an application-layer gateway. Our first enhancement in the area of IP multicast to the SOCKS protocol is to enable the application of security and access control policies and safely allow multicast traffic to enter into the boundaries of a protected enterprise network. The second enhancement we propose is to allow the establishment of a tunnel between two protected networks that have SOCKS based firewalls to transport UDP datagrams. 相似文献
15.
We propose a sender-driven system for adaptive streaming from multiple servers to a single receiver over separate network paths. The servers employ information in receiver feedbacks to estimate the available bandwidth on the paths and then compute appropriate transmission schedules for streaming media packets to the receiver based on the bandwidth estimates. An optimization framework is proposed that enables the senders to compute their transmission schedules in a distributed way, and yet to dynamically coordinate them over time such that the resulting video quality at the receiver is maximized. To reduce the computational complexity of the optimization framework an alternative technique based on packet classification is proposed. The substantial reduction in online complexity due to the resulting packet partitioning makes the technique suitable for practical implementations of adaptive and efficient distributed streaming systems. Simulations with Internet network traces demonstrate that the proposed solution adapts effectively to bandwidth variations and packet loss. They show that the proposed streaming framework provides superior performance over a conventional distortion-agnostic scheme that performs proportional packet scheduling on the network paths according to their respective bandwidth values. 相似文献
16.
With the wide availability of high-speed network access, we are experiencing high quality streaming media delivery over the Internet. The emergence of ubiquitous computing enables mobile users to access the Internet with their laptops, PDAs, or even cell phones. When nomadic users connect to the network via wireless links or phone lines, high quality video transfer can be problematic due to long delay or size mismatch between the application display and the screen. Our proposed solution to this problem is to enable network proxies with the transcoding capability, and hence provide different, appropriate video quality to different network environment. The proxies in our transcoding-enabled caching (TeC) system perform transcoding as well as caching for efficient rich media delivery to heterogeneous network users. This design choice allows us to perform content adaptation at the network edges. We propose three different TeC caching strategies. We describe each algorithm and discuss its merits and shortcomings. We also study how the user access pattern affects the performance of TeC caching algorithms and compare them with other approaches. We evaluate TeC performance by conducting two types of simulation. Our first experiment uses synthesized traces while the other uses real traces derived from an enterprise media server logs. The results indicate that compared with the traditional network caches, with marginal transcoding load, TeC improves the cache effectiveness, decreases the user-perceived latency, and reduces the traffic between the proxy and the content origin server. 相似文献
17.
In this paper we propose an adaptive P2P video streaming framework to address the challenges due to bandwidth heterogeneity
and peer churn on the Internet. This adaptive streaming framework consists of two major components, source rate adaptation
and adaptive overlay topology formation, to maximize the video quality and fully utilize the overall peer upload capacity.
In the source rate adaptation, the video server adapts the video source rate automatically based on the local measurement
of peers’ download rates, so that the P2P network is not overloaded beyond its bandwidth capacity and peers are able to achieve
smooth video playback. To combat bandwidth heterogeneity, we propose to construct a desirable link-level homogeneous overlay
topology using a Markov chain Monte Carlo method, so that peers achieve an equal per-connection upload/download bandwidth.
In this link-level homogeneous network, video flows do not encounter any bottlenecks along the delivery paths, and peers achieve
high download rates to ensure smooth video playback. We also design a fully distributed algorithm to implement the dual mechanisms
of the adaptive topology formation and the source rate maximization. To evaluate the performance of our streaming framework,
we conduct both mathematical analysis and extensive simulations. The simulation results confirm our analysis and show that
the proposed distributed algorithm is able to maximize the video playback quality with fast convergence. 相似文献
18.
Multimedia streaming allows consumers to view multimedia content anywhere. However, quality of service is a major concern amid heightened levels of network traffic caused by increasing user demand. Accordingly, media streaming technology is adopting a new paradigm: adaptive HTTP streaming (AHS). AHS is widely used for real-time streaming content delivery in the Internet environment. In streaming, selection of appropriate bitrate is crucial for adapting media rate to network variations and client processing capabilities while ensuring optimal service for the consumer. We evaluate a proposed client-driven three-level optimized rate adaptation algorithm for adaptive HTTP media streaming. In the first stage, the algorithm chooses a suitable starting bitrate close to the available channel capacity. Next, the algorithm monitors the client parameters in real time, precisely detecting network variations and choosing a likely available bit representation for the next download segment. The algorithm controls and minimizes the effects of buffer stalls and overflow resulting from the brief network variations occurring between consecutive segments. The proposed algorithm is implemented in Dynamic Adaptive Streaming over HTTP (DASH) player and its performance compared to that of commercially available Gstreamer-based HTTP Live Streaming (HLS) and DASH players which use conventional segment fetch time–based adaptation and throughput-based adaptation algorithms respectively. This evaluation uses a real-time cloud server client and test bed streaming setup. The resulting analysis shows that the client-driven three-level rate adaptation (TLRA) approach allows adaptive streaming clients to maximize use of end-to-end network capacity, delivering an ideal user experience by precisely predicting network variations and rapidly adapting to available bandwidth, minimizing rebuffering events and bitrate level changes. 相似文献
19.
1 概述经过了2000、2001两年的社区宽带网建设的高速发展后,摆在中国ISP们面前的任务是如何在已建成的宽带网上开展增值服务,许多ISP尝试在宽带网上开展流媒体(Streaming Media)服务,如视频点播VOD(Video On-Demand)系统。然而,流媒体对网络带宽和实时性的要求使得流服务器必须能够进行端对端(End-to-End)的拥塞控制和质量调整,由于 相似文献
20.
It is expected that by 2003, continuous media will account for more than 50% of the data available on origin servers. This will provoke a significant change in Internet workload, due to the high bandwidth requirements and the long-lived nature of digital video, streaming server loads and network bandwidths are proving to be major limiting factors. Aiming at the characteristic of broadband network in a residential area, we propose a popularitybased on server-proxy caching strategy for streaming media. According to a streaming media popularity on streaming server and proxy, this strategy caches the content of this streaming media partially or completely, and plays an important role in decreasing server load, reducing the traffic from streaming server to proxy, and improving the startup latency of the client. 相似文献
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