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1.
针对立体匹配算法中,census变换在弱纹理区域具有较好效果,但忽略了图像的灰度信息,造成在重复纹理区域匹配效果不理想,提出了一种改进的census变换。在初始匹配代价阶段,设计了一种在census变换的基础上融合互信息和梯度信息的相似性测度算法。在代价聚合阶段,采用自适应权重引导滤波聚合策略。最后,通过视差计算、视差优化得到最终的视差图。在VS2015软件平台上对Middlebury网站上提供的标准测试图进行实验,实验结果表明,所提算法能够得到较为准确的视差图,平均误匹配率为5.29%,可以满足三维重构的需要。  相似文献   

2.
In this paper, a new algorithm is presented to compute the disparity map from a stereo pair of images by using Belief Propagation (BP). While many algorithms have been proposed in recent years, the real-time computation of an accurate disparity map is still a challenging task. The computation time and run-time memory requirements are two very important factors for all real-time applications. The proposed algorithm divides the matching process into two steps; they are initial matching and disparity map refinement. Initial matching is performed by memory efficient hierarchical belief propagation algorithm that uses less than half memory at run-time and minimizes the energy function at much faster rate as compare to other hierarchical BP algorithms that makes it more suitable for real-time applications. Disparity map refinement uses a simple but very effective single-pass approach that improves the accuracy without affecting the computation cost. Experiments by using Middlebury dataset demonstrate that the performance of our algorithm is the best among other real-time stereo matching algorithms.  相似文献   

3.
目的 近年来双目视觉领域的研究重点逐步转而关注其“实时化”策略的研究,而立体代价聚合是双目视觉中最为复杂且最为耗时的步骤,为此,提出一种基于GPU通用计算(GPGPU)技术的近实时双目立体代价聚合算法。方法 选用一种匹配精度接近于全局匹配算法的局部算法——线性立体匹配算法(linear stereo matching)作为代价聚合策略;结合线性代价聚合的原理,对其主要步骤(代价计算、均值滤波及系数求解等)的计算流程进行有针对性地并行优化。结果 对于相同的实验样本,用本文方法在NVIDA GTX780 实验平台上能在更短的时间计算出代价矩阵,与原有的CPU实现方法相比,代价聚合的效率平均有了数十倍的提升。结论 实时双目立体代价聚合方法,为在个人通用PC平台上实时获取高质量双目视觉深度信息提供了一个高效可靠的途径。  相似文献   

4.
Accurate and Real-Time stereo vision is an essential need for many computer vision applications, such as On-Road stereo vision system. In this paper, a fast and accurate system for On-Road stereo vision application is presented. In order to achieve this purpose, first, an algorithm is presented that is optimized for hardware implementation and On-Road application, then an appropriate hardware architecture for this algorithm is proposed. The approach uses gradient and Census transform as initial cost function, then cost is aggregate in cross-based supported reign. LR-check and disparity refinement is also utilized to improve final disparity. The proposed design is a standalone stereo vision system where all steps of algorithm is implemented on a hardware platform. Overall system is implemented on FPGA platform and it is tested on KITTI Database. The proposed system is also tested on Middlebury database without any changes in parameters. Experimental results show that the proposed system has high accuracy in KITTI and Middlebury database. In term of hardware resource, the system occupy %%66 of XC6VLX240T FPGA device for 1920 × 1080 image with 96 disparity levels that operated at 53.5 Fps.  相似文献   

5.
近年来,随着 GPU 技术的深入发展和并行算法的日益成熟,使得实时三维重建成 为可能。文中实现了一种针对小场景的交互式稠密三维重建系统,此系统借助先进的移动跟踪 技术,可以准确地估计相机的即时位置。提出了一种改进的多视深度生成算法,在 GPU 加速下 能够实时计算场景的深度。改进算法中的亚像素级的半全局匹配代价累积提高了多视立体匹配 的精度,并结合全局优化的方法计算出了准确的场景深度信息。深度图被转换为距离场,使用 全局优化的直方图压缩融合算法和并行的原始对偶算法实现了深度的实时融合。实验结果证明 了重建系统的可行性和重建算法的正确性。  相似文献   

6.
针对SIFT(尺度不变特征变换)算法无法准确定位物体形状特征的问题,提出了一种结合了Harris角点和SIFT算法的立体匹配方法。在DOG尺度空间提取Harris算子作为图像的特征点并为每个特征点定义主方向,计算出特征点的32维特征向量描述子并用BBF算法检索同名特征点之间的欧式距离进行匹配。在降低SIFT算法的时间复杂度的同时提高了算法提取特征点的形状意义,在双目图像匹配实验中取得了较好的结果。  相似文献   

7.
作为双目三维重建中的关键步骤,双目立体匹配算法完成了从平面视觉到立体视觉的转化.但如何平衡双目立体匹配算法的运行速度和精度仍然是一个棘手的问题.本文针对现有的局部立体匹配算法在弱纹理、深度不连续等特定区域匹配精度低的问题,并同时考虑到算法实时性,提出了一种改进的跨多尺度引导滤波的立体匹配算法.首先融合AD和Census变换两种代价计算方法,然后采用基于跨尺度的引导滤波进行代价聚合,在进行视差计算时通过制定一个判断准则判断图像中每一个像素点的最小聚合代价对应的视差值是否可靠,当判断对应的视差值不可靠时,对像素点构建基于梯度相似性的自适应窗口,并基于自适应窗口修正该像素点对应的视差值.最后通过视差精化得到最终的视差图.在Middlebury测试平台上对标准立体图像对的实验结果表明,与传统基于引导滤波器的立体匹配算法相比具有更高的精度.  相似文献   

8.
Stereo matching is a challenging problem and highly accurate depth image is important in different applications. The main problem is to estimate the correspondence between two pixels in a stereo pair. To solve this problem, in the last decade, several cost aggregation methods aimed at improving the quality of stereo matching algorithms have been introduced. We propose a new cost aggregation method based on weighted guided image filtering (WGIF) for local stereo matching. The proposed algorithm solves multi-label problems in three steps. First, the cost volume is constructed using pixel-wise matching cost computation functions. Then, each slice of the cost volume is independently filtered using the WGIF, which substitutes for the smoothness term in the energy function. Finally, the disparity of any pixel is simply computed. The WGIF uses local weights based on a variance window of pixels in a guidance image for cost volume filtering. Experimental results using Middlebury stereo benchmark verify that the proposed method is effective due to a high quality cost volume filter.  相似文献   

9.
Stereo matching is one of the most used algorithms in real-time image processing applications such as positioning systems for mobile robots, three-dimensional building mapping and recognition, detection and three-dimensional reconstruction of objects. In order to improve the performance, stereo matching algorithms often have been implemented in dedicated hardware such as FPGA or GPU devices. In this paper an FPGA stereo matching unit based on fuzzy logic is described. The proposed algorithm consists of three stages. First, three similarity parameters inherent to each pixel contained in the input stereo pair are computed. Then, the similarity parameters are sent to a fuzzy inference system which determines a fuzzy-similarity value. Finally, the disparity value is defined as the index which maximizes the fuzzy-similarity values (zero up to dmax). Dense disparity maps are computed at a rate of 76 frames per second for input stereo pairs of 1280 × 1024 pixel resolution and a maximum expected disparity equal to 15. The developed FPGA architecture provides reduction of the hardware resource demand compared to other FPGA-based stereo matching algorithms: near to 72.35% for logic units and near to 32.24% for bits of memory. In addition, the developed FPGA architecture increases the processing speed: near to 34.90% pixels per second and outperforms the accuracy of most of real-time stereo matching algorithms in the state of the art.  相似文献   

10.
目的 立体匹配是计算机双目视觉的重要研究方向,主要分为全局匹配算法与局部匹配算法两类。传统的局部立体匹配算法计算复杂度低,可以满足实时性的需要,但是未能充分利用图像的边缘纹理信息,因此在非遮挡、视差不连续区域的匹配精度欠佳。为此,提出了融合边缘保持与改进代价聚合的立体匹配。方法 首先利用图像的边缘空间信息构建权重矩阵,与灰度差绝对值和梯度代价进行加权融合,形成新的代价计算方式,同时将边缘区域像素点的权重信息与引导滤波的正则化项相结合,并在多分辨率尺度的框架下进行代价聚合。所得结果经过视差计算,得到初始视差图,再通过左右一致性检测、加权中值滤波等视差优化步骤获得最终的视差图。结果 在Middlebury立体匹配平台上进行实验,结果表明,融合边缘权重信息对边缘处像素点的代价量进行了更加有效地区分,能够提升算法在各区域的匹配精度。其中,未加入视差优化步骤的21组扩展图像对的平均误匹配率较改进前减少3.48%,峰值信噪比提升3.57 dB,在标准4幅图中venus上经过视差优化后非遮挡区域的误匹配率仅为0.18%。结论 融合边缘保持的多尺度立体匹配算法有效提升了图像在边缘纹理处的匹配精度,进一步降低了非遮挡区域与视差不连续区域的误匹配率。  相似文献   

11.
目的 双目测距对水面无人艇自主避障以及视觉侦察具有重要意义,但视觉传感器成像易受光照环境及运动模糊等因素的影响,基于经典Census变换的立体匹配代价计算方法耗时长,且视差获取精度差,影响测距精度。为了提高测距精度并保证算法运行速度,提出一种用于双目测距的快速立体匹配算法。方法 基于传统Census变换,提出一种新的比特串生成方法,在匹配点正方形支持窗口的各边等距各选3个像素点,共选出8个像素点,这8个像素点两两比较生成一个字节的比特串。将左右视场中的匹配点与待匹配点的比特串进行异或,得到两点的汉明距离,在各汉明距离中找到距离最小的像素点作为匹配像素点,两像素点的横坐标差为视差。本文采用区域视差计算的方法,在左右视场确定同一目标区域后进行视差提取和滤波,利用平均视差计算目标的距离。结果 本文算法与基于传统Census变换的立体匹配视差获取方法相比,在运算速度方面优势明显,时间稳定在0.4 s左右,用时仅为传统Census变换算法的1/5。在Middlebury数据集中的图像对teddy和cones上进行的算法运行时间对比实验中,本文基于Census变换改进的算法比已有的基于Census变换的匹配算法在运行时间上快了近20 s。在实际双目测距实验中,采用本文算法在1019 m范围内测距误差在5%以内,根据无人艇的运动特点和避障要求,通过分析可知该算法的测距精度可以满足低速无人艇的避障需求。结论 本文给出的基于改进Census变换的匹配算法在立体匹配速度上有大幅提高,提取目标视差用于测距,实际测距结果表明,本文算法能够满足水面无人艇的视觉避障要求。  相似文献   

12.
针对当前Census变换立体匹配算法深度不连续区域匹配精度低的缺陷,提出了一种新颖的自适应权重的Census变换立体匹配算法。在Census变换阶段计算变换窗口中心点上下左右四个像素的均值,得到中心点与该均值的差的绝对值,通过判断该绝对值的大小来确定中心点灰度值;为了有区别地对待窗口内各像素点,引入自适应权重,通过线性分段型函数计算自适应权值。在代价聚合阶段同样引入自适应权重并采用变化的聚合窗口,通过聚合窗口中心点和其左右两点的梯度值来确定聚合窗口的大小。实验结果表明,算法的匹配效果优于目前的Census变换立体匹配算法,在深度不连续区域匹配效果显著改善,而且没有明显降低实时性和增加硬件实现的难度。  相似文献   

13.
在基于现场可编程门阵列的实时立体匹配系统中,Census变换算法针对特定区域的误匹配率较高。为提高匹配精度,提出一种具有高并行性流水线结构的实时半全局立体匹配算法并进行硬件实现。将改进的Tanimoto距离和带权重4方向的梯度绝对值差进行组合,作为新的初始匹配代价。在代价聚合阶段采用4路径并行结构的SGM算法,在视差选择阶段采用赢家通吃策略,在视差校正阶段采用阈值检测算法代替传统左右一致性检验算法。实验结果表明,该算法能够有效提高弱纹理和边缘区域的区分度,减少对中心点的依赖,降低资源占用,其在Middleburry平台上的平均误匹配率仅为7.52%,在Xilinx Zynq-7000平台上的匹配速率达到98 frame/s。  相似文献   

14.
《Real》2001,7(1):59-76
Refinements of the energy expression of a real-time neural-based stereo vision system are presented. The neural network optimizes a scalar functional, that represents an area-based stereo matching algorithm. The neural system is reviewed and its performances presented. The proposed improvements are in terms of the exploitation of the image chromatic content and of local pixel information relative to the distance from an image feature. Experimental results showing the performance improvements are presented on synthetic and on real images. The hardware implementation currently in progress will straightforwardly benefit from these improvements.  相似文献   

15.
彭一文  任文平  钱蓉蓉 《计算机仿真》2020,37(4):151-154,334
针对毫米波大规模多输入多输出(MIMO)通信系统中存在的硬件成本高、能耗大等问题,混合模拟-数字的收发机架构是一个很有前景的解决方案,然而系统的信道估计问题却成为一个挑战。在考虑正交频分复用和频率选择性衰落信道模型的前提下,提出了一种使用贝叶斯压缩感知理论来估计信道的方法。贝叶斯压缩感知算法可以在稀疏信道先验知识不完备的情况下,实现更高精度的信道估计。仿真结果验证了所提方法的有效性,与正交匹配追踪算法相比,在信噪比为30dB时,归一化均方误差降低了约25dB。  相似文献   

16.
《Real》2000,6(3):213-221
In this paper, the implementation of a new stereo vision process on a specialized architecture which comprises of three DSPs TMS320C31 is described. The first step of our stereo vision system is a self-adaptive image segmentation algorithm based on a new concept that we call declivity. The second step is a new and fast stereo matching algorithm based on dynamic programming and using self-adaptive decision parameters. The goal of our work is to develop a stereo vision system that achieves an acceptable level of performance using a modest amount of hardware. This implementation is organized as follows: declivity extraction from the two stereo images is performed in parallel on two DSPs, one for the right image and the other for the left one. Then, the last DSP computes the declivity matching based on our dynamic programming method as well as the 3D maps calculation. Finally, experimental results obtained using real pairs of stereo images on a VME 150/40 Imaging Technology Vision System are presented. They show the feasibility and the effectiveness of our system. These results can surely be improved by using a new generation of DSP in order to consider real-time applications.  相似文献   

17.
The accuracy of stereo vision has been considerably improved in the last decade, but real-time stereo matching is still a challenge for embedded systems where the limited resources do not permit fast operation of sophisticated approaches. This work presents an evaluation of area-based algorithms used for calculating distance in stereoscopic vision systems, their hardware architectures for implementation on FPGA and the cost of their accuracies in terms of FPGA hardware resources. The results show the trade-off between the quality of such maps and the hardware resources which each solution demands, so they serve as a guide for implementing stereo correspondence algorithms in real-time processing systems.  相似文献   

18.
基于区域匹配的实时加速技术   总被引:1,自引:0,他引:1  
针对区域立体匹配计算量大实时性差的困难,分析了相关匹配算法的实际工作过程,采用消除冗余因子和Box滤波、多级分辨率匹配减小计算复杂度,对算法结构进行了改进和优化,并利用超线程和OpenMP技术对算法进行了加速,提出了一种实时区域匹配算法.对算法进行实验,结果表明算法符合了视觉导航的准确性和实时性要求,并且对于提高其他区域匹配算法实时性也具有重要借鉴意义.  相似文献   

19.
An improved global stereo matching algorithm is implemented on a single FPGA for real-time applications. Stereo matching is widely used in stereo vision systems, i.e. objects detection and autonomous vehicles. Global algorithms have much more accurate results than local algorithms, but global algorithms are not implemented on FPGA since they rely over high-end hardware resources. In this implementation the stereo pairs are divided into blocks, the hardware resources are reduced by processing one block once. The hardware implementation is based on a Xilinx Kintex 7 FPGA. Experiment results show that the proposed implementation has an accurate result for the Middlebury benchmarks and 30 frames per second (fps) @1920 × 1680 is achieved.  相似文献   

20.
In stereo matching tasks, the matching effect is often very poor when the texture of the region is weak or repeated. To solve this problem, an improved Graph Cut stereo matching algorithm based on Census transform is proposed. The Hamming distance of the corresponding pixels in the left and right images after Census transform is introduced as the similarity measure in the data term of the energy function. In this way, the dependence on the pixel value is reduced. The stereo matching experiments are implemented on the standard images of Middlebury stereo benchmark and the real scene images, and it demonstrates that our algorithm is robust and can obtain better performance in weak texture or repeated texture region.  相似文献   

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