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1.
作为双目三维重建中的关键步骤,双目立体匹配算法完成了从平面视觉到立体视觉的转化.但如何平衡双目立体匹配算法的运行速度和精度仍然是一个棘手的问题.本文针对现有的局部立体匹配算法在弱纹理、深度不连续等特定区域匹配精度低的问题,并同时考虑到算法实时性,提出了一种改进的跨多尺度引导滤波的立体匹配算法.首先融合AD和Census变换两种代价计算方法,然后采用基于跨尺度的引导滤波进行代价聚合,在进行视差计算时通过制定一个判断准则判断图像中每一个像素点的最小聚合代价对应的视差值是否可靠,当判断对应的视差值不可靠时,对像素点构建基于梯度相似性的自适应窗口,并基于自适应窗口修正该像素点对应的视差值.最后通过视差精化得到最终的视差图.在Middlebury测试平台上对标准立体图像对的实验结果表明,与传统基于引导滤波器的立体匹配算法相比具有更高的精度.  相似文献   

2.
基于双序列比对算法的立体图像匹配方法*   总被引:1,自引:1,他引:0  
在分析现有立体匹配方法的基础上,提出一种基于双序列比对算法的立体图像匹配方法。将立体图像对中同名极线上的像素灰度值看做是一对字符序列,使用基于动态规划思想的双序列比对算法对这些对字符序列进行匹配,以获取立体图像视差。为验证该方法的可行性和适用性,采用人脸立体图像对进行实验。实验结果表明,使用该方法进行立体图像匹配能获得光滑的、稠密的视差图。基于动态规划思想的双序列比对算法能够有效地解决立体图像匹配问题,从而为图像的立体匹配提供了一个实用有效的方法。  相似文献   

3.
An adaptive weighted stereo matching algorithm with multilevel and bidirectional dynamic programming based on ground control points (GCPs) is presented. To decrease time complexity without losing matching precision, using a multilevel search scheme, the coarse matching is processed in typical disparity space image, while the fine matching is processed in disparity-offset space image. In the upper level, GCPs are obtained by enhanced volumetric iterative algorithm enforcing the mutual constraint and the threshold constraint. Under the supervision of the highly reliable GCPs, bidirectional dynamic programming framework is employed to solve the inconsistency in the optimization path. In the lower level, to reduce running time, disparity-offset space is proposed to efficiently achieve the dense disparity image. In addition, an adaptive dual support-weight strategy is presented to aggregate matching cost, which considers photometric and geometric information. Further, post-processing algorithm can ameliorate disparity results in areas with depth discontinuities and related by occlusions using dual threshold algorithm, where missing stereo information is substituted from surrounding regions. To demonstrate the effectiveness of the algorithm, we present the two groups of experimental results for four widely used standard stereo data sets, including discussion on performance and comparison with other methods, which show that the algorithm has not only a fast speed, but also significantly improves the efficiency of holistic optimization.  相似文献   

4.
目的 立体匹配是计算机双目视觉的重要研究方向,主要分为全局匹配算法与局部匹配算法两类。传统的局部立体匹配算法计算复杂度低,可以满足实时性的需要,但是未能充分利用图像的边缘纹理信息,因此在非遮挡、视差不连续区域的匹配精度欠佳。为此,提出了融合边缘保持与改进代价聚合的立体匹配。方法 首先利用图像的边缘空间信息构建权重矩阵,与灰度差绝对值和梯度代价进行加权融合,形成新的代价计算方式,同时将边缘区域像素点的权重信息与引导滤波的正则化项相结合,并在多分辨率尺度的框架下进行代价聚合。所得结果经过视差计算,得到初始视差图,再通过左右一致性检测、加权中值滤波等视差优化步骤获得最终的视差图。结果 在Middlebury立体匹配平台上进行实验,结果表明,融合边缘权重信息对边缘处像素点的代价量进行了更加有效地区分,能够提升算法在各区域的匹配精度。其中,未加入视差优化步骤的21组扩展图像对的平均误匹配率较改进前减少3.48%,峰值信噪比提升3.57 dB,在标准4幅图中venus上经过视差优化后非遮挡区域的误匹配率仅为0.18%。结论 融合边缘保持的多尺度立体匹配算法有效提升了图像在边缘纹理处的匹配精度,进一步降低了非遮挡区域与视差不连续区域的误匹配率。  相似文献   

5.
提出一种基于控制点的分层双向动态规划立体匹配算法.首先,利用改进Volumetric迭代算法获取具有高可靠度的控制点,将其作为具有正确视差的匹配点.其次,在高可靠度控制点的指导下,利用分层双向动态规划算法在DSI(disparity-space image)视差空间图中进行初匹配,进而在Delta DSI(delta disparity-space image)视差变化空间图中进行精匹配,从而获取高密度视差图.实验结果表明,该算法不仅可以改善传统直接动态规划立体匹配算法产生的带状条纹瑕疵,而且计算速度较快,匹配结果也优于传统动态规划的匹配结果.  相似文献   

6.
一种沿区域边界的动态规划立体匹配算法   总被引:2,自引:0,他引:2  
提出一种基于图像区域分割的立体匹配算法.与通常的沿扫描行进行动态规划的立体匹配算法不同,该算法以图像"区域"为基元计算视差.首先使用相关法得到初始视差,然后利用一种区域边界上的多种子动态规划算法对视差进行精细计算,最终通过插值得到整个图像的稠密视差.实验结果表明,此算法速度较快、可靠性较高.  相似文献   

7.
In recent years, stereo matching based on dynamic programming (DP) has been widely studied and various tree structures are proposed to improve the matching accuracy. However, previous DP-based algorithms do not incorporate all the smoothness functions determined by the edges between the adjacent pixels in the image, which will usually lead to lower matching accuracies. In this paper, we propose a novel stereo matching algorithm based on weighted dynamic programming on a single-direction four-connected (SDFC) tree. The SDFC tree structure is a new tree structure which includes all the edges in the image and the disparity of a pixel can be affected by all the edges in the image. However, in the SDFC tree, conventional DP-based algorithms will make the pixels that are far away from the root node provide higher energy than the nearby pixels, which will decrease the matching accuracy. So, the weighted dynamic programming approach is proposed to optimize the energy function on the new tree structure, and all the pixels in the SDFC tree are treated equivalently. Dynamic programming in the SDFC tree of every pixel in the image separately is very time-consuming, so a fast DP optimization method is designed for the SDFC tree, which reduces the computational complexity of the proposed weighted DP algorithm to 12 times of conventional DP based algorithm. Experiments show that our algorithm not only produces quite smooth and reasonable disparity maps which are close to the state-of-the-art results, but also can be implemented quite efficiently. Performance evaluations on the Middlebury data set show that our method ranks top in all the DP-based stereo matching algorithms, even better than the algorithms that apply segmentation techniques. Experimental results in an unmanned ground vehicle (UGV) test bed show that our algorithm gets very good matching results in different outdoor conditions, even on the asphaltic road which is considered to be textureless. This illustrates the robustness of our algorithm.  相似文献   

8.
Stereo matching is a challenging problem and highly accurate depth image is important in different applications. The main problem is to estimate the correspondence between two pixels in a stereo pair. To solve this problem, in the last decade, several cost aggregation methods aimed at improving the quality of stereo matching algorithms have been introduced. We propose a new cost aggregation method based on weighted guided image filtering (WGIF) for local stereo matching. The proposed algorithm solves multi-label problems in three steps. First, the cost volume is constructed using pixel-wise matching cost computation functions. Then, each slice of the cost volume is independently filtered using the WGIF, which substitutes for the smoothness term in the energy function. Finally, the disparity of any pixel is simply computed. The WGIF uses local weights based on a variance window of pixels in a guidance image for cost volume filtering. Experimental results using Middlebury stereo benchmark verify that the proposed method is effective due to a high quality cost volume filter.  相似文献   

9.
一种利用动态规划和左右一致性的立体匹配算法   总被引:1,自引:0,他引:1       下载免费PDF全文
立体匹配是计算机视觉领域研究的一个重要课题,为了得到准确、稠密的视差图,提出了一种利用动态规划和左右一致性的立体匹配算法。该算法首先分别以左、右图像为基元图像,计算各自的视差空间图像,在视差空间图像上利用动态规划,计算得到左视差图和右视差图;然后通过使用左右视差图之间的一致性关系,消除误匹配点,得到较为准确的部分视差图;最后利用视差图的顺序约束关系,给出未匹配视差点的搜索空间计算方法,并利用一种简单有效的方法来计算这些点的视差值。在一些标准立体图像对上所做的实验结果表明,该算法效果良好。  相似文献   

10.
行列双动态规划的改进自适应立体匹配算法   总被引:1,自引:0,他引:1       下载免费PDF全文
在各种立体匹配算法中,利用动态规划算法求解可有效地提高立体匹配的速度和精确度,同时具有实时性好、易于实现的优点。利用动态规划算法的优点,提出一种基于行列动态规划的自适应立体匹配算法,采用改进的自适应代价函数和能量最小化模型,对最优化问题进行求解。在求解的过程中,基于行动态规划得到的列方向视差值的变化给予对应数据项不同的奖励值,以减少行动态规划产生的明显条纹,最后使用列动态规划得出最终结果。实验结果表明,该算法能够减少总体的匹配错误率,减少明显的条纹瑕疵,取得较理想的立体匹配效果。  相似文献   

11.
针对局部立体匹配中存在的弱纹理区域匹配精度较低、斜面等区域容易产生视差阶梯效应等问题,文中提出基于分割导向滤波的视差优化算法,以获得亚像素级高精度匹配视差.首先依据左右一致性准则对立体匹配的初始视差进行误匹配检验及均值滤波修正.然后在修正视差图上确定区域分割导向图,对修正视差进行区域导向滤波优化,获得亚像素级高精度的视差结果.实验表明,文中算法能有效改善斜面等区域的视差不平滑现象,降低初始视差的误匹配率,获得较高精度的稠密视差结果.  相似文献   

12.
提出了一种基于迭代动态规划的双目Helmholtz立体视觉算法,并将其应用于高光物体的测量。算法首先对获取的Helmholtz图像对作图像校正,然后确定扫描线的端点,最后设计了一种迭代动态规划方法建立匹配获取视差图,从而恢复出高光物体的表面深度。实验采用光线跟踪方法获取带有高光的双目Helmholtz图像,视差图结果表明该方法能够有效地恢复出高光物体的深度信息。  相似文献   

13.
针对立体匹配算法中,census变换在弱纹理区域具有较好效果,但忽略了图像的灰度信息,造成在重复纹理区域匹配效果不理想,提出了一种改进的census变换。在初始匹配代价阶段,设计了一种在census变换的基础上融合互信息和梯度信息的相似性测度算法。在代价聚合阶段,采用自适应权重引导滤波聚合策略。最后,通过视差计算、视差优化得到最终的视差图。在VS2015软件平台上对Middlebury网站上提供的标准测试图进行实验,实验结果表明,所提算法能够得到较为准确的视差图,平均误匹配率为5.29%,可以满足三维重构的需要。  相似文献   

14.
This paper describes a new algorithm for disparity estimation using trinocular stereo. The three cameras are placed in a right angled configuration. A graph is then constructed whose nodes represent the individual pixels and whose edges are along the epipolar lines. Using the well known uniqueness and ordering constraint for pair by pair matches simultaneously, a path with the least matching cost is found using dynamic programming and the disparity filled along the path. This process is repeated iteratively until the disparity at all the pixels are filled up. To demonstrate the effectiveness of our approach, we present results from real world images and compare it with the traditional line by line stereo using dynamic programming.  相似文献   

15.
针对当前局部算法在速度和性能上不能兼顾的问题,提出一种跨尺度变窗口代价聚合的快速立体匹配方法。在图像各内尺度的匹配代价卷用动态支持窗口的盒滤波聚合匹配代价,采取互尺度正则化方法跨尺度聚合匹配代价,利用基于引导滤波权重的加权中值滤波进行视差精化。实验结果表明:该方法匹配精度高,代价聚合与视差精化步骤的时间复杂度都与滤波窗口半径大小无关,在速度和精度上都取得了良好的效果。  相似文献   

16.
李学聪  于舒春  邬长明  汪仁煌 《计算机工程》2012,38(13):169-171,174
针对动态规划立体匹配方法中匹配精度和匹配时间的矛盾,引入Triz理论加以解决,提出基于Triz理论的立体匹配方法。通过在39矛盾矩阵中定位及相关矩阵解的求取,获得解决立体匹配矛盾的Triz建议。在Triz建议的启发下,将控制点的求取放在金字塔低分辨率图像上进行,并在视差空间图像上采用双向动态规划策略优化。实验结果表明,通过这2项改进,使得该方法在确保匹配精度的前提下,可获得较快的匹配速度。  相似文献   

17.
We present a stereo algorithm that is capable of estimating scene depth information with high accuracy and in real time. The key idea is to employ an adaptive cost-volume filtering stage in a dynamic programming optimization framework. The per-pixel matching costs are aggregated via a separable implementation of the bilateral filtering technique. Our separable approximation offers comparable edge-preserving filtering capability and leads to a significant reduction in computational complexity compared to the traditional 2D filter. This cost aggregation step resolves the disparity inconsistency between scanlines, which are the typical problem for conventional dynamic programming based stereo approaches. Our algorithm is driven by two design goals: real-time performance and high accuracy depth estimation. For computational efficiency, we utilize the vector processing capability and parallelism in commodity graphics hardware to speed up this aggregation process over two orders of magnitude. Over 90 million disparity evaluations per second [the number of disparity evaluations per seconds (MDE/s) corresponds to the product of the number of pixels and the disparity range and the obtained frame rate and, therefore, captures the performance of a stereo algorithm in a single number] are achieved in our current implementation. In terms of quality, quantitative evaluation using data sets with ground truth disparities shows that our approach is one of the state-of-the-art real-time stereo algorithms.  相似文献   

18.
This paper deals with a novel stereo algorithm that can generate accurate dense disparity maps in real time. The algorithm employs an effective cross-based variable support aggregation strategy within a scanline optimization framework. Rather than matching intensities directly, the use of adaptive support aggregation allows for precisely handling the weak textured regions as well as depth discontinuities. To improve the disparity results with global reasoning, we reformulate the energy function on a tree structure over the whole 2D image area, as opposed to dynamic programming of individual scanlines. By applying both intra- and inter-scanline optimizations, the algorithm reduces the typical ’streaking’ artifact while maintaining high computational efficiency. The experimental results are evaluated on the Middlebury stereo dataset, showing that our approach is among the best for all real-time approaches. We implement the algorithm on a commodity graphics card with CUDA architecture, running at about 35 fames/s for a typical stereo pair with a resolution of 384×288 and 16 disparity levels.  相似文献   

19.
Sampling the disparity space image   总被引:1,自引:0,他引:1  
A central issue in stereo algorithm design is the choice of matching cost. Many algorithms simply use squared or absolute intensity differences based on integer disparity steps. In this paper, we address potential problems with such approaches. We begin with a careful analysis of the properties of the continuous disparity space image (DSI) and propose several new matching cost variants based on symmetrically matching interpolated image signals. Using stereo images with ground truth, we empirically evaluate the performance of the different cost variants and show that proper sampling can yield improved matching performance.  相似文献   

20.
摘 要:针对多测度融合的立体匹配算法的测度选择问题,提出一种基于测度互补系数的 测度选择方法。通过该方法选择多种测度进行融合作为匹配代价,并使用改进的半全局算法进 行代价聚合,实现多测度融合的立体匹配算法。首先定义互补系数,通过互补系数选择多种相 似性测度进行融合作为匹配代价;然后,针对半全局代价聚合使用随机初始化视差图导致立体 匹配效果较差的问题,使用基于 SURF 特征得到的视差作为初始视差进行半全局代价聚合;最 后计算视差并优化视差得到最终视差图。实验表明,使用该测度选择方法可以选择互补特征, 结合改进的半全局代价聚合方法可以提高立体匹配效果。  相似文献   

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