首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 62 毫秒
1.
简要回顾了多媒体发展过程,由传统媒体发展到第四媒体。从多媒体网站应运而生和制作角度出发,系统研究并阐述如何使用Macromedia公司Dreamweaver 8建立多媒体公司网站网页、管理站点和发布过程。同时还详细介绍了多媒体技术及发展概况、超文本标记语言HTML和JavaScript等多媒体网页编辑语言的概念及在制作页面方面的使用。由于多媒体网页是由较为丰富的文字、图像、音频、视频和动画集成的媒体,所以也介绍了与其相关文件的结构及属性。  相似文献   

2.
网页制作教学中的规范   总被引:1,自引:0,他引:1  
目前使用的网页制作教科书,没有明确的网页设计规范。学生制作出来的网页存在许多问题,产生大量的冗余代码,增加整个网站的容量,使得网页的下载和上传速度变慢。本文通过对网页设计中的建站、表格及布局、HTML语言编写、Script脚本应用、CSS特效应用以及多媒体应用规范等的分析,探讨网页制作教学中的规范。  相似文献   

3.
随着Internet的兴起和以网页为载体的网络信息的广泛传播,使得网站建设及网页制作得到空前的发展,大至大型企业的产品推销、售后服务、解决方案,小至个人Web页面开发,形形色色,五彩缤纷,网站建设及网页制作也成为计算机网络领域最热门的话题。本文介绍了网站建设前的准备,网页制作的一些方法与技巧,以及在网站建设和网页制作中值得注意的某些问题。  相似文献   

4.
Flash动画在当前的网页制作过程中有了越来越多的应用,尤其是在各种多媒体网站的制作过程中,Flash动画已经成为一个新的热点,文章初步探讨了flash动画在网页制作中的应用与发展。  相似文献   

5.
采用Microsoft FrontPage 2000,建立了“工程地质学”野外地质学习教学网站,介绍了网站的主题、结构以及网页的主要制作过程。该网站经使用,证明具有传统教学不可替代的良好教学效果。随着现代通信技术和计算机技术的发展,网站将成为远程教学和计算机辅助教学的重要技术手段。  相似文献   

6.
浅谈网站建设和网页制作的方法   总被引:1,自引:1,他引:1  
随着Internet的兴起和以网页为载体的网络信息的广泛传播,使得网站建设及网页制作得到空前的发展,大至大型企业的产品推销、售后服务、解决方案,小至个人Web页面开发,形形色色,五彩缤纷,网站建设及网页制作也成为计算机网络领域最热门的话题。本文介绍了网站建设前的准备,网页制作的一些方法与技巧,以及在网站建设和网页制作中值得注意的某些问题。  相似文献   

7.
0引言
  当代制作网页有多重模式,有使用工具的例如Dreamweaver,有的使用 HTML 语言制作。笔者以为:不论是何种用具制作的网页,需要以 HTML 语言为依托,如此才能让网页的功能得到充分发挥,一种优秀的网站在设计与制作中会遭遇各类疑问,不仅要权衡到网站的特色,还应权衡到网页的用途以及效果。笔者将在下文中简介HTML语言的网页制作技巧以及方法。  相似文献   

8.
《Flash MX动画制作实例教程》清华大学出版社 28元Flash是Macromedia公司最新推出的专业化矢量网页动画制作软件,最新推出的Flash MX在以前版本的基础上进行了较大的功能改进。本书由浅入深、系统全面地介绍了Flash MX的使用方法和动画制作实例。全书内容详实、实例丰富、语言精炼,按照动画的构思和设计详细介绍了每个实例的制作过程,以帮助用户迅速理解并掌握Flash MX的应用。本书可供从事美术制作、网页动画设计及相关工作人员学习和参考,也可作为培训班的培训教材。《BizTalk Server开发人员指南》清华大学出版社 75元本书…  相似文献   

9.
潘谈 《网友世界》2014,(23):15-16
Dreamweaver是美国Macromedia公司开发的集网页制作和管理网站于一身的所见即所得网页编辑器,它是第一套针对专业网页设计师特别发展的视觉化网页开发工具,本文介绍了在Dreamweaver中常用的小技巧,可以轻而易举地制作出充满动感的网页。  相似文献   

10.
上一章我们介绍了如何使用Dreamweaver创建简单页面的过程。今天我们来学习如何制作高级网页。所谓高级网页 ,就是网页本身除了包括一切必要的元素以外 (如文字及一些普通的图片) ,还需融入众多的特效及多媒体属性。比如说 ,RolloverImage、Flash动画、JAVA小程序等都属于网页中的多媒体元素。下面我们来了解这些媒体在网页中是如何加入与工作的。加入RolloverImage(鼠标翻滚图片 )相信RolloverImage特效你一定不会陌生 ,在现在的Adobe站点便可见到典型的例子。当你将鼠标…  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号