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1.
韩磊 《程序员》2004,(1):28-33
作者通过一个常见的应用范例,展示了Web Services开发部署及应用的全过程。利用VS.NET提供的对Web Services支持,在几乎不增加开发量的情况下,使LAN和Internet用户得到了统一的数据库操作界面。  相似文献   

2.
采用.NET平台构建了一个以Web Service技术为基础的虚拟企业网站。该网站具有为客户端提供对本公司产品信息查询、订单采购的Web Services接口。还将上游合作伙伴公司提供的Web Services引入到本地,通过编程将其提供的Web Services实现为本地化的服务。采用Web Service这一技术将网络上无数的孤立的信息数据岛互相连接起来,实现信息的互用。  相似文献   

3.
基于Web Service技术的虚拟企业研究   总被引:2,自引:0,他引:2  
采用.NET平台构建了一个以Web Service技术为基础的虚拟企业网站。该网站具有为客户端提供对本公司产品信息查询、订单采购的Web Services接口。还将上游合作伙伴公司提供的web Services引入到本地,通过编程将其提供的Web Services实现为本地化的服务。采用Web Service这一技术将网络上无数的孤立的信息数据岛互相连接起来,实现信息的互用。  相似文献   

4.
本文介绍一种通过网络动态组织供应链的软件设计架构.其实现了生产计划、工艺、仓库、经管、生产调度、原材料供应、组装工具配套等多个部门的网上协同作业.该软件架构使用XML Web Service,SQL Server2000和VS.NET实现.  相似文献   

5.
异步Web Services浅析和实现   总被引:2,自引:0,他引:2  
文中通过研究同步Web Services可能碰到的效率问题,提出了异步Web Services的解决方法。并通过具体的实现,初步探讨了异步Web Services基于.NET框架的实现机制。  相似文献   

6.
结合特点和功能,讨论了.NET 框架和SOAP概念.阐述了基于SOAP的Web Services开发的关键技术,主要包括.NET Remoting、ASP.NET Web Services 和 ATL Web Services等方面的关键技术.  相似文献   

7.
Web Services是一种全新的组件技术,XML是它的技术基础。主要介绍了Web Services的关键技术和实现Web Services技术的主要协议:XML、SOAP、WSDL和UDDI,以及基于.NET平台对Web Services组件的实现和应用。  相似文献   

8.
分析跨平台、跨语言的Web Services应用软件开发技术,构建一种基于C/S SOAP(Simple Object Access Protocol)的软件架构.在.Net平台上使用ASP.NET建立了Web Services,将SOAP机制引入数据传输过程中,在此基础上设计并实现了印章治安信息管理系统中跨网异构数据的传输,并在实际应用方面取得了成功.  相似文献   

9.
荣耀 《程序员》2004,(4):116-117
引言Microsoft.NET 是 Microsoft XMLWeb services 平台。XML Web services允许应用程序通过 Internet 进行通讯和共享数据,而不管所采用的是哪种操作系统、设备或编程语言。Microsoft.NET 平台提供创建 XML Web services 并将这些服务集成在一起之所需。对个人用户的好处是无缝的、吸引人的体验。——微软公司可见,.NET 之中最重要的技术首推Web Services。大多贴着.NET 标签的技术都在某种程度上支持 Web Services。然而.NET 绝非仅仅是 Web Services 而已,在.NET 技术发布之初,贴上.NET标签的还包括.NET 框架(包括通用语言运行时 CLR 和.NET 框架类库两大部  相似文献   

10.
.NET与Web服务解析   总被引:1,自引:1,他引:1  
XML Web Services的出现使得软件开发人员在使用已有硬件、应用程序前提下继续工作的梦想得以实现。文中详细介绍了微软.NET的平台构成、Web服务的概念及其在.NET环境中的实现;并从Web服务的基本技术规范出发对.NET Web服务进行阐述;介绍了XML技术规范在.NET Web服务中的应用和SOAP协议的使用以及Web服务描述语言(WSDL)和Web服务的两种发现机制(DISCO和UDDI)、服务的数据服务等,以便大家对这些技术有全面而透彻的理解,掌握其精髓,从而能够充分利用.NET的强大功能。  相似文献   

11.
Abstract This paper describes an approach to the design of interactive multimedia materials being developed in a European Community project. The developmental process is seen as a dialogue between technologists and teachers. This dialogue is often problematic because of the differences in training, experience and culture between them. Conditions needed for fruitful dialogue are described and the generic model for learning design used in the project is explained.  相似文献   

12.
European Community policy and the market   总被引:1,自引:0,他引:1  
Abstract This paper starts with some reflections on the policy considerations and priorities which are shaping European Commission (EC) research programmes. Then it attempts to position the current projects which seek to capitalise on information and communications technologies for learning in relation to these priorities and the apparent realities of the marketplace. It concludes that while there are grounds to be optimistic about the contribution EC programmes can make to the efficiency and standard of education and training, they are still too technology driven.  相似文献   

13.
融合集成方法已经广泛应用在模式识别领域,然而一些基分类器实时性能稳定性较差,导致多分类器融合性能差,针对上述问题本文提出了一种新的基于多分类器的子融合集成分类器系统。该方法考虑在度量层融合层次之上通过对各类基多分类器进行动态选择,票数最多的类别作为融合系统中对特征向量识别的类别,构成一种新的自适应子融合集成分类器方法。实验表明,该方法比传统的分类器以及分类融合方法识别准确率明显更高,具有更好的鲁棒性。  相似文献   

14.
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them.  相似文献   

15.
This paper presents control charts models and the necessary simulation software for the location of economic values of the control parameters. The simulation program is written in FORTRAN, requires only 10K of main storage, and can run on most mini and micro computers. Two models are presented - one describes the process when it is operating at full capacity and the other when the process is operating under capacity. The models allow the product quality to deteriorate to a further level before an existing out-of-control state is detected, and they can also be used in situations where no prior knowledge exists of the out-of-control causes and the resulting proportion defectives.  相似文献   

16.
Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008  相似文献   

17.
Although there are many arguments that logic is an appropriate tool for artificial intelligence, there has been a perceived problem with the monotonicity of classical logic. This paper elaborates on the idea that reasoning should be viewed as theory formation where logic tells us the consequences of our assumptions. The two activities of predicting what is expected to be true and explaining observations are considered in a simple theory formation framework. Properties of each activity are discussed, along with a number of proposals as to what should be predicted or accepted as reasonable explanations. An architecture is proposed to combine explanation and prediction into one coherent framework. Algorithms used to implement the system as well as examples from a running implementation are given.  相似文献   

18.
This paper provides the author's personal views and perspectives on software process improvement. Starting with his first work on technology assessment in IBM over 20 years ago, Watts Humphrey describes the process improvement work he has been directly involved in. This includes the development of the early process assessment methods, the original design of the CMM, and the introduction of the Personal Software Process (PSP)SM and Team Software Process (TSP){SM}. In addition to describing the original motivation for this work, the author also reviews many of the problems he and his associates encountered and why they solved them the way they did. He also comments on the outstanding issues and likely directions for future work. Finally, this work has built on the experiences and contributions of many people. Mr. Humphrey only describes work that he was personally involved in and he names many of the key contributors. However, so many people have been involved in this work that a full list of the important participants would be impractical.  相似文献   

19.
基于复小波噪声方差显著修正的SAR图像去噪   总被引:4,自引:1,他引:3  
提出了一种基于复小波域统计建模与噪声方差估计显著性修正相结合的合成孔径雷达(Synthetic Aperture Radar,SAR)图像斑点噪声滤波方法。该方法首先通过对数变换将乘性噪声模型转化为加性噪声模型,然后对变换后的图像进行双树复小波变换(Dualtree Complex Wavelet Transform,DCWT),并对复数小波系数的统计分布进行建模。在此先验分布的基础上,通过运用贝叶斯估计方法从含噪系数中恢复原始系数,达到滤除噪声的目的。实验结果表明该方法在去除噪声的同时保留了图像的细节信息,取得了很好的降噪效果。  相似文献   

20.
Abstract  This paper considers some results of a study designed to investigate the kinds of mathematical activity undertaken by children (aged between 8 and 11) as they learned to program in LOGO. A model of learning modes is proposed, which attempts to describe the ways in which children used and acquired understanding of the programming/mathematical concepts involved. The remainder of the paper is concerned with discussing the validity and limitations of the model, and its implications for further research and curriculum development.  相似文献   

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